Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 03:02:00 // Halloween2020/ForbiddenLore Player: rusmal Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (120) 600 Value Destroyed (3498) 3498 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3088) 3088 TOTAL SCORE: 15306 Bonus ------- High Alert Combat Kills 71 Aligned with FarCom 300 Win 3000 Friendly Fire -283 Cogmind --------- Core Integrity 1349/1600 Matter 195/300 Energy 17/600 System Corruption 10% Temperature Cool (16) Movement Hovering (43) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Improved Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Field Propulsion Array > --- UTILITY (15) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (8) ---- Fission Core Light Quantum Reactor Improved Linear Gravjet Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Superbattery (2000) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Electron Diverter > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System Hardened Light Armor Plating EM Dispersion Field Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Axe > --- INVENTORY -------- Fission Core Light Quantum Reactor Improved Antigrav System Combat Linear Gravjet Nuclear Pulse Array Superbattery Advanced ECM Suite [Rating: 131] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . . . 1 . . . 2 Utility 13 | . . . 1 . . . 2 2 2 . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 190 | 6 9 8 29 1 1 1 40 18 6 17 15 6 8 25 Power 24 | 1 1 1 3 . . . 5 1 1 2 2 1 3 3 Engine 8 | 1 1 1 3 . . . 1 . . 1 . . . . Core 10 | . . . . . . . 4 1 1 1 2 1 . . Reactor 6 | . . . . . . . . . . . . . 3 3 Propulsion 75 | 2 2 2 14 1 . . 15 6 2 10 4 3 4 10 Treads 37 | 2 2 2 13 1 . . 15 2 . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . 5 4 1 . 4 Flight 23 | . . . . . . . . 4 2 5 . 2 4 6 Utility 52 | 1 2 . 5 . 1 . 7 8 2 4 8 2 1 11 Device 17 | . . . . . . . . 2 . 2 6 1 . 6 Storage 15 | 1 2 . 5 . 1 . 4 1 . . 1 . . . Processor 4 | . . . . . . . . 1 1 . 1 . . 1 Hackware 9 | . . . . . . . . 3 1 1 . 1 1 2 Protection 7 | . . . . . . . 3 1 . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 4 5 7 . . 1 13 3 1 1 1 . . 1 Energy Gun 11 | 1 1 . 2 . . . 6 1 . . . . . . Energy Cannon 3 | . 1 1 . . . . 1 . . . . . . . Ballistic Gun 11 | 1 1 2 3 . . . 4 . . . . . . . Ballistic Cannon 4 | . . 2 1 . . . 1 . . . . . . . Launcher 4 | . 1 . 1 . . 1 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 2 . . 1 . . 1 2 Parts Lost 33 | . 1 7 1 . . 1 4 . 2 8 . 2 . 7 Power 4 | . . 1 . . . . . . 1 1 . . . 1 Propulsion 13 | . . 2 1 . . . 1 . 1 3 . 1 . 4 Utility 6 | . . . . . . . 1 . . 2 . 1 . 2 Weapon 10 | . 1 4 . . . 1 2 . . 2 . . . . Highest Loss Streak 7 | . 1 7 1 . . 1 1 . 2 5 . 2 . 3 Average Slot Usage (%) 95 | . 99 99 99 100 100 100 99 96 92 87 82 86 74 85 Engine 5 | . 14 14 11 11 11 11 2 . . . 1 . . . Core 3 | . . . . . . . 6 7 6 6 8 8 4 . Treads 20 | . 27 27 32 33 33 33 26 17 . . . . . . Hover 1 | . . . . . . . . . . 10 18 15 . 5 Flight 3 | . . . . . . . . 4 20 8 . 1 12 10 Device 3 | . . . . . . . . 7 13 10 9 12 8 11 Storage 24 | . 28 28 32 33 33 33 35 25 6 5 5 4 4 4 Processor 3 | . . . . . . . . 6 12 11 11 14 13 12 Hackware 6 | . . . . . . . . 4 26 23 21 23 22 27 Protection 2 | . . . . . . . 8 5 . . . . . 3 Energy Gun 4 | . 12 . 9 . . . 7 4 . . . . . . Ballistic Gun 7 | . 14 14 11 11 11 11 7 5 . . . . . . Launcher 1 | . . 3 . 11 11 11 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 2 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 91 | 12 41 47 78 78 78 79 91 89 19 37 53 44 40 59 Greatest Support 109 | 40 40 40 69 69 69 69 69 62 20 62 60 60 42 109 Greatest Overweight (x) 12 | . 1 1 1 1 1 1 2 2 . 1 1 12 . . Average Overweight (x) . | . . 1 . 1 1 1 1 . . . . . . . Largest Inventory Capacity 28 | 6 16 16 24 24 24 24 28 28 8 8 8 8 8 8 Average Capacity 19 | 5 15 16 21 24 24 24 27 23 8 8 8 8 8 8 Most Carried 28 | 4 16 15 24 24 24 24 28 28 8 8 8 8 8 8 Average Carried 17 | 1 13 10 18 23 23 23 27 23 7 7 7 7 7 6 Final Capacity 28 | 6 16 16 24 24 24 24 28 8 8 8 8 8 8 8 Final Carried 28 | 4 15 9 24 24 24 23 28 8 6 7 8 8 8 8 Class Distribution -------------------- 45% | Hauler-Mutant 15% | Hacker-Ninja 11% | Mutant 6% | Hauler-Skirmisher 6% | Scavenger-Mutant 5% | Hacker-Sprinter 3% | Wizard-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2503 | 216 172 138 501 111 50 32 673 139 71 144 . 20 80 156 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4943 | . 514 111 1457 138 . 73 2237 138 71 144 . 20 . 40 Parts 287 | . 37 1 85 12 . . 128 6 2 10 . 2 . 4 Haulers Intercepted 13 | . 2 . 5 . . . 6 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled 7 | . . . . . . . . . . . 7 . . . Retrieved Matter 224 | . . . . . . . . . . . 224 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 94 | . 13 10 25 9 . 3 30 2 . 2 . . . . Melee 2 | . . . . . . . . . . 2 . . . . Guns 60 | . 13 2 20 . . . 23 2 . . . . . . Cannons 8 | . . 4 2 . . . 2 . . . . . . . AOE 23 | . . 4 3 9 . 3 4 . . . . . . . Classes Destroyed 15 | . 4 2 4 1 . . 2 1 1 . . . . . Worker 4 | . . . 1 . . . 2 . . . . . . 1 Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 13 | . 2 . 5 . . . 6 . . . . . . . Recycler 3 | . . . 1 1 . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . Operator 8 | . 2 . 1 . . . 1 2 . . . 1 . 1 Watcher 5 | . . . . . . . 3 . 1 1 . . . . Swarmer 22 | . 6 . 6 7 . . 3 . . . . . . . Grunt 35 | . 7 . 10 1 . 3 14 . . . . . . . Brawler 3 | . . . . 1 . . 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 17 | . . . 8 . . . 9 . . . . . . . Hunter 3 | . . . . . . . 2 1 . . . . . . Programmer 3 | . . . . . . . . 1 . 2 . . . . Assembled 10 | . . 10 . . . . . . . . . . . . Guerrilla 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 10 | . 3 10 4 4 . 3 8 1 1 1 . . . 1 Combat Bots Only 10 | . 3 10 4 4 . 3 8 1 . 1 . . . . Max Kills in Single Turn 3 | . 2 3 2 2 . 1 3 1 1 1 . 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded 3 | . . 3 1 2 . 1 2 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7373 | . 482 757 874 229 . 123 1650 233 242 973 . 264 46 1500 Core 992 | . 83 89 128 8 . . 171 16 60 160 . . 26 251 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 31 . . . 66 68 97 92 84 100 100 98 84 Volleys Fired 264 | . 48 19 65 18 . 5 99 10 . . . . . . Largest 2 | . 2 2 2 1 . 1 2 2 . . . . . . Hottest 106 | . 70 95 80 30 . 33 106 84 . . . . . . Shots Fired 499 | . 96 38 129 18 . 5 193 20 . . . . . . Gun 425 | . 96 19 124 7 . . 159 20 . . . . . . Cannon 51 | . . 15 5 . . . 31 . . . . . . . Launcher 23 | . . 4 . 11 . 5 3 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 247 | . 48 25 70 7 . . 87 10 . . . . . . Thermal 74 | . 48 9 . . . . 11 6 . . . . . . Explosive 17 | . . 4 . 11 . 2 . . . . . . . . Electromagnetic 161 | . . . 59 . . 3 95 4 . . . . . . Robot Hit Streak 37 | . 23 5 18 7 . 3 37 14 . . . . . . Robot Miss Streak 5 | . 5 2 2 . . 1 3 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 1 . . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . Shots Hit Robots 411 | . 65 20 105 7 . 3 154 21 4 15 . 1 2 14 Core Hits 242 | . 29 30 60 12 . 7 83 7 2 5 . 1 1 5 Critical Hits 11 | . 1 . 7 . . . 2 1 . . . . . . Critical Kills 4 | . 1 . 2 . . . 1 . . . . . . . Critical Parts Destroyed 7 | . . . 5 . . . 1 1 . . . . . . Melee Attacks 161 | . . . . . . . . 11 18 36 8 23 18 47 Impact . | . . . . . . . . . . . . . . . Slashing 161 | . . . . . . . . 11 18 36 8 23 18 47 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 1 1 . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9955 | . 698 613 1969 546 . 448 3285 509 220 655 . 131 77 804 Guns 4770 | . 698 83 1597 96 . . 1973 323 . . . . . . Cannons 849 | . . 126 103 . . . 620 . . . . . . . Explosions 2322 | . . 404 269 450 . 448 692 59 . . . . . . Melee 2014 | . . . . . . . . 127 220 655 . 131 77 804 Ramming . | . . . . . . . . . . . . . . . Kinetic 2053 | . 232 120 705 96 . . 767 133 . . . . . . Thermal 1749 | . 466 89 269 . . 243 520 162 . . . . . . Explosive 949 | . . 404 . 450 . 95 . . . . . . . . Electromagnetic 3190 | . . . 995 . . 110 1998 87 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2014 | . . . . . . . . 127 220 655 . 131 77 804 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . 4 1 . 5 . . . 10 Average Corruption 3 | . 1 1 . . . . 3 1 . 4 . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 76 | . 2 . . . . . 37 3 . 16 . . . 18 Message Errors 17 | . 1 . . . . . 6 2 . 4 . . . 4 Matter Fused 13 | . . . . . . . 9 . . 3 . . . 1 Heat Flow Errors 12 | . . . . . . . 7 . . 2 . . . 3 Energy Discharges 10 | . . . . . . . 5 . . 3 . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 10 | . 1 . . . . . 8 . . 1 . . . . Data Loss (major) 4 | . . . . . . . . . . 3 . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . 2 Targeting Errors 4 | . . . . . . . 1 1 . . . . . 2 Weapon Failures 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 629 | . . 70 31 10 . 4 19 71 75 150 . . . 199 Projectiles 19 | . . . . . . . 19 . . . . . . . Explosions 117 | . . 70 31 10 . 4 . 2 . . . . . . Melee 493 | . . . . . . . . 69 75 150 . . . 199 Knockbacks 2 | . . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 431 | . . 69 105 75 . 38 144 . . . . . . . Shots 14 | . . 2 3 3 . 1 5 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 395 | . 184 235 46 . . 7 395 108 . 212 1 . . 220 Average Temperature 67 | . 65 112 13 . . 4 71 54 . 103 1 . . 97 Received Heat Transfer 1368 | . 138 120 261 30 . 45 531 . 66 90 . 69 18 . Effects 2 | . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 15 | . . . 2 1 . . 12 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . 6 . . . . . . 3 . . . . . . Heat Transferred 3198 | . 1369 185 350 . . 350 709 235 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 5 . . . 8 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 502 | . 233 21 488 223 . 324 426 178 101 495 178 193 393 502 Initial 235 | . . 21 . 153 . . 126 100 4 39 117 93 108 235 Average 156 | . 86 6 233 130 . 320 154 40 35 282 140 134 257 323 Maximum Alert Level 2 | . 1 . 2 1 . 1 2 . . 2 . . 1 2 Low Security (%) 67 | 100 97 100 47 58 . . 72 100 100 32 100 100 32 . Level 1 26 | . 2 . 41 41 . 99 24 . . 34 . . 67 86 Level 2 5 | . . . 10 . . . 3 . . 32 . . . 13 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 4 . 4 . . . 3 3 2 2 . 2 1 4 Investigation 6 | . 2 . 1 . . . 1 . . . . 1 1 . Extermination 6 | . . . . . . . . 2 1 1 . . . 2 Reinforcement 12 | . 2 . 3 . . . 1 1 1 1 . 1 . 2 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 . 4 . . . 4 . . . . . . . Communications Jammed 39 | . . . . . . . . . . . . . . 39 Distress Signals 29 | . . . . . . . . . . . . . . 29 Times Spotted 223 | . 30 10 45 9 . 3 48 5 10 11 3 5 11 33 Peak Tracking Total 7 | . 6 6 5 3 . 3 7 1 4 4 1 2 4 6 Tactical Retreats 24 | . . . 3 2 . . 5 . 2 1 . 1 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 15 | . 5 . 2 . . . 3 1 2 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . 1 1 . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 23 | . . . . . . 15 6 1 . . 1 . . . Max in Single Turn 15 | . . . . . . 15 2 1 . . 1 . . . Garrison Access 7 | . . . . . . . 1 . . 3 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 75 | . 9 . 9 . 2 . 14 6 5 6 5 5 3 11 Terminals 36 | . 6 . 5 . . . 8 2 3 1 4 1 . 6 Fabricators 5 | . . . . . . . . 2 . 1 . 1 1 . Repair Stations 7 | . 1 . 1 . . . 1 1 . 1 . 1 . 1 Recycling Units 8 | . 2 . 1 . . . 2 1 1 . . . . 1 Scanalyzers 10 | . . . 2 . . . 2 . 1 . 1 1 1 2 Garrison Access 7 | . . . . . . . 1 . . 3 . 1 1 1 Total Hacks 210 | . 29 . 29 . 2 . 48 24 12 12 13 10 6 25 Successful 145 | . 16 . 20 . 2 . 26 19 10 8 12 8 5 19 Failed 64 | . 13 . 8 . . . 22 5 2 4 1 2 1 6 Catastrophic 2 | . . . . . . . 2 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 60 | . 14 . 10 . 1 . 21 3 . 2 3 . . 6 Terminals 105 | . 22 . 18 . . . 28 4 5 2 11 1 . 14 Fabricators 18 | . . . . . . . . 10 . 2 . 3 3 . Repair Stations 31 | . 4 . 5 . . . 6 8 . 4 . 2 . 2 Recycling Units 16 | . 3 . 2 . . . 3 2 3 . . . . 3 Scanalyzers 28 | . . . 4 . . . 9 . 4 . 2 3 2 4 Garrison Access 10 | . . . . . . . 2 . . 4 . 1 1 2 Terminal Hacks 47 | . 6 . 8 . 2 . 10 1 3 . 9 1 . 7 Record 5 | . . . . . 1 . . . . . 1 . . 3 Part Schematic 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 8 | . 3 . 2 . . . 2 . . . 1 . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . 1 . . . . . Fabricator Index 2 | . . . . . . . . . . . 1 1 . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . Alert Level 11 | . 1 . 3 . . . 2 . 1 . 3 . . 1 Unreport Threat 4 | . . . 1 . . . 3 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 6 | . 1 . 1 . . . 1 1 1 . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . 9 . 1 . 2 2 . Load Schematic 5 | . . . . . . . . 3 . . . 1 1 . Build 9 | . . . . . . . . 6 . 1 . 1 1 . Repair Station Hacks 27 | . 4 . 4 . . . 5 6 . 4 . 2 . 2 Scan Component 14 | . 2 . 2 . . . 3 3 . 2 . 1 . 1 Repair 13 | . 2 . 2 . . . 2 3 . 2 . 1 . 1 Recycling Unit Hacks 12 | . 2 . 1 . . . 1 2 3 . . . . 3 Process 2 | . . . . . . . . . 1 . . . . 1 Report Inventory 8 | . 2 . 1 . . . 1 2 1 . . . . 1 Retrieve Matter 2 | . . . . . . . . . 1 . . . . 1 Scanalyzer 25 | . . . 4 . . . 7 . 4 . 2 2 2 4 Insert Component 13 | . . . 2 . . . 4 . 2 . 1 1 1 2 Analyze 12 | . . . 2 . . . 3 . 2 . 1 1 1 2 Garrison Access Hacks 7 | . . . . . . . 1 . . 3 . 1 1 1 Seal Access 7 | . . . . . . . 1 . . 3 . 1 1 1 Unauthorized Hacks 13 | . 4 . 3 . . . 2 1 . . 1 . . 2 Terminals 13 | . 4 . 3 . . . 2 1 . . 1 . . 2 Assimilate 3 | . . . . . . . . . . . 1 . . 2 Botnet 7 | . 3 . 2 . . . 1 1 . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 60 | . 8 . 8 . . . 11 5 4 3 5 4 1 11 Full Trace Events 2 | . . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . . 3 . 2 . 1 1 1 1 Parts Built 8 | . . . . . . . . 4 . 1 . 2 1 . Matter 1256 | . . . . . . . . 664 . 234 . 212 146 . Time 461 | . . . . . . . . 344 . 58 . 35 24 . Total Part Build Rating 32 | . . . . . . . . 10 . 7 . 12 3 . Parts Repaired 13 | . 2 . 2 . . . 2 3 . 2 . 1 . 1 Time 430 | . 52 . 64 . . . 64 121 . 83 . 28 . 18 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 38 | . . . . . . . . . 36 . . . . 2 Retrieved Matter 38 | . . . . . . . . . 36 . . . . 2 Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . 2 . . . 3 . 2 . 1 1 1 2 Part Schematics Acquired 11 | . . . 2 . . . 3 . 2 . 1 1 1 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . . . . . 1 . . 1 Highest-Rated Group 26 | . . . . . . . . . . . 10 . . 26 Highest-Rated Ally 26 | . . . . . . . . . . . 10 . . 26 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 15225 | 89 1391 601 2125 892 618 261 3559 1689 795 1227 395 360 384 839 Spaces Moved 9790 | 54 670 297 978 463 341 135 1543 746 740 807 693 427 629 1267 Core 11 | 10 . . . . . . . . . . . 1 . . Treads 4952 | 44 670 297 978 463 341 135 1543 481 . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2168 | . . . . . . . . . . 533 693 359 . 583 Flight 2659 | . . . . . . . . 265 740 274 . 67 629 684 Fastest Speed 27 | 50 160 180 160 180 180 180 175 29 30 27 33 33 32 29 Average Speed 106 | 139 161 180 167 180 180 180 179 127 30 44 36 35 32 39 Slowest Speed 650 | 160 180 180 180 180 180 180 205 183 32 96 96 650 37 56 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 94 57 66 82 65 36 96 14 17 23 19 12 18 37 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 96 | . . . . 8 . . . 7 12 11 7 15 12 24 Terrain Destroyed 301 | . . 35 23 81 . 45 24 12 12 11 7 15 12 24 Melee 88 | . . . . . . . . 7 12 11 7 15 12 24 Projectile 3 | . . . 2 . . . 1 . . . . . . . AOE 210 | . . 35 21 81 . 45 23 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 13867 | 65 892 329 1354 505 348 148 2158 1459 1283 1616 817 596 775 1522 Wait 3156 | . 148 6 210 20 . 8 410 636 498 738 88 133 93 168 Move 9767 | 53 669 296 977 462 340 134 1542 745 739 806 692 426 622 1264 Hop 4 | . . . . . . . . . . . . . 3 1 Pick Up 117 | 5 13 . 35 2 3 . 26 9 2 6 4 1 5 6 Fast Attach 64 | 6 3 . 4 . . . 8 5 2 9 7 5 4 11 Attach 56 | . 1 7 2 . . 1 7 9 3 7 3 1 3 12 Detach 23 | . . . 2 . . . 2 1 . 6 3 1 . 8 Swap 70 | . 5 1 23 1 1 . 25 4 1 1 5 . 1 2 Drop 148 | 1 5 . 35 2 4 . 39 29 2 7 7 6 8 3 Fire 264 | . 48 19 65 18 . 5 99 10 . . . . . . Melee 161 | . . . . . . . . 11 18 36 8 23 18 47 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . 18 . . . 18 . Rewire 1 | . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Discovered new exit (range 7) 743 | -10/Materials | Discovered new exit (range 4) 758 | -10/Materials | Discovered new exit (range 10) 984 | -10/Materials | Discovered new exit (range 8) 1223 | -10/Materials | Repaired Lgt. Treads 1251 | -10/Materials | Repaired Med. Laser 1481 | -10/Materials | Entered Mines 1625 | -10/Mines | Assembled infested the area 1630 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1672 | -10/Mines | Core integrity fell below 50% 1723 | -10/Mines | Destroyed 10 combat bots 1728 | -10/Mines | Lost 7 parts (1p2n4w) 1894 | -10/Mines | Discovered new exit (range 6) 1942 | -10/Mines | Learned Materials interactive machine intel 2027 | -10/Mines | Build established: Scavenger-Mutant 2082 | -10/Mines | Entered Materials 2082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -9/Materials | Loaded intel: 18 interactive machine locations 2413 | -9/Materials | Central database locked down 2677 | -9/Materials | Repaired Katana 2726 | -9/Materials | Repaired Lgt. Treads 3290 | -9/Materials | Discovered new exit (range 16) 3374 | -9/Materials | Build established: Hauler-Mutant 4207 | -9/Materials | Entered Mines 4367 | -9/Mines | Discovered new exit (range 14) 5091 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5091 | -9/Mines | Discovered new exit (range 5) 5099 | -9/Mines | Entered Exiles 5164 | -9/Exiles | Met 8R-AWN 5192 | -9/Exiles | Met EX-HEX 5322 | -9/Exiles | Met EX-BIN 5347 | -9/Exiles | Met EX-DEC 5360 | -9/Exiles | Learned location of Zion (-6) 5417 | -9/Exiles | Aligned with FarCom system 5419 | -9/Exiles | Given EX-Vault access code 5462 | -9/Exiles | Opened EX-Vault 5473 | -9/Exiles | Found Superbattery 5509 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5703 | -9/Exiles | Discovered new exit (range 10) 5717 | -9/Exiles | Left Exiles lab with Superbattery 5717 | -9/Exiles | Entered Mines 5745 | -8/Mines | Discovered new exit (range 15) 5852 | -8/Mines | Discovered new exit (range 9) 5978 | -8/Mines | Entered Materials 5978 | -8/Materials | Evolved 2 slots: Utility x2 5979 | -8/Materials | Identified exit to Factory 6397 | -8/Materials | Repaired Imp. Treads 6431 | -8/Materials | Repaired Imp. Treads 6969 | -8/Materials | Garrison activated, responded to threat 6971 | -8/Materials | Destroyed 8 combat bots 7785 | -8/Materials | Discovered exit to Factory (range 11) 8474 | -8/Materials | Discovered new exit (range 6) 8750 | -8/Materials | Discovered exit to Factory (range 13) 9537 | -8/Materials | Entered Factory 9537 | -7/Factory | Evolved 2 slots: Utility x2 9878 | -7/Factory | Repaired Imp. Flight Unit 9917 | -7/Factory | Repaired Arm. Treads 9951 | -7/Factory | Repaired Hrd. Light Armor Plating 10008 | -7/Factory | Build established: Hauler-Skirmisher 10387 | -7/Factory | Fabricated Imp. Flight Unit (x1) 10515 | -7/Factory | Fabricated Imp. Flight Unit (x1) 10597 | -7/Factory | Fabricated Hacking Suite (x1) 10683 | -7/Factory | Fabricated Hacking Suite (x1) 10921 | -7/Factory | Discovered new exit (range 14) 11158 | -7/Factory | Build established: Hacker-Ninja 11203 | -7/Factory | Discovered new exit (range 9) 11226 | -7/Factory | Entered another Factory area 11226 | -6/Factory | Evolved 2 slots: Utility x2 11232 | -6/Factory | Discovered new exit (range 15) 11755 | -6/Factory | Discovered new exit (range 17) 11997 | -6/Factory | Discovered new exit (range 20) 12021 | -6/Factory | Entered another Factory area 12021 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12228 | -5/Factory | Repaired Imp. Terrain Scanner 12281 | -5/Factory | Repaired Imp. Flight Unit 12421 | -5/Factory | Local fabrication network quarantined 12442 | -5/Factory | Lost 3 parts (2n1u) 12448 | -5/Factory | Fabricated Adv. Transmission Jammer (x1) 13135 | -5/Factory | Discovered new exit (range 9) 13248 | -5/Factory | Entered another Factory area 13248 | -4/Factory | Evolved 2 slots: Utility x2 13278 | -4/Factory | Lost 5 parts (1p1n1u2w) 13353 | -4/Factory | Spotted B-86 Titan 13512 | -4/Factory | Discovered new exit (range 14) 13526 | -4/Factory | Identified exit to Research 13642 | -4/Factory | Build established: Hacker-Sprinter 13643 | -4/Factory | Entered Research 13643 | -3/Research | Accompanied by 1 ally 13643 | -3/Research | Evolved 2 slots: Utility x2 13703 | -3/Research | Repaired Neutrino Core 13822 | -3/Research | Discovered new exit (range 6) 13954 | -3/Research | Fabricated Nuclear Pulse Array? 13979 | -3/Research | Spotted B-86 Titan 14003 | -3/Research | Identified exit to Research 14003 | -3/Research | Entered another Research area 14003 | -2/Research | Evolved 2 slots: Utility x2 14257 | -2/Research | Fabricated Hacking Suite (x1) 14271 | -2/Research | Discovered new exit (range 16) 14292 | -2/Research | Identified exit to Quarantine 14326 | -2/Research | Discovered new exit (range 21) 14337 | -2/Research | Identified exit to Access 14387 | -2/Research | Entered Access 14387 | -1/Access | Evolved 2 slots: Propulsion x2 14510 | -1/Access | Found Prototype Processor 14510 | -1/Access | Identified Exp. Targeting Computer 14521 | -1/Access | Found Prototype Device 14521 | -1/Access | Identified EM Dispersion Field 14545 | -1/Access | Build established: Wizard-Sprinter 14759 | -1/Access | Lost 3 parts (2n1u) 14817 | -1/Access | Spotted B-99 Colossus 15006 | -1/Access | Repaired Nuclear Pulse Array 15040 | -1/Access | Build established: Wizard-Mutant 15072 | -1/Access | Identified exit to Surface 15098 | -1/Access | System corruption reached 10% 15226 | *** | Escaped! Last Messages --------------- 15170_ System corrupted: Matter fused (-8). 15170_ W-44 Eye distress signal jammed. 15170_ Slug penetrates Wall. 15171_ W-44 Eye distress signal jammed. 15176_ Slug penetrates Wall. 15178_ Acquired Imp. Linear Gravjet. 15180_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5S layout... Downloaded map data. 15188_ System corrupted: Substantial component data lost. 15198_ Drone signal jammed. 15204_ Drone sends a signal. 15208_ System corrupted: IFF burst signal emitted. 15223_ Connecting with Terminal... >>Open Sealed Barrier opened. 15224_ 0U6Q YP68EKA#E>,OTKV2QISPM4T 15224_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# """ ???? | | ?????????????????????????????????# " ??? | | ?????????????????????????????????# ???? | | ?????????????????????????????????# ??###/### | | ?????????????????????????????????# "???+ | | ?????????????????????????????????# ""???## | | ?????????????????????????????????? ""?????# ### | | ?????????????????????????????????? "?????# #?? | | ??????????????????????????????????? ??????# #?? | | ??????????????????????????????????? ??????# #?? | | ?????????######+####################+######## #?? | | ??????? k #?? | | ???????? #?? | | ??????????????????### ""#################?? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #???????????????### | | ????????????????????# #???????????????# | | ????????????????????# #???????????????# | | ????????????????????# @" #???????????????# | | ????????????????????# "" #???????????????# | | ????????????????????# #???????????????#= | | ????????????????????# #???????????????# | | ????????????????????# #???????????????# | | ????????????????????#""""""""""#???????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Armor Coverage 225 Evasion (%) 78 Recoil Reduction 3 Offensive Hacking 78 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Bore Cannon | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Nuclear Pulse Array | -4/Factory | Scanalyzed Field Propulsion Drive | -3/Research | Scanalyzed Electron Diverter | -2/Research | Scanalyzed Axe | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Adv. Transmission Jammer | x1 | -5/Factory | Preloaded Nuclear Pulse Array | x2 | -3/Research Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Epsilon Run It Was An Accident, I Swear Challenges ------------ None Game ------ Seed SignalHugeMaul Manual? 0 Play Time 02:43:01 Cumulative 46.4 hours Start 2020.11.19 @ 00:17:14 End 2020.11.19 @ 03:02:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a757bb-d3ef-4e0a-8fc2-9e622ebb72a2