Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 21:34:36 Player: EC-422UE Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3393) 3393 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 8630 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 526 Friendly Fire -183 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 710/710 System Corruption 23% Temperature Cool (32) Movement Rolling (100) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Wheel Wheel > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Energy Well Advanced Signal Interpreter Heavy Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun Scythe > --- INVENTORY (8) ---- Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Matter Filter Thermal Shield System Backup Module Gauss Rifle Improved Grenade Launcher Scythe [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Advanced Targeting Computer Device System Backup Module Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 4 | . . 1 1 . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 140 | 6 2 19 7 17 4 3 39 22 2 19 Power 19 | 1 . 1 . 2 1 . 7 3 1 3 Engine 9 | 1 . . . 1 1 . 4 1 . 1 Core 10 | . . 1 . 1 . . 3 2 1 2 Reactor . | . . . . . . . . . . . Propulsion 46 | 2 . 8 1 6 1 1 16 5 1 5 Treads 3 | . . 2 1 . . . . . . . Leg 33 | 2 . 6 . 6 1 1 9 4 1 3 Wheel 7 | . . . . . . . 5 . . 2 Hover 2 | . . . . . . . 2 . . . Flight 1 | . . . . . . . . 1 . . Utility 33 | 1 1 2 2 3 2 2 7 8 . 5 Device 15 | . 1 1 . 1 . 2 4 5 . 1 Storage 4 | 1 . . 1 . . . 1 . . 1 Processor 3 | . . 1 . . . . . 2 . . Hackware . | . . . . . . . . . . . Protection 11 | . . . 1 2 2 . 2 1 . 3 Artifact . | . . . . . . . . . . . Weapon 42 | 2 1 8 4 6 . . 9 6 . 6 Energy Gun 16 | 1 1 4 2 4 . . 3 . . 1 Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 13 | 1 . 1 2 1 . . 3 3 . 2 Ballistic Cannon 3 | . . . . . . . . 2 . 1 Launcher 6 | . . 2 . 1 . . 2 . . 1 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 4 . . 4 1 . . Parts Lost 44 | . . 6 . 5 . 6 8 3 4 12 Power 9 | . . 1 . 2 . 1 1 2 1 1 Propulsion 16 | . . 3 . 2 . 4 2 1 2 2 Utility 9 | . . . . . . . 3 . 1 5 Weapon 10 | . . 2 . 1 . 1 2 . . 4 Highest Loss Streak 6 | . . 6 . 2 . 6 6 3 3 5 Average Slot Usage (%) 84 | . 90 94 98 98 100 81 67 99 76 54 Engine 5 | . 14 8 . 4 7 5 8 4 3 1 Core 4 | . . 2 9 3 7 6 2 6 3 3 Treads 1 | . . 2 9 1 . . . . . . Leg 18 | . 28 27 18 24 30 23 8 25 17 7 Device 9 | . 4 14 9 9 1 10 13 9 9 2 Storage 6 | . 14 11 9 9 7 6 1 6 6 9 Processor 9 | . . 5 9 9 7 7 7 19 20 10 Protection 5 | . . . 9 9 13 4 5 3 . 4 Energy Gun 6 | . 14 13 17 11 7 4 4 . . 1 Ballistic Gun 10 | . 14 1 5 14 15 10 6 17 14 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 11 11 16 51 54 66 66 46 51 44 56 Greatest Support 72 | 20 20 40 20 30 40 40 72 72 71 40 Greatest Overweight (x) 9 | . . 5 2 5 1 1 9 . 1 6 Average Overweight (x) . | . . . 1 1 1 . 1 . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 8 8 8 8 Average Capacity 8 | 5 6 6 10 12 12 10 4 8 8 8 Most Carried 12 | 3 6 6 12 12 12 12 8 8 8 6 Average Carried 6 | 1 4 5 8 11 10 10 3 7 7 3 Final Capacity 12 | 6 6 6 12 12 12 4 8 8 8 8 Final Carried 12 | 2 6 5 12 11 12 4 8 8 6 1 Class Distribution -------------------- 37% | Mutant 29% | Scavenger-Gunner 11% | Gunner 10% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Matter Collected 3206 | 222 124 201 155 302 76 . 655 780 . 691 Remotely . | . . . . . . . . . . . Salvage Created 4249 | . 151 443 235 813 76 . 907 794 226 604 Parts 242 | . 14 43 21 38 10 . 38 31 6 41 Haulers Intercepted 4 | . . . . 2 . . 1 1 . . Recyclers Shooed 5 | . 2 . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 70 | . 5 14 6 10 1 . 11 12 1 10 Melee 2 | . . . . . . . . . . 2 Guns 48 | . 5 5 6 10 1 . 10 10 1 . Cannons 9 | . . 2 . . . . 1 2 . 4 AOE 10 | . . 6 . . . . . . . 4 Classes Destroyed 14 | . 3 3 . 4 1 . . 1 1 1 Worker 7 | . . 1 . 2 . . . 1 . 3 Builder 13 | . 1 2 . 2 . . 1 . . 7 Hauler 4 | . . . . 2 . . 1 1 . . Recycler 6 | . . . . 1 . . 4 . . 1 Operator 1 | . . . . . . . . 1 . . Watcher 4 | . . 2 1 . 1 . . . . . Swarmer 12 | . 3 4 3 . . . . . . 2 Grunt 37 | . 2 6 . 7 . . 9 9 . 4 Duelist 1 | . . . . 1 . . . . . . Sentry 9 | . . 4 3 1 . . . 1 . . Hunter 3 | . . . . 1 . . . . . 2 Programmer 6 | . . . . . 1 . 2 2 . 1 Behemoth 1 | . . . . . . . . . . 1 Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 10 | . 5 6 5 4 1 . 4 3 1 10 Combat Bots Only 5 | . 4 4 5 3 1 . 4 3 1 4 Max Kills in Single Turn 4 | . 1 4 1 1 1 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Damage Taken 7124 | . 186 853 248 804 105 145 864 1366 172 2381 Core 1354 | . 39 134 36 113 . . 178 189 . 665 Absorbed by Shields 131 | . . . . . . . 131 . . . Core Remaining (%) 79 | 100 84 66 . 72 . . 74 . . . Volleys Fired 289 | . 22 35 15 43 10 . 78 48 9 29 Largest 3 | . 2 2 3 3 3 . 3 3 3 2 Hottest 172 | . 60 126 172 140 106 . 120 134 93 113 Shots Fired 636 | . 44 69 44 115 30 1 115 143 26 49 Gun 550 | . 44 52 43 115 30 1 98 117 26 24 Cannon 54 | . . 9 . . . . . 26 . 19 Launcher 15 | . . 8 1 . . . . . . 6 Special 17 | . . . . . . . 17 . . . Kinetic 383 | . 22 6 6 50 20 1 71 143 26 38 Thermal 221 | . 22 55 37 58 . . 44 . . 5 Explosive 15 | . . 8 1 . . . . . . 6 Electromagnetic 17 | . . . . 7 10 . . . . . Robot Hit Streak 34 | . 5 34 11 12 3 . 10 12 13 4 Robot Miss Streak 7 | . 3 4 5 3 5 . 3 7 3 4 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 3 | . . . . 2 . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . Shots Hit Robots 457 | . 25 53 28 83 11 . 82 110 20 45 Core Hits 231 | . 9 28 8 34 4 . 43 61 6 38 Critical Hits 9 | . . . 1 . . . 3 1 4 . Critical Kills 4 | . . . 1 . . . 2 . 1 . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Melee Attacks 28 | . . . . . . . . 1 . 27 Impact . | . . . . . . . . . . . Slashing 28 | . . . . . . . . 1 . 27 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9780 | . 300 1231 327 1353 166 . 1176 2284 442 2501 Guns 6391 | . 300 628 300 1270 166 . 1129 1824 442 332 Cannons 860 | . . 104 . . . . . 460 . 296 Explosions 1732 | . . 499 27 62 . . . . . 1144 Melee 729 | . . . . . . . . . . 729 Ramming 21 | . . . . 21 . . . . . . Kinetic 4904 | . 162 61 45 450 114 . 774 2284 442 572 Thermal 2275 | . 138 671 255 753 . . 402 . . 56 Explosive 1670 | . . 499 27 . . . . . . 1144 Electromagnetic 181 | . . . . 129 52 . . . . . Impact . | . . . . . . . . . . . Slashing 729 | . . . . . . . . . . 729 Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . . 2 2 18 18 3 22 23 Average Corruption 11 | . . . . 1 1 12 12 2 15 22 Corruption Purged 13 | . . . . 2 . . 8 3 . . Effects 184 | . . . . 4 . 9 84 11 19 57 Message Errors 38 | . . . . . . 2 21 2 4 9 Matter Fused 26 | . . . . . . 1 11 2 3 9 Heat Flow Errors 14 | . . . . . . . 7 1 1 5 Energy Discharges 5 | . . . . 2 . . 1 1 1 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . 2 . . 13 . 1 2 Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 3 | . . . . . . 1 1 . . 1 Alerts 4 | . . . . . . 1 3 . . . Misdirections 25 | . . . . . . 4 14 . 2 5 Targeting Errors 40 | . . . . . . . 9 4 6 21 Weapon Failures 8 | . . . . . . . 2 1 1 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 116 | . . . . 7 . . . 50 . 59 Projectiles 50 | . . . . . . . . 50 . . Explosions 50 | . . . . 7 . . . . . 43 Melee 16 | . . . . . . . . . . 16 Knockbacks 13 | . . . . . . . . 10 . 3 Impact . | . . . . . . . . . . . Kinetic 13 | . . . . . . . . 10 . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 128 | . . 104 . 24 . . . . . . Shots 6 | . . 5 . 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 898 | . 30 150 472 346 364 . 898 261 82 292 Average Temperature 145 | . 15 48 175 103 152 . 228 69 58 89 Received Heat Transfer 1968 | . 54 240 54 387 . . 399 480 . 354 Effects 40 | . . . 4 2 1 . 33 . . . Shutdowns 12 | . . . 2 . . . 10 . . . Energy Bleed 4 | . . . . . . . 4 . . . Interference 8 | . . . . 2 1 . 5 . . . Matter Decay 3 | . . . . . . . 3 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 7 | . . . 2 . . . 5 . . . Damage (major) 4 | . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 10 | . 1 2 3 2 . . 2 . . . Heat Transferred 4567 | . 325 1507 592 1469 . . 563 . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Peak Influence 590 | . 164 456 377 590 318 126 197 267 37 354 Initial 266 | . . 68 141 74 266 111 56 39 37 . Average 166 | . 42 260 235 325 274 105 64 127 21 156 Maximum Alert Level 2 | . . 2 1 2 1 . . 1 . 1 Low Security (%) 67 | 100 100 30 57 26 . 100 100 86 100 55 Level 1 23 | . . 58 42 27 100 . . 13 . 44 Level 2 9 | . . 11 . 45 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . 2 1 3 6 3 . 7 4 . 6 Investigation 5 | . . . . 2 . . 1 2 . . Extermination 6 | . . . . . 1 . 2 2 . 1 Reinforcement 10 | . 2 1 . 3 2 . 1 . . 1 Assault . | . . . . . . . . . . . Garrison 11 | . . . 3 1 . . 3 . . 4 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Distress Signals 9 | . . 3 1 5 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 142 | . 8 20 9 36 6 5 14 17 5 22 Peak Tracking Total 6 | . 5 6 3 5 4 5 4 5 4 6 Tactical Retreats 13 | . 1 1 . 2 . . . 3 . 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Traps Triggered 9 | . . . . 4 2 . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Machines Disabled 16 | . . 3 . 3 . . . 2 . 8 Max in Single Turn 3 | . . 1 . 1 . . . 1 . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Machines Accessed 17 | . 1 3 1 6 1 . 2 3 . . Terminals 14 | . 1 3 1 6 . . 1 2 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 38 | . 5 7 3 14 1 . 3 5 . . Successful 22 | . 3 3 1 10 1 . 1 3 . . Failed 16 | . 2 4 2 4 . . 2 2 . . Catastrophic 2 | . . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 35 | . 5 7 3 14 . . 2 4 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 3 3 1 10 . . 1 2 . . Part Schematic 2 | . . . . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . . 1 . . Open Door 3 | . . . . 3 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Recall Assault 1 | . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . Zone Layout 4 | . 1 1 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 2 1 3 . . 2 2 . . Full Trace Events 3 | . 1 . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built 2 | . . . . . . . . 2 . . Matter 190 | . . . . . . . . 190 . . Time 47 | . . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Total Allies 6 | . . . . 6 . . . . . . Largest Group 4 | . . . . 4 1 . . . . . Highest-Rated Group 145 | . . . . 145 94 . . . . . Highest-Rated Ally 99 | . . . . 99 94 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 66 | . . . . 66 . . . . . . Total Damage 1934 | . . . . 1934 . . . . . . Kills 21 | . . . . 21 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Turns Passed 6177 | 70 261 464 438 1140 319 143 1631 946 198 567 Spaces Moved 2891 | 51 127 225 197 540 181 116 570 508 138 238 Core 290 | 6 . 2 . . . 44 226 . . 12 Treads 16 | . . 16 . . . . . . . . Legs 2495 | 45 127 207 197 540 181 72 285 508 138 195 Wheels 59 | . . . . . . . 28 . . 31 Hover 31 | . . . . . . . 31 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 50 50 120 120 100 Average Speed 145 | 111 120 126 168 156 150 112 181 120 121 136 Slowest Speed 500 | 120 120 300 180 270 150 150 500 120 150 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 28 28 20 89 7 74 11 13 82 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 98 | . . 42 9 6 . . . 10 . 31 Melee 1 | . . . . . . . . 1 . . Projectile 12 | . . . . . . . . 9 . 3 AOE 85 | . . 42 9 6 . . . . . 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Fac Total 4306 | 64 191 338 272 747 209 125 1078 747 148 387 Wait 736 | . 36 29 33 119 2 7 315 135 . 60 Move 2883 | 50 126 224 196 539 181 115 569 508 137 238 Hop . | . . . . . . . . . . . Pick Up 148 | 8 5 19 15 16 5 . 48 19 . 13 Fast Attach . | . . . . . . . . . . . Attach 80 | 6 1 9 3 5 2 1 25 7 2 19 Detach 4 | . . . . . . . 3 . . 1 Swap 60 | . 1 10 4 12 2 2 14 15 . . Drop 72 | . . 12 6 12 2 . 26 14 . . Fire 289 | . 22 35 15 43 10 . 78 48 9 29 Melee 28 | . . . . . . . . 1 . 27 Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 6) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 728 | -9/Materials | Lost 6 parts (1p3n2w) 777 | -9/Materials | Discovered new exit (range 16) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -8/Materials | Garrison activated, responded to threat 1115 | -8/Materials | Discovered new exit (range 17) 1234 | -8/Materials | Entered Storage 1304 | -8/Storage | Met 01-MTF 1411 | -8/Storage | Identified exit to Factory 1469 | -8/Storage | Build established: Scavenger-Gunner 1677 | -8/Storage | Found Prototype Protection 1678 | -8/Storage | Identified Lgt. Regenerative Plating 2276 | -8/Storage | Garrison activated, responded to threat 2374 | -8/Storage | Entered Factory 2374 | -7/Factory | Accompanied by 1 ally (01-MTF) 2374 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2379 | -7/Factory | 01-MTF left 2693 | -7/Factory | Sucked down chute 2693 | -7/Factory | Entered Waste 2708 | -7/Waste | EMP discharged 2708 | -7/Waste | System corruption reached 10% 2753 | -7/Waste | Spotted C-40 Crusher 2775 | -7/Waste | Spotted C-40 Crusher 2780 | -7/Waste | Spotted C-40 Crusher 2783 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2792 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2805 | -7/Waste | Spotted C-40 Crusher 2806 | -7/Waste | Spotted C-40 Crusher 2808 | -7/Waste | EMP discharged 2813 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2829 | -7/Waste | Discovered new exit (range 11) 2836 | -7/Waste | Entered Factory 2844 | -7/Factory | Lost 6 parts (1p4n1w) 3091 | -7/Factory | Build established: Mutant 3886 | -7/Factory | Garrison activated, responded to threat 3974 | -7/Factory | Lost 6 parts (1p1n3u1w) 4442 | -7/Factory | Discovered new exit (range 4) 4467 | -7/Factory | Entered another Factory area 4467 | -6/Factory | Evolved 2 slots: Utility x2 4980 | -6/Factory | Build established: Gunner 5014 | -6/Factory | Fabricated Magnetic Acceleration Cannon (x2) 5130 | -6/Factory | Lost 3 parts (2p1n) 5413 | -6/Factory | Sucked down chute 5413 | -6/Factory | Entered Waste 5427 | -6/Waste | Spotted C-40 Crusher 5428 | -6/Waste | EMP discharged 5428 | -6/Waste | System corruption reached 10% 5428 | -6/Waste | Spotted C-40 Crusher 5429 | -6/Waste | Spotted C-40 Crusher 5473 | -6/Waste | Destroyed C-40 Crusher 5502 | -6/Waste | Spotted C-40 Crusher 5517 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5518 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5520 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5528 | -6/Waste | EMP discharged 5533 | -6/Waste | Spotted C-40 Crusher 5551 | -6/Waste | Lost 3 parts (1p1n1u) 5553 | -6/Waste | Spotted C-40 Crusher 5558 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5593 | -6/Waste | Discovered new exit (range 15) 5610 | -6/Waste | Identified exit to Factory 5611 | -6/Waste | Entered Factory 5711 | -6/Factory | Spotted B-75 Beast 5783 | -6/Factory | Core integrity fell below 50% 5796 | -6/Factory | Garrison activated, responded to threat 5802 | -6/Factory | Destroyed B-75 Beast 5813 | -6/Factory | Lost 4 parts (1n3u) 5816 | -6/Factory | Build established: Mutant 5976 | -6/Factory | Garrison activated, responded to threat 5991 | -6/Factory | Core integrity fell below 20% 6028 | -6/Factory | Lost 5 parts (1p1n2u1w) 6178 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06102_ U-05 Engineer destroyed. 06102_ R-10 Processor collects Wheel. 06105_ Acquired 21 matter. 06117_ Acquired Hvy. Machine Gun. 06134_ System corrupted: Scythe targeting data glitched. 06134_ G-50 Soldier Hvy. Laser severed. 06136_ System corrupted: Heat flow error (+284). 06136_ Assault Cannon destroyed. 06136_ System corrupted: Scythe targeting data glitched. 06139_ Destroyed Hvy. Laser. 06144_ System corrupted: Scythe targeting data glitched. 06151_ System corrupted: Matter fused (-6). 06154_ Destroyed Electrolaser. 06168_ System corrupted: Flexi-carbon Leg rejected. 06168_ System corrupted: Scythe targeting data glitched. 06168_ G-67 Veteran Flexi-carbon Leg severed. 06171_ System corrupted: Hvy. Laser targeting data glitched. 06174_ System corrupted: Hvy. Machine Gun targeting data glitched. 06174_ Subcomponent Replicator disabled. 06175_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# + #???????? | | ??????????????????????# # """ #???????? | | ?????????????????????????? # """ #???????? | | ????????????????????????? " """ #???????? | | ???????????????????????????????# "" #???????? | | ???????????????????????????????# "" #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# % #???????? | | ???????????????????????????????###+#######???????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ??????????????????#??????????????# #?????????????? | | ??????????????????# ?????????????#*#?????????????? | | ??????????????????# ????########## ########??????? | | ??????????????????# = | | ??????????????????# ???#######+### ####??????? | | ??????????????????# ??# # #?????????? | | ??????????????????#w ??# # #?????????? | | ??????????????????# ?# g # #?????????? | | ??????????????????# ?#g""""" # #?????????? | | ??????????????????# # """" # #?????????? | | ??????????????????# # """ p # #?????????? | | ??????????????????# [g= # #?????????? | | ??????????????????# #@ #? #?????????? | | ??????????????????# ###########? #?????????? | | ??????????????????# ????????????? #?????????? | | ??????????????????# ????????????? #?????????? | | ??????????????????# ???????????????? ??????????? | | ??????????????????# ???????????????????????????? | | ??????????????????+ ????????????????????????????? | | ????????????????? # ????????????????????????????? | | ???????????????? # ?????????????????????????????? | | ???????????????##?# ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 825 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Force Field | -8/Storage | Hacked Great Axe | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Magnetic Acceleration Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed LongswordLargePod Manual? 0 Play Time 01:20:49 Cumulative 26.9 hours Start 2020.10.08 @ 08:20:54 End 2020.10.08 @ 21:34:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f000ad8e-3683-49d4-86e8-9928f4d76241