Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.16 @ 22:29:11 Player: GoG Gamer Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3975) 3975 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (629) 629 TOTAL SCORE: 9384 Bonus ------- High Alert Combat Kills 629 Cogmind --------- Core Integrity 0/1000 Matter 8/300 Energy 60/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Kinecellerator Advanced System Restoration Module Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Transport Network Coupler Graphene Brace > --- WEAPON ----------- Improved EM Pulse Cannon Enhanced Autogun Advanced EMP Blaster > --- INVENTORY -------- Aerolev Unit Aerolev Unit Aerolev Unit Large Matter Pod Improved Signal Interpreter System Shield Trap Extractor Advanced Beam Rifle Matter Neutralizer Matter Neutralizer [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 4 | . . . . 2 1 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 139 | 6 5 3 15 44 45 8 13 Power 16 | 1 . 1 1 7 5 1 . Engine 14 | 1 . 1 1 6 4 1 . Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 49 | 2 4 . 4 16 20 1 2 Treads 9 | 2 . . . 5 2 . . Leg 12 | . . . 4 7 . . 1 Wheel 5 | . 2 . . 2 1 . . Hover 22 | . 2 . . 2 17 1 . Flight 1 | . . . . . . . 1 Utility 28 | 1 1 . 1 9 7 3 6 Device 19 | . 1 . . 8 3 2 5 Storage 4 | 1 . . 1 . 1 1 . Processor 3 | . . . . 1 2 . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 46 | 2 . 2 9 12 13 3 5 Energy Gun 23 | 2 . 2 4 8 3 . 4 Energy Cannon 12 | . . . 3 2 6 1 . Ballistic Gun 4 | . . . . 2 1 1 . Ballistic Cannon 2 | . . . 2 . . . . Launcher 5 | . . . . . 3 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . 2 4 3 . 1 Parts Lost 60 | . . 1 1 22 21 4 11 Power 10 | . . 1 1 5 2 1 . Propulsion 19 | . . . . 9 7 . 3 Utility 13 | . . . . 2 6 2 3 Weapon 18 | . . . . 6 6 1 5 Highest Loss Streak 9 | . . 1 1 6 7 3 9 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 78 | . 95 97 97 91 86 31 25 Engine 6 | . 14 11 10 8 4 3 . Treads 4 | . 10 . . 9 4 . . Leg 15 | . . . 42 20 . . 1 Hover 5 | . 2 28 . . 19 3 1 Device 13 | . 10 14 11 19 16 3 8 Storage 8 | . 14 14 11 9 6 6 1 Processor 3 | . . . . 6 8 . . Energy Gun 10 | . 28 28 16 11 4 . 3 Energy Cannon 2 | . . . . 4 3 1 . Ballistic Gun 2 | . . . . 1 4 6 1 Launcher 2 | . . . . . 5 6 2 Naked Turns 72 | . . . . . 8 . 64 Heaviest Build 42 | 10 11 12 22 27 38 40 42 Greatest Support 68 | 40 40 12 68 60 34 12 17 Greatest Overweight (x) 13 | . 3 . 3 3 4 13 3 Average Overweight (x) . | . . . . . . 3 . Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 15 Average Capacity 9 | 6 8 8 9 10 9 14 8 Most Carried 10 | 5 8 8 10 10 10 7 6 Average Carried 7 | 2 3 6 8 9 7 1 2 Final Capacity 15 | 8 8 8 10 10 5 15 5 Final Carried 10 | 2 8 7 10 10 5 7 4 Class Distribution -------------------- 53% | Mutant 33% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 2228 | 260 30 55 297 548 889 93 56 Remotely . | . . . . . . . . Salvage Created 4510 | . 149 90 726 2208 1121 93 123 Parts 290 | . 15 15 58 125 61 4 12 Haulers Intercepted 9 | . . . 2 5 2 . . Recyclers Shooed 4 | . 2 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 83 | . 3 6 17 32 18 4 3 Guns 52 | . 3 6 9 26 4 1 3 Cannons 17 | . . . 7 4 6 . . AOE 12 | . . . . 1 8 3 . Classes Destroyed 17 | . 3 . 5 5 4 . . Worker 9 | . 1 . 2 2 4 . . Builder 5 | . . . . 1 2 . 2 Tunneler 2 | . . . 1 1 . . . Hauler 9 | . . . 2 5 2 . . Recycler 4 | . 1 . . 2 1 . . Mechanic 1 | . . . . . 1 . . Watcher 7 | . . . 2 3 2 . . Swarmer 18 | . 3 6 9 . . . . Grunt 33 | . . . 3 17 9 3 1 Brawler 2 | . . . . 1 1 . . Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . 1 . . Sentry 18 | . . . 5 10 3 . . Specialist 2 | . . . . 2 . . . Hunter 5 | . . . . 1 1 1 2 Programmer 2 | . . . . . 2 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 7 | . 4 3 5 5 7 3 2 Combat Bots Only 6 | . 3 3 5 5 6 3 1 Max Kills in Single Turn 4 | . 1 2 2 1 4 2 1 Gunslinging 1 | . . 1 1 . . . . Exploded 4 | . . . . 1 4 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 8395 | . 174 113 508 3052 2121 308 2119 Core 2223 | . 10 22 81 430 581 77 1022 Absorbed by Shields 46 | . . . . . . 46 . Regen/Repaired (Parts) 37 | . . . . . 37 . . Core Remaining (%) 65 | 100 . 87 79 21 17 90 . Volleys Fired 363 | . 14 10 50 158 93 12 26 Largest 4 | . 2 2 2 2 3 3 4 Hottest 265 | . 80 80 101 136 265 163 187 Shots Fired 635 | . 28 20 100 275 154 21 37 Gun 465 | . 28 20 68 213 93 12 31 Cannon 143 | . . . 32 62 47 2 . Launcher 27 | . . . . . 14 7 6 Special . | . . . . . . . . Kinetic 128 | . . . 32 20 54 12 10 Thermal 381 | . 28 20 17 211 85 2 18 Explosive 22 | . . . . . 11 7 4 Electromagnetic 104 | . . . 51 44 4 . 5 Robot Hit Streak 18 | . 7 4 9 18 7 4 7 Robot Miss Streak 7 | . 3 5 3 6 7 6 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 372 | . 15 10 63 168 78 12 26 Core Hits 230 | . 8 6 33 79 58 19 27 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 22 | . . . 4 16 2 . . Burn 18 | . . . 1 15 2 . . Meltdown 1 | . . . . 1 . . . Blast 2 | . . . 2 . . . . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9691 | . 165 120 1260 3527 2823 827 969 Guns 5091 | . 165 120 603 2699 907 166 431 Cannons 1928 | . . . 457 677 722 72 . Explosions 2654 | . . . 200 151 1194 589 520 Melee . | . . . . . . . . Ramming 18 | . . . . . . . 18 Kinetic 1556 | . . . 457 311 497 166 125 Thermal 4485 | . 165 120 123 2441 1304 72 260 Explosive 1860 | . . . . . 820 589 451 Electromagnetic 1772 | . . . 680 775 202 . 115 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . 1 1 4 5 15 . . Average Corruption 4 | . 1 1 3 5 5 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 69 | . . . 10 42 17 . . Message Errors 11 | . . . 2 6 3 . . Matter Fused 16 | . . . 2 11 3 . . Heat Flow Errors 8 | . . . . 6 2 . . Energy Discharges 13 | . . . 3 7 3 . . Data Loss (minor) 5 | . . . . 4 1 . . Data Loss (major) 2 | . . . 1 . 1 . . Misfires 6 | . . . 1 3 2 . . Alerts 2 | . . . . 2 . . . Weapon Failures 6 | . . . 1 3 2 . . Overload Shots . | . . . . . . . . Overflow Damage 153 | . . . 29 3 41 39 41 Projectiles 24 | . . . 1 3 20 . . Explosions 129 | . . . 28 . 21 39 41 Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 298 | . . . 7 55 108 115 13 Shots 11 | . . . 1 1 4 4 1 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 971 | . 196 120 143 476 971 107 144 Average Temperature 120 | . 95 51 40 109 207 60 55 Received Heat Transfer 2268 | . . . 180 1008 864 51 165 Effects 32 | . . . . 8 24 . . Shutdowns 5 | . . . . 1 4 . . Energy Bleed 7 | . . . . 2 5 . . Interference 5 | . . . . 3 2 . . Matter Decay 3 | . . . . . 3 . . Short Circuit 3 | . . . . 1 2 . . Damage (minor) 3 | . . . . 1 2 . . Damage (major) 5 | . . . . . 5 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . . . 3 1 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 18 | . 1 1 . 13 3 . . Heat Transferred 9458 | . 375 275 383 5602 2289 74 460 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 993 | . 114 174 458 736 993 608 396 Initial 452 | . . 44 67 146 325 452 297 Average 384 | . 47 118 273 446 526 544 273 Maximum Alert Level 3 | . . . 2 3 3 2 1 Low Security (%) 22 | 100 100 100 28 6 12 . 33 Level 1 40 | . . . 58 38 38 . 66 Level 2 28 | . . . 13 51 11 100 . Level 3 8 | . . . . 3 37 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 . 1 11 5 3 3 Investigation 3 | . 1 . . 1 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 11 | . . . 1 5 . 2 3 Assault 2 | . . . . . 1 1 . Garrison 6 | . . . . 5 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 11 | . . . 2 6 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 165 | . 9 6 23 57 32 5 33 Peak Tracking Total 12 | . 4 3 5 8 7 3 12 Tactical Retreats 5 | . . . . 2 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 3 | . . . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 29 | . . . 2 6 17 4 . Max in Single Turn 10 | . . . 2 1 10 1 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 18 | . 1 . 2 5 6 1 3 Terminals 12 | . 1 . 2 4 3 . 2 Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 45 | . 3 . 7 13 14 2 6 Successful 27 | . 2 . 7 10 4 1 3 Failed 18 | . 1 . . 3 10 1 3 Catastrophic 3 | . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . Manual 2 | . . . . 1 1 . . Terminals 30 | . 3 . 7 10 6 . 4 Fabricators 6 | . . . . . 6 . . Repair Stations 2 | . . . . . 2 . . Recycling Units 5 | . . . . 3 . 2 . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 2 . 7 8 1 . 1 Record 6 | . . . 4 1 1 . . Prototype ID Bank 2 | . . . 1 1 . . . Open DSF 1 | . . . . . . . 1 Locate Traps 2 | . 1 . . 1 . . . Disarm Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Dispatch Records 2 | . . . 1 1 . . . Maintenance Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . 2 . 1 . Report Inventory 1 | . . . . 1 . . . Retrieve Components 2 | . . . . 1 . 1 . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . . 4 6 . 3 Full Trace Events 3 | . 1 . . 1 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 117 | . . . . . 117 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired 1 | . . . . . 1 . . Time 22 | . . . . . 22 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . 2 . 2 . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . . 2 ROAM 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 5143 | 64 180 108 1095 1577 1048 386 685 Spaces Moved 2869 | 54 131 113 679 648 683 111 450 Core 372 | 31 2 . 3 1 17 20 298 Treads 175 | 23 6 . . 146 . . . Legs 1142 | . . . 631 478 . . 33 Wheels 144 | . 106 . . 10 28 . . Hover 917 | . 17 113 45 13 638 91 . Flight 119 | . . . . . . . 119 Fastest Speed 42 | 50 56 56 56 95 42 220 45 Average Speed 110 | 96 88 56 125 137 71 304 80 Slowest Speed 700 | 160 200 56 200 260 290 700 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 32 31 54 47 19 2 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 14 | . . . . . 14 . . Terrain Destroyed 226 | . . . 9 8 151 42 16 Melee . | . . . . . . . . Projectile 7 | . . . 2 1 4 . . AOE 219 | . . . 7 7 147 42 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4250 | 65 168 137 823 1062 1120 140 735 Wait 709 | . 2 7 59 158 249 . 234 Move 2857 | 53 130 112 678 647 682 110 445 Hop 2 | . . . . . . . 2 Pick Up 100 | 6 12 2 8 28 27 10 7 Fast Attach 33 | 2 . 1 9 17 3 . 1 Attach 81 | 4 3 1 2 19 32 8 12 Detach 14 | . . . 1 2 8 . 3 Swap 26 | . 2 1 4 8 11 . . Drop 64 | . 5 3 12 25 15 . 4 Fire 363 | . 14 10 50 158 93 12 26 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Entered Mines 270 | -10/Mines | Learned location of Recycling (-7) 300 | -10/Mines | Learned Materials terminal intel 300 | -10/Mines | Discovered new exit (range 12) 309 | -10/Mines | Build established: Mutant 335 | -10/Mines | Discovered new exit (range 15) 353 | -10/Mines | Entered Materials 353 | -9/Materials | Evolved 2 slots: Propulsion x2 354 | -9/Materials | Loaded intel: 12 terminal locations 375 | -9/Materials | Discovered new exit (range 15) 663 | -9/Materials | Discovered new exit (range 9) 1039 | -9/Materials | Discovered new exit (range 11) 1114 | -9/Materials | Discovered new exit (range 15) 1448 | -9/Materials | Entered another Materials area 1448 | -8/Materials | Evolved 2 slots: Utility x2 1637 | -8/Materials | Lost 5 parts (1p2n2w) 1846 | -8/Materials | Garrison activated, responded to threat 1922 | -8/Materials | Build established: Scavenger-Mutant 2460 | -8/Materials | Garrison activated, responded to threat 2520 | -8/Materials | Lost 5 parts (1p2n2w) 2659 | -8/Materials | Lost 3 parts (1p2n) 2794 | -8/Materials | Garrison activated, responded to threat 2958 | -8/Materials | Discovered new exit (range 9) 2969 | -8/Materials | Core integrity fell below 50% 3025 | -8/Materials | Entered Factory 3025 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3055 | -7/Factory | Lost 6 parts (1p2n1u2w) 3300 | -7/Factory | Fabricated Matter Neutralizer (x2) 3843 | -7/Factory | Repaired Gravmag System? 3936 | -7/Factory | System corruption reached 10% 3973 | -7/Factory | Lost 6 parts (1p1n3u1w) 4019 | -7/Factory | Discovered new exit (range 14) 4035 | -7/Factory | Core integrity fell below 50% 4070 | -7/Factory | Core integrity fell below 20% 4073 | -7/Factory | Entered another Factory area 4073 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4096 | -6/Factory | Lost 7 parts (1p2n2u2w) 4253 | -6/Factory | Discovered new exit (range 14) 4320 | -6/Factory | Lost 3 parts (1p2u) 4423 | -6/Factory | First assault squad dispatched 4448 | -6/Factory | Build established: Mutant 4459 | -6/Factory | Entered another Factory area 4459 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4710 | -5/Factory | Lost 9 parts (2n3u4w) 5023 | -5/Factory | Discovered new exit (range 16) 5088 | -5/Factory | Core integrity fell below 50% 5097 | -5/Factory | Spotted B-75 Beast 5122 | -5/Factory | Core integrity fell below 20% 5144 | -5/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05038_ Acquired Flexi-carbon Leg. 05061_ Connecting with Scanalyzer... >>Insert(Flexi-carbon Leg) Scanning Flexi-carbon Leg... Ready to analyze. >>Scanalyze Scanning: Flexi-carbon Leg... Schematic downloaded. 05070_ Field Propulsion Drive destroyed. 05091_ K-01 Serf cleans the Matter Pump. 05118_ Slug penetrates Wall. 05124_ G-50 Soldier destroyed. 05125_ Slug penetrates Wall. 05130_ Wall collapses. 05132_ Hvy. Gatling Laser destroyed. 05132_ Penetrated by Slug. 05132_ Slug penetrates Wall. 05137_ Slammed into R-10 Processor. 05138_ U-05 Engineer builds a Wall. 05139_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ####### # ??????????????? | | + # ???????????????? | | #### # ???????????????? | | #??# " #? ????????????????? | | #??# T """ """ #? ????????????????? | | #??# " """ """ ###+################## | | #??# """ """ | | #??#!!! | | #??#!!! """ """ | | ! #??#!!! 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""???????????????????? | | ????????# ???" #?# ?????""???????????????????? | | ????????# ??? #?# ??????????????????????????? | | ????????####??? ##?# ???????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 394 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Evasion (%) 61 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Universal Adapter Challenges ------------ None Game ------ Seed FlyingShrapnelShockpuncher Manual? 0 Play Time 01:46:28 Cumulative 14.9 hours Start 2022.10.16 @ 20:30:30 End 2022.10.16 @ 22:29:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2444099f-66d6-468e-bced-cffdd6fd2b03