Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 13:05:03

Player: gammafunk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (1759)     1759
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 4067

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             502/550
Matter                     260/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (1100) Ox21
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (20) ---
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
       Advanced Signal Interpreter
                Terrain Scan Processor
       Improved Power Shielding
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Heavy EM Pulse Gun
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
                EMP Blaster
                Grenade Launcher
           Mini Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
       Improved Targeting Computer
       Improved Power Shielding
>               --- WEAPON -----------
          Light Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
                Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Signal Interpreter
                Terrain Scan Processor
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Heavy EM Pulse Gun
       Advanced Beam Cannon
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                EMP Blaster
                Grenade Launcher
           Mini Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             62   | 6   16  27  9   4   
  Power                    5    | 1   1   2   1   .   
    Engine                 5    | 1   1   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   2   2   .   
    Treads                 9    | 2   3   2   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   3   6   1   3   
    Device                 3    | .   .   2   .   1   
    Storage                4    | 1   2   1   .   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   9   17  5   1   
    Energy Gun             6    | .   .   6   .   .   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          20   | 2   9   5   4   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               5    | .   .   4   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   
Parts Lost                 14   | .   .   1   7   6   
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   .   .   2   2   
  Utility                  5    | .   .   1   2   2   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      5    | .   .   1   4   5   
Average Slot Usage (%)     97   | .   98  97  97  83  
  Engine                   11   | .   14  11  10  8   
  Treads                   23   | .   28  21  21  15  
  Device                   1    | .   .   3   .   2   
  Storage                  20   | .   16  22  22  18  
  Processor                5    | .   .   5   11  15  
  Protection               10   | .   9   10  9   5   
  Energy Gun               4    | .   .   9   .   .   
  Ballistic Gun            17   | .   28  10  20  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             84   | 11  43  84  81  78  
  Greatest Support         46   | 40  46  46  46  46  
  Greatest Overweight (x)  3    | .   .   1   3   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 6   12  20  20  20  
  Average Capacity         17   | 5   10  20  20  20  
  Most Carried             20   | 2   12  20  20  20  
  Average Carried          15   | 1   9   18  18  19  
  Final Capacity           20   | 6   12  20  20  20  
  Final Carried            20   | 2   12  20  20  20  

 Class Distribution 
--------------------
 71% | Hauler-Mutant
 28% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1777 | 255  494  794  234  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2355 | 37   839  1107 264  108  
  Parts                    148  | 2    47   72   22   5    
Haulers Intercepted        6    | .    2    4    .    .    
Recyclers Shooed           2    | .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  56   | .   18  24  12  2   
  Guns                     48   | .   18  19  11  .   
  Cannons                  3    | .   .   1   .   2   
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          12   | 1   4   5   2   .   
  Worker                   2    | .   .   2   .   .   
  Builder                  2    | .   .   2   .   .   
  Hauler                   6    | .   2   4   .   .   
  Recycler                 4    | 1   2   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  7    | .   2   5   .   .   
  Swarmer                  16   | .   6   6   4   .   
  Grunt                    23   | .   12  9   2   .   
  Brawler                  2    | .   .   1   1   .   
  Sentry                   10   | .   .   8   .   2   
  Demolisher               1    | .   .   .   1   .   
  Assembled                4    | .   .   .   4   .   
Best Kill Streak           6    | 1   4   6   4   1   
  Combat Bots Only         6    | .   3   6   4   1   
Max Kills in Single Turn   3    | 1   2   3   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2963 | .    765  733  1011 454  
  Core                     447  | .    140  96   163  48   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         59   | 100  44   .    35   .    
Volleys Fired              195  | .    67   81   32   15   
  Largest                  2    | .    2    2    2    2    
  Hottest                  121  | .    40   121  43   88   
Shots Fired                374  | .    134  151  59   30   
  Gun                      332  | .    134  129  54   15   
  Cannon                   29   | .    .    14   .    15   
  Launcher                 13   | .    .    8    5    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  290  | .    134  87   54   15   
  Thermal                  71   | .    .    56   .    15   
  Explosive                8    | .    .    8    .    .    
  Electromagnetic          5    | .    .    .    5    .    
  Robot Hit Streak         24   | .    17   20   19   24   
  Robot Miss Streak        6    | .    4    6    5    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           273  | .    92   118  42   21   
  Core Hits                154  | 1    39   89   22   3    
  Critical Hits            4    | .    1    2    .    1    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4138 | 3    1060 2083 653  339  
  Guns                     3075 | .    1060 1426 516  73   
  Cannons                  456  | .    .    190  .    266  
  Explosions               581  | .    .    444  137  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  26   | 3    .    23   .    .    
  Kinetic                  2456 | .    1060 807  516  73   
  Thermal                  1075 | .    .    809  .    266  
  Explosive                444  | .    .    444  .    .    
  Electromagnetic          137  | .    .    .    137  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            35   | .    .    18   6    11   
  Projectiles              .    | .    .    .    .    .    
  Explosions               35   | .    .    18   6    11   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  1    | .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    .    .    53   
  Shots                    2    | .    .    .    .    2    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             2    | 1    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | 1    .    .    .    .    
Highest Temperature        145  | .    24   145  5    64   
  Average Temperature      34   | .    7    46   4    29   
  Received Heat Transfer   678  | .    306  222  24   126  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    
  Heat Transferred         1688 | .    .    1207 .    481  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             525  | 5   308 525 180 77  
  Initial                  180  | .   3   103 180 27  
  Average                  171  | .   190 219 89  28  
Maximum Alert Level        2    | .   1   2   .   .   
  Low Security (%)         63   | 100 43  53  100 100 
  Level 1                  33   | .   56  41  .   .   
  Level 2                  2    | .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   4   4   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   3   3   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              93   | .   28  43  20  2   
  Peak Tracking Total      4    | .   4   4   4   2   
  Tactical Retreats        4    | .   1   2   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   .   1   1   2   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          13   | .   6   6   .   1   
  Terminals                10   | .   5   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   14  24  .   2   
  Successful               22   | .   7   14  .   1   
  Failed                   18   | .   7   10  .   1   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   6   12  .   .   
  Terminals                26   | .   13  13  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   .   11  .   .   
  Recycling Units          3    | .   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   5   3   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Terminal Index           2    | .   1   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   .   10  .   .   
  Scan Component           5    | .   .   5   .   .   
  Repair                   5    | .   .   5   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   .   
  Terminals                2    | .   1   1   .   .   
    Botnet                 2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   6   6   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   .   5   .   .   
  Time                     160  | .   .   160 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         26   | .   26  .   .   .   
  Retrieved Components     2    | .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       2    | .   1   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               4404 | 88   1153 2028 950  185  
Spaces Moved               1967 | 50   548  838  464  67   
  Core                     3    | 3    .    .    .    .    
  Treads                   1964 | 47   548  838  464  67   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  
  Average Speed            174  | 153  160  180  181  180  
  Slowest Speed            220  | 160  160  180  220  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 3    76   68   67   6    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 9    | .    .    9    .    .    
Terrain Destroyed          68   | .    .    63   .    5    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      68   | .    .    63   .    5    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  
Total                      2580 | 58   705  1203 512  102  
  Wait                     283  | .    43   223  3    14   
  Move                     1963 | 49   547  837  463  67   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  43   | 2    15   20   5    1    
  Fast Attach              13   | 6    1    4    .    2    
  Attach                   9    | .    .    2    6    1    
  Detach                   .    | .    .    .    .    .    
  Swap                     41   | .    15   21   3    2    
  Drop                     31   | .    17   14   .    .    
  Fire                     195  | .    67   81   32   15   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    2    | 1    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  661 | -10/Materials | Discovered new exit (range 16)
  728 | -10/Materials | Core integrity fell below 50%
  971 | -10/Materials | Discovered new exit (range 13)
 1242 | -10/Materials | Entered another Materials area
 1242 | -9/Materials  | Evolved 2 slots: Utility x2
 1554 | -9/Materials  | Build established: Hauler-Mutant
 1774 | -9/Materials  | Repaired Imp. Treads
 1807 | -9/Materials  | Repaired Imp. Treads
 1841 | -9/Materials  | Repaired Hvy. Assault Rifle
 1890 | -9/Materials  | Repaired Imp. Treads
 1923 | -9/Materials  | Repaired Imp. Ion Engine
 2370 | -9/Materials  | Discovered new exit (range 13)
 2918 | -9/Materials  | Discovered new exit (range 13)
 3118 | -9/Materials  | Identified exit to Mines
 3242 | -9/Materials  | First assault squad dispatched
 3270 | -9/Materials  | Entered Mines
 3279 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 3298 | -9/Mines      | Assembled infested the area
 3356 | -9/Mines      | Core integrity fell below 50%
 3385 | -9/Mines      | Lost 4 parts (2n1u1w)
 3573 | -9/Mines      | Learned Materials emergency access door positions
 3593 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3597 | -9/Mines      | Found Prototype Device
 3781 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3839 | -9/Mines      | Discovered new exit (range 13)
 4194 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4194 | -9/Mines      | Discovered new exit (range 5)
 4220 | -9/Mines      | Entered Materials
 4220 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4272 | -8/Materials  | Identified Exp. Sensor Array
 4405 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Malfunction: Meltdown.
Imp. Treads damaged (-41).
Acquired Adv. Signal Interpreter.
Acquired Targeting Computer.
Y-45 Defender suffers critical hit.
Lgt. Armor Plating melted.
Y-45 Defender destroyed.
Imp. Treads destroyed. <x2>
Imp. Ion Engine destroyed.
Lgt. Treads melted.
Heat Sink melted.
Imp. Ion Engine melted.
Y-45 Defender destroyed.
Neutrino Reactor explodes.
Adv. Beam Cannon destroyed.
Destroyed Adv. Beam Cannon.
Chain reaction triggered in Imp. Ion Engine.
Heat Sink destroyed.
Destroyed Heat Sink.
Terminal disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                40
Targeting Accuracy         11
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableScatterNetwork
  Manual?         0
Play Time         00:35:34
  Cumulative      24.3 hours
  Start           2021.02.28 @ 12:13:03
  End             2021.02.28 @ 13:05:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          25
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2dcb5814-5355-4e3a-bd2d-6c12e4061fec