Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 20:49:16 Player: Alex Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1288) 1288 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 3274 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 0/400 Matter 27/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Target Analyzer > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Small Laser Assault Rifle Autogun Improved Grenade Launcher Improved Grenade Launcher Mining Laser Mace EMP Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Large Storage Unit Target Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Airjet Small Laser Assault Rifle Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Mining Laser EMP Trap [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 33 | 6 1 2 19 . . 5 Power 6 | 1 . 1 3 . . 1 Engine 6 | 1 . 1 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 4 . . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 4 | . . . 4 . . . Flight . | . . . . . . . Utility 7 | 1 . 1 4 . . 1 Device 1 | . . . . . . 1 Storage 3 | 1 . . 2 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 14 | 2 1 . 8 . . 3 Energy Gun 4 | 1 . . 3 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 8 | . 1 . 4 . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . 4 . . 8 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 3 | . . . 2 . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 3 | . . . 1 . . 3 To Critical Strikes . | . . . . . . . Average Backups 9 | . 1 2 9 11 12 11 Power 2 | . 1 1 2 3 3 3 Propulsion . | . . . 1 . . . Utility . | . . . . . . . Weapon 6 | . . 1 6 8 9 8 Tool/Special . | . . . . . . . Unused Backups 9 | . . . 3 . . 6 Power 5 | . . . 3 . . 2 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 4 | . . . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 85 90 93 100 100 66 Engine 10 | . 14 13 10 11 11 5 Leg 5 | . 28 28 5 . . . Hover 13 | . . . 15 22 22 4 Storage 12 | . 14 14 12 11 11 11 Processor 8 | . . . 8 11 11 11 Protection 7 | . . 5 7 11 11 2 Energy Gun 8 | . 9 . 11 11 11 5 Energy Cannon 2 | . . . 5 . . . Ballistic Gun 3 | . 14 14 3 . . . Launcher 16 | . 4 14 12 22 22 22 Peak Build Rating 25 | 6 6 7 25 23 23 23 Average Rating 17 | 4 6 6 19 23 23 15 On Entrance 12 | . 6 6 7 23 23 23 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 14 17 45 45 45 45 Greatest Support 20 | 20 20 20 20 16 16 16 Greatest Overweight (x) 13 | . . . 4 2 2 13 Average Overweight (x) 2 | . . . 1 2 2 6 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 6 8 8 14 15 15 15 Most Carried 15 | 1 2 6 15 13 14 14 Average Carried 10 | . 1 4 10 12 13 12 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 14 | 1 2 5 12 13 14 11 Class Distribution -------------------- 42% | Bomber 28% | Mutant 22% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Bomber | -9/Mines Bomber | -7/Zion Bomber | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 906 | 209 . 109 533 35 . 20 Remotely . | . . . . . . . Salvage Created 1221 | . . 39 999 . . 183 Parts 87 | . . 9 75 . . 3 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 38 | . . 6 23 . . 9 Guns 3 | . . 1 1 . . 1 Cannons 6 | . . . 6 . . . AOE 29 | . . 5 16 . . 8 Classes Destroyed 9 | . . 1 8 . . . Worker 1 | . . . 1 . . . Builder 4 | . . . 4 . . . Hauler 2 | . . . 2 . . . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 4 | . . . 4 . . . Swarmer 18 | . . 6 7 . . 5 Grunt 14 | . . . 11 . . 3 Sentry 6 | . . . 5 . . 1 Decomposer 3 | . . . . . . 3 Best Kill Streak 12 | . . 3 12 . . 4 Combat Bots Only 8 | . . 3 8 . . 4 Max Kills in Single Turn 3 | . . 3 3 . . 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 208 | . . 17 116 . . 75 Missed 65 | . . 3 42 . . 20 Hits 143 | . . 14 74 . . 55 Projectile 143 | . . 14 74 . . 55 Critical Strikes 1 | . . . 1 . . . Damage Taken 2092 | . . 113 1002 2 . 975 Core 425 | . . 15 158 . . 252 Absorbed by Shields 63 | . . . . . . 63 Regen/Repaired (Parts) 70 | . . . 70 . . . Core Remaining (%) 97 | 100 . 94 . . . . Volleys Fired 65 | . . 5 47 . . 13 Largest 3 | . . 2 3 . . 3 Hottest 149 | . . 50 149 . . 125 Shots Fired 152 | . . 8 111 . . 33 Gun 63 | . . 5 47 . . 11 Cannon 41 | . . . 41 . . . Launcher 48 | . . 3 23 . . 22 Special . | . . . . . . . Kinetic 33 | . . 5 28 . . . Thermal 58 | . . . 47 . . 11 Explosive 48 | . . 3 23 . . 22 Electromagnetic 13 | . . . 13 . . . Robot Hit Streak 9 | . . 3 9 . . 7 Robot Miss Streak 4 | . . 1 4 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 92 | . . 5 70 . . 17 Core Hits 92 | . . 8 53 1 . 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4029 | . . 342 2389 5 . 1293 Guns 463 | . . 14 391 . . 58 Cannons 633 | . . . 633 . . . Explosions 2903 | . . 328 1340 . . 1235 Melee . | . . . . . . . Ramming 30 | . . . 25 5 . . Kinetic 170 | . . 14 156 . . . Thermal 786 | . . . 728 . . 58 Explosive 2865 | . . 328 1302 . . 1235 Electromagnetic 178 | . . . 178 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 3 3 3 5 Average Corruption 3 | . . . 3 3 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 15 4 2 12 Message Errors 10 | . . . 6 . . 4 Matter Fused 8 | . . . 5 1 . 2 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 6 | . . . 3 . . 3 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 4 | . . . 1 1 1 1 Data Loss (major) 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 56 | . . . 9 . . 47 Projectiles 7 | . . . 7 . . . Explosions 49 | . . . 2 . . 47 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 163 | . . . 40 2 . 121 Shots 7 | . . . 3 . . 4 Rammed 7 | . . . 6 1 . . Targets Rammed 8 | . . 1 6 1 . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 334 | . . 16 334 285 . 321 Average Temperature 109 | . . 8 103 160 . 132 Received Heat Transfer 524 | . . . 387 . . 137 Effects 3 | . . . 1 . . 2 Energy Bleed 2 | . . . 1 . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1493 | . . . 1345 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 95 | 100 100 100 93 100 . . Level 1 4 | . . . 6 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 265 | . . 141 265 . . . Initial 48 | . . . 48 . . . Average 56 | . . 26 75 . . . Influence Increases 1267 | . . 178 879 . . 210 Destroy 0b10 Robot/C 760 | . . 120 460 . . 180 Destroy 0b10 Robot/NC 70 | . . . 70 . . . Destroy Leader 182 | . . 20 132 . . 30 Successful Hack 13 | . . . 13 . . . Disable Machine 75 | . . 15 60 . . . Destroy Structure 167 | . . 23 144 . . . Influence Decreases 1237 | . . 53 1004 . . 180 Entered New Map 77 | . . . 77 . . . Time Decay 722 | . . 53 569 . . 100 Lost Part 120 | . . . 40 . . 80 Purge Threat 318 | . . . 318 . . . Squads Dispatched 3 | . . . 3 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 1 7 34 . . 11 Peak Tracking Total 5 | . 1 3 5 . . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 2 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 7 | . . 3 4 . . . Max in Single Turn 2 | . . 2 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . . . 5 . 1 . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 24 | . . . 16 . 8 . Successful 19 | . . . 11 . 8 . Failed 5 | . . . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 8 | . . . 8 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . . . 5 . 8 . Part Schematic 8 | . . . . . 8 . Alert Level 1 | . . . 1 . . . Unreport Threat 3 | . . . 3 . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 4 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . 1 . 8 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5338 | 88 127 499 2051 195 1222 1156 Spaces Moved 2647 | 70 105 399 985 110 691 287 Core 163 | 8 . . . . . 155 Treads . | . . . . . . . Legs 760 | 62 105 399 194 . . . Wheels . | . . . . . . . Hover 1724 | . . . 791 110 691 132 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 116 176 176 176 Average Speed 189 | 112 120 120 184 176 176 386 Slowest Speed 700 | 120 120 120 300 176 176 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . 1 . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 42 | 4 15 76 59 21 69 53 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 2 . 1 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 310 | . . 21 168 . . 121 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 310 | . . 21 168 . . 121 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2840 | 76 106 412 1131 111 697 307 Wait 33 | . . . 27 . 6 . Move 2641 | 69 104 398 984 109 690 287 Hop . | . . . . . . . Pick Up 27 | 1 . 4 20 1 1 . Fast Attach 20 | 6 1 1 12 . . . Attach 12 | . . 1 7 . . 4 Detach 12 | . 1 1 8 . . 2 Swap 6 | . . . 5 . . 1 Drop 16 | . . 1 15 . . . Fire 65 | . . 5 47 . . 13 Melee . | . . . . . . . Ram 7 | . . . 6 1 . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 6) 216 | -10/Materials | Entered Mines 219 | -10/Mines | Received a Mining Laser from a helpful Derelict 294 | -10/Mines | Found a hidden stash of uninstalled traps 305 | -10/Mines | Build established: Mutant 332 | -10/Mines | Learned location of 1 exit from Materials 495 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 499 | -10/Mines | Learned Materials emergency access door positions 699 | -10/Mines | Discovered new exit (range 5) 715 | -10/Mines | Entered Materials 715 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 716 | -9/Materials | Identified exit to Mines 886 | -9/Materials | Repaired Lgt. Armor Plating 979 | -9/Materials | Destroyed 8 combat bots 1470 | -9/Materials | Build established: Gunner 2766 | -9/Materials | Entered Mines 2828 | -9/Mines | Build established: Bomber 2952 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2961 | -9/Mines | Entered Zion 3032 | -7/Zion | System corruption cleaned by Quarantine Array 4167 | -7/Zion | Discovered new exit (range 9) 4183 | -7/Zion | Entered Proximity Caves 4419 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4463 | -6/Proximity Caves | Lost 3 parts (2n1w) 4785 | -6/Proximity Caves | Core integrity fell below 50% 4807 | -6/Proximity Caves | Crushed by falling debris 4807 | -6/Proximity Caves | Core integrity fell below 20% 4838 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5109 | -6/Proximity Caves | Build established: Mutant 5339 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- The unstable cave ceiling collapses. System corrupted: Energy discharge (-23). The unstable cave ceiling collapses. EZSV3RZ<#TE/Z7=X,CRJCD=QKNWSEZHRPS&= System corrupted: Energy discharge (-39). System corrupted: Heat flow error (+168). System corrupted: Component data lost. System corrupted: Substantial component data lost. System corrupted: Energy discharge (-35). System corrupted: Matter fused (-10). System corrupted: Matter fused (-9). GW%QSBCLZG3=9FMQPEGMHPOAFMC6FKEHGZQM&CAM S-27 Virus destroyed. Destroyed Lgt. Nuclear Core. Imp. Grenade Launcher destroyed. Rocket Launcher destroyed. Destroyed Rocket Launcher. S-27 Virus destroyed. Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ##??# ??????? ?????????????????????????????? | | ##???# #???????? ????????????????????????????? | | ##??## ####????? ????????????????????????????? | | #### # #?????# ????????????????????????????? | | #?????# #???????????????????????????? | | #?????# #???????????????????????????? | | ###### #?##### ##??????????????????????????? | | #???# #### ???????????????????????????? | | #???# ## ???????????????????????????? | | #?## # #???????????????????????????? | | ## ## # ##??????????????????????????? | | #?# ## ## ##?????????????????????????? | | ?# ### ##????????????????????????? | | ?## ## ##??????? #??????????????? | | #?## #??# #?????? #??????????????? | | ##?# #### ## #????? #??????????????? | | #???# ## ## ####????? ##?????????????? | | ???# ##?## #??????? ??????????????? | | ??# #????# # #??????# #####???????????? | | #????# ##### #?????# ????????????? | | ???# ##???# #???## s ??????????????? | | ????# ##????# #### ##??????????????? | | ????## #???##?# ## s #??????????????? | | ??????##???## ?# # # #??????????????? | | ???????????## ## # % #??????????????? | | ??????????????# @ #???????????????? | | ??????????????# # #??????????? | | ??????????????# ## # # ##### #??????????? | | ??????????????# ###### #??????????????????? | | ??????????????## #????# #??????????????????? | | ???????????????### #????? #?????????????????? | | ?????????????????## ##?????? ????????????????? | | ??????????????????####???????# ##???????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 302 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Arc Thrower | -7/Zion | Free Bore Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 22% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Robot Respite Challenges ------------ None Game ------ Seed RiotSlugParser Manual? 0 Play Time 00:32:28 Cumulative 5.1 hours Start 2025.07.19 @ 20:17:33 End 2025.07.19 @ 20:49:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f0b6df70-cfb3-4523-a841-37dfd0fc76cc