Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 13:05:03 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1759) 1759 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 4067 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 502/550 Matter 260/300 Energy 84/100 System Corruption 0% Temperature Cool (12) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Signal Interpreter Terrain Scan Processor Improved Power Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy EM Pulse Gun Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Improved Assault Rifle EMP Blaster Grenade Launcher Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Improved Targeting Computer Improved Power Shielding > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy EM Pulse Gun Advanced Beam Cannon Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle EMP Blaster Grenade Launcher Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 62 | 6 16 27 9 4 Power 5 | 1 1 2 1 . Engine 5 | 1 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 3 2 2 . Treads 9 | 2 3 2 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 6 1 3 Device 3 | . . 2 . 1 Storage 4 | 1 2 1 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 5 | . 1 2 1 1 Artifact . | . . . . . Weapon 34 | 2 9 17 5 1 Energy Gun 6 | . . 6 . . Energy Cannon 2 | . . 1 . 1 Ballistic Gun 20 | 2 9 5 4 . Ballistic Cannon 1 | . . 1 . . Launcher 5 | . . 4 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 14 | . . 1 7 6 Power 2 | . . . 1 1 Propulsion 4 | . . . 2 2 Utility 5 | . . 1 2 2 Weapon 3 | . . . 2 1 Highest Loss Streak 5 | . . 1 4 5 Average Slot Usage (%) 97 | . 98 97 97 83 Engine 11 | . 14 11 10 8 Treads 23 | . 28 21 21 15 Device 1 | . . 3 . 2 Storage 20 | . 16 22 22 18 Processor 5 | . . 5 11 15 Protection 10 | . 9 10 9 5 Energy Gun 4 | . . 9 . . Ballistic Gun 17 | . 28 10 20 14 Naked Turns . | . . . . . Heaviest Build 84 | 11 43 84 81 78 Greatest Support 46 | 40 46 46 46 46 Greatest Overweight (x) 3 | . . 1 3 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 6 12 20 20 20 Average Capacity 17 | 5 10 20 20 20 Most Carried 20 | 2 12 20 20 20 Average Carried 15 | 1 9 18 18 19 Final Capacity 20 | 6 12 20 20 20 Final Carried 20 | 2 12 20 20 20 Class Distribution -------------------- 71% | Hauler-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1777 | 255 494 794 234 . Remotely . | . . . . . Salvage Created 2355 | 37 839 1107 264 108 Parts 148 | 2 47 72 22 5 Haulers Intercepted 6 | . 2 4 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 56 | . 18 24 12 2 Guns 48 | . 18 19 11 . Cannons 3 | . . 1 . 2 AOE 4 | . . 4 . . Classes Destroyed 12 | 1 4 5 2 . Worker 2 | . . 2 . . Builder 2 | . . 2 . . Hauler 6 | . 2 4 . . Recycler 4 | 1 2 1 . . Operator 1 | . . 1 . . Watcher 7 | . 2 5 . . Swarmer 16 | . 6 6 4 . Grunt 23 | . 12 9 2 . Brawler 2 | . . 1 1 . Sentry 10 | . . 8 . 2 Demolisher 1 | . . . 1 . Assembled 4 | . . . 4 . Best Kill Streak 6 | 1 4 6 4 1 Combat Bots Only 6 | . 3 6 4 1 Max Kills in Single Turn 3 | 1 2 3 1 1 Gunslinging 1 | . 1 . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2963 | . 765 733 1011 454 Core 447 | . 140 96 163 48 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 44 . 35 . Volleys Fired 195 | . 67 81 32 15 Largest 2 | . 2 2 2 2 Hottest 121 | . 40 121 43 88 Shots Fired 374 | . 134 151 59 30 Gun 332 | . 134 129 54 15 Cannon 29 | . . 14 . 15 Launcher 13 | . . 8 5 . Special . | . . . . . Kinetic 290 | . 134 87 54 15 Thermal 71 | . . 56 . 15 Explosive 8 | . . 8 . . Electromagnetic 5 | . . . 5 . Robot Hit Streak 24 | . 17 20 19 24 Robot Miss Streak 6 | . 4 6 5 1 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 273 | . 92 118 42 21 Core Hits 154 | 1 39 89 22 3 Critical Hits 4 | . 1 2 . 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4138 | 3 1060 2083 653 339 Guns 3075 | . 1060 1426 516 73 Cannons 456 | . . 190 . 266 Explosions 581 | . . 444 137 . Melee . | . . . . . Ramming 26 | 3 . 23 . . Kinetic 2456 | . 1060 807 516 73 Thermal 1075 | . . 809 . 266 Explosive 444 | . . 444 . . Electromagnetic 137 | . . . 137 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 35 | . . 18 6 11 Projectiles . | . . . . . Explosions 35 | . . 18 6 11 Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact 1 | . . 1 . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . . . 53 Shots 2 | . . . . 2 Rammed 1 | . . 1 . . Targets Rammed 2 | 1 . 1 . . Kicked . | . . . . . Crushed 1 | 1 . . . . Highest Temperature 145 | . 24 145 5 64 Average Temperature 34 | . 7 46 4 29 Received Heat Transfer 678 | . 306 222 24 126 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1688 | . . 1207 . 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 525 | 5 308 525 180 77 Initial 180 | . 3 103 180 27 Average 171 | . 190 219 89 28 Maximum Alert Level 2 | . 1 2 . . Low Security (%) 63 | 100 43 53 100 100 Level 1 33 | . 56 41 . . Level 2 2 | . . 5 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 4 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . 3 3 . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 28 43 20 2 Peak Tracking Total 4 | . 4 4 4 2 Tactical Retreats 4 | . 1 2 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . 1 1 2 Max in Single Turn 2 | . . 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 13 | . 6 6 . 1 Terminals 10 | . 5 5 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 14 24 . 2 Successful 22 | . 7 14 . 1 Failed 18 | . 7 10 . 1 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 18 | . 6 12 . . Terminals 26 | . 13 13 . . Fabricators . | . . . . . Repair Stations 11 | . . 11 . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 5 3 . . Part Schematic 1 | . 1 . . . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 1 . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 10 . . Scan Component 5 | . . 5 . . Repair 5 | . . 5 . . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 6 6 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 5 . . Time 160 | . . 160 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 26 | . 26 . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4404 | 88 1153 2028 950 185 Spaces Moved 1967 | 50 548 838 464 67 Core 3 | 3 . . . . Treads 1964 | 47 548 838 464 67 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 180 180 Average Speed 174 | 153 160 180 181 180 Slowest Speed 220 | 160 160 180 220 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 76 68 67 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 9 | . . 9 . . Terrain Destroyed 68 | . . 63 . 5 Melee . | . . . . . Projectile . | . . . . . AOE 68 | . . 63 . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2580 | 58 705 1203 512 102 Wait 283 | . 43 223 3 14 Move 1963 | 49 547 837 463 67 Hop . | . . . . . Pick Up 43 | 2 15 20 5 1 Fast Attach 13 | 6 1 4 . 2 Attach 9 | . . 2 6 1 Detach . | . . . . . Swap 41 | . 15 21 3 2 Drop 31 | . 17 14 . . Fire 195 | . 67 81 32 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | 1 . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 16) 728 | -10/Materials | Core integrity fell below 50% 971 | -10/Materials | Discovered new exit (range 13) 1242 | -10/Materials | Entered another Materials area 1242 | -9/Materials | Evolved 2 slots: Utility x2 1554 | -9/Materials | Build established: Hauler-Mutant 1774 | -9/Materials | Repaired Imp. Treads 1807 | -9/Materials | Repaired Imp. Treads 1841 | -9/Materials | Repaired Hvy. Assault Rifle 1890 | -9/Materials | Repaired Imp. Treads 1923 | -9/Materials | Repaired Imp. Ion Engine 2370 | -9/Materials | Discovered new exit (range 13) 2918 | -9/Materials | Discovered new exit (range 13) 3118 | -9/Materials | Identified exit to Mines 3242 | -9/Materials | First assault squad dispatched 3270 | -9/Materials | Entered Mines 3279 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3298 | -9/Mines | Assembled infested the area 3356 | -9/Mines | Core integrity fell below 50% 3385 | -9/Mines | Lost 4 parts (2n1u1w) 3573 | -9/Mines | Learned Materials emergency access door positions 3593 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3597 | -9/Mines | Found Prototype Device 3781 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3839 | -9/Mines | Discovered new exit (range 13) 4194 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4194 | -9/Mines | Discovered new exit (range 5) 4220 | -9/Mines | Entered Materials 4220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4272 | -8/Materials | Identified Exp. Sensor Array 4405 | -8/Materials | Self-destructed Last Messages --------------- Malfunction: Meltdown. Imp. Treads damaged (-41). Acquired Adv. Signal Interpreter. Acquired Targeting Computer. Y-45 Defender suffers critical hit. Lgt. Armor Plating melted. Y-45 Defender destroyed. Imp. Treads destroyed. Imp. Ion Engine destroyed. Lgt. Treads melted. Heat Sink melted. Imp. Ion Engine melted. Y-45 Defender destroyed. Neutrino Reactor explodes. Adv. Beam Cannon destroyed. Destroyed Adv. Beam Cannon. Chain reaction triggered in Imp. Ion Engine. Heat Sink destroyed. Destroyed Heat Sink. Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ???????????#???????###### !#?????????????????? | | ??????????## ??????+ # #?????????????????? | | ??????????# ###+## # "#?????????????????? | | ??????????# ^ #?????????????????? | | ???????????????# ;%= #?????????????????? | | ???????????????# #@ % #?????????????????? | | ????????#####??# #; ;####?????????????????? | | ????????#"""#??# ### #????????????????????? | | ?????####"Y"#### #??##????????????????????? | | ?????# ## ##+#########??????????????????? | | ?????# """ ] ## ## #??????????????????? | | ?????# """ # # #??????????????????? | | ?????# """ # # #??????????????????? | | ?????# + # #??????????????????? | | ?????# """ # # """ """ #??????????????????? | | ?????# """ # # """ """ #??????????????????? | | ?????# """ /## ## """ """ #??????????????????? | | ?????# ## ## #??????????????????? | | ?????########### ############??????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableScatterNetwork Manual? 0 Play Time 00:35:34 Cumulative 24.3 hours Start 2021.02.28 @ 12:13:03 End 2021.02.28 @ 13:05:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 2dcb5814-5355-4e3a-bd2d-6c12e4061fec