Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 21:36:06 Player: Roland Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (4150) 4150 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9695 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 332/450 System Corruption 10% Temperature Cool (16) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Energy Well Advanced Targeting Computer > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Energy Well Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Plasma Rifle Improved Heavy Laser Phase Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Energy Well Heavy Plasma Cannon [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . . . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 3 | . . . . . . 1 1 . . 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 139 | 6 14 28 . 2 3 31 14 2 7 32 Power 28 | 1 3 5 . . 1 4 6 1 1 6 Engine 18 | 1 2 5 . . 1 3 3 1 . 2 Core 8 | . 1 . . . . 1 3 . 1 2 Reactor 2 | . . . . . . . . . . 2 Propulsion 35 | 2 6 12 . 2 . 6 . 1 1 5 Treads 4 | . 2 . . . . 1 . . 1 . Leg 12 | 2 2 3 . . . 2 . . . 3 Wheel 3 | . . . . . . 2 . 1 . . Hover 7 | . . 5 . . . . . . . 2 Flight 9 | . 2 4 . 2 . 1 . . . . Utility 33 | 1 1 4 . . 1 9 3 . 3 11 Device 14 | . . 2 . . 1 5 . . 1 5 Storage 4 | 1 . 1 . . . . . . . 2 Processor 8 | . 1 1 . . . 1 1 . 1 3 Hackware . | . . . . . . . . . . . Protection 7 | . . . . . . 3 2 . 1 1 Artifact . | . . . . . . . . . . . Weapon 43 | 2 4 7 . . 1 12 5 . 2 10 Energy Gun 10 | . . 2 . . . 2 . . 1 5 Energy Cannon 6 | . . 2 . . . 1 . . . 3 Ballistic Gun 13 | 2 4 2 . . . 4 1 . . . Ballistic Cannon 6 | . . 1 . . . 1 3 . 1 . Launcher 5 | . . . . . 1 2 . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . 1 1 . . 2 Parts Lost 64 | . 6 8 . . 1 13 5 1 4 26 Power 17 | . 3 1 . . . 3 3 . 1 6 Propulsion 15 | . 2 5 . . . 3 . 1 1 3 Utility 14 | . . . . . 1 3 . . 1 9 Weapon 18 | . 1 2 . . . 4 2 . 1 8 Highest Loss Streak 14 | . 3 7 . . 1 7 2 1 2 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 6 | 2 6 7 7 7 6 6 8 7 4 5 Power . | . . 1 . . . . . . . 2 Propulsion . | 1 1 . 2 1 1 . 1 1 . . Utility 2 | . . 2 3 3 3 2 4 4 2 1 Weapon 2 | . 3 3 2 3 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 2 10 . 1 . 2 3 . . 6 Power 3 | . . 1 . 1 . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . Utility 6 | . . 2 . . . . 2 . . 2 Weapon 14 | . 2 6 . . . 2 1 . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 95 89 88 81 64 68 81 82 72 75 Engine 6 | . 10 10 11 11 11 5 7 7 3 . Core 4 | . 1 . . . . 1 5 7 8 11 Treads 2 | . 3 . . . . 4 . . 4 4 Leg 6 | . 22 23 . . . . . . . 4 Wheel 4 | . . . . . . 2 15 13 8 1 Hover 2 | . . 9 . . . . . . . 3 Flight 4 | . . 2 33 26 11 7 . . . . Device 7 | . . 5 11 11 9 11 7 7 4 12 Storage 8 | . 13 10 11 11 11 7 7 7 7 6 Processor 5 | . 13 5 . . . 1 13 7 3 3 Protection 3 | . . . . . . 4 1 7 6 4 Energy Gun 4 | . . 1 11 11 6 1 . . 2 13 Energy Cannon 1 | . . 6 . . . 2 . . . 1 Ballistic Gun 7 | . 27 7 11 11 11 12 2 . . . Ballistic Cannon 4 | . . 6 . . . 1 10 15 9 1 Slashing Weapon 1 | . . . . . . . 1 7 7 1 Peak Build Rating 67 | 6 10 20 16 45 45 52 53 53 53 67 Average Rating 35 | 4 7 14 16 24 44 25 49 51 44 54 On Entrance 29 | . 6 7 16 16 45 45 43 53 53 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 11 12 26 18 18 23 36 51 51 61 62 Greatest Support 59 | 20 40 40 21 59 59 56 56 56 56 40 Greatest Overweight (x) 18 | . 3 5 . 1 . 11 . 1 2 18 Average Overweight (x) . | . . . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 7 9 10 10 10 9 10 10 10 6 Most Carried 10 | 5 8 10 10 10 9 10 10 10 8 10 Average Carried 7 | 2 6 7 9 9 8 7 9 9 4 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 7 7 10 9 9 10 10 8 4 . Class Distribution -------------------- 58% | Mutant 16% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 3640 | 187 220 730 . . 165 526 539 378 388 507 Remotely 57 | . . . . . . 57 . . . . Salvage Created 4580 | . 401 750 . . 199 615 514 232 303 1566 Parts 252 | . 29 43 . . 9 31 30 13 24 73 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 6 21 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 93 | . 9 19 . . 3 10 13 7 11 21 Melee 3 | . . . . . . 2 . . 1 . Guns 38 | . 9 11 . . 2 3 1 . . 12 Cannons 43 | . . 8 . . . 1 12 7 10 5 AOE 6 | . . . . . 1 3 . . . 2 Classes Destroyed 14 | . 5 2 . . 1 2 2 . 1 1 Worker 7 | . 2 1 . . 1 . 2 . . 1 Builder 10 | . . . . . . 5 . . . 5 Tunneler 2 | . . . . . . . 1 . . 1 Hauler 1 | . . 1 . . . . . . . . Recycler 9 | . 1 1 . . 1 2 2 . . 2 Mechanic 1 | . . . . . . . . . . 1 Watcher 6 | . 2 2 . . . 1 . . . 1 Swarmer 27 | . 5 8 . . . . 4 3 3 4 Grunt 32 | . 4 5 . . 2 6 4 . 5 6 Brawler 3 | . . . . . . . . . 1 2 Duelist 3 | . . . . . 1 . . . 1 1 Sentry 13 | . . 6 . . . 1 2 . . 4 Hunter 5 | . . . . . . 3 1 . . 1 Programmer 6 | . . . . . . . 2 . 1 3 Thug 4 | . . . . . . . . 4 . . Best Kill Streak 8 | . 8 8 . . 5 4 7 4 3 8 Combat Bots Only 8 | . 3 8 . . 3 3 5 4 3 3 Max Kills in Single Turn 3 | . 1 1 . . 2 3 2 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 1 . . . 1 Melee 1 | . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 1004 | . 123 168 . . 22 127 141 31 78 314 Missed 306 | . 40 34 . . 9 33 53 10 17 110 Hits 698 | . 83 134 . . 13 94 88 21 61 204 Melee 19 | . . . . . 2 . . . 6 11 Projectile 679 | . 83 134 . . 11 94 88 21 55 193 AOE 1 | . . . . . . . . . . 1 Critical Strikes 31 | . . 2 . . . 5 6 2 5 11 Actively Blocked 1 | . . . . . . 1 . . . . Part Disruptions 2 | . . 1 . . . . . . . 1 Damage Taken 10374 | . 815 1339 . . 244 1667 1223 408 1076 3602 Core 1931 | . 150 264 . . 30 431 116 20 46 874 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 71 | . . . . . . 71 . . . . Regen/Repaired (Parts) 40 | . . . . . . . . . . 40 Core Remaining (%) 52 | 100 40 . . . 26 21 . . 74 . Volleys Fired 371 | . 56 65 . . 16 51 49 16 40 78 Largest 3 | . 2 2 . . 2 3 2 2 2 3 Hottest 240 | . 40 136 . . 84 145 80 80 105 240 Shots Fired 647 | . 107 129 . . 25 68 78 32 51 157 Gun 353 | . 107 57 . . 23 46 11 . 4 105 Cannon 269 | . . 72 . . . 15 67 32 47 36 Launcher 25 | . . . . . 2 7 . . . 16 Special . | . . . . . . . . . . . Kinetic 374 | . 107 67 . . 16 24 78 32 47 3 Thermal 217 | . . 62 . . 7 37 . . 4 107 Explosive 25 | . . . . . 2 7 . . . 16 Electromagnetic 31 | . . . . . . . . . . 31 Robot Hit Streak 11 | . 11 8 . . 8 5 7 8 6 9 Robot Miss Streak 7 | . 6 6 . . 3 5 7 2 5 5 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 9 | . 1 4 . . 1 1 . . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . 1 Shots Hit Robots 401 | . 55 82 . . 15 44 63 16 29 97 Core Hits 239 | . 25 30 . . 9 26 59 10 16 64 Critical Kills 2 | . 1 . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 16 | . 1 2 . . 3 1 . . 3 6 Burn 8 | . . 1 . . 2 1 . . . 4 Meltdown 1 | . . . . . . . . . . 1 Destroy 2 | . 1 . . . 1 . . . . . Blast 4 | . . 1 . . . . . . 3 . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 9 | . . . . . . 7 1 . 1 . Impact 8 | . . . . . . 7 1 . . . Slashing 1 | . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10661 | . 480 1694 . . 437 1463 1361 540 906 3780 Guns 3426 | . 480 586 . . 253 531 160 . 35 1381 Cannons 4634 | . . 1049 . . . 144 1153 540 826 922 Explosions 2145 | . . 59 . . 184 447 . . . 1455 Melee 434 | . . . . . . 341 48 . 45 . Ramming 22 | . . . . . . . . . . 22 Kinetic 4424 | . 480 797 . . 133 311 1313 540 826 24 Thermal 3555 | . . 838 . . 120 364 . . 35 2198 Explosive 1806 | . . . . . 184 447 . . . 1175 Electromagnetic 420 | . . 59 . . . . . . . 361 Impact 389 | . . . . . . 341 48 . . . Slashing 45 | . . . . . . . . . 45 . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 5 5 9 10 Average Corruption 6 | . . . . . . . 4 5 6 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 80 | . . . . . . . 11 6 22 41 Message Errors 15 | . . . . . . . 5 2 3 5 Matter Fused 21 | . . . . . . . 2 1 4 14 Heat Flow Errors 14 | . . . . . . . . 1 6 7 Energy Discharges 8 | . . . . . . . . 1 3 4 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . 1 1 3 3 Data Loss (major) 3 | . . . . . . . 1 . 1 1 Misfires 3 | . . . . . . . 2 . . 1 Alerts 2 | . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 194 | . . 14 . . 9 111 1 7 14 38 Projectiles 22 | . . 14 . . . . 1 7 . . Explosions 72 | . . . . . 9 25 . . . 38 Melee 100 | . . . . . . 86 . . 14 . Knockbacks 48 | . . . . . . 1 32 5 10 . Impact 1 | . . . . . . 1 . . . . Kinetic 44 | . . . . . . . 30 4 10 . Secondary 3 | . . . . . . . 2 1 . . Self-Inflicted Damage 226 | . . 19 . . 10 63 . . . 134 Shots 9 | . . 1 . . 1 2 . . . 5 Rammed 3 | . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . 4 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 706 | . 16 457 . . 332 706 148 369 449 404 Average Temperature 139 | . 5 104 . . 204 310 44 152 169 134 Received Heat Transfer 3042 | . 261 330 . . 99 711 327 171 441 702 Effects 51 | . . 2 . . 1 19 . 3 13 13 Shutdowns 8 | . . . . . . 1 . . 5 2 Energy Bleed 8 | . . 1 . . . 2 . 1 2 2 Interference 9 | . . . . . . . . . 2 7 Matter Decay 8 | . . . . . 1 5 . . 1 1 Short Circuit 7 | . . 1 . . . 3 . . 2 1 Damage (minor) 4 | . . . . . . 1 . 2 1 . Damage (major) 4 | . . . . . . 4 . . . . Damage (core) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 1 . . . 2 Impact Corruptions 4 | . . . . . . 4 . . . . Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 18 | . . 2 . . . . . . . 16 Heat Transferred 6692 | . . 1591 . . 370 740 . . 74 3917 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . . . . . 1 Low Security (%) 96 | 100 100 92 100 . 100 100 100 . . 92 Level 1 3 | . . 7 . . . . . . . 7 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 332 | . 127 222 79 . 94 134 158 . . 332 Initial 79 | . . 18 79 . . 20 23 . . . Average 66 | . 44 69 42 . 30 47 77 . . 89 Influence Increases 3033 | . 269 638 . . 124 434 416 70 260 822 Destroy 0b10 Robot/C 1780 | . 180 380 . . 60 200 260 60 220 420 Destroy 0b10 Robot/NC 180 | . 25 25 . . 10 40 25 . . 55 Destroy Leader 424 | . 34 106 . . 10 52 70 10 40 102 Successful Hack 10 | . . 5 . . . . . . . 5 Disable Machine 255 | . . 60 . . . 30 15 . . 150 Destroy Structure 159 | . . 2 . . 14 82 1 . . 60 Lose Combat Pursuer 225 | . 30 60 . . 30 30 45 . . 30 Influence Decreases 2750 | . 223 480 204 . 70 437 434 73 290 539 Entered New Map 234 | . . 28 125 . . 34 28 13 6 . Time Decay 1944 | . 173 372 79 . 60 303 356 60 252 289 Lost Part 572 | . 50 80 . . 10 100 50 . 32 250 Squads Dispatched 11 | . 1 1 . . . . 4 . . 5 Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . . . 2 . . 2 Reinforcement 7 | . 1 1 . . . . 2 . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 7 | . 3 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 16 29 . . 4 15 18 7 11 31 Peak Tracking Total 8 | . 7 8 . . 3 4 5 4 4 5 Tactical Retreats 9 | . 1 2 . . 1 2 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 10 | . 6 . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 3 | . . . 3 2 2 2 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 17 | . . 4 . . . 2 1 . . 10 Max in Single Turn 4 | . . 1 . . . 2 1 . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 8 | . 2 2 . 2 . . . . . 2 Terminals 2 | . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 5 5 . 24 . . . . . 7 Successful 36 | . 3 5 . 24 . . . . . 4 Failed 5 | . 2 . . . . . . . . 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 6 | . 4 2 . . . . . . . . Fabricators 3 | . . . . . . . . . . 3 Repair Stations 4 | . . . . . . . . . . 4 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 28 | . 2 2 . 24 . . . . . . Record 24 | . . 1 . 23 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . . 1 Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . 14 Parts Repaired 1 | . . . . . . . . . . 1 Time 50 | . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . Highest-Rated Group 45 | . . . 45 45 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Active Infowar (turns) 244 | . . . . . . 244 . . . . Structural 244 | . . . . . . 244 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 7107 | 66 713 966 165 354 289 934 814 376 790 1640 Spaces Moved 5726 | 51 434 797 262 871 460 451 623 321 574 882 Core 67 | 13 7 5 . 4 . 19 . . . 19 Treads 238 | . 5 . . . . 225 . . . 8 Legs 1019 | 38 389 398 . . . 25 . . . 169 Wheels 1994 | . . . . . . 110 623 321 574 366 Hover 570 | . . 250 . . . . . . . 320 Flight 1838 | . 33 144 262 867 460 72 . . . . Fastest Speed 31 | 50 37 31 34 31 50 40 100 100 100 50 Average Speed 93 | 102 115 84 34 38 50 154 100 100 115 129 Slowest Speed 950 | 120 200 360 34 100 50 600 100 115 130 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . 1 2 . 7 . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 4 74 65 59 94 90 34 21 47 69 24 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 . . 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 198 | . . 1 . . 14 100 1 8 8 66 Melee . | . . . . . . . . . . . Projectile 23 | . . 1 . . . . 1 8 8 5 AOE 175 | . . . . . 14 100 . . . 61 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Total 6933 | 65 565 983 335 897 486 626 743 341 646 1246 Wait 340 | . 3 8 71 10 12 12 20 1 18 185 Move 5697 | 50 433 794 257 870 446 450 622 320 573 882 Hop 9 | . . 1 2 . 6 . . . . . Pick Up 195 | 9 34 43 4 6 2 40 19 1 4 33 Fast Attach 12 | . . 3 . . . . 1 . . 8 Attach 144 | 6 28 23 . 2 2 33 14 2 7 27 Detach 14 | . 2 3 . . . 6 1 . . 2 Swap 15 | . . 6 . . 1 3 2 . . 3 Drop 118 | . 9 37 1 9 1 24 14 1 3 19 Fire 371 | . 56 65 . . 16 51 49 16 40 78 Melee 9 | . . . . . . 7 1 . 1 . Ram 3 | . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 427 | -10/Materials | Lost 3 parts (2p1w) 547 | -10/Materials | Core integrity fell below 50% 590 | -10/Materials | Discovered new exit (range 11) 730 | -10/Materials | Discovered new exit (range 14) 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Propulsion x2 1050 | -9/Materials | Discovered new exit (range 9) 1060 | -9/Materials | Build established: Scavenger-Mutant 1192 | -9/Materials | Discovered new exit (range 13) 1616 | -9/Materials | Core integrity fell below 50% 1658 | -9/Materials | Lost 7 parts (1p4n2w) 1663 | -9/Materials | Destroyed 8 combat bots 1740 | -9/Materials | Discovered new exit (range 15) 1746 | -9/Materials | Entered Mines 1756 | -9/Mines | Found a hidden stash of uninstalled traps 1773 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1773 | -9/Mines | Discovered new exit (range 5) 1784 | -9/Mines | Discovered new exit (range 9) 1802 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1816 | -9/Mines | Discovered new exit (range 11) 1911 | -9/Mines | Entered Exiles 1911 | -9/Exiles | Accompanied by 2 allies 1921 | -9/Exiles | Discovered new exit (range 15) 1932 | -9/Exiles | Met 8R-AWN 1938 | -9/Exiles | Met EX-HEX 1941 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1955 | -9/Exiles | Met EX-DEC 1975 | -9/Exiles | Learned location of Zion (-6) 1986 | -9/Exiles | Met EX-BIN 1990 | -9/Exiles | Aligned with FarCom system 1991 | -9/Exiles | Given EX-Vault access code 2042 | -9/Exiles | Visited The Gauntlet 2099 | -9/Exiles | Discovered new exit (range 12) 2146 | -9/Exiles | Opened EX-Vault 2156 | -9/Exiles | Found Flying Fortress v7 2173 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2265 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2265 | -9/Exiles | Entered Mines 2364 | -8/Mines | Discovered new exit (range 7) 2444 | -8/Mines | Build established: Mutant 2500 | -8/Mines | Discovered new exit (range 15) 2554 | -8/Mines | Entered Materials 2554 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2673 | -8/Materials | Lost 7 parts (2p1n2u2w) 2729 | -8/Materials | Core integrity fell below 50% 2805 | -8/Materials | Lost 6 parts (1p2n1u2w) 3304 | -8/Materials | Discovered new exit (range 12) 3488 | -8/Materials | Entered Factory 3488 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4098 | -7/Factory | Discovered new exit (range 12) 4302 | -7/Factory | Entered Lower Caves 4469 | -7/Lower Caves | Encountered a Warlord checkpoint 4524 | -7/Lower Caves | Ambushed by wild Derelicts 4661 | -7/Lower Caves | Discovered new exit (range 10) 4678 | -7/Lower Caves | Entered another Lower Caves area 4737 | -7/Lower Caves | Learned Factory terminal intel 5461 | -7/Lower Caves | Discovered new exit (range 5) 5468 | -7/Lower Caves | Entered Factory 5468 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5469 | -6/Factory | Loaded intel: 28 terminal locations 6028 | -6/Factory | Lost 3 parts (1n1u1w) 6222 | -6/Factory | Fabricated Lgt. Antimatter Reactor (x2) 6349 | -6/Factory | Build established: Scavenger-Skirmisher 6415 | -6/Factory | Repaired Adv. Heat Sink 6670 | -6/Factory | System corruption reached 10% 6808 | -6/Factory | Lost 4 parts (1p2u1w) 6937 | -6/Factory | Spotted B-75 Beast 7009 | -6/Factory | Lost 3 parts (1p2w) 7063 | -6/Factory | Core integrity fell below 50% 7087 | -6/Factory | Core integrity fell below 20% 7097 | -6/Factory | Lost 14 parts (4p2n5u3w) 7108 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- K-01 Serf destroyed. Acquired Prototype Energy Cannon. Identified Com. Ion Cannon. G-50 Soldier suffers critical hit (Meltdown). Carbon-fiber Leg melted. Adv. Heat Sink melted. %SVS#BSK