Cogmind - Beta 16 --- EXPLORER MODE // 2026.02.09 @ 11:02:21 Player: D_ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1689) 1689 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 3825 Bonus ------- Follower Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 327/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Heat Sink Large Storage Unit Compact Battery (200) Compact Battery (200) Compact Battery (200) Small Matter Pod (50) Small Matter Pod (50) Improved Terrain Scan Processor Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Terrain Scan Processor > --- WEAPON ----------- Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Heat Sink Large Storage Unit Compact Battery Compact Battery Compact Battery Small Matter Pod Small Matter Pod Improved Terrain Scan Processor Assault Cannon Assault Cannon [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion 2 | . 1 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 7 3 13 8 3 2 Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 2 5 2 2 Treads 15 | 2 2 2 5 2 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 3 . 1 . Device 3 | . . 2 . 1 . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 7 2 . . Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 4 | . . 2 2 . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 12 | 5 9 13 14 15 15 Power 3 | . 1 3 4 5 5 Propulsion . | 1 1 1 . . . Utility 6 | 2 4 5 8 8 8 Weapon 2 | . 1 3 1 2 2 Tool/Special . | . . . . . . Unused Backups 22 | . 4 4 2 . 12 Power 6 | . . . 1 . 5 Propulsion 2 | . 2 . . . . Utility 11 | . 2 3 1 . 5 Weapon 3 | . . 1 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 94 93 100 100 100 Engine 10 | . 11 9 10 10 10 Treads 37 | . 33 35 40 40 40 Device 6 | . . 10 10 10 10 Storage 10 | . 12 10 10 10 10 Processor 4 | . . . 10 10 10 Protection 5 | . 11 9 . . . Energy Gun 3 | . . 15 . . . Ballistic Gun 7 | . 24 1 . . . Ballistic Cannon 9 | . . 1 16 20 20 Peak Build Rating 22 | 7 9 18 22 21 21 Average Rating 14 | 6 8 12 20 20 20 On Entrance 12 | . 7 9 18 21 20 Avg Prop Armor Cover (%) 20 | 20 . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 20 30 36 37 37 37 Greatest Support 86 | 40 60 83 86 86 86 Greatest Overweight (x) 10 | 6 5 10 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 Average Capacity 13 | 9 11 15 15 15 15 Most Carried 15 | 7 14 15 15 15 15 Average Carried 12 | 5 9 13 14 14 15 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 15 | 7 14 15 15 15 15 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Rec Matter Collected 1473 | 215 217 441 342 180 78 Remotely . | . . . . . . Salvage Created 1888 | . 216 684 562 271 155 Parts 107 | . 14 28 36 21 8 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Combat Hostiles Destroyed 37 | . 4 9 12 9 3 Guns 13 | . 4 9 . . . Cannons 23 | . . . 11 9 3 AOE 1 | . . . 1 . . Classes Destroyed 10 | . 2 4 3 . 1 Worker 2 | . . . 2 . . Builder 2 | . . 1 1 . . Hauler 1 | . . . 1 . . Recycler 4 | . . 2 1 . 1 Operator 2 | . . 1 1 . . Watcher 6 | . 2 1 2 1 . Swarmer 5 | . . . 2 3 . Grunt 19 | . 4 7 8 . . Protector 1 | . . . . . 1 Sentry 12 | . . 2 2 6 2 Best Kill Streak 5 | . 3 5 5 5 3 Combat Bots Only 5 | . 2 2 4 5 2 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Hostile Shots Fired 147 | . 14 34 26 53 20 Missed 43 | . 4 10 9 17 3 Hits 104 | . 10 24 17 36 17 Projectile 104 | . 10 24 17 36 17 Critical Strikes 6 | . . 3 1 2 . Damage Taken 929 | . 91 204 150 313 171 Core 73 | . . 55 9 9 . Absorbed by Shields . | . . . . . . Redirected to Shielding 10 | . 5 5 . . . Ignored by Resistances 570 | . 54 127 97 188 104 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 108 | 1 21 34 27 18 7 Largest 2 | 2 2 2 2 2 2 Hottest 105 | 40 40 105 74 66 66 Shots Fired 207 | 2 42 61 52 36 14 Gun 105 | 2 42 61 . . . Cannon 100 | . . . 50 36 14 Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 150 | 2 42 6 50 36 14 Thermal 24 | . . 24 . . . Explosive 2 | . . . 2 . . Electromagnetic 31 | . . 31 . . . Robot Hit Streak 36 | 2 15 15 11 24 36 Robot Miss Streak 1 | . 1 1 1 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 157 | 2 32 49 36 26 12 Core Hits 78 | 1 14 22 22 14 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 1 2 2 1 . Destroy 1 | . 1 . . . . Blast 3 | . . . 2 1 . Corrupt 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2849 | 20 424 756 798 586 265 Guns 1095 | 20 401 674 . . . Cannons 1554 | . . . 708 586 260 Explosions 153 | . . 66 87 . . Melee . | . . . . . . Ramming 47 | . 23 16 3 . 5 Kinetic 2025 | 20 401 50 708 586 260 Thermal 342 | . . 342 . . . Explosive 87 | . . . 87 . . Electromagnetic 348 | . . 348 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . . 10 . . Projectiles 10 | . . . 10 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . 3 . 2 Impact . | . . . . . . Kinetic 5 | . . . 3 . 2 Secondary . | . . . . . . Self-Inflicted Damage 20 | . . 20 . . . Shots 1 | . . 1 . . . Rammed 11 | 1 5 2 2 . 1 Targets Rammed 12 | 1 5 2 2 . 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 42 | . 9 42 17 17 . Average Temperature 15 | . 3 18 12 11 . Received Heat Transfer 600 | . 81 186 63 198 72 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 816 | . . 816 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Maximum Alert Level 2 | . . . . 2 . Low Security (%) 89 | 100 100 100 100 36 100 Level 1 5 | . . . . 37 . Level 2 4 | . . . . 26 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 449 | . 50 59 147 449 145 Initial 145 | . . . . 64 145 Average 62 | . 3 17 34 280 72 Influence Increases 1287 | . 114 274 408 385 106 Destroy 0b10 Robot/C 760 | . 80 180 240 180 80 Destroy 0b10 Robot/NC 90 | . 10 25 40 5 10 Destroy Leader 162 | . 24 62 76 . . Allied During Kill 4 | . . . . . 4 Successful Hack 15 | . . . 10 . 5 Disable Machine 4 | . . . 4 . . Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 37 | . . 7 23 . 7 Lose Combat Pursuer 165 | . . . 15 150 . Influence Decreases 1261 | . 114 274 276 68 529 Entered New Map 372 | . . . . 68 304 Time Decay 889 | . 114 274 276 . 225 Squads Dispatched 6 | . . 3 3 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 2 2 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 10 13 19 10 5 Peak Tracking Total 8 | . 3 2 3 8 3 Tactical Retreats 4 | . . . 1 3 . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Traps Triggered 13 | . 6 4 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Rec Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Machines Accessed 13 | . 3 1 5 3 1 Terminals 11 | . 3 . 4 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 27 | . 8 4 8 4 3 Successful 22 | . 8 4 5 3 2 Failed 5 | . . . 3 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 8 . 6 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 17 | . 8 . 4 3 2 Record 3 | . 3 . . . . Prototype ID Bank 2 | . 2 . . . . Open Door 4 | . . . 3 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . 1 . . Security Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Extermination Status 1 | . . . . . 1 Registered Prototypes 1 | . 1 . . . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 1 2 2 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . 2 . . . Recycled Matter 53 | . . 53 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . 2 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 59 | . . . . 59 59 Highest-Rated Ally 39 | . . . . 39 39 Initial Warlord ECA Mod 1 | . . . . . 1 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 128 | . . . . . 128 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Rec Turns Passed 3103 | 274 884 592 550 491 312 Spaces Moved 1594 | 160 481 236 277 268 172 Core 43 | 33 7 3 . . . Treads 1551 | 127 474 233 277 268 172 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 157 161 164 160 160 160 Slowest Speed 550 | 350 300 550 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 11 44 18 41 34 35 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . 7 21 . . Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 25 | . . 7 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Total 1915 | 177 541 377 333 294 193 Wait 46 | . . 46 . . . Move 1589 | 159 480 235 276 267 172 Hop . | . . . . . . Pick Up 48 | 9 11 21 6 1 . Fast Attach 36 | 5 13 7 7 2 2 Attach 12 | 2 3 7 . . . Detach 4 | . 3 1 . . . Swap 14 | . 1 10 2 1 . Drop 36 | . 4 14 13 3 2 Fire 108 | 1 21 34 27 18 7 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 11 | 1 4 2 2 . 2 Escape Stasis . | . . . . . . Rewire 10 | . . . . 2 8 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison -9/Recycling History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 275 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Evolved 1 slot: Propulsion x1 314 | -10/Materials | Build established: Hacker-Mutant 521 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Discovered exit to Mines (range 16) 870 | -10/Materials | Identified exit to Materials 870 | -10/Materials | Discovered exit to Materials (range 11) 1159 | -10/Materials | Entered another Materials area 1159 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1647 | -9/Materials | Identified exit to Storage 1647 | -9/Materials | Discovered exit to Storage (range 14) 1750 | -9/Materials | Discovered exit to Storage (range 14) 1751 | -9/Materials | Entered Storage 2213 | -9/Storage | Garrison activated, responded to threat 2290 | -9/Storage | Identified exit to Materials 2290 | -9/Storage | Discovered exit to Materials (range 16) 2296 | -9/Storage | Identified exit to Garrison 2301 | -9/Storage | Entered Garrison 2593 | -9/Garrison | Triggered checkpoint 2663 | -9/Garrison | Garrison Relay disabled 2769 | -9/Garrison | Identified exit to Recycling 2769 | -9/Garrison | Discovered exit to Recycling (range 13) 2792 | -9/Garrison | Entered Recycling 2792 | -9/Recycling | Accompanied by 2 allies 2793 | -9/Recycling | Met a Zionite searching for Scraptown 3104 | -9/Recycling | Self-destructed Last Messages --------------- Plating. 03000_ R-06 Scavenger collects Beam Rifle. 03001_ Attempting to rewire G-34 Mercenary. 03001_ G-34 Mercenary is broken beyond repair. 03004_ R-06 Scavenger collects Aluminum Leg. 03005_ R-06 Scavenger collects Lgt. Armor Plating. 03008_ R-06 Scavenger collects Imp. Ion Engine. 03012_ Attempting to rewire T-07 Excavator. 03015_ R-06 Scavenger collects Heat Sink. 03015_ Attempting to rewire T-07 Excavator. 03070_ Y-45 Defender springs to life. 03071_ HV Slug penetrates Wall. 03074_ Y-45 Defender destroyed. 03079_ R-06 Scavenger collects Heat Sink. 03081_ R-06 Scavenger collects Hvy. Assault Rifle. 03081_ Acquired 16 matter. 03086_ Slammed into R-06 Scavenger. 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