Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 16:21:46

Player: bluemonk

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (149)      149
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1549

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Transport Network Coupler
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Treads
          Light Treads
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (151)
                Structural Scanner
                Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Transport Network Coupler
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
         Medium Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Assault Rifle
                Assault Rifle
                Mining Laser
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Transport Network Coupler
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 6   3   1   4   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   .   3   
    Device                 .    | .   .   .   .   
    Storage                5    | 1   1   .   3   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   1   .   1   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      2    | .   .   .   2   
Average Slot Usage (%)     96   | .   88  100 99  
  Engine                   13   | .   14  14  13  
  Leg                      27   | .   28  28  27  
  Storage                  14   | .   14  14  14  
  Processor                11   | .   2   14  14  
  Energy Gun               11   | .   2   14  14  
  Ballistic Gun            16   | .   25  14  14  
Peak Build Rating          10   | 6   7   7   10  
  Average Rating           7    | 4   6   6   8   
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 12  17  19  49  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  
  Average Capacity         12   | 6   8   10  14  
  Most Carried             13   | 6   9   9   13  
  Average Carried          9    | 2   6   8   10  
  Final Capacity           15   | 8   10  10  15  
  Final Carried            9    | 6   9   8   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           588  | 260 205 43  80  
  Remotely                 .    | .   .   .   .   
Salvage Created            229  | .   186 43  .   
  Parts                    13   | .   12  1   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  5    | .   2   3   .   
  Guns                     5    | .   2   3   .   
Classes Destroyed          5    | .   4   1   .   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    2    | .   2   .   .   
Best Kill Streak           3    | .   3   3   .   
  Combat Bots Only         3    | .   1   3   .   
Max Kills in Single Turn   2    | .   2   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Hostile Shots Fired        84   | .   22  25  37  
  Missed                   24   | .   5   3   16  
Damage Taken               899  | .   286 170 443 
  Core                     257  | .   91  36  130 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              42   | .   23  6   13  
  Largest                  2    | .   2   2   2   
  Hottest                  70   | .   70  70  70  
Shots Fired                81   | .   46  12  23  
  Gun                      81   | .   46  12  23  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  63   | .   44  6   13  
  Thermal                  18   | .   2   6   10  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | .   6   7   9   
  Robot Miss Streak        4    | .   4   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           51   | .   27  8   16  
  Core Hits                20   | .   13  3   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Burn                   1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           588  | .   381 114 93  
  Guns                     537  | .   330 114 93  
  Cannons                  .    | .   .   .   .   
  Explosions               51   | .   51  .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  480  | .   330 66  84  
  Thermal                  57   | .   .   48  9   
  Explosive                .    | .   .   .   .   
  Electromagnetic          51   | .   51  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      78   | .   78  .   .   
  Shots                    2    | .   2   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        45   | .   9   45  12  
  Average Temperature      14   | .   4   25  6   
  Received Heat Transfer   117  | .   117 .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         303  | .   .   222 81  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             157  | .   157 136 .   
  Initial                  61   | .   .   61  .   
  Average                  63   | .   67  123 .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | .   7   3   9   
  Peak Tracking Total      10   | .   3   3   10  
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          4    | .   3   .   1   
  Max in Single Turn       2    | .   2   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          4    | .   3   .   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   10  .   1   
  Successful               7    | .   6   .   1   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   6   .   1   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               17   | .   .   .   17  
  Total Damage             916  | .   .   .   916 
  Kills                    5    | .   .   .   5   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   
Turrets Deployed           3    | .   .   .   3   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               1597 | 85   375  65   1072 
Spaces Moved               852  | 60   187  39   566  
  Core                     2    | 2    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     850  | 58   187  39   566  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            154  | 117  120  120  171  
  Slowest Speed            260  | 120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       26   | 4    27   14   62   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1053 | 71  291 45  646 
  Wait                     118  | .   71  .   47  
  Move                     849  | 59  186 38  566 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 6   5   .   8   
  Fast Attach              8    | 6   2   .   .   
  Attach                   2    | .   .   1   1   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   1   .   3   
  Drop                     11   | .   3   .   8   
  Fire                     42   | .   23  6   13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Mat] / [*Min])
-10/Mines
-10/Exiles

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 16)
  148 | -10/Materials | Discovered new exit (range 20)
  315 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Entered Mines
  471 | -10/Mines     | Core integrity fell below 50%
  521 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  521 | -10/Mines     | Discovered new exit (range 5)
  526 | -10/Mines     | Entered Exiles
  555 | -10/Exiles    | Met 8R-AWN
  576 | -10/Exiles    | Met EX-HEX
  622 | -10/Exiles    | Met EX-DEC
  855 | -10/Exiles    | Met EX-BIN
  881 | -10/Exiles    | Aligned with FarCom system
  883 | -10/Exiles    | Given EX-Vault access code
  931 | -10/Exiles    | Opened EX-Vault
  938 | -10/Exiles    | Found Deploy-a-Sentry
  941 | -10/Exiles    | Found Deploy-a-Sentry
  944 | -10/Exiles    | Found Deploy-a-Sentry
  981 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1097 | -10/Exiles    | DAS Turret deployed
 1109 | -10/Exiles    | DAS Turret deployed
 1115 | -10/Exiles    | DAS Turret deployed
 1450 | -10/Exiles    | Attacked by the Exiles
 1579 | -10/Exiles    | Core integrity fell below 20%
 1598 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
HV Slug penetrates Earth.
HV Slug penetrates Wall. <x2>
HV Slug penetrates DAS Turret.
DAS Turret suffers critical hit (Destroy).
DAS Turret destroyed.
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug.
HV Slug penetrates Earth.
Penetrated by HV Slug.
Aluminum Leg destroyed.
HV Slug penetrates Earth.
Penetrated by HV Slug.
HV Slug penetrates Earth.
Penetrated by HV Slug.
Med. Laser destroyed.
HV Slug penetrates Earth.
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug.
HV Slug penetrates Earth.
Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallHardcellDoublenader
  Manual?         0
Play Time         00:13:03
  Cumulative      24.3 hours
  Start           2024.10.06 @ 16:07:35
  End             2024.10.06 @ 16:21:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03b0670e-2879-4617-b885-b908ba647e35