Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.12 @ 10:06:01 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2052) 2052 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5757 Bonus ------- None Cogmind --------- Core Integrity 771/850 Matter 8/300 Energy 16/100 System Corruption 5% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (9) ------ Improved Cooling System Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Micro Nuclear Core Improved Titanium Leg Flexi-carbon Leg Matter Compressor (0) Enhanced Optical Array Core Analyzer Improved Medium Armor Plating Flak Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Matter Filter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Flexi-carbon Leg Matter Compressor Enhanced Optical Array Core Analyzer Improved Light Armor Plating Improved Medium Armor Plating Flak Gun Heavy Machine Gun [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 7 | . . . 2 2 1 2 Weapon . | . . . . . . . Parts Attached 88 | 6 14 1 9 21 27 10 Power 8 | 1 1 . 1 2 2 1 Engine 6 | 1 1 . 1 2 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 16 | 2 5 . 1 3 5 . Treads . | . . . . . . . Leg 16 | 2 5 . 1 3 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 1 2 . 4 10 11 9 Device 10 | . . . 1 3 3 3 Storage 4 | 1 1 . . . 1 1 Processor 6 | . . . 1 3 . 2 Hackware . | . . . . . . . Protection 17 | . 1 . 2 4 7 3 Artifact . | . . . . . . . Weapon 27 | 2 6 1 3 6 9 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 1 . 1 1 5 . Ballistic Cannon 14 | . 4 1 2 5 2 . Launcher 3 | . 1 . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 13 | . 1 . . 7 1 4 Power 3 | . 1 . . 1 . 1 Propulsion 1 | . . . . 1 . . Utility 7 | . . . . 3 1 3 Weapon 2 | . . . . 2 . . Highest Loss Streak 6 | . 1 . . 6 1 1 Average Slot Usage (%) 96 | . 94 100 86 91 98 99 Engine 8 | . 13 14 11 8 5 4 Leg 22 | . 27 28 21 17 22 20 Device 6 | . . . . 4 7 18 Storage 10 | . 21 14 11 9 7 6 Processor 10 | . . . . 15 15 19 Protection 16 | . 2 14 21 19 22 14 Ballistic Gun 6 | . 11 . 6 2 11 . Ballistic Cannon 12 | . 16 28 15 14 3 13 Naked Turns . | . . . . . . . Heaviest Build 54 | 10 31 30 35 52 54 54 Greatest Support 60 | 20 20 20 20 26 60 60 Greatest Overweight (x) 3 | 3 1 1 1 3 2 . Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 5 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 8 | 1 6 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 8 10 10 9 10 9 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3052 | 396 387 157 194 597 855 466 Remotely . | . . . . . . . Salvage Created 2920 | 284 393 128 194 628 827 466 Parts 160 | 24 25 8 12 26 42 23 Haulers Intercepted 5 | . 2 . 1 1 1 . Recyclers Shooed 8 | . 2 . . 2 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 7 8 4 10 12 5 Guns 12 | . 3 . 3 1 5 . Cannons 25 | . 1 8 1 9 1 5 AOE 9 | . 3 . . . 6 . Classes Destroyed 13 | 3 4 . 1 4 1 . Worker 5 | 2 1 1 . 1 . . Builder 2 | . . . . 1 1 . Tunneler 8 | 8 . . . . . . Hauler 5 | . 2 . 1 1 1 . Recycler 14 | 1 1 . 1 3 5 3 Operator 2 | . . . . 2 . . Watcher 3 | . 3 . . . . . Swarmer 15 | . 2 6 3 . 4 . Grunt 20 | . 5 2 . 8 5 . Duelist 1 | . . . . 1 . . Sentry 2 | . . . 1 . . 1 Hunter 2 | . . . . 1 1 . Programmer 6 | . . . . . 2 4 Best Kill Streak 6 | 6 6 4 2 3 6 3 Combat Bots Only 5 | . 5 3 2 3 4 2 Max Kills in Single Turn 4 | 1 2 2 2 1 4 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 . . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4192 | . 378 289 293 1253 806 1173 Core 627 | . 132 57 45 189 125 79 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . 24 88 65 82 . Volleys Fired 273 | 34 35 20 20 72 40 52 Largest 2 | 2 2 2 2 2 2 2 Hottest 96 | 40 70 70 58 88 96 96 Shots Fired 513 | 68 69 40 40 112 78 106 Gun 169 | 68 28 . 20 9 44 . Cannon 340 | . 39 40 20 103 32 106 Launcher 4 | . 2 . . . 2 . Special . | . . . . . . . Kinetic 509 | 68 67 40 40 112 76 106 Thermal . | . . . . . . . Explosive 4 | . 2 . . . 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 9 10 5 7 11 24 13 Robot Miss Streak 9 | 4 8 3 3 9 6 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 329 | 43 38 25 23 84 59 57 Core Hits 180 | 18 19 10 7 61 49 16 Critical Hits 9 | . . 3 . 2 . 4 Critical Kills 3 | . . 1 . . . 2 Critical Parts Destroyed 6 | . . 2 . 2 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6557 | 432 608 423 352 1251 1888 1603 Guns 1550 | 432 185 . 176 98 659 . Cannons 4149 | . 321 423 176 1153 484 1592 Explosions 847 | . 102 . . . 745 . Melee . | . . . . . . . Ramming 11 | . . . . . . 11 Kinetic 5699 | 432 506 423 352 1251 1143 1592 Thermal . | . . . . . . . Explosive 847 | . 102 . . . 745 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 3 3 . 2 5 Average Corruption 2 | . 2 3 2 . 1 4 Corruption Purged . | . . . . . . . Effects 63 | . 13 10 1 . 12 27 Message Errors 18 | . 6 1 1 . 2 8 Matter Fused 9 | . 1 4 . . . 4 Heat Flow Errors 12 | . 3 2 . . 4 3 Energy Discharges 11 | . 1 2 . . 1 7 Data Loss (minor) 6 | . . 1 . . 3 2 Misfires 2 | . . . . . . 2 Targeting Errors 4 | . 1 . . . 2 1 Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 106 | . 2 . . 12 15 77 Projectiles 103 | . 2 . . 12 12 77 Explosions 3 | . . . . . 3 . Melee . | . . . . . . . Knockbacks 68 | . 4 6 1 36 4 17 Impact . | . . . . . . . Kinetic 63 | . 4 4 1 34 4 16 Secondary 5 | . . 2 . 2 . 1 Self-Inflicted Damage 190 | . 14 . . . 171 5 Shots 3 | . 1 . . . 2 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 360 | . 245 230 117 360 332 201 Average Temperature 80 | . 70 77 47 100 70 59 Received Heat Transfer 1242 | . 126 78 63 540 171 264 Effects 8 | . . . . 4 1 3 Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . . 2 . . Interference 4 | . . . . 1 . 3 Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 237 | 55 178 84 139 237 168 129 Initial 41 | . 35 19 27 20 41 39 Average 65 | 22 94 66 38 84 70 44 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 95 100 100 Level 1 . | . . . . 4 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . . 2 6 8 Investigation 2 | . . . . . 1 1 Extermination 5 | . . . . . 2 3 Reinforcement 5 | . . . . 2 2 1 Assault . | . . . . . . . Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . 1 . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 17 8 13 20 19 11 Peak Tracking Total 7 | . 3 3 7 4 4 4 Tactical Retreats 8 | . 1 . . 1 4 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 9 | . 3 . 2 . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 6 | . 1 . . . 3 2 Max in Single Turn 2 | . 1 . . . 2 1 Garrison Access 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 5 . 2 1 7 4 Terminals 8 | . 4 . 1 1 1 1 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 1 . 2 1 Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 2 2 Total Hacks 51 | . 14 . 14 3 14 6 Successful 27 | . 8 . 11 2 4 2 Failed 24 | . 6 . 3 1 10 4 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual 7 | . 5 . . 2 . . Terminals 18 | . 11 . 1 3 2 1 Fabricators . | . . . . . . . Repair Stations 23 | . 3 . 13 . 5 2 Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . . . 4 3 Terminal Hacks 7 | . 5 . 1 1 . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 1 | . . . . 1 . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 2 . 10 . 1 2 Scan Component 8 | . 1 . 5 . 1 1 Repair 7 | . 1 . 5 . . 1 Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 2 | . 1 . . 1 . . Terminals 2 | . 1 . . 1 . . Track 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 . 1 . 5 4 Full Trace Events 3 | . 1 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 . 5 . . 1 Time 250 | . 26 . 184 . . 40 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 7865 | 274 1070 1078 599 860 2520 1464 Spaces Moved 4062 | 139 611 678 219 373 1294 748 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 4052 | 129 611 678 219 373 1294 748 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 126 130 Average Speed 140 | 119 143 150 150 155 135 130 Slowest Speed 210 | 200 150 150 150 210 180 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 6 88 97 24 30 30 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . . . . . 2 5 Terrain Destroyed 59 | . 10 . . 4 18 27 Melee . | . . . . . . . Projectile 36 | . . . . 4 5 27 AOE 23 | . 10 . . . 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 5728 | 182 733 699 450 545 1983 1136 Wait 1202 | . 55 . 196 55 587 309 Move 4056 | 138 610 677 218 372 1293 748 Hop . | . . . . . . . Pick Up 41 | 4 9 1 3 9 11 4 Fast Attach 43 | 6 7 . 7 8 10 5 Attach 16 | . 1 . 1 7 4 3 Detach 1 | . . . . 1 . . Swap 29 | . 6 1 1 6 13 2 Drop 56 | . 10 . 4 15 20 7 Fire 273 | 34 35 20 20 72 40 52 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . . 5 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 275 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 6) 754 | -10/Materials | Core integrity fell below 50% 898 | -10/Materials | Discovered new exit (range 13) 1122 | -10/Materials | Repaired Aluminum Leg 1233 | -10/Materials | Discovered new exit (range 6) 1345 | -10/Materials | Entered Mines 1538 | -10/Mines | Received a Mining Laser from a helpful Derelict 1609 | -10/Mines | Discovered new exit (range 4) 1666 | -10/Mines | Learned location of Storage (-8) 2037 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2041 | -10/Mines | Found Prototype Device 2095 | -10/Mines | Discovered new exit (range 12) 2423 | -10/Mines | Entered Materials 2423 | -9/Materials | Evolved 2 slots: Utility x2 2453 | -9/Materials | Identified Exp. Sensor Array 2534 | -9/Materials | Repaired Exp. Sensor Array 2561 | -9/Materials | Repaired Aluminum Leg 2589 | -9/Materials | Repaired Aluminum Leg 2616 | -9/Materials | Repaired Lgt. Cannon 2643 | -9/Materials | Repaired Lgt. Armor Plating 3004 | -9/Materials | Discovered new exit (range 9) 3020 | -9/Materials | Identified exit to Materials 3022 | -9/Materials | Entered another Materials area 3022 | -8/Materials | Evolved 2 slots: Utility x2 3341 | -8/Materials | Lost 6 parts (1p1n2u2w) 3821 | -8/Materials | Discovered new exit (range 16) 3880 | -8/Materials | Identified exit to Factory 3882 | -8/Materials | Entered Factory 3882 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4324 | -7/Factory | Garrison activated, responded to threat 6337 | -7/Factory | Discovered new exit (range 5) 6342 | -7/Factory | Identified exit to Factory 6402 | -7/Factory | Entered another Factory area 6402 | -6/Factory | Evolved 2 slots: Utility x2 6659 | -6/Factory | Repaired Exp. Sensor Array 6737 | -6/Factory | Garrison activated, responded to threat 7866 | -6/Factory | Self-destructed Last Messages --------------- 07805_ K-01 Serf cleans the Subcomponent Replicator. 07810_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 07810_ System corrupted: Mni. Assault Cannon misfires. 07810_ G-50 Soldier suffers critical hit. 07810_ Destroyed Hvy. Laser. 07812_ U-05 Engineer builds a Wall. 07818_ Hrd. Medium Armor Plating destroyed. 07820_ Y-54 Guardian destroyed. 07825_ U-05 Engineer builds a Wall. 07829_ Acquired 49 matter. 07830_ Destroyed Lgt. Antimatter Reactor. 07830_ G-67 Veteran knocked back. 07833_ G-67 Veteran suffers critical hit. 07833_ Destroyed Plasma Rifle. 07833_ G-67 Veteran knocked back. 07839_ M-28 Smith fits Backup Laser III on G-50 Soldier. 07842_ Destroyed Wheel. 07847_ Slammed into G-50 Soldier. 07852_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 07857_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????R????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????R???????????????????? | | ??????????????????????????????k??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????u?????????????????????? | | ?????????????????????????????o???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????k????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????# ????##############??????????????????????? | | ???????# ????# """" #???????????k????w?????? | | ???????# #???# ""F" ] #?????????????????k???k? | | ???????# #???# "" @#??????????????????????? | | ???????# #???# #??????????????????????? | | #####??#k#???# g u # ?????????????????k? | | #??# #???# "" "" + #????????????k???? | | #### ###?# "" "" # #????????????????? | | "" ## #?# """ """ ! #???? #????????????????? | | "" ## ###* """ """ #??????????????????????? | | "" ## tu """ """g #??????????????????????? | | ## = ###! g u #??????????????????????? | | "" ## ### #??????????????????????? | | "" ### ##?###########+##???g??????????????????? | | "" #?# #????????????????????g?????????????????? | | #?# #??????????????????????????????????????? | | #?# #??????????????????g???????????????????? | | ### ##?????????????????????????????????????? | | ###+## #?????????????????????????????????????? | | # #?????????????????????????????????????? | | #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ## #?????????????????????????????????????? | | # ########?????????????????????????????????????? | | + /????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeRecyclingBooster Manual? 0 Play Time 00:36:53 Cumulative 250.1 hours Start 2021.12.11 @ 09:23:32 End 2021.12.12 @ 10:06:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 472 Rogue 317 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8887da0-e848-4305-a5f7-2c91c251ecc7