Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.13 @ 14:45:36 Player: Luigi Panache Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (107) 535 Value Destroyed (4349) 4349 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1859) 1859 TOTAL SCORE: 14223 Bonus ------- High Alert Combat Kills 452 Follower Combat Kills 898 Met Imprinter 300 Was Imprinted 300 Friendly Fire -91 Cogmind --------- Core Integrity 0/1600 Matter 235/300 Energy 35/100 System Corruption 27% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- Linear Accelerator CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Z-Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Triangulator Long-range Sensor Array Advanced Signal Interpreter Salvage Targeting Computer Precision Matter Filter Experimental Utility Shielding Improved Medium Armor Plating Improved System Shield > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Reinforced Fission Core Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Z-Drone Bay Quantum Rifle Enhanced Quantum Rifle Railgun Railgun Scatter Rocket Array CR-A16's Behemoth Slayer [Rating: 142] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Linear Accelerator Launcher Scatter Rocket Array Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 2 . 2 2 Power 2 | . . . . . . . 1 . . 1 . . . Propulsion 6 | . . . . . . . 2 2 1 . . 1 . Utility 9 | . . . 2 . . . 2 . 1 1 . 1 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 179 | 7 6 . 10 . . 16 15 49 13 21 . 10 32 Power 21 | 1 1 . 1 . . 2 2 8 . 2 . 1 3 Engine 7 | 1 . . 1 . . 2 1 1 . . . . 1 Core 11 | . 1 . . . . . 1 6 . 1 . 1 1 Reactor 3 | . . . . . . . . 1 . 1 . . 1 Propulsion 58 | 2 . . 4 . . 6 3 13 8 5 . 3 14 Treads 19 | 2 . . 4 . . 6 2 . . . . . 5 Leg 1 | . . . . . . . . 1 . . . . . Wheel 1 | . . . . . . . . . . . . . 1 Hover 37 | . . . . . . . 1 12 8 5 . 3 8 Flight . | . . . . . . . . . . . . . . Utility 55 | 2 4 . 2 . . 3 7 19 3 6 . 4 5 Device 32 | 1 1 . 1 . . 3 2 15 2 3 . 1 3 Storage 5 | 1 2 . . . . . 1 . . . . 1 . Processor 5 | . 1 . . . . . 2 1 . 1 . . . Hackware 2 | . . . . . . . 1 . . 1 . . . Protection 11 | . . . 1 . . . 1 3 1 1 . 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 45 | 2 1 . 3 . . 5 3 9 2 8 . 2 10 Energy Gun 8 | 1 . . 2 . . 2 . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 25 | 1 1 . 1 . . 3 3 7 1 5 . 1 2 Ballistic Cannon 2 | . . . . . . . . 1 . . . . 1 Launcher 5 | . . . . . . . . 1 . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 1 2 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 5 . 1 . 2 2 Parts Lost 62 | . . . 1 . . 13 . 7 . 1 . . 40 Power 6 | . . . . . . 1 . . . . . . 5 Propulsion 27 | . . . . . . 4 . 5 . 1 . . 17 Utility 13 | . . . . . . 3 . 1 . . . . 9 Weapon 16 | . . . 1 . . 5 . 1 . . . . 9 Highest Loss Streak 14 | . . . 1 . . 5 . 2 . 1 . . 14 Average Slot Usage (%) 87 | . 100 100 97 100 100 86 66 98 94 93 95 94 38 Engine 4 | . 5 . . 11 11 9 5 3 . . . . . Core 5 | . 8 14 10 . . . 5 6 10 9 9 8 3 Treads 12 | . 28 28 22 22 22 19 6 6 . . . . 4 Hover 11 | . . . . . . . 5 26 31 27 28 30 11 Device 10 | . 9 . 10 11 11 10 9 15 15 14 14 16 5 Storage 12 | . 16 28 22 22 22 20 3 5 5 4 4 4 1 Processor 3 | . 2 . . . . . 7 5 5 8 9 8 3 Hackware 2 | . . . . . . . 5 5 5 4 4 4 1 Protection 4 | . . . 9 11 11 6 . . 5 3 4 4 2 Energy Gun 7 | . 14 14 13 22 22 12 . . . . . . . Ballistic Gun 9 | . 14 14 8 . . 5 14 16 13 13 14 13 1 Naked Turns 91 | . . . . . . 39 30 . . . . . 22 Heaviest Build 106 | 12 73 73 80 80 80 86 69 88 87 100 97 101 106 Greatest Support 160 | 40 40 40 40 40 40 56 40 84 106 115 115 160 144 Greatest Overweight (x) 5 | . 1 1 1 1 1 3 5 2 1 1 . . 5 Average Overweight (x) . | . . 1 1 1 1 . 1 . . . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 12 12 12 12 12 12 12 Average Capacity 14 | 5 10 20 20 20 20 19 8 12 12 12 12 12 7 Most Carried 20 | 4 6 9 18 18 20 20 7 12 12 12 12 12 12 Average Carried 10 | 2 4 6 11 18 18 16 2 11 11 11 12 11 4 Final Capacity 20 | 6 20 20 20 20 20 4 12 12 12 12 12 12 4 Final Carried 20 | 4 5 9 18 18 20 4 7 12 12 12 12 12 1 Class Distribution -------------------- 36% | Hauler-Mutant 19% | Scavenger-Gunner 10% | Hacker-Skirmisher 8% | Mutant 7% | Hacker-Mutant 7% | Scavenger-Mutant 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -3/Quarantine Hacker-Skirmisher | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Matter Collected 3377 | 282 33 36 298 . . 111 82 1220 203 580 . 61 471 Remotely . | . . . . . . . . . . . . . . Salvage Created 4767 | 101 119 54 965 96 . 218 41 1126 413 1053 . 138 443 Parts 319 | 11 8 8 70 10 . 6 1 67 29 67 . 12 30 Haulers Intercepted 3 | . . . 2 . . . . 1 . . . . . Recyclers Shooed 6 | 1 . . 2 . . . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . . Prevented 5 | . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 88 | . 2 3 19 4 . 3 1 18 5 19 . 4 10 Melee 1 | . . . . . . . . . 1 . . . . Guns 58 | . 2 3 19 4 . 1 1 14 3 10 . . 1 Cannons 1 | . . . . . . . . . . . . . 1 AOE 23 | . . . . . . 1 . 4 . 7 . 4 7 Classes Destroyed 13 | 2 2 1 4 . . . 1 1 1 1 . . . Worker 4 | . . . . . . . . . . 3 . 1 . Tunneler 3 | 2 . . . 1 . . . . . . . . . Hauler 3 | . . . 2 . . . . 1 . . . . . Recycler 3 | 1 . . 1 . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 5 | . 1 . 3 . . . . . . 1 . . . Swarmer 43 | . . 3 7 4 . . . 5 . 13 . 4 7 Grunt 16 | . 2 . 7 . . 2 . 5 . . . . . Brawler 1 | . . . 1 . . . . . . . . . . Sentry 10 | . . . 4 . . 1 . 1 2 2 . . . Hunter 4 | . . . . . . . . 2 . 2 . . . Programmer 10 | . . . . . . . 1 5 2 . . . 2 Behemoth 4 | . . . . . . . . . 1 2 . . 1 Best Kill Streak 11 | 2 2 3 5 5 . 1 1 3 2 11 . 5 4 Combat Bots Only 9 | . 2 3 4 4 . 1 1 3 2 9 . 4 4 Max Kills in Single Turn 9 | 2 1 1 2 2 . 1 1 3 2 9 . 5 4 Gunslinging 1 | . . . 1 1 . . . . 1 1 . . . Exploded 7 | . . . . . . 1 . 2 . 7 . 4 4 Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Damage Taken 12787 | 17 76 37 366 73 . 1555 90 1193 90 838 202 225 8025 Core 2242 | . 8 4 50 8 . 323 14 113 16 35 33 35 1603 Absorbed by Shields 207 | . . . 138 30 . 4 35 . . . . . . Core Remaining (%) 84 | 100 . 95 . . . 4 98 88 98 . 94 97 . Volleys Fired 196 | 4 6 4 48 4 . 23 1 47 9 24 2 4 20 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 Hottest 164 | 60 60 60 80 80 . 100 88 118 103 105 105 120 164 Shots Fired 432 | 8 12 8 94 8 . 32 3 140 17 68 6 12 24 Gun 420 | 8 12 8 94 8 . 32 3 139 17 67 6 11 15 Cannon 7 | . . . . . . . . . . . . . 7 Launcher 5 | . . . . . . . . 1 . 1 . 1 2 Special . | . . . . . . . . . . . . . . Kinetic 320 | 4 6 4 34 . . 17 3 139 17 67 6 11 12 Thermal 10 | . . . . . . . . . . . . . 10 Explosive 5 | . . . . . . . . 1 . 1 . 1 2 Electromagnetic 97 | 4 6 4 60 8 . 15 . . . . . . . Robot Hit Streak 40 | 5 14 16 24 3 . 40 2 11 11 10 . 8 11 Robot Miss Streak 12 | 2 . 1 2 1 . 1 2 7 1 6 . 4 12 Penetration Max 2 | . . . . . . . . 1 . 2 . 1 . Secondary Targets 9 | . . . 2 1 . . . 2 1 3 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 1 1 . . . Shots Hit Robots 343 | 5 9 4 79 5 . 30 3 111 19 51 . 8 19 Core Hits 234 | 4 6 3 41 5 . 9 1 69 6 53 . 13 24 Critical Hits 34 | . . . . . . . . 7 3 21 . 2 1 Critical Kills 10 | . . . . . . . . 2 2 6 . . . Critical Parts Destroyed 24 | . . . . . . . . 5 1 15 . 2 1 Melee Attacks 19 | . . . . . . . . . 6 2 . . 11 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . 6 2 . . 11 Sneak Attacks 5 | . . . . . . . . . 5 . . . . Combat Hostiles 5 | . . . . . . . . . 5 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8433 | 120 128 57 1118 65 . 672 71 2403 743 1443 23 343 1247 Guns 5083 | 74 128 57 923 65 . 471 71 1963 234 633 . 136 328 Cannons 253 | . . . . . . . . . . . . . 253 Explosions 2445 | 46 . . 179 . . 201 . 403 . 810 . 207 599 Melee 539 | . . . . . . . . . 509 . . . 30 Ramming 113 | . . . 16 . . . . 37 . . 23 . 37 Kinetic 3920 | 37 38 14 270 . . 224 71 1963 234 633 . 136 300 Thermal 870 | 46 . . 179 . . 201 . 163 . . . . 281 Explosive 1856 | . . . . . . . . 240 . 810 . 207 599 Electromagnetic 1135 | 37 90 43 653 65 . 247 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 539 | . . . . . . . . . 509 . . . 30 Highest Corruption 27 | . . . . . . . . 5 . . . . 27 Average Corruption 6 | . . . . . . . . 3 . . . . 10 Corruption Purged 2 | . . . . . . . . 2 . . . . . Effects 44 | . . . . . . . . 12 . . . . 32 Message Errors 12 | . . . . . . . . 5 . . . . 7 Matter Fused 13 | . . . . . . . . 3 . . . . 10 Heat Flow Errors 2 | . . . . . . . . 1 . . . . 1 Data Loss (minor) 4 | . . . . . . . . 1 . . . . 3 Misdirections 4 | . . . . . . . . . . . . . 4 Targeting Errors 8 | . . . . . . . . 2 . . . . 6 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 115 | 21 . . 1 . . 30 . 44 . . . . 19 Projectiles . | . . . . . . . . . . . . . . Explosions 102 | 21 . . 1 . . 30 . 43 . . . . 7 Melee 13 | . . . . . . . . 1 . . . . 12 Knockbacks 1 | . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 188 | 17 . . 46 . . 56 . 18 . 14 11 9 17 Shots 6 | 1 . . 2 . . 1 . . . 1 . 1 . Rammed 13 | . . . 2 . . . . 2 . . 1 . 8 Targets Rammed 13 | . . . 2 . . . . 2 . . 1 . 8 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 400 | 12 45 12 108 63 . 230 15 338 56 58 . . 400 Average Temperature 95 | 12 23 5 32 27 . 86 10 136 15 13 . . 159 Received Heat Transfer 1388 | . 51 . 156 . . 606 29 75 . 36 39 18 378 Effects 4 | . . . . . . . . 2 . . . . 2 Shutdowns 2 | . . . . . . . . 1 . . . . 1 Energy Bleed 1 | . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 6 | . . . 1 . . 2 . . 3 . . . . Impact Corruptions 2 | . . . . . . . . 1 . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 3 Heat Transferred 946 | 50 . . 300 . . 150 . 150 . . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 . . 3 . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Peak Influence 863 | 15 85 113 410 214 . . 136 507 463 789 391 433 863 Initial 361 | . 8 28 . 119 . . 33 . 169 210 361 191 227 Average 263 | 4 57 80 221 173 . . 49 137 322 562 378 275 617 Maximum Alert Level 3 | . . . 2 1 . . . 2 2 3 1 2 3 Low Security (%) 50 | 100 100 100 38 53 . . 100 70 15 . . 26 . Level 1 25 | . . . 58 46 . . . 24 72 33 100 40 10 Level 2 15 | . . . 2 . . . . 4 12 40 . 32 52 Level 3 8 | . . . . . . . . . . 26 . . 37 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 1 . . . 1 8 . 4 . 1 4 Investigation 3 | . . . . . . . . . . 2 . . 1 Extermination 8 | . . . . . . . 1 4 . 1 . . 2 Reinforcement 5 | . . . 1 . . . . 1 . 1 . 1 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Distress Signals 12 | . . . 3 . . . . 1 . 2 . . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 8 3 26 4 . 20 2 42 8 29 4 9 84 Peak Tracking Total 19 | . 3 3 5 4 . 7 1 6 3 18 5 5 19 Tactical Retreats 35 | . . . . . . 5 . 4 . 6 . 2 18 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Traps Triggered 6 | . . . . . . . . 2 . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Machines Disabled 19 | . . . 1 . . . 1 9 8 . . . . Max in Single Turn 7 | . . . 1 . . . . 7 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Machines Accessed 13 | . 1 . . . . . 2 5 . 2 . 2 1 Terminals 1 | . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 1 . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . . Scanalyzers 3 | . . . . . . . . 2 . 1 . . . Garrison Access 3 | . . . . . . . . 1 . . . 1 1 Total Hacks 31 | . 7 . . . . . 4 10 . 2 . 6 2 Successful 14 | . 2 . . . . . 2 7 . . . 2 1 Failed 17 | . 5 . . . . . 2 3 . 2 . 4 1 Catastrophic 2 | . . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 62 | . 7 . . . . . 3 11 7 18 3 . 13 Terminals 7 | . 7 . . . . . . . . . . . . Fabricators 9 | . . . . . . . 3 2 . 1 . 3 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . . Scanalyzers 7 | . . . . . . . . 6 . 1 . . . Garrison Access 6 | . . . . . . . . 1 . . . 3 2 Terminal Hacks 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . . Scanalyzer 5 | . . . . . . . . 5 . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . Analyze 3 | . . . . . . . . 3 . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . 1 1 Seal Access 3 | . . . . . . . . 1 . . . 1 1 Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . . . 2 2 . 2 . 2 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 2 . 8 . . . Parts Built . | . . . . . . . . . . . . . . Matter 190 | . . . . . . . 190 . . . . . . Time 47 | . . . . . . . 47 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 3 3 . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 8 | . . . . . . . . 4 . 1 . . 3 Hacks Repelled 1 | . . . . . . . . 1 . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Total Allies 33 | . . 1 . . 4 . 2 6 1 3 . . 16 Largest Group 4 | . . 1 . . 4 4 2 3 2 2 . . 4 Highest-Rated Group 342 | . . 31 . . 150 150 84 209 177 173 . . 342 Highest-Rated Ally 157 | . . 31 . . 39 39 42 157 157 150 . . 122 Zionite Dispatches 12 | . . . . . . . 1 2 1 3 . . 5 Heavy 2 | . . . . . . . . . . . . . 2 Light 2 | . . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . 1 . . . . . . Hero 1 | . . . . . . . . 1 . . . . . Infowar Resupply 2 | . . . . . . . . 1 . 1 . . . Hover Resupply 2 | . . . . . . . . . 1 1 . . . Total Orders 5 | . . . . . . . . 1 1 3 . . . DROP 4 | . . . . . . . . 1 1 2 . . . EXPLORE 1 | . . . . . . . . . . 1 . . . Ally Attacks 146 | . . . . . . 18 7 40 15 14 . . 52 Total Damage 5957 | . . . . . . 427 364 1013 605 170 . . 3378 Kills 25 | . . . . . . 3 2 8 2 1 . . 9 Allies Corrupted 4 | . . . . . . . . 1 . . . . 3 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . 1 1 2 1 . . Main Access 3 | . . . . . . . . 1 1 . 1 . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Turns Passed 7085 | 95 258 548 565 115 1015 659 509 1325 246 595 67 290 798 Spaces Moved 5569 | 45 128 287 211 58 562 339 270 877 207 902 147 549 987 Core 652 | 2 . . . . . 79 56 . . . . . 515 Treads 1673 | 43 128 287 211 58 562 260 104 9 . . . . 11 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 3244 | . . . . . . . 110 868 207 902 147 549 461 Flight . | . . . . . . . . . . . . . . Fastest Speed 28 | 50 160 180 180 180 180 50 40 36 28 31 35 34 38 Average Speed 96 | 155 167 180 180 180 180 152 159 97 43 39 35 40 55 Slowest Speed 440 | 160 180 180 180 180 180 220 440 224 104 100 35 45 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 28 55 20 22 81 52 6 21 8 26 23 17 35 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . Spaces Dug 4 | . . . . . . . . . . . . . 4 Terrain Destroyed 104 | 2 . . 13 . . 3 . 46 1 12 . 20 7 Melee 4 | . . . . . . . . . . . . . 4 Projectile 4 | . . . . . . . . . 1 3 . . . AOE 96 | 2 . . 13 . . 3 . 46 . 9 . 20 3 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Acc Total 6882 | 59 160 311 299 61 566 452 341 1247 342 1091 157 607 1189 Wait 750 | . 12 17 20 . 3 61 50 207 96 122 . 38 124 Move 5553 | 44 127 286 210 57 561 338 269 874 206 901 146 548 986 Hop 1 | . . . . . . . . 1 . . . . . Pick Up 56 | 4 2 4 6 . 2 3 5 18 2 5 . 2 3 Fast Attach 79 | 7 5 . 5 . . 2 13 22 2 5 . 4 14 Attach 36 | . . . 1 . . 9 2 5 1 1 . 1 16 Detach 7 | . . . . . . . . 3 . 2 . . 2 Swap 64 | . 1 . 4 . . 5 . 22 10 15 . 5 2 Drop 88 | . 7 . 3 . . 11 1 37 10 13 . 5 1 Fire 196 | 4 6 4 48 4 . 23 1 47 9 24 2 4 20 Melee 19 | . . . . . . . . . 6 2 . . 11 Ram 9 | . . . . . . . . 2 . . 1 . 6 Kick . | . . . . . . . . . . . . . . Crush 4 | . . . 2 . . . . . . . . . 2 Escape Stasis 9 | . . . . . . . . . . . 8 . 1 Rewire 11 | . . . . . . . . 9 . 1 . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 11) 354 | -10/Materials | Entered Mines 413 | -10/Mines | Identified exit to Materials 422 | -10/Mines | Found a hidden stash of uninstalled traps 456 | -10/Mines | Received a Mining Laser from a helpful Derelict 550 | -10/Mines | Build established: Hauler-Mutant 877 | -10/Mines | Discovered exit to Materials (range 6) 902 | -10/Mines | Entered Materials 902 | -9/Materials | Evolved 2 slots: Utility x2 1263 | -9/Materials | Discovered new exit (range 11) 1467 | -9/Materials | Entered Mines 1468 | -9/Mines | Assembled infested the area 1578 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1582 | -9/Mines | Entered Zion 1719 | -7/Zion | Given A8's code to call for help 1746 | -7/Zion | Learned Factory emergency access door positions 1770 | -7/Zion | Found CR-A16's Pointy Stick 1848 | -7/Zion | Learned Factory garrison access intel 1868 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2026 | -7/Zion | Imprinted 2028 | -7/Zion | Declared Zion's savior 2569 | -7/Zion | Discovered new exit (range 15) 2597 | -7/Zion | Entered Proximity Caves 2597 | -6/Proximity Caves | Accompanied by 4 allies 2599 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3013 | -6/Proximity Caves | Lost 5 parts (3u2w) 3064 | -6/Proximity Caves | Spotted B-75 Beast 3152 | -6/Proximity Caves | Learned location of 1 exit from Factory 3181 | -6/Proximity Caves | Core integrity fell below 50% 3211 | -6/Proximity Caves | Core integrity fell below 20% 3217 | -6/Proximity Caves | Released all parts (6) 3241 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3249 | -6/Proximity Caves | Discovered new exit (range 14) 3256 | -6/Proximity Caves | Entered Factory 3256 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3257 | -6/Factory | Identified exit to Extension 3259 | -6/Factory | Loaded intel: 4 garrison access locations 3413 | -6/Factory | Zion Hacker squad teleported in 3468 | -6/Factory | Discovered new exit (range 3) 3765 | -6/Factory | Entered another Factory area 3765 | -5/Factory | Accompanied by 2 allies 3765 | -5/Factory | Evolved 2 slots: Propulsion x2 3806 | -5/Factory | Zion Infowar Resupply teleported in 3912 | -5/Factory | Build established: Scavenger-Gunner 4345 | -5/Factory | Found Prototype Processor 4345 | -5/Factory | Identified Exp. Targeting Computer 4354 | -5/Factory | Found Exp. Targeting Computer 4704 | -5/Factory | Zion hero teleported in (ME-RLN) 4704 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 4705 | -5/Factory | ME-RLN assimilated hostile W-25 Informer 4729 | -5/Factory | Garrison activated, responded to threat 4819 | -5/Factory | ME-RLN assimilated hostile S-27 Virus 4922 | -5/Factory | Found Prototype Launcher 4926 | -5/Factory | Identified Scatter Rocket Array 5034 | -5/Factory | Retrieved Zion intel report: Main Access 5034 | -5/Factory | Identified exit to Factory 5090 | -5/Factory | Entered another Factory area 5090 | -4/Factory | Accompanied by 1 ally (ME-RLN) 5090 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5158 | -4/Factory | Zion Hover Resupply teleported in 5247 | -4/Factory | Spotted B-86 Titan 5262 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 5265 | -4/Factory | Destroyed B-86 Titan 5295 | -4/Factory | Retrieved Zion intel report: Main Access 5295 | -4/Factory | Identified exit to Research 5336 | -4/Factory | Entered Research 5336 | -3/Research | Accompanied by 1 ally (ME-RLN) 5336 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5357 | -3/Research | ME-RLN assimilated hostile S-43 Plague 5555 | -3/Research | Zion Infowar Resupply teleported in 5565 | -3/Research | Destroyed 9 combat bots 5671 | -3/Research | Retrieved Zion intel report: Prototype Schematics 5672 | -3/Research | Zion Recon squad teleported in 5691 | -3/Research | Spotted B-86 Titan 5695 | -3/Research | Destroyed B-86 Titan 5836 | -3/Research | Retrieved Zion intel report: Component Stockpiles 5837 | -3/Research | Zion Hover Resupply teleported in 5915 | -3/Research | Spotted B-86 Titan 5919 | -3/Research | Destroyed B-86 Titan 5925 | -3/Research | Discovered new exit (range 12) 5930 | -3/Research | Identified exit to Quarantine 5931 | -3/Research | Entered Quarantine 5938 | -3/Quarantine | Spotted Alpha 7 5939 | -3/Quarantine | Retrieved Zion intel report: Main Access 5939 | -3/Quarantine | Identified exit to Research 5998 | -3/Quarantine | Entered Research 5998 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6085 | -2/Research | Build established: Hacker-Skirmisher 6273 | -2/Research | Discovered new exit (range 15) 6288 | -2/Research | Identified exit to Access 6288 | -2/Research | Entered Access 6288 | -1/Access | Evolved 2 slots: Utility x2 6374 | -1/Access | Zion Heavy squad teleported in 6458 | -1/Access | Lost 14 parts (1p4n3u6w) 6543 | -1/Access | Lost 6 parts (1p2n2u1w) 6627 | -1/Access | Released all parts (7) 6631 | -1/Access | Core integrity fell below 50% 6654 | -1/Access | Lost 7 parts (2p3n1u1w) 6683 | -1/Access | Zion Light squad teleported in 6723 | -1/Access | Zion Light squad teleported in 6757 | -1/Access | Enhanced Grunt warped into view, answering call for help 6759 | -1/Access | P-80 Master assimilated allied EG-FBS(z) 6761 | -1/Access | Enhanced Grunt warped into view, answering call for help 6779 | -1/Access | Found Prototype Protection 6779 | -1/Access | Identified Zio. Weapon Casing 6790 | -1/Access | Zion Heavy squad teleported in 6805 | -1/Access | System corruption reached 10% 6890 | -1/Access | Zion Fire squad teleported in 6942 | -1/Access | Crushed by falling debris 7017 | -1/Access | Spotted B-99 Colossus 7036 | -1/Access | Spotted B-99 Colossus 7036 | -1/Access | Spotted B-99 Colossus 7045 | -1/Access | Destroyed B-99 Colossus 7052 | -1/Access | Core integrity fell below 20% 7086 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 07072_ Slug penetrates Sealed Heavy Doors. 07073_ System corrupted: Matter fused (-9). 07073_ B-99 Colossus exits siege mode. 07074_ P-80 Master resets P-80 Master, system corruption cleaned. 07075_ P-80 Master destroyed. 07075_ Penetrated by Slug. 07075_ Biometal Heavy Treads destroyed. 07075_ Penetrated by Slug. 07075_ Slug penetrates Sealed Heavy Doors. 07076_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07077_ Arm. Heavy Treads destroyed. 07079_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 07079_ Zio. Weapon Casing destroyed. 07079_ Penetrated by Slug. 07079_ Slug penetrates P-80 Master. 07079_ Slug penetrates Reinforced Barrier. 07079_ Slug penetrates Sealed Heavy Doors. 07081_ System corrupted: Linear Accelerator targeting data glitched. 07082_ Imp. Core Shielding destroyed. 07082_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ??????############## ? ????????????????? | | ??????# + " #?????????????????? | | ??????# # """ #?????????????????? | | ??????# # """ #?????????????????? | | ??????# # " #?????????????????? | | ??????# " # #?????????????????? | | ??????# """ + #?????????????????? | | ??????# """ # #?????????????????? | | ??????# " # #?????????????????? | | ??????# # ###+####?????????????????? | | ??????# # #????????????????????????? | | ??????# # h #????????????????????????? | | ??????# # #????????????????????????? | | ??????##+########### #????????????????????????? | | ???????# #?????????# #????????????????????????? | | ???????# #?????????#u #????????????????????????? | | ???????# #????????##h #????????????????????????? | | ???????# #????????#; h #????????????????????????? | | ???????# #??????#### ####?????????????????????? | | ??##???# #??????# h #?????????????????????? | | ??# ??# #??????# #?????????????????????? | | ### ### #??????# #?????????????????????? | | #??????#! ! #?????????????????????? | | #??????#*%! BBp#?????????????????????? | | #??????#! =BBp#?????????????????????? | | !== ##?????# *|p@!#?????????????????????? | | == #?????#""""""""""#?????????????????????? | | == #??????????????????????????######??????? | | #??????????????????????????# ??????? | | #??????????????????????????# ! ?????? | | #??????????????????????????# ?#### | | " #??????????????????????????# ?# | | """ #??????????????????????????# ] # | | """ #???????????????????????????? # # | | """" #???????????????????????????????? / # | | """ #???????????????????????????????????# # | | " #???????????????????????????????????# # | | #??????????????????????????????????## # | | #?????????????????????????########## | | #?????""""""""""""????????+ | | #?????#"" #????????# | | #?????#"" #????????# ####### | | #??####"" #????????+ #?????##### | | #??# ##T #????????# #?????????? | | #??# #"" #????????# #?????????? | | #??# ##"" #???????## ##????????? | | ####"# " ######### #####????? | | % !=%== | | = =%|!% | | # ########+######################## ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 46 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Additional Mass Support 16 Corruption Prevention 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 59 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 2 Matter Filtering 50 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Neutrino Core | -5/Factory | Scanalyzed Prc. Matter Filter | -5/Factory | Scanalyzed Exp. ECM Suite | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Hvy. Hardcell Cannon | -3/Research | Z-intel Gravity Neutralizing Apparatus | -3/Research | Z-intel Cld. Proton Cannon | -3/Research | Z-intel Imp. Diametric Drive | -3/Research | Z-intel Molecular Scythe | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalIonLog Manual? 0 Play Time 01:40:16 Cumulative 140.2 hours Start 2020.12.13 @ 13:00:58 End 2020.12.13 @ 14:45:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 114 Rogue 32 Adventurer 44 Explorer 38 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cf53473-df6f-4b83-b347-5b66ae2ab1ce