Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.23 @ 13:52:42 Player: btmk16 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (2594) 2594 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 9846 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/1600 Matter 204/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Improved Targeting Computer Improved Powered Armor Improved Powered Armor Hacking Suite System Shield Advanced System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Field Propulsion Drive Q-thruster Advanced Signal Interpreter Advanced Force Field [Rating: 114] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Great Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . 2 . . . 2 . . . . Utility 13 | . . . 2 2 2 . 1 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 154 | 8 14 27 22 13 8 2 1 12 25 22 Power 10 | 1 . 3 2 . 1 . . . 1 2 Engine 4 | 1 . 3 . . . . . . . . Core 3 | . . . 2 . 1 . . . . . Reactor 3 | . . . . . . . . . 1 2 Propulsion 58 | 2 8 10 10 5 2 . . 4 7 10 Treads 18 | 2 2 4 10 . . . . . . . Leg 6 | . . . . . . . . . . 6 Wheel 12 | . 6 6 . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 20 | . . . . 5 2 . . 4 7 2 Utility 46 | 2 2 3 7 3 4 . 1 6 14 4 Device 17 | 1 . . 1 1 2 . 1 1 7 3 Storage 3 | 1 2 . . . . . . . . . Processor 6 | . . . 1 . 1 . . 1 2 1 Hackware 8 | . . . 2 1 1 . . 1 3 . Protection 12 | . . 3 3 1 . . . 3 2 . Artifact . | . . . . . . . . . . . Weapon 40 | 3 4 11 3 5 1 2 . 2 3 6 Energy Gun 9 | 1 2 2 2 . . . . . . 2 Energy Cannon 7 | . 2 . . . . . . . 3 2 Ballistic Gun 15 | 2 . 9 1 1 . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . 2 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . 2 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 1 . . . 1 1 Corrupted Parts 1 | . . 1 . . . . . . . . System Corruption 7 | . . 7 . . . . . . . . Parts Lost 74 | . 1 10 3 . . . 1 18 19 22 Power 8 | . 1 1 1 . . . . 2 1 2 Propulsion 27 | . . 5 . . . . 1 5 6 10 Utility 26 | . . . 2 . . . . 8 12 4 Weapon 13 | . . 4 . . . . . 3 . 6 Highest Loss Streak 17 | . 1 10 3 . . . 1 16 17 5 To Critical Strikes 2 | . . . . . . . . 1 . 1 Average Slot Usage (%) 76 | . 89 95 93 88 88 87 86 64 45 19 Engine 3 | . 4 10 3 . . . . . . . Core 2 | . . . 4 7 6 5 8 6 . . Treads 9 | . 10 17 26 4 . . . 2 . . Wheel 9 | . 17 23 9 . . 4 3 . . . Flight 5 | . . . . 24 26 23 20 8 10 1 Device 6 | . 14 2 2 4 10 5 9 9 6 . Storage 6 | . 14 11 9 1 . . . . . . Processor 6 | . . . 6 7 6 11 10 13 15 5 Hackware 5 | . . . 2 21 24 23 21 12 6 . Protection 4 | . . 8 10 . . . . 2 2 . Energy Gun 3 | . 14 2 . . . . . . . . Ballistic Gun 10 | . 11 18 17 13 6 5 5 2 . . Naked Turns 9 | . . . . . . . . . 9 . Heaviest Build 106 | 13 88 98 106 91 15 18 24 32 48 43 Greatest Support 90 | 40 40 46 84 84 18 18 36 36 48 90 Greatest Overweight (x) 7 | . 4 7 7 3 . . . 1 . 1 Average Overweight (x) . | . 3 3 2 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 Average Capacity 15 | 7 23 25 25 7 5 5 5 5 5 5 Most Carried 25 | 6 25 25 25 25 5 5 5 5 5 5 Average Carried 13 | 3 15 24 24 7 5 4 5 4 4 . Final Capacity 25 | 8 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 6 25 25 25 5 5 5 5 4 2 . Scrap Engine Consumption 44 | . . . . 8 5 14 2 15 . . Constructs Created 3 | . . . . . . 1 1 1 . . Constructs Modified 8 | . . . . . . 1 2 5 . . Class Distribution -------------------- 53% | Mutant 19% | Hacker-Mutant 12% | Scavenger-Mutant 9% | Hacker-Sprinter 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Assassin | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2333 | 303 192 647 486 . 232 150 . 89 14 220 Remotely . | . . . . . . . . . . . Salvage Created 3248 | 133 413 924 706 94 232 191 . 249 . 306 Parts 197 | 8 28 71 36 9 8 11 . 12 . 14 Haulers Intercepted 7 | . 2 3 1 . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 60 | . 7 16 13 10 1 5 . 4 . 4 Melee 4 | . . . . . 1 . . 3 . . Guns 38 | . 7 16 13 . . . . . . 2 Cannons 1 | . . . . . . . . . . 1 AOE 16 | . . . . 10 . 5 . 1 . . Classes Destroyed 14 | 2 6 3 2 . 1 . . . . . Worker 3 | . 2 1 . . . . . . . . Builder 3 | . 1 1 . . 1 . . . . . Tunneler 3 | 2 . . . . 1 . . . . . Hauler 7 | . 2 3 1 . . 1 . . . . Recycler 3 | 1 . . . . 1 . . 1 . . Mechanic 1 | . . 1 . . . . . . . . Operator 5 | . 1 3 . . 1 . . . . . Watcher 5 | . . 3 . . 1 1 . . . . Swarmer 25 | . 2 4 . 10 . 5 . 4 . . Grunt 20 | . 5 8 7 . . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 8 | . . 4 4 . . . . . . . Hunter 3 | . . . 1 . . . . . . 2 Programmer 3 | . . . . . 1 . . . . 2 Best Kill Streak 6 | 3 5 4 5 6 2 5 . 3 . 1 Combat Bots Only 6 | . 4 4 4 6 1 5 . 3 . 1 Max Kills in Single Turn 4 | 1 2 2 2 4 1 4 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . . . . 4 . 4 . 1 . . Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 15081 | . 417 1312 984 320 31 113 32 4082 2926 4864 Core 4836 | . 77 241 128 48 16 18 . 1260 1429 1619 Absorbed by Shields 252 | . . . . . . . 11 105 91 45 Regen/Repaired (Parts) 372 | . . . . . 24 . 41 307 . . Core Remaining (%) 67 | 100 69 39 76 93 98 98 100 3 1 . Volleys Fired 259 | 9 30 93 48 7 . 5 . 2 6 59 Largest 2 | 2 2 2 2 2 . 1 . 1 1 2 Hottest 153 | 70 90 90 79 62 . 43 . 43 120 153 Shots Fired 435 | 18 61 174 96 10 . 5 . 2 6 63 Gun 385 | 18 61 174 96 3 . . . 1 . 32 Cannon 37 | . . . . . . . . . 6 31 Launcher 13 | . . . . 7 . 5 . 1 . . Special . | . . . . . . . . . . . Kinetic 311 | 9 28 150 89 3 . . . . . 32 Thermal 97 | 9 29 14 7 . . . . 1 6 31 Explosive 13 | . . . . 7 . 5 . 1 . . Electromagnetic 14 | . 4 10 . . . . . . . . Robot Hit Streak 14 | 4 8 13 14 3 . 1 . 2 . 12 Robot Miss Streak 8 | 2 2 3 2 4 . 8 . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 321 | 10 44 122 74 3 7 3 . 11 . 47 Core Hits 140 | 4 23 44 29 15 1 5 . 10 . 9 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 2 . . . . 2 Critical Strikes 10 | 3 . 1 1 . 2 . . . . 3 Burn 5 | 3 . 1 1 . . . . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . . 2 Smash 2 | . . . . . 2 . . . . . Melee Attacks 36 | . . . . 3 8 5 . 20 . . Impact 16 | . . . . 3 8 5 . . . . Slashing . | . . . . . . . . . . . Piercing 20 | . . . . . . . . 20 . . Sneak Attacks 5 | . . . . . 3 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7804 | 123 597 1638 1133 939 483 531 . 591 29 1740 Guns 4154 | 120 597 1597 1127 15 . . . . . 698 Cannons 1000 | . . . . . . . . . . 1000 Explosions 1548 | . . . . 924 . 419 . 205 . . Melee 940 | . . . . . 483 112 . 345 . . Ramming 162 | 3 . 41 6 . . . . 41 29 42 Kinetic 3429 | 56 281 1323 1056 15 . . . . . 698 Thermal 1544 | 64 262 147 71 . . . . . . 1000 Explosive 1548 | . . . . 924 . 419 . 205 . . Electromagnetic 181 | . 54 127 . . . . . . . . Impact 595 | . . . . . 483 112 . . . . Slashing . | . . . . . . . . . . . Piercing 345 | . . . . . . . . 345 . . Highest Corruption 20 | . 1 7 . . 2 . . 19 2 20 Average Corruption 5 | . 1 7 . . 1 . . 8 1 12 Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . 6 30 . . 1 . . 11 . 10 Message Errors 13 | . 2 6 . . . . . 2 . 3 Matter Fused 18 | . 3 10 . . 1 . . 2 . 2 Heat Flow Errors 2 | . . . . . . . . 1 . 1 Energy Discharges 8 | . . 6 . . . . . . . 2 Parts Rejected 3 | . . 1 . . . . . 1 . 1 Data Loss (minor) 6 | . . 5 . . . . . 1 . . Misfires 2 | . 1 1 . . . . . . . . Alerts 2 | . . 1 . . . . . 1 . . Misdirections 3 | . . . . . . . . 3 . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 478 | . . . . 56 269 61 . 62 . 30 Projectiles 30 | . . . . . . . . . . 30 Explosions 169 | . . . . 56 . 57 . 56 . . Melee 279 | . . . . . 269 4 . 6 . . Knockbacks 3 | . . . . . 3 . . . . . Impact 3 | . . . . . 3 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 98 | . . 19 . 64 . . . . 13 2 Shots 2 | . . . . 2 . . . . . . Rammed 23 | 1 1 5 1 . . . . 9 4 2 Targets Rammed 53 | 1 1 5 1 . . . . 9 4 32 Kicked 30 | . . . . . . . . . . 30 Crushed . | . . . . . . . . . . . Highest Temperature 360 | 81 63 127 48 . . . . 237 132 360 Average Temperature 56 | 40 18 30 15 . . . . 174 66 142 Received Heat Transfer 1394 | . 186 411 405 6 . . 6 162 218 . Effects 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . . . . 10 2 . . . . Impact Corruptions 10 | . . . . . 9 1 . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 11 | 1 2 2 1 . . . . . . 5 Heat Transferred 2701 | 407 777 481 222 . . . . . . 814 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 644 | 15 380 352 369 644 448 574 285 322 594 308 Initial 315 | . 9 166 154 99 315 219 280 149 179 266 Average 214 | 4 65 202 249 220 370 410 280 190 317 209 Maximum Alert Level 2 | . 1 1 1 2 2 2 1 1 2 1 Low Security (%) 45 | 100 98 52 26 65 . . . 48 18 24 Level 1 45 | . 1 47 73 9 64 42 100 51 47 75 Level 2 9 | . . . . 24 35 57 . . 34 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 4 1 4 1 1 . 7 4 1 Investigation 5 | . . 1 1 . . . . 2 1 . Extermination 5 | . . . . 1 . 1 . 1 1 1 Reinforcement 13 | . 1 3 . 2 1 . . 4 2 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . . 2 . 1 . . . 1 4 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 236 | . 13 35 14 23 5 13 1 45 68 19 Peak Tracking Total 19 | . 5 7 3 10 1 5 1 19 17 12 Tactical Retreats 38 | . . 3 2 4 . 3 . 7 15 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 11 | . 1 1 . . 2 1 . 3 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . 1 . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 27 | . 5 3 3 3 4 1 . 4 4 . Terminals 25 | . 5 3 3 3 2 1 . 4 4 . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 53 | . 8 6 6 7 4 4 . 10 8 . Successful 24 | . 7 2 4 4 2 2 . 2 1 . Failed 29 | . 1 4 2 3 2 2 . 8 7 . Catastrophic 7 | . . . 1 2 1 . . 3 . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 2 2 2 2 2 4 . 3 4 . Terminals 51 | . 8 6 6 7 2 4 . 10 8 . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 7 2 4 4 . 2 . 2 1 . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . Level Access Points 2 | . . . . . . 1 . . 1 . Branch Access Points 4 | . . 1 1 1 . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . . . Alert Level 3 | . 1 1 . . . . . 1 . . Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 3 3 3 3 . . 4 4 . Full Trace Events 3 | . . . 1 . . . . 2 . . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5806 | 126 954 1189 857 254 218 264 94 568 750 532 Spaces Moved 5630 | 53 499 613 350 558 512 561 120 655 1288 421 Core 340 | 4 . . . 2 . . . 135 130 69 Treads 634 | 49 114 5 135 14 . . . 317 . . Legs 167 | . . . . . . . . . . 167 Wheels 1268 | . 385 608 215 . . . 60 . . . Hover 17 | . . . . . . . 13 . . 4 Flight 3204 | . . . . 542 512 561 47 203 1158 181 Fastest Speed 28 | 50 130 100 135 28 28 28 35 35 35 35 Average Speed 76 | 151 161 138 181 34 28 35 68 68 41 77 Slowest Speed 480 | 160 320 480 238 235 32 38 88 100 50 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 22 | . . . . 2 . . 1 4 14 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 88 57 31 24 21 15 4 21 45 11 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 13 | . . . . 2 1 3 . 4 3 . Terrain Destroyed 147 | . . . . 61 1 57 . 15 6 7 Melee 10 | . . . . 2 1 3 . 4 . . Projectile 13 | . . . . . . . . . 6 7 AOE 124 | . . . . 59 . 54 . 11 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6614 | 76 586 800 485 599 573 608 129 725 1484 549 Wait 325 | . 14 23 40 7 7 32 10 19 161 12 Move 5576 | 52 498 612 349 553 511 560 117 646 1259 419 Hop 22 | . . . . 2 . . 1 4 14 1 Pick Up 74 | 6 19 18 6 4 4 2 . 4 7 4 Fast Attach 74 | 7 4 8 6 7 5 . 1 6 14 16 Attach 34 | . . 8 4 . . . . 5 11 6 Detach 11 | . 2 1 . . . . . 4 4 . Swap 46 | 1 10 11 12 6 3 2 . 1 . . Drop 78 | . 8 21 19 10 9 2 . 5 4 . Fire 259 | 9 30 93 48 7 . 5 . 2 6 59 Melee 36 | . . . . 3 8 5 . 20 . . Ram 11 | . . 5 . . . . . . 4 2 Kick 30 | . . . . . . . . . . 30 Crush 12 | 1 1 . 1 . . . . 9 . . Escape Stasis 26 | . . . . . 26 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 14) 563 | -10/Materials | Discovered new exit (range 9) 840 | -10/Materials | Discovered new exit (range 8) 963 | -10/Materials | Discovered new exit (range 16) 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x2 1152 | -9/Materials | Discovered new exit (range 13) 1289 | -9/Materials | Core integrity fell below 50% 1312 | -9/Materials | Lost 10 parts (1p5n4w) 1595 | -9/Materials | Discovered new exit (range 13) 1607 | -9/Materials | Build established: Scavenger-Mutant 1917 | -9/Materials | Discovered new exit (range 8) 2005 | -9/Materials | Build established: Mutant 2115 | -9/Materials | Identified exit to Mines 2205 | -9/Materials | Discovered new exit (range 15) 2270 | -9/Materials | Entered another Materials area 2270 | -8/Materials | Evolved 2 slots: Utility x2 2674 | -8/Materials | Lost 3 parts (1p2u) 2932 | -8/Materials | Discovered new exit (range 12) 2998 | -8/Materials | Identified exit to Storage 3127 | -8/Materials | Entered Factory 3127 | -7/Factory | Evolved 2 slots: Utility x2 3203 | -7/Factory | Found Scrap Engine 3227 | -7/Factory | Identified exit to Lower Caves 3366 | -7/Factory | Discovered new exit (range 16) 3368 | -7/Factory | Garrison activated, responded to threat 3381 | -7/Factory | Entered another Factory area 3381 | -6/Factory | Evolved 2 slots: Utility x2 3439 | -6/Factory | Fabricated Mic. Fission Core? 3513 | -6/Factory | Build established: Hacker-Sprinter 3516 | -6/Factory | Spotted B-75 Beast 3570 | -6/Factory | Discovered new exit (range 20) 3584 | -6/Factory | Identified exit to Factory 3589 | -6/Factory | Discovered new exit (range 8) 3599 | -6/Factory | Entered another Factory area 3599 | -5/Factory | Evolved 2 slots: Propulsion x2 3793 | -5/Factory | Identified exit to Upper Caves 3793 | -5/Factory | Identified exit to Extension 3793 | -5/Factory | Identified exit to Factory 3863 | -5/Factory | Entered another Factory area 3863 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3944 | -4/Factory | Discovered new exit (range 4) 3955 | -4/Factory | Identified exit to Research 3957 | -4/Factory | Entered Research 3957 | -3/Research | Evolved 2 slots: Utility x2 3963 | -3/Research | Found Imp. Powered Armor 3965 | -3/Research | Found Imp. Powered Armor 4027 | -3/Research | Build established: Hacker-Mutant 4371 | -3/Research | System corruption reached 10% 4426 | -3/Research | Core integrity fell below 50% 4457 | -3/Research | Lost 16 parts (2p3n8u3w) 4502 | -3/Research | Core integrity fell below 20% 4524 | -3/Research | Discovered new exit (range 3) 4524 | -3/Research | Identified exit to Research 4525 | -3/Research | Entered another Research area 4525 | -2/Research | Evolved 2 slots: Utility x2 4902 | -2/Research | Spotted B-90 Cyclops 4967 | -2/Research | Discovered new exit (range 17) 4986 | -2/Research | Identified exit to Quarantine 5035 | -2/Research | Spotted B-90 Cyclops 5065 | -2/Research | Search patrols dispatched 5086 | -2/Research | Spotted B-90 Cyclops 5191 | -2/Research | Core integrity fell below 50% 5231 | -2/Research | Identified exit to Access 5252 | -2/Research | Core integrity fell below 20% 5275 | -2/Research | Search patrols dispatched 5275 | -2/Research | Entered Access 5275 | -1/Access | Evolved 2 slots: Utility x2 5290 | -1/Access | Lost 17 parts (1p6n10u) 5366 | -1/Access | Lost 4 parts (1p1n1u1w) 5505 | -1/Access | Build established: Mutant 5628 | -1/Access | Core integrity fell below 50% 5630 | -1/Access | System corruption reached 10% 5652 | -1/Access | Lost 4 parts (1p1n1u1w) 5721 | -1/Access | Lost 4 parts (1n1u2w) 5767 | -1/Access | Lost 5 parts (3n1u1w) 5784 | -1/Access | Core integrity fell below 20% 5807 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05731_ Slammed into P-80 Master. 05731_ Imp. Antigrav System broken. 05731_ Destabilizing: Short circuit. 05732_ Slammed into P-80 Master. 05736_ Adv. Targeting Computer destroyed. 05736_ Broken Imp. Antigrav System destroyed. 05747_ System corrupted: Impulse Thruster Array rejected. 05747_ Acquired Impulse Thruster Array. 05754_ C-30 ARC bursts open, deploying its payload. 05754_ H-88 Terminator unfolds itself. 05754_ Slug penetrates Wall. 05754_ Penetrated by Slug. 05766_ P-80 Master resets K-01 Serf, system corruption cleaned. 05777_ ALERT: Security rotation in progress. 05777_ Impulse Thruster Array destroyed. 05778_ WXOX#K6LO9OLU%STB3 WL LNKL J5: 05799_ System corrupted: Matter fused (-7). 05800_ C-30 ARC bursts open, deploying its payload. 05800_ S-43 Plague unfolds itself. 05801_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????g ???????????????????????? | | ???????????????????????A k???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? t ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #############??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????+ #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# @ #??????????? | | ???????????????????????# #??????????? | | ???????????????????????######## ##+######??? | | ??????????????????????????????# " ?? | | ??????????????????????????????# s "% ?? | | ??????????????????????????????# ?? | | ??????????????????????????????# ?? | | ??????????????????????????????# ?? | | ??????????????????????????????# ######## ??? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????+ #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 40 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 800 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderHeatMegatreads Manual? 0 Play Time 01:05:01 Cumulative 526.9 hours Start 2022.09.23 @ 12:46:57 End 2022.09.23 @ 13:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 589 Rogue 588 Adventurer 0 Explorer 1 Win Type - Total 20 Types 14/0/3/3/0/0/0/0/0 Lore% 81 Gallery% 91 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa5aab7e-582e-4aec-a734-262bc619860d