Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 15:41:07

Player: QQQQ

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (101)     505
Value Destroyed (3418)     3418
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1687)               1687
              TOTAL SCORE: 11270

 Bonus
-------
High Alert Combat Kills    187
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Fusion Compressor
       Improved Cryofiber Web
       Advanced Cooling System
       Improved Coolant Injector
                Energy Well (350)
       Improved Energy Well
                Matter Compressor (142)
                Matter Filter
      Precision Energy Filter
       Improved Weapon Cycler
       Improved Light Armor Plating
       Improved Focal Shield
                Hacking Suite
                Drone Bay (2/2)
                Wave Gun
   Faulty Heavy Proton Cannon
                Magnetic Acceleration Cannon
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Transmission Jammer
        Layered Medium Armor Plating
                Thermal Defense Suite
                Hacking Suite
>               --- WEAPON -----------
          Heavy Phase Cannon
       Improved KE Penetrator
       Improved KE Penetrator
           Mini Smartbomb Launcher
>               --- INVENTORY --------
                Fusion Compressor
       Improved Cryofiber Web
       Advanced Cooling System
       Improved Coolant Injector
                Energy Well
       Improved Energy Well
                Matter Compressor
                Matter Filter
      Precision Energy Filter
       Improved Weapon Cycler
       Improved Light Armor Plating
       Improved Focal Shield
                Hacking Suite
                Drone Bay
                Wave Gun
          Heavy Proton Cannon
                Magnetic Acceleration Cannon
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
[Rating: 103]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             125  | 6   17  3   5   1   19  11  5   .   21  22  3   11  1   .   
  Power                    16   | 1   4   1   .   .   2   1   1   .   2   1   1   2   .   .   
    Engine                 10   | 1   4   1   .   .   1   .   1   .   1   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   1   1   .   .   1   .   1   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               33   | 2   4   1   3   .   3   4   2   .   5   7   1   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | .   4   1   3   .   3   4   2   .   5   7   1   1   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   9   .   2   1   6   .   .   .   7   8   1   6   1   .   
    Device                 22   | .   8   .   .   .   2   .   .   .   2   6   1   2   1   .   
    Storage                6    | 1   .   .   2   1   1   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             9    | .   .   .   .   .   1   .   .   .   4   2   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   1   .   .   8   6   2   .   7   6   .   2   .   .   
    Energy Gun             17   | 2   .   .   .   .   5   3   2   .   2   3   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Ballistic Gun          6    | .   .   1   .   .   .   1   .   .   2   .   .   2   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   .   1   4   .   .   .   3   .   2   1   .   
Parts Lost                 21   | .   1   .   .   .   1   .   2   .   2   .   .   2   .   13  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Propulsion               7    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   5   
  Utility                  4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   
  Weapon                   6    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   4   
  Highest Loss Streak      7    | .   1   .   .   .   1   .   2   .   1   .   .   1   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   97  100 99  100 99  100 99  100 89  98  100 95  94  72  
  Engine                   6    | .   13  14  14  14  6   .   3   9   5   .   .   3   .   .   
  Core                     2    | .   .   .   .   .   2   9   5   .   .   5   9   6   11  6   
  Leg                      26   | .   21  28  27  28  27  27  26  27  25  29  29  29  29  19  
  Device                   6    | .   10  .   .   .   9   9   9   9   5   10  17  9   5   2   
  Storage                  8    | .   14  14  13  14  9   9   9   9   6   5   5   5   5   5   
  Processor                12   | .   1   14  14  14  17  18  18  18  13  8   5   6   5   5   
  Protection               3    | .   .   .   .   .   .   .   .   .   12  7   5   4   5   4   
  Energy Gun               14   | .   28  17  14  14  19  26  27  27  6   5   11  4   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   
  Ballistic Gun            5    | .   .   10  14  14  .   .   .   .   3   6   .   6   11  9   
  Ballistic Cannon         2    | .   .   .   .   .   5   .   .   .   6   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 13  15  13  18  28  57  53  57  57  74  98  97  110 90  90  
  Greatest Support         124  | 26  26  20  60  60  72  72  72  59  74  110 108 124 68  68  
  Greatest Overweight (x)  4    | 3   4   .   1   .   .   1   .   .   .   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   8   8   10  15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   8   8   8   14  16  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   8   8   10  13  20  20  18  14  20  20  20  20  19  19  
  Average Carried          14   | 2   7   7   8   11  16  18  16  14  17  19  19  18  19  19  
  Final Capacity           20   | 8   8   8   10  15  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   8   8   10  13  20  18  14  14  18  20  20  20  19  19  

 Class Distribution 
--------------------
 43% | Skirmisher
 35% | Mutant
 13% | Tank
  6% | Gunner

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Mutant | -10/Mines
                 Mutant | -10/Exiles
                 Mutant | -9/Mines
             Skirmisher | -8/Materials
             Skirmisher | -8/Storage
             Skirmisher | -8/Garrison
             Skirmisher | -8/Recycling
                   Tank | -6/Factory
             Skirmisher | -5/Factory
 Infiltrator-Skirmisher | -5/Waste
             Skirmisher | -5/Factory
                 Gunner | -5/Upper Caves
                 Gunner | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Was  Fac  Upp  War  
Matter Collected           2662 | 141  244  70   .    78   330  70   65   20   464  613  .    554  6    7    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3871 | .    263  50   .    91   1004 182  467  79   588  387  .    700  .    60   
  Parts                    201  | .    24   5    .    4    51   7    20   14   21   18   .    34   .    3    
Haulers Intercepted        9    | .    .    .    .    .    4    .    .    .    2    1    .    2    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Combat Hostiles Destroyed  76   | .   8   3   .   2   19  3   9   7   9   3   .   12  .   1   
  Guns                     56   | .   8   3   .   2   13  3   8   7   3   2   .   6   .   1   
  Cannons                  14   | .   .   .   .   .   4   .   .   .   6   1   .   3   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Classes Destroyed          14   | .   3   .   .   .   6   1   2   1   1   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   .   .   4   .   .   .   2   1   .   2   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Drone                    7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Swarmer                  16   | .   3   3   .   .   6   .   .   .   .   .   .   4   .   .   
  Grunt                    34   | .   5   .   .   2   5   3   4   .   8   .   .   7   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   5   .   1   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   3   .   2   4   4   5   3   3   2   .   4   .   1   
  Combat Bots Only         5    | .   2   3   .   2   3   3   5   3   3   2   .   3   .   1   
Max Kills in Single Turn   3    | .   2   1   .   1   2   1   1   1   1   1   .   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Was  Fac  Upp  War  
Damage Taken               7136  | .    303  44   .    18   821  107  724  .    1263 349  .    1144 20   2343 
  Core                     1726  | .    83   10   .    18   140  14   108  .    353  20   .    223  .    757  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   348   | .    .    .    .    .    55   .    .    .    136  157  .    .    .    .    
Core Remaining (%)         66    | 100  .    .    .    55   .    .    .    52   58   .    .    .    .    .    
Volleys Fired              227   | .    18   4    .    2    71   11   24   16   34   19   .    25   1    2    
  Largest                  4     | .    2    2    .    2    3    3    3    3    3    4    .    3    3    3    
  Hottest                  236   | .    90   90   .    75   183  183  183  183  170  236  .    236  156  156  
Shots Fired                612   | .    35   8    .    4    178  33   72   48   94   58   .    73   3    6    
  Gun                      487   | .    35   8    .    4    138  33   72   48   57   38   .    48   2    4    
  Cannon                   112   | .    .    .    .    .    28   .    .    .    37   20   .    24   1    2    
  Launcher                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Special                  12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Kinetic                  160   | .    .    .    .    2    28   .    .    .    65   25   .    34   2    4    
  Thermal                  433   | .    35   8    .    2    150  33   72   48   29   22   .    31   1    2    
  Explosive                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Electromagnetic          18    | .    .    .    .    .    .    .    .    .    .    11   .    7    .    .    
  Robot Hit Streak         19    | .    19   3    .    3    18   7    14   7    12   11   .    11   .    2    
  Robot Miss Streak        11    | .    2    2    .    1    4    2    3    11   2    3    .    6    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           352   | .    25   4    .    3    107  14   46   14   64   35   .    37   .    3    
  Core Hits                159   | .    17   3    .    3    41   7    14   7    27   13   .    24   .    3    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         33    | .    3    .    .    .    13   2    2    1    5    2    .    5    .    .    
    Burn                   25    | .    3    .    .    .    13   2    2    1    1    2    .    1    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8595  | .    311  47   .    49   2232 300  902  280  1565 1067 .    1750 .    92   
  Guns                     5972  | .    311  47   .    49   1780 300  902  280  835  669  .    742  .    57   
  Cannons                  1901  | .    .    .    .    .    322  .    .    .    730  398  .    417  .    34   
  Explosions               591   | .    .    .    .    .    .    .    .    .    .    .    .    591  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  2338  | .    .    .    .    37   322  .    .    .    1155 326  .    441  .    57   
  Thermal                  5841  | .    311  47   .    12   1910 300  902  280  410  594  .    1041 .    34   
  Explosive                111   | .    .    .    .    .    .    .    .    .    .    .    .    111  .    .    
  Electromagnetic          304   | .    .    .    .    .    .    .    .    .    .    147  .    157  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181   | .    .    .    .    .    6    .    .    .    7    5    .    163  .    .    
  Projectiles              18    | .    .    .    .    .    6    .    .    .    7    5    .    .    .    .    
  Explosions               163   | .    .    .    .    .    .    .    .    .    .    .    .    163  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    4    .    .    .    6    2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    4    .    .    .    6    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      80    | .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        707   | .    240  120  .    57   171  192  238  54   630  216  .    707  99   191  
  Average Temperature      119   | .    77   60   .    28   45   72   96   23   234  90   .    191  56   81   
  Received Heat Transfer   2049  | .    171  .    .    9    144  63   315  .    608  .    .    264  9    466  
  Effects                  42    | .    2    .    .    .    .    .    .    .    21   .    .    19   .    .    
    Shutdowns              11    | .    .    .    .    .    .    .    .    .    5    .    .    6    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
    Damage (major)         16    | .    .    .    .    .    .    .    .    .    11   .    .    5    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  Parts Melted             32    | .    2    1    .    .    18   2    3    .    1    5    .    .    .    .    
  Heat Transferred         12396 | .    1040 124  .    37   5485 703  1623 592  814  851  .    1090 .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Was  Fac  Upp  War  
Peak Influence             1013 | .    230  110  .    65   363  278  395  263  1013 269  53   438  .    .    
  Initial                  932  | .    .    40   .    .    25   152  50   177  932  198  38   23   .    .    
  Average                  208  | .    90   55   .    64   134  254  296  194  693  130  34   113  .    .    
Maximum Alert Level        3    | .    1    .    .    .    1    1    1    1    3    1    .    2    .    .    
  Low Security (%)         60   | 100  81   100  .    100  72   6    13   47   .    65   100  76   .    .    
  Level 1                  26   | .    18   .    .    .    27   93   86   52   6    34   .    17   .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    40   .    .    6    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    1    .    .    4    1    .    .    3    1    .    2    .    .    
  Investigation            2    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
  Reinforcement            7    | .    1    .    .    .    4    1    .    .    .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Distress Signals           5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Times Spotted              147  | .   13  3   .   1   42  4   9   16  10  7   6   20  3   13  
  Peak Tracking Total      9    | .   5   3   .   1   8   2   5   3   3   2   5   4   4   9   
  Tactical Retreats        9    | .   1   .   .   .   3   .   .   .   .   1   1   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Traps Triggered            12   | .   4   .   .   .   .   2   2   .   .   2   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Machines Disabled          10   | .   .   .   .   .   1   2   1   .   1   .   .   5   .   .   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   .   1   .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Machines Accessed          38   | .   3   1   1   .   9   1   .   5   8   8   .   2   .   .   
  Terminals                26   | .   2   .   .   .   7   .   .   5   4   7   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
Total Hacks                71   | .   5   1   2   .   17  3   .   9   15  16  .   3   .   .   
  Successful               49   | .   2   1   2   .   13  2   .   5   12  10  .   2   .   .   
  Failed                   22   | .   3   .   .   .   4   1   .   4   3   6   .   1   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   
  Terminals                47   | .   4   .   .   .   14  .   .   9   7   11  .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   2   .   .   .   4   5   .   1   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   
Terminal Hacks             29   | .   1   1   2   .   10  .   .   5   5   4   .   1   .   .   
  Record                   11   | .   .   .   2   .   2   .   .   3   1   3   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   2   .   .   .   4   5   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   .   .   2   3   .   .   .   .   
  Repair                   5    | .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   .   .   .   7   .   .   4   5   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   
  Time                     236  | .   .   .   .   .   60  .   .   .   88  88  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Total Allies               2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   31  .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Total Damage             42   | .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Was Fac Upp War 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Was  Fac  Upp  War  
Turns Passed               9748 | 54   795  744  737  381  1866 410  291  477  1171 1155 108  916  345  298  
Spaces Moved               6416 | 42   516  601  624  401  1133 202  175  342  796  738  89   448  180  129  
  Core                     9    | 6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6237 | .    379  601  624  401  1133 202  175  342  796  738  89   448  180  129  
  Wheels                   170  | 36   134  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  90   90   90   90   90   103  97   96   108  114  190  190  
  Average Speed            110  | 88   112  120  114  90   96   90   101  103  100  106  112  131  190  204  
  Slowest Speed            260  | 200  250  120  190  90   100  175  103  103  107  108  114  190  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    67   99   91   88   76   26   47   87   19   21   72   10   33   18   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    .    .    .    1    .    .    1    1    .    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          68   | .    .    .    .    .    6    .    .    .    7    4    .    49   1    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    .    .    6    .    .    .    7    4    .    13   1    1    
  AOE                      36   | .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Was  Fac  Upp  War  
Total                      8573 | 55   692  617  646  417  1759 406  234  430  1098 1064 96   721  182  156  
  Wait                     1586 | 3    122  1    .    9    484  167  18   73   214  252  1    218  .    24   
  Move                     6404 | 41   515  600  623  400  1133 201  174  341  795  738  88   447  179  129  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  129  | 5    13   4    11   4    31   8    1    .    20   19   2    11   .    .    
  Fast Attach              22   | 6    4    1    3    .    2    1    .    .    2    3    .    .    .    .    
  Attach                   41   | .    4    .    .    .    6    7    3    .    9    5    .    6    1    .    
  Detach                   3    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
  Swap                     62   | .    9    2    2    1    11   3    2    .    10   14   3    5    .    .    
  Drop                     88   | .    7    5    6    1    21   8    2    .    12   14   2    9    1    .    
  Fire                     227  | .    18   4    .    2    71   11   24   16   34   19   .    25   1    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Upp x2])
-5/Upper Caves
-5/Warlord

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   55 | -11/Scrapyard  | Entered Materials
  249 | -10/Materials  | Discovered new exit (range 13)
  318 | -10/Materials  | Build established: Mutant
  625 | -10/Materials  | Discovered new exit (range 13)
  690 | -10/Materials  | Discovered new exit (range 15)
  833 | -10/Materials  | Identified exit to Mines
  850 | -10/Materials  | Entered Mines
 1001 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1092 | -10/Mines      | Discovered new exit (range 8)
 1101 | -10/Mines      | Identified exit to Materials
 1261 | -10/Mines      | Learned Materials trap positions
 1401 | -10/Mines      | Learned location of Storage (-8)
 1412 | -10/Mines      | Discovered exit to Materials (range 5)
 1436 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1436 | -10/Mines      | Discovered new exit (range 5)
 1440 | -10/Mines      | Identified exit to Exiles
 1594 | -10/Mines      | Entered Exiles
 1616 | -10/Exiles     | Discovered new exit (range 15)
 1632 | -10/Exiles     | Identified exit to Mines
 1656 | -10/Exiles     | Met 8R-AWN
 1678 | -10/Exiles     | Met EX-HEX
 1748 | -10/Exiles     | Met EX-DEC
 1771 | -10/Exiles     | Visited The Gauntlet
 2031 | -10/Exiles     | Discovered exit to Mines (range 12)
 2094 | -10/Exiles     | Learned location of Zion (-7)
 2137 | -10/Exiles     | Met EX-BIN
 2151 | -10/Exiles     | Aligned with FarCom system
 2152 | -10/Exiles     | Given EX-Vault access code
 2193 | -10/Exiles     | Opened EX-Vault
 2201 | -10/Exiles     | Found Prototype Leg
 2202 | -10/Exiles     | Identified Potential Leg
 2208 | -10/Exiles     | Found Prototype Device
 2209 | -10/Exiles     | Identified Chronowheel
 2209 | -10/Exiles     | Activated Chronowheel
 2209 | -10/Exiles     | Spacetime reconverged on an earlier point
 2214 | -10/Exiles     | Found Potential Leg
 2259 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 2331 | -10/Exiles     | Left Exiles lab with Potential Leg
 2331 | -10/Exiles     | Entered Mines
 2368 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2451 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 2574 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2597 | -9/Mines       | Discovered new exit (range 8)
 2603 | -9/Mines       | Identified exit to Materials
 2645 | -9/Mines       | Discovered exit to Materials (range 13)
 2667 | -9/Mines       | Learned Materials machine intel
 2712 | -9/Mines       | Entered Materials
 2712 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2713 | -8/Materials   | Loaded intel: 20 trap records
 2714 | -8/Materials   | Loaded intel: 51 machine locations
 3214 | -8/Materials   | Discovered new exit (range 5)
 3217 | -8/Materials   | Identified exit to Factory
 3269 | -8/Materials   | Build established: Skirmisher
 4348 | -8/Materials   | Repaired Adv. Beam Rifle
 4491 | -8/Materials   | Discovered exit to Factory (range 5)
 4492 | -8/Materials   | Discovered new exit (range 20)
 4578 | -8/Materials   | Entered Storage
 4632 | -8/Storage     | Identified exit to Garrison
 4988 | -8/Storage     | Entered Garrison
 5070 | -8/Garrison    | Triggered checkpoint
 5085 | -8/Garrison    | Garrison Relay disabled
 5144 | -8/Garrison    | Triggered checkpoint
 5150 | -8/Garrison    | Triggered checkpoint
 5256 | -8/Garrison    | Discovered new exit (range 12)
 5275 | -8/Garrison    | Installed Relay Interface Framework
 5279 | -8/Garrison    | Entered Recycling
 5310 | -8/Recycling   | Spotter reported a threat
 5334 | -8/Recycling   | Spotter reported a threat
 5350 | -8/Recycling   | Spotter reported a threat
 5365 | -8/Recycling   | Spotter reported a threat
 5368 | -8/Recycling   | Spotter reported a threat
 5395 | -8/Recycling   | Spotter reported a threat
 5429 | -8/Recycling   | Spotter reported a threat
 5458 | -8/Recycling   | Spotter reported a threat
 5515 | -8/Recycling   | Spotter reported a threat
 5525 | -8/Recycling   | Spotter reported a threat
 5558 | -8/Recycling   | Spotter reported a threat
 5683 | -8/Recycling   | Spotter reported a threat
 5691 | -8/Recycling   | Spotter reported a threat
 5697 | -8/Recycling   | Spotter reported a threat
 5737 | -8/Recycling   | Discovered new exit (range 7)
 5756 | -8/Recycling   | Entered Factory
 5756 | -6/Factory     | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5960 | -6/Factory     | Discovered new exit (range 20)
 6061 | -6/Factory     | Build established: Tank
 6075 | -6/Factory     | Garrison activated, responded to threat
 6106 | -6/Factory     | Search patrols dispatched
 6456 | -6/Factory     | Search patrols dispatched
 6666 | -6/Factory     | Build established: Mutant
 6722 | -6/Factory     | Repaired Imp. Light Armor Plating
 6732 | -6/Factory     | Discovered new exit (range 5)
 6806 | -6/Factory     | Search patrols dispatched
 6927 | -6/Factory     | Entered another Factory area
 6927 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 7074 | -5/Factory     | Build established: Tank
 7341 | -5/Factory     | Repaired Imp. Light Armor Plating
 7392 | -5/Factory     | Repaired Flexi-carbon Leg
 7670 | -5/Factory     | Found Prototype Launcher
 7671 | -5/Factory     | Identified Mni. Smartbomb Launcher
 7677 | -5/Factory     | Found Mni. Smartbomb Launcher
 7679 | -5/Factory     | Found Mni. Smartbomb Launcher
 7896 | -5/Factory     | Build established: Skirmisher
 8082 | -5/Factory     | Sucked down chute
 8082 | -5/Factory     | Entered Waste
 8083 | -5/Waste       | Met a frightened Derelict
 8093 | -5/Waste       | Spotted C-40 Crusher
 8118 | -5/Waste       | Spotted C-40 Crusher
 8142 | -5/Waste       | Spotted C-40 Crusher
 8146 | -5/Waste       | Spotted C-40 Crusher
 8148 | -5/Waste       | Found Prototype Processor
 8152 | -5/Waste       | Spotted C-40 Crusher
 8152 | -5/Waste       | Spotted C-40 Crusher
 8180 | -5/Waste       | Discovered new exit (range 10)
 8190 | -5/Waste       | Entered Factory
 8236 | -5/Factory     | Identified Spectral Analyzer
 8573 | -5/Factory     | Discovered new exit (range 9)
 9076 | -5/Factory     | Discovered new exit (range 4)
 9106 | -5/Factory     | Entered Upper Caves
 9375 | -5/Upper Caves | Build established: Gunner
 9418 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 9451 | -5/Upper Caves | Entered Warlord
 9527 | -5/Warlord     | RIF detected upon attempting to enter Warlord's base
 9527 | -5/Warlord     | Attacked by Warlord forces
 9559 | -5/Warlord     | Spotted UL-A3A(B)
 9559 | -5/Warlord     | Spotted VW-503(B)
 9633 | -5/Warlord     | Lost 5 parts (1p2n1u1w)
 9660 | -5/Warlord     | Core integrity fell below 50%
 9683 | -5/Warlord     | Warlord's base attacked by MAIN.C
 9741 | -5/Warlord     | Core integrity fell below 20%
 9749 | -5/Warlord     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
09655_ Flexi-carbon Leg destroyed.
09659_ Penetrated by Slug.
09683_ ANNOUNCEMENT: MAIN.C incursion imminent. Mobilizing sentries.
09693_ ANNOUNCEMENT: Northeast cave walls breached.
09697_ Imp. KE Penetrator destroyed.
09707_ Mic. Fission Core destroyed.
09707_ VW-503(B) suffers critical hit (Burn).
09710_ Imp. KE Penetrator destroyed.
09712_ VW-503(B) heat damages Cooling System, Hvy. Armor Plating.
09714_ VW-503(B) critical meltdown.
09721_ Cesium-ion Thruster fries itself beyond repair.
09725_ Lyr. Medium Armor Plating destroyed.
09728_ Imp. Cooling System fries itself beyond repair.
09731_ Hvy. Phase Cannon destroyed.
09733_ Enh. Flexi-carbon Leg destroyed.
09734_ Critical hit (Burn: +50).
09737_ Critical hit (Burn: +37). <x2>
09745_ Broken Enh. Flexi-carbon Leg destroyed.
09746_ Slammed into G-50 Soldier.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ???????????????###????????????                     |
| ????????????  ??   ???????##??                     |
| ????????????  ##;  ??????  #??                     |
| ?????????????      ??????  ???                     |
| ??????????????#    #?????  ???                     |
| ??????????????#     ?????  #??                     |
| ???????????????#    ##???  #??                     |
| ????????????????#   i#???  ##?                     |
| #????????????????#   ##??   #?                     |
| ############??????# % ###  #??                     |
| """""""""""#???????# % #  #???                     |
|  """"""""""#?####?##%!%g #????                     |
|            ###  ###  ] g ##???                     |
|        %  ^+         ##!gg#???                     |
|  %        ^"        ####g@#???                     |
|            ####    ##?##  #???                     |
| """" """"""#??##   #??#;  ##??                     |
| """""""""""#???#   #?##;   #??                     |
| ############???#  #### #  ^#??                     |
| #?????????????##  #?#      #??                     |
| ?????????????##   ###  ^   #??                     |
| ?????????????#   ###      ##??                     |
| ????????????##  ##?# ^    #???                     |
| ????????????#   #??##    ##???                     |
| ????????????# [ #???##%  #????                     |
| ????????????#=%"#????# % #????                     |
| ???????????## =" ????##  ##???                     |
| ???????????#"  ""????##   #???                     |
| ??????????##    "#??##   ^#???                     |
| ??????????#      "#?#     #???                     |
| ??????#####% ##   ###     #???                     |
| ?????##  # %####   ##     #???                     |
| ?????#       #?#"  ##     #???                     |
| ?????#       #??#   ##   ##???                     |
| ?????#   ##   #?##       #????                     |
| ?????######   #??###    "#????                     |
| ??????????   ##????#######????                     |
| ??????????####????????????????                     |
| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          80
Energy Generation          38
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Cloak Strength             4
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             600
Weapon Cycling             20
Evasion (%)                57
Targeting Accuracy         8
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Respectable Loadout
True Hacker
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              TeslaGravityProtomatter
  Manual?         0
Play Time         03:27:24
  Cumulative      12.1 hours
  Start           2022.04.22 @ 22:10:16
  End             2022.04.23 @ 15:41:07
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aaf89c3f-ac4e-42e6-977c-2088f9181909