Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.24 @ 09:08:13 Player: CatgirlLyra Result: Destroyed by M Guard with Advanced Micro-nuke Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (191) 955 Value Destroyed (5526) 5526 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (8268) 8268 TOTAL SCORE: 24529 Bonus ------- High Alert Combat Kills 804 Follower Combat Kills 891 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met MAIN.C 5000 Friendly Fire -27 Cogmind --------- Core Integrity 0/1600 Matter 139/300 Energy 89/100 System Corruption 11% Temperature Cool (14) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Experimental Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Vortex Lance (13) Portable AFG (100) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Electron Diverter > --- UTILITY ---------- Experimental Heat Sink Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Transmission Jammer Advanced ECM Suite Experimental Phase Shifter Hacking Suite Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Gamma Bomb Array Vortex Lance > --- INVENTORY -------- Micro Antimatter Reactor Improved Sensor Array Advanced Signal Interpreter Fusion Bomb Launcher Vortex Lance [Rating: 165] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Heavy Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Precision Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . 1 1 . . . . . 1 1 . . . Utility 12 | . . 2 1 2 . . . . . 1 . . . . 2 1 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 265 | 9 14 21 24 10 13 4 6 7 19 14 . 1 16 5 7 33 25 7 16 14 Power 31 | 1 2 2 . 1 2 . . 1 2 4 . . 4 . 3 3 . . 2 4 Engine 11 | 1 1 2 . 1 1 . . 1 . 1 . . 2 . 1 . . . . . Core 10 | . 1 . . . 1 . . . 2 3 . . 1 . 1 1 . . . . Reactor 10 | . . . . . . . . . . . . . 1 . 1 2 . . 2 4 Propulsion 54 | 2 5 5 8 1 1 . . 2 5 6 . . 1 . . 7 5 2 2 2 Treads 14 | . . 3 8 1 1 . . 1 . . . . . . . . . . . . Leg 12 | 2 5 2 . . . . . 1 . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . . . . 5 6 . . 1 . . 7 5 2 2 . Utility 101 | 3 2 4 5 6 3 2 3 3 10 4 . . 6 1 4 18 11 4 8 4 Device 53 | 2 1 1 . 3 2 . . 1 3 3 . . 5 . 3 11 8 3 4 3 Storage 9 | 1 1 . 2 . . 2 . . . 1 . . . . . 1 . . 1 . Processor 15 | . . 1 1 1 . . 2 . 4 . . . 1 1 1 2 1 . . . Hackware 5 | . . . . . . . . . 3 . . . . . . . 2 . . . Protection 19 | . . 2 2 2 1 . 1 2 . . . . . . . 4 . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 3 5 10 11 2 7 2 3 1 2 . . 1 5 4 . 5 9 1 4 4 Energy Gun 7 | 3 1 . . . . 1 . 1 . . . . . . . 1 . . . . Energy Cannon 7 | . 3 3 . . . . 1 . . . . . . . . . . . . . Ballistic Gun 19 | . 1 4 8 1 4 . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . Launcher 25 | . . 3 3 1 3 1 . . 1 . . . . 2 . 2 6 . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . 1 3 1 . 2 . 1 2 . Piercing Weapon 10 | . . . . . . . . . 1 . . . 2 1 . . 3 . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 1 . . . 1 . . . . 6 . 1 4 2 4 3 . Parts Lost 58 | . 3 3 . 2 4 1 . 1 . 2 . 1 . . 1 8 4 1 12 15 Power 7 | . 1 . . . 1 . . . . 1 . . . . . 2 . . 1 1 Propulsion 16 | . . 1 . . . . . 1 . 1 . 1 . . 1 2 . 1 4 4 Utility 28 | . . . . 2 2 1 . . . . . . . . . 4 4 . 6 9 Weapon 7 | . 2 2 . . 1 . . . . . . . . . . . . . 1 1 Highest Loss Streak 10 | . 1 2 . 1 2 1 . 1 . 2 . 1 . . 1 6 2 1 10 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 98 92 91 93 93 100 98 92 92 88 88 89 96 100 85 79 82 82 47 Engine 4 | . 3 8 9 7 5 7 7 7 . . . . 2 . . . . . . . Core 2 | . 9 2 . . 1 . . . 13 9 5 5 5 5 5 2 . . . . Treads 12 | . . . 27 23 23 23 23 18 . . . . . . . . . . . . Leg 3 | . 28 19 . . . . . 3 . . . . . . . . . . . 2 Flight 7 | . . . . . . . . . 25 28 29 29 26 29 26 20 20 21 19 5 Device 15 | . 14 21 9 12 20 19 15 15 12 11 11 11 14 17 21 22 25 21 23 13 Storage 7 | . 14 11 9 7 7 11 13 7 . 4 5 5 5 5 5 2 . . 3 3 Processor 14 | . . . 11 15 15 15 19 23 17 17 17 17 17 17 21 19 17 17 14 11 Hackware 2 | . . . . . . . . . 12 11 11 11 7 5 5 4 7 12 8 7 Protection 4 | . . 11 8 9 3 . 4 6 1 . . . . . . . . . 3 . Energy Gun 1 | . 10 . . . . 6 2 3 . . . . . . . . . . . . Energy Cannon 2 | . 11 14 . . . . 4 3 . . . . . . . . . . . . Ballistic Gun 6 | . 5 6 17 15 14 7 3 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 13 24 33 50 60 56 40 50 50 26 26 21 21 30 35 38 49 57 50 59 29 Greatest Support 68 | 20 20 44 66 68 68 68 68 68 21 27 26 26 38 38 38 55 62 61 59 56 Greatest Overweight (x) 3 | 1 1 3 . . . . . 1 1 1 . . . . 1 2 1 . 1 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 10 10 10 10 10 10 15 5 5 10 10 Average Capacity 11 | 7 9 10 14 15 15 15 15 15 5 9 10 10 10 10 10 9 5 5 9 9 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 10 10 10 10 10 10 11 5 5 10 9 Average Carried 11 | 3 8 9 13 14 14 15 14 14 5 7 9 10 9 9 9 8 4 4 7 6 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 10 10 10 10 10 10 5 5 5 10 5 Final Carried 15 | 5 10 10 15 15 15 15 15 15 5 10 10 10 10 10 10 5 5 5 7 3 Class Distribution -------------------- 42% | Mutant 14% | Scavenger-Mutant 10% | Hacker-Scout 8% | Skirmisher 7% | Hacker-Ninja 4% | Derelict-Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Derelict-Ninja | -4/Factory Derelict-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Matter Collected 4705 | 245 319 259 860 410 488 118 65 151 72 283 10 10 87 60 108 198 614 130 138 80 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6551 | 167 928 821 1333 407 636 216 . 144 117 489 . . . 45 . 246 420 98 404 80 Parts 370 | 6 43 59 85 30 23 6 . . 16 21 . . . 4 . 12 41 2 18 4 Haulers Intercepted 17 | . 2 3 5 2 . . . . . 1 . . . . . 1 1 1 1 . Recyclers Shooed 7 | 1 . . 3 . . . . . . 2 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 17 5 1 18 . . . . . 3 . . . . . . Prevented 15 | . . . . . 1 1 . 13 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Combat Hostiles Destroyed 127 | . 17 12 33 5 12 5 . 3 4 1 . . . 4 . 7 15 . 8 1 Melee 4 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 Guns 49 | . 9 1 26 4 5 3 . 1 . . . . . . . . . . . . Cannons 13 | . 5 7 . . . . . 1 . . . . . . . . . . . . AOE 57 | . 1 3 7 . 6 2 . . 4 . . . . 4 . 7 15 . 8 . Classes Destroyed 12 | 2 3 5 . 1 . . . 1 . . . . . . . . . . . . Worker 14 | . . 3 . 2 . . . . 1 2 . . . . . . 5 . 1 . Builder 5 | . . 2 . . . . . . 1 . . . . . . . 2 . . . Tunneler 7 | 3 . . . 1 . . . . . 1 . . . . . . 1 . 1 . Hauler 17 | . 2 3 5 2 . . . . . 1 . . . . . 1 1 1 1 . Recycler 6 | 1 1 . 1 . . . . . . 2 . . . . . . . . 1 . Watcher 15 | . 3 3 3 1 . . . . 1 . . . . . . . 2 . 1 1 Swarmer 64 | . . 3 17 . 5 1 . . 4 . . . . 4 . 7 15 . 8 . Grunt 39 | . 17 2 9 3 4 3 . 1 . . . . . . . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . . . . . . Sentry 16 | . . 6 7 1 1 1 . . . . . . . . . . . . . . Programmer 5 | . . . . 1 2 . . . . 1 . . . . . . . . . 1 Best Kill Streak 11 | 4 3 8 5 4 3 3 . 1 6 3 . . . 4 . 4 11 1 5 1 Combat Bots Only 5 | . 3 3 4 4 3 3 . 1 4 1 . . . 4 . 4 5 . 5 1 Max Kills in Single Turn 6 | 1 2 3 3 1 2 1 . 1 6 1 . . . 3 . 3 5 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 2 . 2 1 . . 4 . . . . 3 . 3 3 . 3 . Melee 1 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Damage Taken 11024 | . 603 645 1005 672 791 281 . 474 56 157 . 60 . 84 150 1459 823 66 960 2738 Core 3046 | . 107 60 93 28 50 61 . 104 15 94 . . . 59 . 488 231 32 59 1565 Absorbed by Shields 20 | . . . . 20 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 230 | . . . 95 . . . . . . . . . . . . . 135 . . . Core Remaining (%) 81 | 100 57 85 83 . . . . 65 98 . . . . 84 100 62 . 81 . . Volleys Fired 328 | 7 72 36 86 33 32 14 . 18 1 . . . . 3 . 5 13 . 6 2 Largest 2 | 2 2 2 2 2 2 2 . 2 1 . . . . 1 . 1 1 . 1 1 Hottest 129 | 100 112 112 55 50 61 75 . 129 36 . . . . 36 . 36 52 . 49 49 Shots Fired 620 | 14 141 70 172 66 63 28 . 36 1 . . . . 3 . 5 13 . 6 2 Gun 469 | 14 117 11 168 66 58 27 . 8 . . . . . . . . . . . . Cannon 103 | . 24 51 . . . . . 28 . . . . . . . . . . . . Launcher 48 | . . 8 4 . 5 1 . . 1 . . . . 3 . 5 13 . 6 2 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 383 | . 48 11 168 66 58 14 . 18 . . . . . . . . . . . . Thermal 91 | 14 69 . . . . . . 8 . . . . . . . . . . . . Explosive 48 | . . 8 4 . 5 1 . . 1 . . . . 3 . 5 13 . 6 2 Electromagnetic 98 | . 24 51 . . . 13 . 10 . . . . . . . . . . . . Robot Hit Streak 27 | 11 14 17 27 22 15 9 . 9 . . . . . 5 . 8 1 . 1 2 Robot Miss Streak 4 | . 3 2 3 3 4 2 . 2 . . . . . . . . 4 . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 461 | 11 95 53 124 51 40 19 . 19 1 15 . . . 3 3 5 5 1 10 6 Core Hits 270 | 5 35 34 62 17 25 10 . 5 7 8 . . . 4 . 13 29 1 12 3 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 18 | 1 9 . 2 . . . . 1 . 3 . . . . 1 . 1 . . . Burn 10 | 1 9 . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . . Impale 3 | . . . . . . . . . . 3 . . . . . . . . . . Sunder 1 | . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 126 | . . . . . . . . . 4 23 . 7 3 . 6 19 19 7 28 10 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . . . . . . 2 2 . 6 19 . . 28 . Piercing 32 | . . . . . . . . . 4 23 . 5 . . . . . . . . Entropic 37 | . . . . . . . . . . . . . 1 . . . 19 7 . 10 Sneak Attacks 16 | . . . . . . . . . . 7 . . . . 1 1 1 1 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17359 | 136 1528 1777 2717 973 1233 413 . 451 319 888 . . . 346 176 813 2716 206 2128 539 Guns 5545 | 136 1048 113 2323 925 623 286 . 91 . . . . . . . . . . . . Cannons 1671 | . 336 975 . . . . . 360 . . . . . . . . . . . . Explosions 6576 | . 134 689 386 . 610 127 . . 265 . . . . 346 . 647 2215 . 1030 127 Melee 3501 | . . . . . . . . . 54 888 . . . . 176 166 501 206 1098 412 Ramming 66 | . 10 . 8 48 . . . . . . . . . . . . . . . . Kinetic 4685 | . 434 113 2323 925 623 113 . 154 . . . . . . . . . . . . Thermal 1124 | 136 748 113 . . . 36 . 91 . . . . . . . . . . . . Explosive 6261 | . . 544 386 . 610 91 . . 265 . . . . 346 . 647 2215 . 1030 127 Electromagnetic 1722 | . 336 1007 . . . 173 . 206 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1440 | . . . . . . . . . . . . . . . 176 166 . . 1098 . Piercing 942 | . . . . . . . . . 54 888 . . . . . . . . . . Entropic 1119 | . . . . . . . . . . . . . . . . . 501 206 . 412 Highest Corruption 11 | . . . . 2 2 2 2 . . . . . . . . 9 2 2 2 11 Average Corruption 2 | . . . . 1 2 2 2 . . . . . . . . 6 2 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . 8 . . 7 . . . . . . . Effects 30 | . . . . . 10 4 . . . . . . . . . 5 5 3 . 3 Message Errors 6 | . . . . . 2 . . . . . . . . . . 1 2 . . 1 Matter Fused 9 | . . . . . 3 2 . . . . . . . . . 1 2 1 . . Heat Flow Errors 6 | . . . . . 2 . . . . . . . . . . 2 1 . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 5 | . . . . . 2 2 . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1381 | . . 27 20 . 12 33 . . . 56 . . . 82 . 7 218 . 820 106 Projectiles 18 | . . 18 . . . . . . . . . . . . . . . . . . Explosions 433 | . . 9 20 . 12 33 . . . . . . . 82 . 7 79 . 191 . Melee 930 | . . . . . . . . . . 56 . . . . . . 139 . 629 106 Knockbacks 2 | . . . . . . . . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . 48 39 18 . 85 . . . . . . . . . . . 164 . 34 . Shots 13 | . 1 2 1 . 3 . . . . . . . . . . . 5 . 1 . Rammed 11 | . . . 2 9 . . . . . . . . . . . . . . . . Targets Rammed 15 | . 1 . 2 11 1 . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 2 1 . . . . . . . . . . . . . . . Highest Temperature 349 | 273 349 324 126 74 204 56 . 310 12 7 . 10 50 135 102 121 222 . 10 225 Average Temperature 53 | 139 87 99 33 38 81 21 . 103 5 2 . 6 17 47 37 5 124 . 6 103 Received Heat Transfer 1858 | . 306 183 414 208 186 198 . 15 . 21 . 27 . . . 120 18 . 63 99 Effects 3 | . 2 1 . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . Combat Hostiles 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . Parts Fried 6 | . 1 5 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 4 . . . . . . . . . . . . . . . . . . . Heat Transferred 3439 | 481 2629 150 . . . 50 . 129 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Peak Influence 1545 | 20 248 615 634 233 . . . . 463 410 . . . . 116 468 1545 1149 1409 1003 Initial 868 | . 13 79 148 172 . . . . 254 226 . . . . 65 55 271 868 688 860 Average 369 | 6 122 378 389 109 . . . . 391 290 . . . . 94 223 765 1007 1025 943 Maximum Alert Level 4 | . 1 2 2 1 . . . . 2 2 . . . . . 2 4 4 4 3 Low Security (%) 35 | 100 96 24 5 76 . . . . . . . . . . 100 46 . . . . Level 1 29 | . 3 11 53 23 . . . . 38 86 . . . . . 47 41 . . . Level 2 20 | . . 64 41 . . . . . 61 13 . . . . . 5 7 . 6 . Level 3 9 | . . . . . . . . . . . . . . . . . 17 67 65 100 Level 4 4 | . . . . . . . . . . . . . . . . . 33 32 28 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 4 . 6 3 . . . 1 5 1 . . . . . 5 4 . 1 2 Investigation 11 | . 3 . 2 . . . . . 2 . . . . . . 1 2 . 1 . Extermination 5 | . . . . 1 . . . . . 1 . . . . . 2 1 . . . Reinforcement 8 | . 1 . 1 2 . . . . . . . . . . . 2 . . . 2 Assault 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Garrison 6 | . . . 3 . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Distress Signals 9 | . 1 2 3 . . . . . 1 . . . . . . 1 1 . . . Communications Jammed 77 | . . . . 8 . . . 34 . . . . . . . 11 9 7 8 . Distress Signals 72 | . . . . 8 . . . 34 . . . . . . . 6 9 7 8 . Times Spotted 299 | . 24 18 38 13 13 5 . 21 8 3 3 5 2 5 4 36 48 7 27 19 Peak Tracking Total 12 | . 3 6 5 4 3 2 . 10 5 3 3 4 2 4 2 11 9 4 9 12 Tactical Retreats 34 | . 1 1 1 . 1 . . 2 2 . 1 1 . 1 . 7 9 . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Traps Triggered 11 | . 1 . 3 1 . . . . . 2 . . . . 1 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . 1 . . . . . . . 8 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Disabled 22 | . . 7 . . . . . . . 1 . 1 1 . . 1 2 5 3 1 Max in Single Turn 2 | . . 2 . . . . . . . . . 1 1 . . 1 2 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Accessed 60 | . 4 5 11 5 . . 1 . 8 1 . 1 12 . 2 3 2 2 2 1 Terminals 27 | . 4 5 8 4 . . . . 3 1 . . . . . . . 1 . 1 Fabricators 5 | . . . . . . . . . 3 . . . . . . . . 1 1 . Repair Stations 4 | . . . 1 . . . . . 1 . . . . . 1 . 1 . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . . . . . . . . . 2 . . . . Garrison Access 5 | . . . 1 . . . . . . . . . . . 1 1 1 . 1 . Total Hacks 157 | . 14 24 39 19 . . 4 . 12 1 . 1 22 . 2 7 5 3 3 1 Successful 104 | . 4 14 23 15 . . 4 . 9 1 . 1 22 . 1 4 2 2 1 1 Failed 51 | . 9 9 16 4 . . . . 3 . . . . . 1 3 3 1 2 . Catastrophic 7 | . 2 . 1 2 . . . . . . . . . . . 1 . . 1 . Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . Manual 119 | . 10 13 4 1 . . . . 15 7 . . . . 7 11 16 13 10 12 Terminals 79 | . 14 24 25 9 . . . . 4 1 . . . . . . . 1 . 1 Fabricators 9 | . . . . . . . . . 5 . . . . . . . . 2 2 . Repair Stations 7 | . . . 3 . . . . . 1 . . . . . 1 . 2 . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . . . Scanalyzers 24 | . . . 9 10 . . . . . . . . . . . 5 . . . . Garrison Access 9 | . . . 2 . . . . . . . . . . . 1 2 3 . 1 . Terminal Hacks 66 | . 4 12 12 5 . . 4 . 3 1 . 1 22 . . . . 1 . 1 Record 17 | . . . . . . . . . . . . 1 16 . . . . . . . Part Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 4 | . 2 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 1 4 . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . . 1 . . . 2 . . . . 1 . 1 Open DSF 4 | . . . . 1 . . . . 2 1 . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . 2 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 3 | . . 1 1 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . Investigation Status 2 | . . 1 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 4 . . . . . . . . 1 . . Network Status 3 | . . . . . . . . . 2 . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . . . . 2 . . . Scan Component 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Repair 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . 2 . . . . . . . . . . . Scanalyzer 23 | . . . 9 10 . . . . . . . . . . . 4 . . . . Insert Component 12 | . . . 5 4 . . . . . . . . . . . 3 . . . . Analyze 11 | . . . 4 6 . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Unauthorized Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 5 10 5 . . . . 3 . . . . . 1 1 1 1 1 . Full Trace Events 5 | . 2 . 2 . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . . . 4 4 . . 19 . 14 . . . . . 11 1 . 14 . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Time 106 | . . . 38 . . . . . . . . . . . . . 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 4 4 . . . . . . . . . . . 1 . . . . Part Schematics Acquired 9 | . . . 4 4 . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total Allies 26 | . . . . . . . 8 2 1 3 . . . . . 8 3 . 1 . Largest Group 8 | . . . . . . . 8 8 1 3 1 1 . . . 4 2 2 1 . Highest-Rated Group 288 | . . . . . . . 250 250 32 153 43 43 . . . 288 269 244 31 . Highest-Rated Ally 269 | . . . . . . . 39 39 32 51 43 43 . . . 96 269 122 31 . Zionite Dispatches 10 | . . . . . . . . . 2 1 . . . . . 3 3 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . Recon 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . 1 . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . 2 . . . . . . 1 2 . 1 . DROP 4 | . . . . . . . . . 2 . . . . . . 1 . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 111 | . . . . . . . . 83 5 7 . 1 . . . 7 1 7 . . Total Damage 3701 | . . . . . . . . 2012 123 530 . 23 . . . 193 129 691 . . Kills 31 | . . . . . . . . 23 . 2 . . . . . 1 1 4 . . Allies Corrupted 3 | . . . . . . . . 2 . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Robot Analysis Total 4 | . 2 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . 2 . . . . 1 . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 60 | . . . . . . . . . . . . . . . 5 16 17 5 9 8 Traps 5 | . . . . . . . . . . . . . . . . 2 . . 3 . Emergency Access 5 | . . . . . . . . . . . . . . . 1 . 3 . 1 . Items 33 | . . . . . . . . . . . . . . . 3 10 8 4 5 3 Machines 9 | . . . . . . . . . . . . . . . 1 2 4 1 . 1 Patrols 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Guards 6 | . . . . . . . . . . . . . . . . 2 1 . . 3 Zionite Intel Received 15 | . . . . . . . . . 3 1 . . . . 1 1 2 3 1 3 Main Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . 1 . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Turns Passed 12408 | 91 1031 800 1692 1214 706 472 1849 638 388 336 265 224 455 232 189 501 544 193 325 263 Spaces Moved 13761 | 52 493 334 843 649 359 255 1098 286 1166 683 585 529 1200 481 559 1128 1283 515 799 464 Core 63 | 14 . . . . . . . . . . . . . . . 2 . . . 47 Treads 3504 | . . 14 843 649 359 255 1098 286 . . . . . . . . . . . . Legs 918 | 38 493 320 . . . . . . . . . . . . . . . . . 67 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 9276 | . . . . . . . . . 1166 683 585 529 1200 481 559 1126 1283 515 799 350 Fastest Speed 20 | 50 120 145 145 166 166 166 166 165 28 25 25 25 25 25 25 27 27 23 23 20 Average Speed 71 | 102 147 191 157 166 166 166 166 191 28 25 25 25 26 25 25 29 27 23 23 43 Slowest Speed 330 | 120 190 330 170 170 166 166 166 250 103 108 25 28 30 25 100 150 103 29 101 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . 4 . 3 11 10 1 1 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 73 43 69 17 63 51 91 50 32 14 70 66 94 74 17 33 45 65 20 22 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 9 | . . . . . 1 . . . 5 . . . . 1 . . 2 . . . Known Exits Taken 17 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 3 1 4 2 . . 3 4 . 3 . . . . . . Spaces Dug 100 | . . . 2 . . . . . 1 5 . 6 . . 3 17 33 3 25 5 Terrain Destroyed 461 | . 10 24 27 . 55 1 . 8 10 5 . 6 . 14 3 27 189 3 74 5 Melee 61 | . . . . . . . . . 1 5 . 6 . . 3 17 11 3 10 5 Projectile 8 | . . . . . . . . 8 . . . . . . . . . . . . AOE 392 | . 10 24 27 . 55 1 . . 9 . . . . 14 . 10 178 . 64 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total 15604 | 72 661 427 1074 729 420 279 1125 340 1222 787 703 607 1321 586 593 1262 1429 577 877 513 Wait 844 | . 49 15 75 8 11 7 12 17 8 62 117 68 93 97 20 46 75 40 11 13 Move 13680 | 51 492 333 842 648 358 254 1097 285 1165 682 584 528 1193 480 553 1106 1263 512 796 458 Hop 28 | . . . . . . . . . . . . . 2 . 2 10 9 1 1 3 Pick Up 104 | 3 14 10 20 7 3 . 4 1 6 4 1 1 2 1 2 7 10 1 6 1 Fast Attach 113 | 9 6 6 7 8 1 2 3 2 5 9 . 1 9 . 3 13 6 8 10 5 Attach 77 | . 2 7 2 2 4 . 1 1 10 3 . . 3 1 2 13 11 . 6 9 Detach 33 | 2 1 . . 1 1 . . . 1 2 . . 2 . . 9 4 . 4 6 Swap 77 | . 6 8 15 . 8 2 2 4 4 2 . . 5 4 2 7 8 . . . Drop 160 | . 18 12 25 11 1 . 6 2 18 . 1 2 9 . 3 20 11 8 9 4 Fire 328 | 7 72 36 86 33 32 14 . 18 1 . . . . 3 . 5 13 . 6 2 Melee 126 | . . . . . . . . . 4 23 . 7 3 . 6 19 19 7 28 10 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . Crush 14 | . . . 2 11 1 . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . 7 . . . . Rewire 12 | . . . . . . . . 10 . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Ext) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 8) 934 | -10/Materials | Discovered new exit (range 8) 1039 | -10/Materials | Central database locked down 1123 | -10/Materials | Entered another Materials area 1123 | -9/Materials | Evolved 2 slots: Utility x2 1298 | -9/Materials | Central database locked down 1363 | -9/Materials | Discovered new exit (range 13) 1859 | -9/Materials | Discovered new exit (range 16) 1860 | -9/Materials | Identified exit to Materials 1923 | -9/Materials | Entered another Materials area 1923 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2187 | -8/Materials | Garrison activated, responded to threat 2843 | -8/Materials | Repaired Hvy. Armor Plating 3585 | -8/Materials | Discovered new exit (range 11) 3615 | -8/Materials | Entered Factory 3615 | -7/Factory | Evolved 2 slots: Utility x2 3759 | -7/Factory | Discovered new exit (range 12) 3795 | -7/Factory | Identified exit to Storage 4771 | -7/Factory | Discovered new exit (range 9) 4783 | -7/Factory | Identified exit to Lower Caves 4829 | -7/Factory | Entered Lower Caves 4940 | -7/Lower Caves | Learned 4 Factory zone layouts 5015 | -7/Lower Caves | Learned location of Zion (-7) 5340 | -7/Lower Caves | Build established: Scavenger-Mutant 5394 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5507 | -7/Lower Caves | Discovered new exit (range 15) 5534 | -7/Lower Caves | Identified exit to Lower Caves 5535 | -7/Lower Caves | Entered another Lower Caves area 5542 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5927 | -7/Lower Caves | Discovered new exit (range 13) 5950 | -7/Lower Caves | Identified exit to Zion 6007 | -7/Lower Caves | Entered Zion 6066 | -7/Zion | System corruption cleaned by Quarantine Array 6466 | -7/Zion | Learned Factory stockpile data 6607 | -7/Zion | Found CR-A16's Pointy Stick 7015 | -7/Zion | Build established: Mutant 7126 | -7/Zion | Given the Hacking Drone Bay 7128 | -7/Zion | Found Prototype Device 7323 | -7/Zion | Imprinted 7326 | -7/Zion | Declared Zion's savior 7413 | -7/Zion | Build established: Skirmisher 7691 | -7/Zion | Discovered new exit (range 20) 7771 | -7/Zion | Gained Derelict followers 7841 | -7/Zion | Identified exit to Proximity Caves 7856 | -7/Zion | Entered Proximity Caves 7856 | -6/Proximity Caves | Accompanied by 8 allies 7857 | -6/Proximity Caves | Identified exit to Factory 7964 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8052 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8110 | -6/Proximity Caves | Identified Hacking Drone Bay 8483 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 8494 | -6/Proximity Caves | Entered Factory 8494 | -6/Factory | Accompanied by 1 ally 8494 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8565 | -6/Factory | Identified exit to DSF 8613 | -6/Factory | Garrison activated, responded to threat 8688 | -6/Factory | Fabricated Hacking Suite? 8697 | -6/Factory | Discovered new exit (range 10) 8699 | -6/Factory | Identified exit to Extension 8712 | -6/Factory | Retrieved Zion intel report: Main Access 8712 | -6/Factory | Identified exit to Factory 8713 | -6/Factory | Zion Recon squad teleported in 8799 | -6/Factory | Retrieved Zion intel report: Component Schematics 8829 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8830 | -6/Factory | Zion Infowar Resupply teleported in 8882 | -6/Factory | Entered another Factory area 8882 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8923 | -5/Factory | Identified exit to DSF 8983 | -5/Factory | Discovered new exit (range 7) 8985 | -5/Factory | Identified exit to Upper Caves 8994 | -5/Factory | Retrieved Zion intel report: Branch Access 8995 | -5/Factory | Zion Hacker squad teleported in 9218 | -5/Factory | Entered Upper Caves 9218 | -5/Upper Caves | Accompanied by 1 ally 9247 | -5/Upper Caves | Encountered a Warlord checkpoint 9267 | -5/Upper Caves | Build established: Hacker-Scout 9472 | -5/Upper Caves | Discovered new exit (range 3) 9473 | -5/Upper Caves | Identified exit to Upper Caves 9483 | -5/Upper Caves | Entered another Upper Caves area 9483 | -5/Upper Caves | Accompanied by 1 ally 9485 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9486 | -5/Upper Caves | Identified exit to Warlord 9520 | -5/Upper Caves | Discovered new exit (range 14) 9523 | -5/Upper Caves | Identified exit to Factory 9576 | -5/Upper Caves | Found Alien Artifact 9707 | -5/Upper Caves | Entered Warlord 9869 | -5/Warlord | Visited the Vortex Lab 9871 | -5/Warlord | Found Prototype Piercing Weapon 9871 | -5/Warlord | Identified Vortex Lance 9875 | -5/Warlord | Found Vortex Lance 9891 | -5/Warlord | Warlord's base attacked by MAIN.C 9902 | -5/Warlord | Rebuked by Warlord 9922 | -5/Warlord | Found Prototype Processor 9922 | -5/Warlord | Identified Exp. Target Analyzer 9925 | -5/Warlord | Found Prototype Device 9925 | -5/Warlord | Identified Exp. Phase Shifter 9931 | -5/Warlord | Identified Dimensional Node Initializer 9931 | -5/Warlord | Initialized slip node 9945 | -5/Warlord | Found Prototype Reactor 9993 | -5/Warlord | Opened side exit 10151 | -5/Warlord | Warlord forces counterattacked 10157 | -5/Warlord | Discovered new exit (range 17) 10162 | -5/Warlord | Identified exit to Proximity Caves 10162 | -5/Warlord | Entered Proximity Caves 10187 | -4/Proximity Caves | Spotted B-86 Titan 10211 | -4/Proximity Caves | Build established: Scout 10240 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10276 | -4/Proximity Caves | Learned location of Armory (-4) 10308 | -4/Proximity Caves | Learned Research security intel 10357 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10385 | -4/Proximity Caves | Discovered exit to Factory (range 14) 10394 | -4/Proximity Caves | Entered Factory 10394 | -4/Factory | Evolved 2 slots: Utility x2 10493 | -4/Factory | Discovered new exit (range 12) 10526 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10548 | -4/Factory | Discovered new exit (range 4) 10548 | -4/Factory | Identified exit to Research 10583 | -4/Factory | Entered Research 10583 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10597 | -3/Research | Zion Light squad teleported in 10636 | -3/Research | Spotted B-86 Titan 10680 | -3/Research | Build established: Derelict-Ninja 10720 | -3/Research | Found Prototype Protection 10720 | -3/Research | Identified Zio. Weapon Casing 10738 | -3/Research | Identified Vortex Chain Reactor 10995 | -3/Research | Spotted B-86 Titan 10997 | -3/Research | Lost 6 parts (2p1n3u) 11002 | -3/Research | Retrieved Zion intel report: Unaware Schematics 11003 | -3/Research | Zion Infowar Resupply teleported in 11009 | -3/Research | Found Prototype Processor 11009 | -3/Research | Identified Spectral Analyzer 11011 | -3/Research | Found Exp. Signal Interpreter 11048 | -3/Research | Discovered new exit (range 21) 11057 | -3/Research | Zion Fire squad teleported in 11070 | -3/Research | Found Fusion Bomb Launcher 11084 | -3/Research | Identified exit to Research 11084 | -3/Research | Entered another Research area 11084 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11167 | -2/Research | Repaired Impulse Thruster Array? 11181 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 11182 | -2/Research | Zion Experimental squad teleported in 11188 | -2/Research | Zion Recon squad teleported in 11419 | -2/Research | Spotted B-90 Cyclops 11423 | -2/Research | Found Spectral Analyzer 11483 | -2/Research | Found Prototype Launcher 11483 | -2/Research | Identified Enh. Gamma Bomb Array 11577 | -2/Research | Spotted Striker 11577 | -2/Research | Spotted Striker 11578 | -2/Research | Cargo convoy interrupted 11610 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 11611 | -2/Research | Zion Heavy squad teleported in 11618 | -2/Research | Discovered new exit (range 5) 11619 | -2/Research | Identified exit to Testing 11620 | -2/Research | Build established: Hacker-Ninja 11621 | -2/Research | First assault squad dispatched 11628 | -2/Research | Entered Testing 11628 | -2/Testing | Accompanied by 2 allies 11694 | -2/Testing | Found Portable AFG 11699 | -2/Testing | Retrieved Zion intel report: Trap Installations 11752 | -2/Testing | Found Prototype Slashing Weapon 11752 | -2/Testing | Identified Centrium Greatsword 11759 | -2/Testing | Found Prototype Device 11759 | -2/Testing | Identified Exp. Shock Absorption System 11770 | -2/Testing | Spotted PP-NJVKQQ2V3W 11791 | -2/Testing | Retrieved Zion intel report: Component Schematics 11792 | -2/Testing | Retrieved Zion intel report: Branch Access 11798 | -2/Testing | Discovered new exit (range 19) 11821 | -2/Testing | Identified exit to Access 11821 | -2/Testing | Entered Access 11821 | -1/Access | Evolved 2 slots: Utility x2 11993 | -1/Access | Zion Zionite Resupply teleported in 12005 | -1/Access | Found Prototype Protection 12005 | -1/Access | Identified Zio. Shade Carapace 12128 | -1/Access | Retrieved Zion intel report: Emergency Access 12133 | -1/Access | Spotted B-99 Colossus 12133 | -1/Access | Spotted B-99 Colossus 12145 | -1/Access | Discovered new exit (range 3) 12146 | -1/Access | Identified exit to Command 12146 | -1/Access | Entered Command 12176 | -1/Command | Lost 10 parts (1p3n5u1w) 12218 | -1/Command | Spotted B-99 Colossus 12249 | -1/Command | Retrieved Zion intel report: Main Access 12249 | -1/Command | Identified exit to Surface 12269 | -1/Command | Crushed by falling debris 12276 | -1/Command | Lost 5 parts (1p2n2u) 12337 | -1/Command | Retrieved Zion intel report: Emergency Access 12359 | -1/Command | Retrieved Zion intel report: Active Terminals 12383 | -1/Command | Spotted M Guard 12383 | -1/Command | Spotted M Guard 12385 | -1/Command | Spotted Combat Programmer 12385 | -1/Command | Spotted Combat Programmer 12389 | -1/Command | Core integrity fell below 50% 12396 | -1/Command | Search patrols dispatched 12399 | -1/Command | Core integrity fell below 20% 12403 | -1/Command | Met MAIN.C 12405 | -1/Command | 0b10 Conduit disabled 12407 | -1/Command | System corruption reached 10% 12409 | -1/Command | Destroyed by M Guard with Advanced Micro-nuke Launcher Last Messages --------------- can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 12403_ 0b10 Decoder Chip [Generic] destroyed. 12404_ Penetrated by EMDS Slug. 12405_ 0b10 Conduit disabled. 12407_ Penetrated by EMDS Slug. 12409_ Micro-nuke Launcher destroyed. 12409_ Lyr. Light Armor Plating blasted off. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ?????????????"""" ????????????????????????? | | ?????????????"" ????????????????????????? | | ?????????????"" #######################?? | | ?????????????"" / #?? | | ?????????????"" %/ #?? | | ??????????" !@ Y #?? | | ??????????" ################### #?? | | ?????????? ??????????????????# #?? | | ??????????? ???????????????????# ### | | ??????????? MMM "???????????????????# # | | ???????????? MMM ""????????????????????# ## | | ???????????? MMM ""????????????????????# | | ???????????? ""?????????????????????# | | ????????????? ???????????????????????# | | ????????????? "????????????????????????# | | ??????????????" "??????????????????????????# | | ??????????????"????????????????????????????# # | | ???????????????????????????????????????????###### | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 75 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Adv. Visual Processing Unit | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. Assault Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Power Amplifier | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Great Axe | -7/Zion | Archive Drone Bay | -7/Zion | Archive Magnetic Acceleration Cannon | -6/Factory | Z-intel Power Shielding | -6/Factory | Z-intel Imp. Trap Extractor | -6/Factory | Z-intel Hammer | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Exp. System Shield | -4/Factory | Z-intel Imp. Energy Well | -4/Factory | Z-intel Neutron Missile Launcher | -4/Factory | Z-intel Ionic Axe | -4/Factory | Z-intel Adv. ECM Suite | -3/Research | Scanalyzed Imp. Reaction Control System | -2/Testing | Z-intel Recoil Nullifier | -2/Testing | Z-intel Imp. Corruption Screen | -2/Testing | Z-intel Imp. System Guard | -2/Testing | Z-intel HERF Cannon | -2/Testing | Z-intel Antigrav System | -2/Testing | Z-intel Adv. Signal Interpreter | -2/Testing | Z-intel Adv. Hacking Suite | -2/Testing | Z-intel Enh. Nova Cannon | -2/Testing | Z-intel Gamma Bomb Array | -2/Testing | Z-intel Arm. Huge Wheel | -2/Testing | Z-intel Imp. Plasma Cutter | -2/Testing | Z-intel Lyr. Heavy Armor Plating | -2/Testing | Z-intel Imp. Weapon Shielding | -2/Testing | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-15 Conveyor | -3/Research | Z-intel R-10 Processor | -3/Research | Z-intel C-55 Analyst | -3/Research | Z-intel Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 20k Club A New Friend A Powerful Ally? Charge!!! Decoder Ring Freeware Friend Of Zion Meet Your Maker Challenges ------------ None Game ------ Seed PropulsionDirtySabre Manual? 0 Play Time 03:44:00 Cumulative 36.7 hours Start 2023.01.24 @ 05:14:34 End 2023.01.24 @ 09:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7c73b45-d3bf-41e2-8236-8c4c3758c17d