Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 20:00:29 Player: HyperGeek Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (161) 805 Value Destroyed (5709) 5709 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1439) 1439 TOTAL SCORE: 12193 Bonus ------- High Alert Combat Kills 997 Follower Combat Kills 492 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 284/290 System Corruption 7% Temperature Critical (601) Movement Core (900) Ox17 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (20) --- High-capacity Storage Unit Huge Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Laser > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Arc Projector Particle Gun Particle Gun Field Laser Gauss Rifle Gauss Rifle Flak Gun [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . 2 . . Power 2 | . . . . . 1 . . 1 . . Propulsion 3 | . . . 2 . . . . 1 . . Utility 2 | . . . . . 1 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 207 | 9 13 . 3 2 47 19 34 48 20 12 Power 36 | 1 3 . . 1 10 3 7 5 3 3 Engine 18 | 1 1 . . . 5 . 5 3 1 2 Core 18 | . 2 . . 1 5 3 2 2 2 1 Reactor . | . . . . . . . . . . . Propulsion 65 | 3 2 . 2 . 18 3 10 21 6 . Treads 30 | 2 . . . . 9 3 10 6 . . Leg 35 | 1 2 . 2 . 9 . . 15 6 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 43 | 2 4 . 1 . 9 6 7 7 3 4 Device 16 | . 2 . . . 1 3 3 3 1 3 Storage 7 | 2 2 . 1 . . . 1 1 . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 20 | . . . . . 8 3 3 3 2 1 Artifact . | . . . . . . . . . . . Weapon 63 | 3 4 . . 1 10 7 10 15 8 5 Energy Gun 21 | . 1 . . . 3 4 3 5 2 3 Energy Cannon 4 | . . . . . 1 . . 1 1 1 Ballistic Gun 23 | 3 1 . . . 2 3 3 8 2 1 Ballistic Cannon 12 | . 2 . . 1 4 . 4 1 . . Launcher 3 | . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 93 | . 3 . . . 14 7 15 17 18 19 Power 23 | . 1 . . . 6 2 2 4 3 5 Propulsion 28 | . 1 . . . 2 3 5 7 8 2 Utility 20 | . . . . . 3 2 4 3 2 6 Weapon 22 | . 1 . . . 3 . 4 3 5 6 Highest Loss Streak 12 | . 3 . . . 7 5 11 9 12 12 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 95 100 100 100 97 98 94 91 88 71 Engine 5 | . 3 . . . 7 3 7 12 5 4 Core 10 | . 9 14 11 11 9 11 6 6 12 12 Treads 9 | . 6 . . . 15 29 29 7 . . Leg 18 | . 21 28 44 44 19 . . 21 22 10 Device 9 | . 10 14 11 11 9 11 8 9 10 8 Storage 8 | . 14 14 11 11 9 7 7 6 6 6 Protection 6 | . . . . . 8 10 11 5 8 6 Energy Gun 5 | . . . . . 2 10 6 10 6 6 Energy Cannon 1 | . . . . . 1 3 . 1 2 5 Ballistic Gun 6 | . 9 . . . 5 7 6 5 8 6 Ballistic Cannon 6 | . 18 28 22 22 7 . 5 1 . . Peak Build Rating 57 | 6 14 14 19 19 30 41 42 57 55 47 Average Rating 34 | 4 11 14 17 19 26 36 38 49 46 41 On Entrance 24 | . 6 14 14 19 19 30 29 40 54 41 Naked Turns . | . . . . . . . . . . . Heaviest Build 141 | 14 24 24 54 54 75 86 140 141 86 91 Greatest Support 82 | 40 40 20 40 40 82 82 80 80 80 30 Greatest Overweight (x) 6 | . 1 1 1 1 2 1 1 3 2 6 Average Overweight (x) 1 | . . 1 1 1 . . 1 1 1 4 Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 25 25 20 20 Average Capacity 19 | 7 9 10 19 20 20 20 23 22 20 20 Most Carried 25 | 5 10 10 20 20 20 20 25 25 20 12 Average Carried 15 | 3 8 10 16 20 18 19 19 19 13 10 Final Capacity 25 | 8 10 10 20 20 20 20 25 20 20 20 Final Carried 20 | 4 10 10 20 20 19 20 20 20 11 2 Class Distribution -------------------- 53% | Scavenger-Tank 29% | Mutant 10% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Matter Collected 5334 | 190 485 88 135 96 1415 477 1097 574 541 236 Remotely . | . . . . . . . . . . . Salvage Created 5756 | . 303 40 120 39 1728 951 1176 883 294 222 Parts 276 | . 12 . 3 6 114 48 54 24 5 10 Haulers Intercepted 10 | . . . . . 5 1 3 1 . . Recyclers Shooed 7 | . . . . . 4 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 15 14 Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Combat Hostiles Destroyed 123 | . 4 3 2 4 47 14 22 15 9 3 Guns 73 | . 4 . . . 27 13 13 12 4 . Cannons 41 | . . 3 2 4 17 1 9 2 1 2 AOE 6 | . . . . . 2 . . 1 3 . Classes Destroyed 18 | . 3 1 1 . 7 4 1 . . 1 Worker 8 | . . . . . 6 . 2 . . . Builder 6 | . 1 . . . 1 4 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 10 | . . . . . 5 1 3 1 . . Recycler 7 | . 1 . 1 . 1 2 2 . . . Mechanic 1 | . . . . . 1 . . . . . Operator 3 | . . . . . 2 . 1 . . . Watcher 2 | . . . . . 1 1 . . . . Swarmer 24 | . . 1 . 3 16 . . . 4 . Cutter 2 | . . . . . . 2 . . . . Grunt 60 | . 4 2 . 1 20 7 10 11 3 2 Duelist 2 | . . . . . 1 . . . 1 . Sentry 21 | . . . 2 . 8 1 8 1 1 . Specialist 2 | . . . . . . 2 . . . . Hunter 5 | . . . . . 2 1 1 1 . . Programmer 5 | . . . . . . . 3 2 . . Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 3 1 1 3 9 5 10 5 7 2 Combat Bots Only 9 | . 2 1 1 3 8 2 9 5 7 2 Max Kills in Single Turn 4 | . 1 1 1 1 3 4 2 1 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 . . 1 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Hostile Shots Fired 1475 | . 54 26 15 16 360 168 469 183 94 90 Missed 429 | . 12 6 7 7 100 40 159 54 28 16 Damage Taken 13858 | . 561 192 118 112 3180 1768 2455 2241 1614 1617 Core 1966 | . 70 72 14 23 326 236 333 250 197 445 Absorbed by Shields 512 | . . . . . . . 240 128 . 144 Ignored by Resistances 409 | . . . . . . 281 128 . . . Regen/Repaired (Parts) 159 | . 17 . . . 142 . . . . . Core Remaining (%) 58 | 100 . 43 . 90 40 . 18 . . . Volleys Fired 455 | . 23 11 14 11 148 59 70 67 30 22 Largest 3 | . 2 2 2 2 2 3 3 3 3 3 Hottest 204 | . 85 78 78 78 138 195 204 191 193 188 Shots Fired 1075 | . 46 22 28 22 284 174 179 172 89 59 Gun 719 | . 46 . . . 137 149 116 153 71 47 Cannon 349 | . . 22 28 22 147 25 63 19 11 12 Launcher 7 | . . . . . . . . . 7 . Special . | . . . . . . . . . . . Kinetic 604 | . 42 22 28 22 228 67 117 33 27 18 Thermal 407 | . 4 . . . 44 83 62 129 44 41 Explosive 7 | . . . . . . . . . 7 . Electromagnetic 57 | . . . . . 12 24 . 10 11 . Robot Hit Streak 18 | . 5 7 4 4 12 18 18 17 7 8 Robot Miss Streak 16 | . 2 5 3 3 8 4 16 6 3 5 Penetration Max 1 | . . . . . . 1 1 1 . . Secondary Targets 4 | . 2 . . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . Shots Hit Robots 711 | . 31 14 13 11 187 117 132 127 48 31 Core Hits 414 | . 12 4 3 4 122 46 115 75 23 10 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 15 | . . 2 . 2 3 1 . 4 3 . Burn 7 | . . . . . 1 . . 3 3 . Destroy 2 | . . . . . 1 1 . . . . Blast 5 | . . 2 . 2 1 . . . . . Corrupt 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17233 | . 428 276 308 231 4595 2761 3193 2760 1861 820 Guns 10021 | . 428 . . . 2054 2019 1919 2323 777 501 Cannons 5261 | . . 276 308 231 1824 377 1271 428 227 319 Explosions 1938 | . . . . . 717 364 . . 857 . Melee . | . . . . . . . . . . . Ramming 13 | . . . . . . 1 3 9 . . Kinetic 7990 | . 380 276 308 231 2921 897 1927 659 282 109 Thermal 7576 | . 48 . . . 1449 1680 1263 1842 583 711 Explosive 769 | . . . . . . . . . 769 . Electromagnetic 885 | . . . . . 225 183 . 250 227 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 3 3 7 7 Average Corruption 4 | . . . . . . . 2 2 5 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 137 | . . . . . . . 16 12 75 34 Message Errors 35 | . . . . . . . 5 3 19 8 Matter Fused 34 | . . . . . . . 3 3 17 11 Heat Flow Errors 12 | . . . . . . . 1 1 7 3 Energy Discharges 21 | . . . . . . . 2 . 16 3 Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 3 | . . . . . . . . 2 . 1 Data Loss (minor) 16 | . . . . . . . 2 1 9 4 Data Loss (major) 5 | . . . . . . . 1 1 1 2 Misfires 6 | . . . . . . . . . 4 2 Alerts 1 | . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 600 | . . 2 13 3 185 148 172 . 77 . Projectiles 219 | . . 2 13 3 11 3 172 . 15 . Explosions 381 | . . . . . 174 145 . . 62 . Melee . | . . . . . . . . . . . Knockbacks 66 | . . 3 4 4 34 . 15 6 . . Impact . | . . . . . . . . . . . Kinetic 60 | . . 3 3 4 31 . 15 4 . . Secondary 6 | . . . 1 . 3 . . 2 . . Self-Inflicted Damage 479 | . . . . . 64 172 60 . 183 . Shots 10 | . . . . . 1 3 1 . 5 . Rammed 2 | . . . . . . 1 1 . . . Targets Rammed 3 | . . . . . . 1 1 1 . . Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 720 | . 191 3 . . 358 516 619 529 488 720 Average Temperature 154 | . 69 3 . . 78 177 134 167 112 333 Received Heat Transfer 3903 | . 351 60 27 48 963 390 692 586 312 474 Effects 92 | . . . . . . 19 25 16 6 26 Shutdowns 29 | . . . . . . 7 6 8 3 5 Energy Bleed 4 | . . . . . . 2 . . . 2 Interference 15 | . . . . . . 2 1 6 2 4 Matter Decay 12 | . . . . . . 3 5 . 1 3 Short Circuit 4 | . . . . . . 2 1 . . 1 Damage (minor) 6 | . . . . . . 1 2 2 . 1 Damage (major) 19 | . . . . . . 2 9 . . 8 Damage (core) 3 | . . . . . . . 1 . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . 1 Parts Melted 27 | . . . . . 8 7 2 8 1 1 Heat Transferred 13560 | . 111 . . . 1906 2922 2800 3427 1284 1110 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Peak Influence 1242 | . 84 80 216 158 1242 1048 734 463 . . Initial 564 | . . . 22 11 . 564 433 333 . . Average 407 | . 24 52 102 66 689 829 471 251 . . Maximum Alert Level 4 | . . . 1 . 4 3 3 2 . . Low Security (%) 40 | 100 100 100 89 100 12 . . 46 . . Level 1 17 | . . . 10 . 20 . 30 39 . . Level 2 20 | . . . . . 15 24 65 14 . . Level 3 16 | . . . . . 30 75 4 . . . Level 4 5 | . . . . . 21 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . . . 1 . 10 8 6 7 . . Investigation 8 | . . . . . 3 1 1 3 . . Extermination 4 | . . . . . . 1 2 1 . . Reinforcement 14 | . . . 1 . 3 5 3 2 . . Assault 2 | . . . . . . 1 . 1 . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Distress Signals 12 | . . . 3 . 5 1 1 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 226 | . 7 6 16 7 74 25 31 35 17 8 Peak Tracking Total 9 | . 4 3 6 3 8 5 7 7 9 4 Tactical Retreats 12 | . . 1 . 2 2 2 . 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Traps Triggered 8 | . . . . . 1 . 6 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Machines Disabled 28 | . . 1 . . 3 16 6 . 2 . Max in Single Turn 14 | . . 1 . . 2 14 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Machines Accessed 34 | . 6 . 3 . 14 3 3 5 . . Terminals 24 | . 4 . 3 . 8 2 3 4 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . 1 . . . 2 . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 101 | . 13 . 14 . 47 5 8 14 . . Successful 49 | . 6 . 8 . 25 1 3 6 . . Failed 52 | . 7 . 6 . 22 4 5 8 . . Catastrophic 4 | . . . . . 1 . 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 67 | . 9 . 14 . 22 3 8 11 . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 14 | . 2 . . . 12 . . . . . Recycling Units 7 | . 2 . . . 5 . . . . . Scanalyzers 6 | . . . . . 4 2 . . . . Garrison Access 4 | . . . . . 4 . . . . . Terminal Hacks 33 | . 4 . 8 . 11 1 3 6 . . Record 8 | . . . 2 . 2 . . 4 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . . . . . 3 . . 1 . . Open DSF 2 | . . . . . . 1 . 1 . . Emergency Access Points 3 | . . . 1 . 2 . . . . . Alert Level 3 | . . . . . 2 . 1 . . . Locate Traps 4 | . 1 . 2 . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 8 . . . . . Scan Component 5 | . 1 . . . 4 . . . . . Repair 5 | . 1 . . . 4 . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . Report Inventory 2 | . . . . . 2 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 3 | . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 4 . 2 . 11 2 3 5 . . Full Trace Events 7 | . . . . . 3 1 1 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 1 . . . 3 . . . . . Time 190 | . 38 . . . 152 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Total Allies 16 | . . 4 . . . . 10 . 2 . Largest Group 10 | . . 4 4 . . . 10 10 2 1 Highest-Rated Group 173 | . . 71 71 . . . 173 173 58 29 Highest-Rated Ally 31 | . . 31 31 . . . 29 29 29 29 Total Orders . | . . . . . . . . . . . Ally Attacks 164 | . . 8 43 . . . 21 61 18 13 Total Damage 1962 | . . 59 522 . . . 128 699 345 209 Kills 17 | . . 1 7 . . . 1 5 2 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Turns Passed 13087 | 112 836 637 448 609 2349 936 1519 1415 2859 1367 Spaces Moved 5135 | 61 409 317 203 290 919 420 494 492 1254 276 Core 10 | 10 . . . . . . . . . . Treads 1604 | 40 61 . . . 447 420 494 142 . . Legs 3521 | 11 348 317 203 290 472 . . 350 1254 276 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 156 158 240 120 190 260 Average Speed 211 | 134 164 190 190 190 176 160 240 222 215 465 Slowest Speed 540 | 160 190 190 190 190 260 240 242 400 260 540 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 70 60 29 69 83 11 65 10 90 58 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 . . . . 3 2 Spaces Dug 2 | . . . . . . . . . 2 . Terrain Destroyed 197 | . . . 1 2 31 55 27 . 80 1 Melee . | . . . . . . . . . . . Projectile 36 | . . . 1 2 11 7 8 . 6 1 AOE 161 | . . . . . 20 48 19 . 74 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Total 6403 | 88 530 330 237 327 1368 547 657 664 1342 313 Wait 349 | 12 59 3 6 22 186 21 16 21 2 1 Move 5125 | 60 408 316 202 289 918 419 493 491 1253 276 Hop . | . . . . . . . . . . . Pick Up 148 | 6 18 . 12 1 40 16 21 25 7 2 Fast Attach 10 | 4 1 . . . 1 . 1 3 . . Attach 102 | 3 4 . 2 . 20 7 21 18 16 11 Detach 4 | 1 . . . . . . 3 . . . Swap 95 | 2 8 . 1 2 26 12 12 27 4 1 Drop 72 | . 9 . . 2 29 11 9 11 1 . Fire 455 | . 23 11 14 11 148 59 70 67 30 22 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . Crush 2 | . . . . . . 1 1 . . . Escape Stasis 10 | . . . . . . . 10 . . . Rewire 30 | . . . . . . 1 . . 29 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Discovered new exit (range 13) 332 | -10/Materials | Lost 3 parts (1p1n1w) 346 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 9) 571 | -10/Materials | Discovered new exit (range 7) 730 | -10/Materials | Repaired Lgt. Nuclear Core 813 | -10/Materials | Derelicts attacked the area 949 | -10/Materials | Entered Mines 1059 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1108 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1108 | -10/Mines | Discovered new exit (range 5) 1473 | -10/Mines | Discovered new exit (range 10) 1478 | -10/Mines | Core integrity fell below 50% 1500 | -10/Mines | Received a Mining Laser from a helpful Derelict 1586 | -10/Mines | Entered Materials 1586 | -9/Materials | Accompanied by 4 allies 1586 | -9/Materials | Evolved 2 slots: Propulsion x2 1977 | -9/Materials | Discovered new exit (range 14) 2034 | -9/Materials | Entered Mines 2110 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2115 | -9/Mines | Found Prototype Device 2193 | -9/Mines | Discovered new exit (range 6) 2269 | -9/Mines | Found a hidden stash of uninstalled traps 2300 | -9/Mines | Discovered new exit (range 15) 2320 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2643 | -9/Mines | Entered Materials 2643 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3158 | -8/Materials | Identified Exp. Sensor Array 3260 | -8/Materials | Garrison activated, responded to threat 3319 | -8/Materials | Destroyed 8 combat bots 3369 | -8/Materials | Lost 7 parts (2p1n2u2w) 3549 | -8/Materials | Garrison activated, responded to threat 4248 | -8/Materials | Discovered new exit (range 15) 4252 | -8/Materials | Build established: Scavenger-Mutant 4490 | -8/Materials | Core integrity fell below 50% 4741 | -8/Materials | Repaired Deuterium Engine 4781 | -8/Materials | Repaired Imp. Light Armor Plating 4821 | -8/Materials | Repaired Lgt. Nuclear Core 4952 | -8/Materials | Discovered new exit (range 16) 4992 | -8/Materials | Entered Factory 4992 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5261 | -7/Factory | Discovered new exit (range 8) 5684 | -7/Factory | Build established: Scavenger-Tank 5792 | -7/Factory | First assault squad dispatched 5887 | -7/Factory | Discovered new exit (range 5) 5928 | -7/Factory | Entered Storage 5938 | -7/Storage | Lost 5 parts (1p3n1u) 6717 | -7/Storage | Core integrity fell below 50% 6787 | -7/Storage | Lost 11 parts (2p3n3u3w) 7134 | -7/Storage | Destroyed 9 combat bots 7276 | -7/Storage | Core integrity fell below 20% 7348 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7421 | -7/Storage | Discovered new exit (range 6) 7447 | -7/Storage | Entered Factory 7447 | -6/Factory | Accompanied by 10 allies 7447 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7460 | -6/Factory | Identified exit to DSF 7640 | -6/Factory | Build established: Commander-Tank 7703 | -6/Factory | Lost 3 allies 7797 | -6/Factory | First assault squad dispatched 7961 | -6/Factory | P-60 Hacker assimilated allied Soldier 4a 8000 | -6/Factory | Lost 6 allies 8042 | -6/Factory | Lost 9 parts (2p4n1u2w) 8390 | -6/Factory | Build established: Scavenger-Tank 8783 | -6/Factory | Discovered new exit (range 16) 8805 | -6/Factory | Lost 3 parts (1p1u1w) 8862 | -6/Factory | Entered Lower Caves 8886 | -6/Lower Caves | Encountered a Warlord checkpoint 9335 | -6/Lower Caves | Learned Factory security intel 9922 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9984 | -6/Lower Caves | Lost 12 parts (2p5n5w) 10000 | -6/Lower Caves | Destroyed 7 combat bots 10515 | -6/Lower Caves | Learned Factory trap positions 10561 | -6/Lower Caves | Spotted B-75 Beast 10562 | -6/Lower Caves | Core integrity fell below 50% 10594 | -6/Lower Caves | Allies destroyed B-75 Beast 10619 | -6/Lower Caves | Learned Factory interactive machine intel 10620 | -6/Lower Caves | Lost 5 parts (1p2n2u) 11685 | -6/Lower Caves | Discovered new exit (range 6) 11721 | -6/Lower Caves | Entered another Lower Caves area 11721 | -6/Lower Caves | Accompanied by 1 ally 11900 | -6/Lower Caves | Discovered new exit (range 12) 11904 | -6/Lower Caves | Lost 3 parts (1p1u1w) 12666 | -6/Lower Caves | Spotted B-75 Beast 12693 | -6/Lower Caves | Destroyed B-75 Beast 12722 | -6/Lower Caves | Lost 4 parts (1p1n2u) 13064 | -6/Lower Caves | Core integrity fell below 20% 13089 | -6/Lower Caves | Core destroyed Last Messages --------------- Slug penetrates Wall. Critical hit (Burn: +41). Gauss Rifle destroyed. Neutrino Core destroyed. Hrd. Light Armor Plating destroyed. Overheating: Matter decay (-43). G-50 Soldier heat short circuits Unknown Energy Gun. Power failure, Imp. Ion Engine shutdown. Power failure, Imp. Deuterium Engine shutdown. Overheating: Imp. Deuterium Engine damaged (-14). Overheating: System interference. Particle Gun temporarily disabled. Particle Gun destroyed. Imp. Ion Engine destroyed. Overheating: Hcp. Storage Unit damaged (-130). Hardlight Generator destroyed. Overheating: Core damaged (-127). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ???????????????????????????????????????????## | | ??????????????????????????????????????????## | | ?????????????????????????????????????????## # | | ????????????????????????????????????????## # | | ????????????????????????????????????????# | | ???????????????????????????????????????## ## | | ????????????????????????? ???????????## ### | | ????????????????????????? #??????????# ##?## | | ????????????????????????? ??????????# ##### | | ?????????????????#??????? ??????????# ## | | ???????????????? #?????? g ??????????## | | ????????????????? ##### ?????#####?## | | ?????????????????? # ??????? ??## | | ??????????????????? g g ???????? #??## | | ???????????????????? ?????????# #### | | ????????????????????? ????????## ## | | ?????????????????????? ????????# | | ??????????????????????# ????????#### | | ?????????????????????## g#???????##### # | | ?????????????????????# ######### ## | | ????????????????????## ## ### | | ????????????????????# @ #?# | | ?????????????? ### ##?# | | ???????????# #?# ### ##??### | | ???????????########## #?# ######?###?# | | ????????????????????# ##?# #?????????# | | ??????????????????? ##??## #????????# | | ?????????????????? #?????## ##????????# | | ?????????????????# ###???????####?????????## | | ?????????????????####????????????????????????### | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 39 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend GoHome() It Was An Accident, I Swear Leap Before You Look Let's See Who's Tougher The More The Merrier Challenges ------------ None Game ------ Seed MatterTeleporterMinigun Manual? 0 Play Time 01:56:50 Cumulative 6.7 hours Start 2024.12.16 @ 12:05:18 End 2024.12.16 @ 20:00:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: fcf0eb7e-d8bf-421d-a910-8ea9608f2b55