Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.25 @ 20:01:18 // Winter2022/Polymind Player: Themeralderp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2051) 2051 TOTAL SCORE: 4281 Bonus ------- Polymind Skill 1157 Pacifist 834 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 0/0 Energy 50/50 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Target Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Remote Datajack > --- INVENTORY -------- (None) [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Weapon Remote Datajack Energy Gun Shock Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached . | . . . . . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon . | . . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . 2 . 11 Power 3 | . . 1 . 2 Propulsion 5 | . . 1 . 4 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 4 | . . 2 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 61 | . 100 100 . 48 Engine 8 | . 20 20 . 1 Wheel 17 | . 40 40 . 3 Hover 3 | . . . . 6 Device 14 | . 20 20 . 13 Storage 9 | . 20 20 . 2 Processor 3 | . . . . 7 Energy Gun 1 | . . . . 3 Special Weapon 3 | . . . . 7 Naked Turns 131 | . . 1 78 52 Heaviest Build 17 | 9 9 9 . 17 Greatest Support 32 | 32 32 32 3 32 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 4 4 4 . 5 Average Capacity 3 | 1 4 3 . 3 Most Carried 4 | . 4 4 . 1 Average Carried 1 | . 2 3 . . Final Capacity 5 | 4 4 . . 5 Final Carried 4 | . 4 . . . Class Distribution -------------------- 44% | Recycler 33% | Programmer 22% | Cogmind Dominant Class ---------------- Recycler | -10/Materials Recycler | -9/Materials Cogmind | -8/Materials Programmer | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected . | . . . . . Remotely . | . . . . . Salvage Created . | . . . . . Parts . | . . . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed . | . . . . . Classes Destroyed . | . . . . . Best Kill Streak . | . . . . . Combat Bots Only . | . . . . . Max Kills in Single Turn . | . . . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1561 | . . 217 . 1344 Core 818 | . . 98 . 720 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 100 75 100 . Volleys Fired 3 | . . . . 3 Largest 2 | . . . . 2 Hottest 100 | . . . . 100 Shots Fired 5 | . . . . 5 Gun 5 | . . . . 5 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 5 | . . . . 5 Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 5 | . . . . 5 Core Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 94 | . . . . 94 Guns 79 | . . . . 79 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 15 | . . . . 15 Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 79 | . . . . 79 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 7 | . . . . 7 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 195 | . . 10 . 195 Average Temperature 53 | . . 5 . 73 Received Heat Transfer 231 | . . 54 . 177 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 131 | . . 67 80 131 Initial 36 | . . . 19 36 Average 43 | . . 10 52 73 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . . 6 2 18 Peak Tracking Total 6 | . . 6 1 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . 1 2 3 1 Terminals 7 | . 1 2 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 2 6 8 2 Successful 7 | . . 1 5 1 Failed 11 | . 2 5 3 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 17 | . 2 6 8 1 Terminals 18 | . 2 6 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . 1 5 1 Record 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Recycling Unit Index 2 | . . 1 1 . Dispatch Records 2 | . . . 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 3 1 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 1 | . . . . 1 Combat 1 | . . . . 1 Robot Hacks Applied 3 | . . . . 3 find_recycling 1 | . . . . 1 find_shortcuts 1 | . . . . 1 find_garrison 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks 9 | . . . . 9 Total Damage 140 | . . . . 140 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | 1 . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 609 | 18 143 82 78 288 Spaces Moved 601 | 23 138 80 149 211 Core 321 | 16 . 3 149 153 Treads . | . . . . . Legs . | . . . . . Wheels 240 | 7 138 77 . 18 Hover 40 | . . . . 40 Flight . | . . . . . Fastest Speed 50 | 50 100 50 50 50 Average Speed 74 | 65 100 98 50 68 Slowest Speed 100 | 100 100 100 50 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 39 13 23 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 719 | 26 143 83 151 316 Wait 62 | 4 . 2 3 53 Move 597 | 22 137 79 148 211 Hop . | . . . . . Pick Up 7 | . 5 1 . 1 Fast Attach . | . . . . . Attach . | . . . . . Detach . | . . . . . Swap . | . . . . . Drop 2 | . 1 1 . . Fire 3 | . . . . 3 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 7 | . . . . 7 Trap . | . . . . . Miscellaneous 39 | . . . . 39 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 13) 162 | -10/Materials | Entered another Materials area 239 | -9/Materials | Discovered new exit (range 6) 244 | -9/Materials | Entered another Materials area 314 | -8/Materials | Discovered new exit (range 11) 322 | -8/Materials | Entered Factory 329 | -7/Factory | Identified exit to Lower Caves 415 | -7/Factory | Lost 4 parts (1p2n1u) 465 | -7/Factory | Core integrity fell below 50% 495 | -7/Factory | Lost 4 parts (1p1n2w) 552 | -7/Factory | Core integrity fell below 20% 610 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 00550_ S-27 Virus destroyed. 00551_ Failed to hack S-27 Virus. 00553_ Slug penetrates Wall. 00553_ Hacked S-27 Virus, rebooting. 00556_ U-05 Engineer lays Concrete. 00559_ Slug penetrates Wall. 00559_ S-27 Virus destroyed. 00560_ Acquired 13 Protomatter. 00562_ U-05 Engineer lays Concrete. 00563_ Acquired 8 Protomatter. 00565_ Hacked Y-54 Guardian, assimilated. 00566_ T0NPZTXTK5#1 PYQKDYP2XYF02|#8GCZ=0RGECI 00571_ Reactivated Guardian 4b. 00605_ Failed to hack G-47 Trooper. 00606_ Slug penetrates Wall. 00607_ Failed to hack G-47 Trooper. 00607_ Remote Datajack destroyed. 00609_ Slammed into G-47 Trooper. 00609_ Critical hit (Burn: +37). 00610_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | # ######### ## [ ! 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Classes Controlled 2 | 1 . . . 1 Average Host Suspicion 59 | 1 18 34 . 94 Unsuspicious Activity 329 | 2 5 1 . 321 Returns to Shadow . | . . . . . Fuzzy Dispatches . | . . . . . Protomatter Created 21 | . . . . 21 Used 50 | 5 . . . 45 Decayed . | . . . . . Highest Spend 40 | 5 . . . 40 Game ------ Seed SpectralEnergyBay Manual? 0 Play Time 00:13:42 Cumulative 56.9 hours Start 2022.12.25 @ 19:46:14 End 2022.12.25 @ 20:01:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 37 Rogue 31 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a6eae7c-17a6-4e2d-9c09-d3e456564cd9