Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 21:39:36 Player: Cole Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (980) 980 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5250 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 98/125 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Improved Coolant Injector Improved Terrain Scanner ECM Suite Utility Shielding Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Proton Cannon Hypervelocity Gauss Rifle Mass Driver > --- INVENTORY -------- Advanced Heat Sink Phase Cannon Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility ECM Suite Device ECM Suite Storage Small Storage Unit Hackware System Shield Protection Utility Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 2 . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 1 . . . 2 2 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 41 | 7 4 8 . . 3 8 10 1 Power 10 | 1 1 2 . . . 1 4 1 Engine 4 | 1 1 1 . . . . . 1 Core 6 | . . 1 . . . 1 4 . Reactor . | . . . . . . . . . Propulsion 4 | 2 . . . . 1 1 . . Treads . | . . . . . . . . . Leg 1 | . . . . . . 1 . . Wheel 3 | 2 . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 1 2 . . . 3 2 . Device 6 | 1 . 2 . . . 1 2 . Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . . . 2 . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 2 4 . . 2 3 4 . Energy Gun 5 | 2 1 . . . 1 1 . . Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 4 | . . 2 . . . 1 1 . Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 3 | . 1 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Corrupted Parts 2 | . . . . . . . 2 . System Corruption 11 | . . . . . . . 11 . Parts Lost 29 | . 2 2 . . 3 . 20 2 Power 7 | . . 1 . . 1 . 5 . Propulsion 4 | . . 1 . . 1 . 2 . Utility 7 | . . . . . . . 6 1 Weapon 11 | . 2 . . . 1 . 7 1 Highest Loss Streak 10 | . 1 1 . . 2 . 10 2 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 2 | . 2 2 3 3 2 3 2 1 Power . | . 1 . . . . . . . Propulsion . | . 1 1 1 1 . . . . Utility 1 | . . . 1 1 1 1 . 1 Weapon . | . . . 1 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 1 | . . . . . . 1 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 91 89 88 88 79 71 55 7 Engine 4 | . 14 8 11 11 3 . . . Core 1 | . . 2 . . . 1 5 . Leg 1 | . . . . . . 4 2 . Wheel 10 | . 28 17 11 11 11 6 1 . Device 23 | . 14 27 33 33 33 20 14 3 Hackware 3 | . . . . . . 11 9 . Protection 1 | . 8 5 . . . . 3 . Energy Gun 4 | . 16 7 . . 2 4 1 . Energy Cannon 1 | . . . . . . 5 3 . Ballistic Gun 6 | . . 6 22 22 11 2 2 . Ballistic Cannon 3 | . . . . . 6 5 2 . Launcher 8 | . 8 13 11 11 11 6 2 . Peak Build Rating 53 | 9 9 16 16 16 17 40 53 13 Average Rating 19 | 5 8 12 16 16 14 32 33 8 On Entrance 14 | . 9 9 16 16 16 15 39 13 Avg Prop Armor Cover (%) 5 | . . . . . . 6 5 . Naked Turns 53 | . . . . . . . 27 26 Heaviest Build 50 | 13 13 20 18 18 18 31 50 5 Greatest Support 26 | 26 26 26 10 10 10 10 20 3 Greatest Overweight (x) 13 | . . 1 1 1 1 3 13 1 Average Overweight (x) . | . . . 1 1 . 1 2 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 4 3 3 3 5 3 1 Average Carried 2 | 1 2 2 3 3 2 3 2 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 3 | 2 3 3 3 3 2 3 1 1 Class Distribution -------------------- 44% | Skirmisher 26% | Mutant 24% | Hacker-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 923 | 230 98 139 . . 168 55 233 . Remotely . | . . . . . . . . . Salvage Created 958 | 107 175 206 . . 154 48 268 . Parts 47 | 5 12 11 . . 7 2 10 . Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 19 | . 6 4 . . 4 1 4 . Guns 5 | . 2 . . . 2 . 1 . Cannons 3 | . . . . . . 1 2 . AOE 11 | . 4 4 . . 2 . 1 . Classes Destroyed 10 | 2 3 2 . . 2 . 1 . Tunneler 3 | 2 1 . . . . . . . Hauler 2 | . . 2 . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 3 | . 2 . . . 1 . . . Grunt 8 | . 4 3 . . 1 . . . Brawler 1 | . . 1 . . . . . . Sentry 5 | . . . . . 1 1 3 . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . 1 . . . Best Kill Streak 4 | 2 4 4 . . 3 1 2 . Combat Bots Only 3 | . 2 3 . . 3 1 2 . Max Kills in Single Turn 2 | 1 2 2 . . 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 . . 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 245 | . 19 8 . . 42 36 83 57 Missed 85 | . 5 2 . . 22 17 18 21 Hits 160 | . 14 6 . . 20 19 65 36 Melee 14 | . . 1 . . . . 13 . Projectile 146 | . 14 5 . . 20 19 52 36 Critical Strikes 5 | . . . . . . . 4 1 Damage Taken 3174 | . 202 104 . . 279 157 1702 730 Core 1159 | . 9 32 . . 67 40 390 621 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 28 | . 2 . . . . . 26 . Core Remaining (%) 91 | 100 96 . . . 75 95 . . Volleys Fired 69 | 5 19 11 . . 9 4 21 . Largest 4 | 2 2 3 . . 3 4 4 . Hottest 215 | 80 80 100 . . 103 205 215 . Shots Fired 136 | 10 29 23 . . 20 7 47 . Gun 80 | 10 22 14 . . 15 1 18 . Cannon 33 | . . . . . . 5 28 . Launcher 23 | . 7 9 . . 5 1 1 . Special . | . . . . . . . . . Kinetic 43 | . . 6 . . 12 4 21 . Thermal 9 | . . . . . . . 9 . Explosive 23 | . 7 9 . . 5 1 1 . Electromagnetic 61 | 10 22 8 . . 3 2 16 . Robot Hit Streak 11 | 2 4 3 . . 9 11 8 . Robot Miss Streak 4 | 1 2 2 . . 4 1 4 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 86 | 5 18 10 . . 13 5 34 1 Core Hits 51 | 3 13 10 . . 10 2 13 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 3 | . . . . . . . 3 . Destroy 1 | . . . . . . . 1 . Blast 1 | . . . . . . . 1 . Corrupt 1 | . . . . . . . 1 . Melee Attacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Slashing 12 | . . . . . . . . 12 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2683 | 66 631 437 . . 245 122 1135 47 Guns 683 | 66 211 64 . . 136 18 188 . Cannons 802 | . . . . . . 83 719 . Explosions 1151 | . 420 373 . . 109 21 228 . Melee 46 | . . . . . . . . 46 Ramming 1 | . . . . . . . . 1 Kinetic 624 | . . 30 . . 105 55 434 . Thermal 316 | . . . . . . . 316 . Explosive 1050 | . 420 373 . . 109 21 127 . Electromagnetic 646 | 66 211 34 . . 31 46 258 . Impact . | . . . . . . . . . Slashing 46 | . . . . . . . . 46 Piercing . | . . . . . . . . . Highest Corruption 25 | . . 1 1 1 1 . 25 25 Average Corruption 4 | . . 1 1 1 1 . 9 25 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . 3 . . 11 . 4 6 Message Errors 6 | . . 1 . . 3 . . 2 Matter Fused 4 | . . . . . 3 . 1 . Heat Flow Errors 5 | . . . . . 3 . 1 1 Energy Discharges 3 | . . . . . 2 . 1 . Data Loss (minor) 3 | . . 1 . . . . 1 1 Data Loss (major) 1 | . . 1 . . . . . . Misdirections 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 102 | . 16 . . . . . 86 . Projectiles . | . . . . . . . . . Explosions 102 | . 16 . . . . . 86 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 260 | . 19 13 . . 79 . 149 . Shots 8 | . 2 1 . . 3 . 2 . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 247 | 36 154 72 . . 238 93 193 247 Average Temperature 68 | 10 64 24 . . 73 59 89 103 Received Heat Transfer 672 | . 81 30 . . 42 60 180 279 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 3 . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . Heat Transferred 309 | . . . . . . . 309 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 97 | 100 100 100 100 . . 100 89 . Level 1 2 | . . . . . . . 10 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 233 | 10 121 83 18 . . 30 233 . Initial 29 | . 3 29 18 . . . . . Average 39 | 2 60 38 9 . . 2 96 . Influence Increases 991 | 15 196 139 . . 90 59 402 90 Destroy 0b10 Robot/C 380 | . 120 80 . . 80 20 80 . Destroy 0b10 Robot/NC 35 | 15 10 10 . . . . . . Destroy Leader 86 | . 22 14 . . 10 10 30 . Successful Hack 10 | . 5 5 . . . . . . Disable Machine 15 | . . . . . . . 15 . Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 120 | . 24 30 . . . 14 52 . Lose Combat Pursuer 195 | . 15 . . . . 15 75 90 Influence Decreases 901 | 10 130 162 48 . 90 59 290 112 Entered New Map 116 | . 2 42 30 . . . . 42 Time Decay 535 | 10 108 110 18 . 70 59 110 50 Lost Part 250 | . 20 10 . . 20 . 180 20 Squads Dispatched 8 | . . . . . . . 8 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault 2 | . . . . . . . 2 . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 41 | . 9 8 . . 4 2 8 10 Peak Tracking Total 6 | . 3 4 . . 3 1 5 6 Tactical Retreats 9 | . 1 3 . . . 1 2 2 ECM-based Alert Blocks 5 | . . 5 . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 2 | . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 7 | . 4 1 . . . . 2 . Terminals 5 | . 4 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 15 | . 10 2 . . . . 3 . Successful 5 | . 3 1 . . . . 1 . Failed 10 | . 7 1 . . . . 2 . Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 12 | . 10 2 . . . . . . Terminals 12 | . 10 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 3 1 . . . . . . Terminals 4 | . 3 1 . . . . . . Botnet 4 | . 3 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 1 . . . . 2 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Active Infowar (turns) 1563 | 5 271 233 54 99 294 423 184 . Sensors 1130 | . . 138 54 99 288 423 128 . Terrain 1120 | 5 271 233 54 99 288 . 170 . Jamming 14 | . . . . . . . 14 . ECM 680 | . . 233 54 99 294 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 2593 | 74 271 233 54 99 842 560 346 114 Spaces Moved 1832 | 53 232 196 57 105 640 248 185 116 Core 204 | 1 . . . . . . 87 116 Treads . | . . . . . . . . . Legs 7 | . . . . . . . 7 . Wheels 1621 | 52 232 196 57 105 640 248 91 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 95 95 80 95 50 50 Average Speed 97 | 88 90 92 95 95 93 109 135 60 Slowest Speed 700 | 90 90 95 95 95 95 125 700 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 47 22 24 11 62 5 3 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 145 | . 21 30 . . 35 12 47 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 5 . AOE 140 | . 21 30 . . 35 12 42 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total 2497 | 66 265 230 56 104 866 531 238 141 Wait 508 | . 5 3 . . 210 262 17 11 Move 1824 | 52 231 195 56 104 639 247 184 116 Hop . | . . . . . . . . . Pick Up 10 | 2 3 2 . . . 3 . . Fast Attach 34 | 7 2 5 . . 3 7 9 1 Attach 11 | . 1 4 . . 1 1 4 . Detach 14 | . 1 6 . . 2 3 2 . Swap 2 | . 1 . . . . . 1 . Drop 12 | . 2 4 . . 2 4 . . Fire 69 | 5 19 11 . . 9 4 21 . Melee 12 | . . . . . . . . 12 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 11) 294 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 569 | -9/Materials | Discovered new exit (range 8) 579 | -9/Materials | Entered Mines 585 | -9/Mines | Assembled infested the area 628 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 633 | -9/Mines | Entered Zion 664 | -7/Zion | Given A8's code to call for help 718 | -7/Zion | Discovered new exit (range 15) 727 | -7/Zion | Build established: Skirmisher 732 | -7/Zion | Entered Proximity Caves 976 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1326 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1553 | -6/Proximity Caves | Learned location of Extension (-4) 1570 | -6/Proximity Caves | Discovered new exit (range 6) 1574 | -6/Proximity Caves | Entered Factory 1574 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 1961 | -6/Factory | Build established: Hacker-Skirmisher 2119 | -6/Factory | Discovered new exit (range 3) 2134 | -6/Factory | Entered another Factory area 2134 | -5/Factory | Evolved 2 slots: Utility x2 2263 | -5/Factory | Garrison activated, responded to threat 2363 | -5/Factory | Lost 10 parts (2p2n2u4w) 2408 | -5/Factory | System corruption reached 10% 2456 | -5/Factory | Lost 10 parts (3p4u3w) 2463 | -5/Factory | Discovered new exit (range 3) 2480 | -5/Factory | Entered Upper Caves 2519 | -5/Upper Caves | Core integrity fell below 50% 2547 | -5/Upper Caves | Core integrity fell below 20% 2594 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02458_ Acquired Prototype Slashing Weapon. 02458_ Identified Ionic Axe. 02461_ System corrupted: Energy discharge (-3). 02463_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02485_ M-22 Extractor extracts Fire Trap. 02488_ OPORE OOKS7I6K:JF5N0OIS% 5T 02504_ Critical hit (Burn: +37). 02520_ System corrupted: Heat flow error (+163). 02541_ System corrupted: Component data lost. 02545_ Ionic Axe destroyed. 02545_ Slammed into G-50 Soldier. 02551_ M-22 Extractor reprogrammed Dirty Bomb Trap. 02566_ System corruption misinterpreted. 02566_ Triggered Fire Trap. 02566_ Burning plasma bursts from the floor. 02566_ Imp. Transmission Jammer destroyed. 02574_ YH8&ICLZ8,RTJDFV%D5LC 02592_ Acquired Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????""??????####?????????????????????? | | ????????????????""?????? #?????????????????????? | | ?????????# ????""" ?????# #?????????????????????? | | ?????????# ???"" ????# #?????????????????????? | | ?????????# ####" ??### #?????????????????????? | | ?????????? ?#% #?????????????????????? | | ??????????? ##% ##????????????????????? | | ???????????## ### #### % #????????????? | | ???????????# ????# k@ #?????????????? | | ????????????? ###?# #### #?????????????? | | ???????????????# ### ## ##????????????????????? | | ????????????????# ## ####?????????????????????? | | ?? ??????????## #???????????????????????? | | ?? ???????## #??????? ??????????????? | | ?# ??????# s #####??????? ??????????###?? | | ??# ???## s###??????????? ##????????# ### | | ???# ### s##???????????## #????????# | | ????# ##?????????#### #???###### | | ?????# #### #??? ?????## #??## ## | | ?????????###### #??? ????# ???# | | ????????## ##?# #???# #??# ???## | | ????????# ### #???# ### #???## | | ??????### #????# ????# ## | | ?????## #????# ?#### ## | | ?????# ########## ### ## # | | ?????# #???## #??# ## ## | | ????## ## #???# ###??# ##? | | ????# #####???# ###?# ##?? | | ????# ####???## ###### # #??? | | ????## ##??# ## ## ## #??? | | ?????### #### ### ####### ?? | | ???????# ## ##?????##### ? | | ??????# ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Utility Shielding 33 Evasion (%) 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageDisassembledStreamer Manual? 0 Play Time 00:25:38 Cumulative 45.6 hours Start 2026.09.07 @ 21:11:28 End 2026.09.07 @ 21:39:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad03013f-eec2-4aad-84f6-e4f65221ffe7