Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 11:42:42 Player: rko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (264) 1320 Value Destroyed (8681) 8681 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (3097) 3097 TOTAL SCORE: 18718 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 76 Hunted by Unchained 500 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 11% Temperature Warm (194) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Structural Scanner Authchip [R/Combat] Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheeled Compact Exoskeleton Compact Wheel Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Small Storage Unit Phase Shifter Improved System Shield Authchip [R/Combat] > --- WEAPON ----------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Matter Compressor Structural Scanner Authchip [R/Combat] Missile Launcher Remote Datajack [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Potential Leg Treads Advanced Treads Leg Potential Leg Wheel Constructs Utility System Shield Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Slots Evolved 8 | . . 2 . . . 2 . . . . . 4 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . . 1 . Utility 5 | . . 1 . . . 2 . . . . . 2 . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 156 | 8 11 19 4 3 2 11 3 9 15 2 33 22 14 Power 14 | 1 2 1 . . 2 . . 1 1 1 1 . 4 Engine 8 | 1 2 1 . . . . . 1 1 . . . 2 Core 6 | . . . . . 2 . . . . 1 1 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 5 4 . 2 . . . . 2 1 3 3 . Treads 2 | . . . . . . . . . . . 2 . . Leg 12 | . 2 4 . 2 . . . . 2 1 1 . . Wheel 8 | 2 3 . . . . . . . . . . 3 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 60 | 3 2 3 3 1 . 7 1 4 1 . 19 14 2 Device 21 | 2 . . 2 . . 2 . . . . 5 8 2 Storage 8 | 1 1 1 . 1 . . . . . . 3 1 . Processor 7 | . . . . . . . . 1 . . 6 . . Hackware 10 | . 1 2 . . . 3 . 1 . . . 3 . Protection 14 | . . . 1 . . 2 1 2 1 . 5 2 . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 2 11 1 . . 4 2 4 11 . 10 5 8 Energy Gun 18 | . 1 5 . . . . 1 2 3 . 4 1 1 Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 28 | 2 1 5 1 . . 4 . 2 6 . 3 2 2 Ballistic Cannon 7 | . . . . . . . . . 1 . . 1 5 Launcher 3 | . . 1 . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . . . . 6 . 1 . . Parts Lost 58 | . 6 2 2 . 1 2 1 2 . 7 4 17 14 Power 10 | . 1 . . . 1 . . 1 . 2 . 1 4 Propulsion 14 | . 3 1 . . . . . . . 3 . 5 2 Utility 14 | . . . 1 . . 1 . 1 . 1 2 5 3 Weapon 20 | . 2 1 1 . . 1 1 . . 1 2 6 5 Highest Loss Streak 10 | . 2 1 2 . 1 1 1 2 . 3 2 10 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 9 | 1 7 9 9 10 11 14 14 14 14 14 6 7 5 Power . | . . . . . . . . . . . . . . Propulsion . | . 2 1 1 1 1 2 1 . . . . . . Utility 5 | . 3 3 5 5 5 4 8 12 10 9 2 3 2 Weapon 3 | . . 3 3 4 4 6 4 2 4 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 47 | . 1 4 1 . . 2 10 3 7 7 4 6 2 Power 3 | . 1 . . . . . 2 . . . . . . Propulsion 7 | . . 2 1 . . . 2 . . . . 2 . Utility 20 | . . 1 . . . . 3 1 4 6 2 2 1 Weapon 16 | . . 1 . . . 2 3 2 3 1 2 2 . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 95 98 99 100 99 98 100 93 99 88 79 66 78 Engine 5 | . 13 11 11 11 3 . . 1 9 2 . 2 7 Core 3 | . . . . . 7 8 9 3 . 1 6 3 2 Treads 2 | . . . . . . . . . . . 12 2 . Leg 12 | . 1 21 22 22 22 18 18 18 17 15 . 2 . Wheel 2 | . 25 . . . . . . . . . . 1 10 Device 6 | . . . 8 11 11 4 . . . . 7 16 18 Storage 8 | . 13 11 11 11 11 9 9 9 9 8 4 6 5 Hackware 13 | . 13 21 3 . . 23 27 28 27 23 . 7 13 Protection 7 | . . . 9 11 11 6 9 4 9 11 19 3 . Energy Gun 5 | . 3 18 13 11 11 . . 7 3 . 3 2 . Ballistic Gun 16 | . 22 13 19 22 22 26 26 18 19 19 11 9 3 Ballistic Cannon 1 | . . . . . . . . . 3 6 . 2 12 Impact Weapon 1 | . . . . . . . . . . . 7 . . Peak Build Rating 73 | 9 10 27 33 41 42 50 51 51 60 52 45 65 73 Average Rating 40 | 5 9 23 26 36 40 47 49 48 52 47 28 55 64 On Entrance 32 | . 9 10 27 27 41 41 49 51 51 52 2 45 51 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 4 . 11 . . Naked Turns 155 | . . . . . . . . . . 18 136 . 1 Heaviest Build 57 | 15 19 27 36 46 46 47 44 45 45 43 37 46 57 Greatest Support 60 | 26 26 30 30 60 60 60 60 60 60 40 44 51 48 Greatest Overweight (x) 8 | . 5 1 1 1 . . . . 1 1 1 8 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 8 8 8 Average Capacity 10 | 6 8 10 10 12 15 15 15 15 15 14 6 8 7 Most Carried 15 | 4 9 10 10 10 13 15 15 15 15 15 8 8 8 Average Carried 9 | 1 7 9 9 9 11 14 14 14 14 14 6 7 5 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 5 8 8 5 Final Carried 15 | 4 7 10 10 10 12 15 15 15 15 5 8 4 5 Scrap Engine Consumption 73 | . . . . . . . . . . . 20 31 22 Constructs Created 10 | . . . . . . . . . . . 2 5 3 Constructs Modified 11 | . . . . . . . . . . . 2 7 2 Class Distribution -------------------- 28% | Hacker-Skirmisher 15% | Tank 13% | Mutant 8% | Hacker-Gunner 6% | Scavenger-Skirmisher 6% | Skirmisher 5% | Construct Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -8/Garrison Mutant | -8/Recycling Construct | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Matter Collected 7699 | 328 554 439 79 . 93 734 468 275 687 521 1164 1404 953 Remotely 523 | 117 . . . . . 158 . . . . 191 57 . Salvage Created 11911 | 161 879 1948 448 . 135 987 726 532 754 616 2025 1816 884 Parts 578 | 7 65 121 26 . 7 58 28 21 47 33 52 75 38 Haulers Intercepted 19 | . 2 5 . . . 2 . 3 6 . . 1 . Recyclers Shooed 7 | . 2 . . . . 1 . . . . 1 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 174 | . 26 30 12 . 2 16 11 7 7 14 9 24 16 Melee 3 | . . . . . . . . . . . 3 . . Guns 132 | . 26 27 10 . 2 16 11 6 7 7 5 11 4 Cannons 26 | . . . . . . . . . . 7 . 7 12 AOE 11 | . . 3 2 . . . . 1 . . . 5 . Classes Destroyed 17 | 2 4 6 . . . . . . . 2 3 . . Worker 7 | . . 1 . . . 1 . 1 2 . . 2 . Builder 10 | . . 1 . . . . . . 1 . 5 3 . Tunneler 9 | 4 1 . . . 1 1 . 1 . . . 1 . Hauler 19 | . 2 5 . . . 2 . 3 6 . . 1 . Recycler 19 | 1 . 1 . . . . . . . . 12 5 . Mechanic 4 | . . 1 . . . 1 . . . . . 2 . Operator 9 | . 1 3 . . . 2 . 1 2 . . . . Watcher 13 | . . 5 . . . 4 1 1 1 . . 1 . Swarmer 27 | . 11 4 4 . . 3 . . . . . . 5 Grunt 91 | . 15 16 8 . 2 9 10 3 2 7 . 10 9 Brawler 3 | . . . . . . . . . . . 1 2 . Duelist 2 | . . 1 . . . . 1 . . . . . . Sentry 33 | . . 9 . . . 4 . 4 5 2 4 3 2 Hunter 7 | . . . . . . . . . . 3 . 4 . Programmer 8 | . . . . . . . . . . 2 1 5 . Scientist 2 | . . . . . . . . . . . 2 . . Scrapper 3 | . . . . . . . . . . . 3 . . Best Kill Streak 11 | 4 9 7 4 . 2 3 3 4 7 3 4 11 9 Combat Bots Only 9 | . 9 6 4 . 2 3 3 3 2 3 3 6 9 Max Kills in Single Turn 10 | 1 2 2 2 . 1 1 1 2 2 1 1 10 2 Gunslinging 1 | . 1 1 1 . . . . . . . . . . Exploded 5 | . . 1 2 . . . . 1 . . . 5 . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Hostile Shots Fired 1116 | . 137 75 23 . 4 77 65 28 21 128 46 315 197 Missed 324 | . 57 25 7 . . 24 10 9 7 26 14 89 56 Hits 792 | . 80 50 16 . 4 53 55 19 14 102 32 226 141 Melee 13 | . . 2 . . 2 . 4 . . . 1 4 . Projectile 779 | . 80 48 16 . 2 53 51 19 14 102 31 222 141 Critical Strikes 22 | . . 1 . . . 3 2 . . 5 1 4 6 Damage Taken 12050 | . 821 857 264 . 117 784 910 371 315 1410 601 3247 2353 Core 1665 | . 235 62 14 . . 69 151 57 17 164 33 420 443 Absorbed by Shields 170 | . . . . . . . . . . . . 170 . Redirected to Shielding 2 | . . . . . . . . . . . 2 . . Ignored by Resistances 12 | . . . . . . . . . . . . 12 . Regen/Repaired (Parts) 845 | . 114 158 . . . 146 . . . . 10 317 100 Core Remaining (%) 49 | 100 6 . . . 81 . . . . . 10 . . Volleys Fired 672 | 8 96 79 13 . 9 63 45 18 57 59 35 120 70 Largest 3 | 2 2 3 3 . 3 3 3 3 3 3 3 3 3 Hottest 153 | 40 60 113 113 . 91 91 103 106 105 87 128 142 153 Shots Fired 1704 | 16 164 222 35 . 27 176 123 50 161 170 96 296 168 Gun 1441 | 16 164 222 35 . 27 176 117 50 149 130 96 202 57 Cannon 255 | . . . . . . . . . 12 38 . 94 111 Launcher 8 | . . . . . . . 6 . . 2 . . . Special . | . . . . . . . . . . . . . . Kinetic 1392 | 16 158 103 13 . 18 175 114 36 121 168 66 252 152 Thermal 202 | . 6 49 . . . . 3 14 40 . 30 44 16 Explosive 8 | . . . . . . . 6 . . 2 . . . Electromagnetic 102 | . . 70 22 . 9 1 . . . . . . . Robot Hit Streak 20 | 4 9 15 7 . 8 20 8 14 18 11 8 14 8 Robot Miss Streak 8 | 1 4 3 4 . 4 6 7 3 4 4 3 6 8 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 17 | . 2 3 3 . . . 2 2 2 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 1 1 1 1 . Shots Hit Robots 1041 | 10 103 142 25 . 14 111 72 35 88 90 98 179 74 Core Hits 503 | 6 46 86 21 . 9 53 46 24 35 31 29 90 27 Critical Kills 18 | . . . . . . 2 . . . . 4 . 12 Critical Parts Destroyed 37 | . 1 . . . . . . 1 1 1 9 1 23 Critical Strikes 60 | . 1 . . . . 2 . 1 2 1 14 4 35 Burn 3 | . . . . . . . . . 1 . 1 1 . Destroy 43 | . 1 . . . . 2 . 1 1 1 1 1 35 Blast 2 | . . . . . . . . . . . . 2 . Smash 12 | . . . . . . . . . . . 12 . . Melee Attacks 54 | . . . . . . . . . . . 54 . . Impact 44 | . . . . . . . . . . . 44 . . Slashing 10 | . . . . . . . . . . . 10 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . 11 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 5 . . Damage Inflicted 23797 | 121 1343 2492 536 . 262 1970 1706 1083 1815 1692 3309 5928 1540 Guns 14847 | 121 1330 2116 411 . 251 1937 1247 671 1566 1190 875 2529 603 Cannons 3103 | . . . . . . . . . 126 496 . 1552 929 Explosions 3120 | . . 358 97 . . . 459 359 81 . . 1766 . Melee 2421 | . . . . . . . . . . . 2421 . . Ramming 306 | . 13 18 28 . 11 33 . 53 42 6 13 81 8 Kinetic 14225 | 121 1270 706 110 . 138 1937 1194 528 1221 1686 598 3505 1211 Thermal 4457 | . 60 738 97 . . . 53 192 471 . 277 2248 321 Explosive 850 | . . . . . . . 459 310 81 . . . . Electromagnetic 1538 | . . 1030 301 . 113 . . . . . . 94 . Impact 2286 | . . . . . . . . . . . 2286 . . Slashing 135 | . . . . . . . . . . . 135 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 1 3 8 12 9 11 Average Corruption 6 | . . . . . . . . 1 1 7 10 6 9 Corruption Purged 3 | . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 264 | . . . . . . . . 7 17 27 105 65 43 Message Errors 56 | . . . . . . . . 1 3 6 22 16 8 Matter Fused 76 | . . . . . . . . . 7 8 32 16 13 Heat Flow Errors 29 | . . . . . . . . 1 1 4 14 4 5 Energy Discharges 23 | . . . . . . . . 2 2 2 8 5 4 Parts Rejected 1 | . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 34 | . . . . . . . . 2 2 5 10 9 6 Data Loss (major) 13 | . . . . . . . . . 2 1 5 4 1 Misfires 10 | . . . . . . . . . . 1 4 4 1 Alerts 5 | . . . . . . . . 1 . . 2 1 1 Weapon Failures 16 | . . . . . . . . . . . 7 5 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1519 | . . 15 . . . . . 34 42 8 1174 236 10 Projectiles 107 | . . . . . . . . . . . 37 60 10 Explosions 272 | . . 15 . . . . . 34 42 8 . 173 . Melee 1140 | . . . . . . . . . . . 1137 3 . Knockbacks 36 | . . 1 . . . . . . . 2 7 9 17 Impact 7 | . . 1 . . . . . . . . 6 . . Kinetic 26 | . . . . . . . . . . 2 . 8 16 Secondary 3 | . . . . . . . . . . . 1 1 1 Self-Inflicted Damage 601 | . 6 111 74 . . 43 . 79 . 52 6 227 3 Shots 12 | . . 3 2 . . 1 . 2 . 1 . 3 . Rammed 11 | . 4 . . . . . . . . . 3 1 3 Targets Rammed 44 | . 4 1 3 . 1 4 . 3 6 3 3 13 3 Kicked 32 | . . 1 3 . 1 4 . 3 6 3 . 11 . Crushed 1 | . . . . . . . . . . . . 1 . Highest Temperature 387 | . 24 230 160 . 2 75 308 189 302 366 310 280 387 Average Temperature 79 | . 10 58 65 . 2 15 75 58 76 107 96 84 92 Received Heat Transfer 3646 | . 372 273 78 . 18 360 495 108 63 297 228 658 696 Effects 9 | . . . . . . . . . 4 . 2 3 . Energy Bleed 1 | . . . . . . . . . . . 1 . . Interference 7 | . . . . . . . . . 3 . 1 3 . Short Circuit 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . 10 1 . Combat Hostiles 5 | . . . . . . . . . . . 5 . . Parts Fried 19 | . . 1 . . . . . . . . 13 5 . Impact Corruptions 46 | . . . . . . . . . . . 45 1 . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 12 | . . 2 . . . . . 1 1 . 3 4 1 Heat Transferred 6577 | . 125 1345 100 . . . 111 383 962 . 753 2248 550 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 6 2 . . 1 . 2 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Maximum Alert Level 3 | . 2 2 1 . . . 2 1 . 2 . 2 3 Low Security (%) 65 | 100 40 19 63 . 100 100 49 62 100 38 100 70 . Level 1 26 | . 59 73 36 . . . 41 37 . 59 . 20 33 Level 2 7 | . . 7 . . . . 8 . . 2 . 8 66 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 768 | 15 403 435 314 . 34 144 423 268 103 403 181 408 768 Initial 280 | . 6 161 138 . . . 39 206 39 25 181 201 280 Average 152 | 2 206 274 135 . 5 81 202 184 45 240 18 153 435 Influence Increases 6736 | 25 792 1127 306 . 111 561 394 421 519 448 259 1145 628 Destroy 0b10 Robot/C 3225 | . 520 600 240 . 80 320 220 140 140 275 90 360 240 Destroy 0b10 Robot/NC 489 | 25 20 85 . . 5 55 20 35 60 . 116 60 8 Destroy Leader 746 | . 94 200 40 . 20 92 20 58 64 10 . 132 16 Allied During Kill 6 | . . . . . 6 . . . . . . . . Successful Hack 258 | . 53 66 . . . 12 12 24 34 25 9 23 . Select Force Hacks 286 | . 60 60 . . . 30 . 30 60 . 23 23 . Disable Machine 402 | . . 60 . . . 30 . 75 105 12 12 96 12 Anti-Garrison Action 288 | . . . . . . . 50 . . 50 . 113 75 Destroy Structure 266 | . . 26 11 . . 7 27 59 26 46 9 54 1 Advance Influence 200 | . . . . . . . . . . . . 200 . Partial Spotted 12 | . . . . . . . . . . . . 12 . Lose Combat Pursuer 558 | . 45 30 15 . . 15 45 . 30 30 . 72 276 Influence Decreases 5968 | 15 419 1156 660 . 111 500 32 749 575 84 658 749 260 Entered New Map 1096 | . 4 222 216 . . . 22 217 56 14 222 3 120 Time Decay 3823 | 15 335 614 424 . 81 490 . 362 519 . 407 576 . Lost Part 550 | . 60 20 20 . 10 10 10 20 . 70 20 170 140 Lost Ally 29 | . . . . . 20 . . . . . 9 . . Purge Threat 470 | . 20 300 . . . . . 150 . . . . . Squads Dispatched 39 | . 6 7 . . . 5 . 5 2 . . 14 . Investigation 16 | . 5 4 . . . 1 . 2 2 . . 2 . Extermination 5 | . . . . . . . . . . . . 5 . Reinforcement 11 | . 1 3 . . . 2 . 3 . . . 2 . Assault 2 | . . . . . . . . . . . . 2 . Garrison 5 | . . . . . . 2 . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Distress Signals 9 | . . 2 . . . 2 . 2 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 276 | . 31 44 12 . 4 31 15 10 30 19 9 34 37 Peak Tracking Total 11 | . 9 5 3 . 3 4 3 2 3 4 4 7 11 Tactical Retreats 22 | . 1 1 1 . . 1 1 . 1 1 . 4 11 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Traps Triggered 9 | . 2 2 . . . . . . 1 2 . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Objects Rigged 13 | . 4 . . . . . . 3 6 . . . . Exploded 2 | . . . . . . . . 1 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Machines Disabled 32 | . . 4 . . . 2 1 5 7 2 1 9 1 Max in Single Turn 5 | . . 1 . . . 2 1 3 3 1 1 5 1 Garrison Access 1 | . . . . . . . . . . . . 1 . Garrison Relay 2 | . . . . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Machines Accessed 71 | . 9 16 . 2 . 6 2 8 9 2 11 6 . Terminals 38 | . 6 10 . . . 2 2 5 5 2 5 1 . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 7 | . 1 2 . . . 1 . 1 1 . . 1 . Recycling Units 14 | . 2 2 . . . 1 . 1 2 . 5 1 . Scanalyzers 4 | . . 2 . . . 1 . 1 . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . . 1 . Total Hacks 285 | . 35 64 . 5 . 29 2 45 55 5 31 14 . Successful 198 | . 24 52 . 5 . 20 2 26 38 2 20 9 . Failed 85 | . 11 11 . . . 8 . 19 17 3 11 5 . Catastrophic 8 | . . 2 . . . 1 . 2 . . 1 2 . Database Lockouts 2 | . . 1 . . . 1 . . . . . . . Manual 81 | . 15 16 . 1 . 7 . 15 20 . 4 3 . Terminals 168 | . 28 39 . . . 9 2 30 45 5 8 2 . Fabricators 4 | . . . . . . . . . . . . 4 . Repair Stations 21 | . 2 4 . . . 9 . 2 2 . . 2 . Recycling Units 50 | . 5 4 . . . 6 . 2 7 . 21 5 . Scanalyzers 32 | . . 17 . . . 4 . 11 . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . . 1 . Terminal Hacks 90 | . 14 23 . 5 . 3 2 12 22 2 6 1 . Record 4 | . . . . 4 . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . . Robot Schematic 1 | . . . . . . . . . 1 . . . . Robot Analysis 10 | . 3 1 . . . . . 3 3 . . . . Prototype ID Bank 13 | . 5 3 . . . . . 2 1 . 1 1 . Level Access Points 2 | . . 1 . . . . . 1 . . . . . Branch Access Points 5 | . . 2 . . . 1 . 1 1 . . . . Emergency Access Points 5 | . . . . . . . 1 1 2 1 . . . Terminal Index 3 | . 1 1 . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . Alert Level 3 | . . 2 . . . . . . 1 . . . . Unreport Threat 4 | . 1 2 . . . . . 1 . . . . . Locate Traps 5 | . 1 2 . . . 1 . . 1 . . . . Disarm Traps 2 | . . . . . . . . . 2 . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . 1 . 1 . . Maintenance Status 2 | . . 1 . . . . . . 1 . . . . Investigation Status 3 | . . . . . . 1 . . 2 . . . . Reinforcement Status 4 | . 1 3 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . Zone Layout 10 | . 1 1 . . . . . 3 5 . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Release Object 2 | . . . . . . . . . . . 2 . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 18 | . 2 4 . . . 8 . 1 2 . . 1 . Scan Component 10 | . 1 2 . . . 4 . 1 1 . . 1 . Repair 8 | . 1 2 . . . 4 . . 1 . . . . Recycling Unit Hacks 24 | . 2 2 . . . 2 . 1 2 . 13 2 . Process 4 | . . . . . . . . . . . 4 . . Report Inventory 5 | . . . . . . 1 . . . . 4 . . Retrieve Matter 4 | . . . . . . . . . . . 3 1 . Retrieve Components 11 | . 2 2 . . . 1 . 1 2 . 2 1 . Scanalyzer 28 | . . 16 . . . 3 . 9 . . . . . Insert Component 9 | . . 7 . . . 1 . 1 . . . . . Analyze 11 | . . 7 . . . . . 4 . . . . . Retrieve Study 8 | . . 2 . . . 2 . 4 . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . . 1 . Unlock Access 3 | . . . . . . 1 . . 1 . . 1 . Unauthorized Hacks 33 | . 6 7 . . . 3 . 3 11 . 1 2 . Terminals 23 | . 4 5 . . . 2 . 2 9 . . 1 . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 11 | . 2 3 . . . 1 . . 4 . . 1 . Detonate 5 | . 1 . . . . . . 1 3 . . . . Operators 6 | . 1 2 . . . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 10 | . 2 2 . . . 1 . 1 2 . 1 1 . Tunnel 10 | . 2 2 . . . 1 . 1 2 . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . 1 . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 49 | . 7 13 . . . 2 1 6 5 1 8 6 . Full Trace Events 5 | . 1 . . . . . . 1 . . 3 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 7 . . . . . 1 . . 1 . . Parts Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . Part Studies Acquired 8 | . . 2 . . . 2 . 4 . . . . . Parts Repaired 7 | . 1 2 . . . 4 . . . . . . . Time 369 | . 26 89 . . . 216 . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 93 | . . . . . . . . . . . 93 . . Retrieved Matter 159 | . . . . . . . . . . . 47 112 . Retrieved Components 89 | . 20 20 . . . 9 . 10 14 . 6 10 . Parts Scanalyzed 8 | . . 7 . . . . . 1 . . . . . Part Schematics Acquired 8 | . . 7 . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Used RIF Installer 3 | . . . . . . . 1 . . 2 . . . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . 5 . . 4 . 1 . Machine Destruction 10 | . . . . . . . 5 . . 4 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Total Allies 7 | . . . 3 . . . . . . . 4 . . Largest Group 4 | . . . 3 3 3 . . . . . 4 . . Highest-Rated Group 66 | . . . 40 40 40 . . . . . 66 . . Highest-Rated Ally 34 | . . . 16 16 16 . . . . . 34 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . 18 . . . . . 5 . . Total Damage 367 | . . . . . 220 . . . . . 147 . . Kills 4 | . . . . . 2 . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Active Infowar (turns) 3091 | 11 7 . . . . . . . . . 1366 1488 219 Optics 965 | . . . . . . . . . . . 965 . . Sensors 9 | . . . . . . . . . . . . 9 . Terrain 762 | 11 7 . . . . . . . . . 378 295 71 Structural 2107 | . . . . . . . . . . . 401 1487 219 Seismic 343 | . . . . . . . . . . . . 343 . Robot Analysis Total 8 | . 3 1 . . . . . 2 2 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Turns Passed 18088 | 93 1018 2035 1297 811 607 1286 721 829 2101 848 2619 2623 1200 Spaces Moved 10579 | 58 678 1091 659 493 581 702 502 682 1059 488 1753 1233 600 Core 555 | 5 4 . . . . . . . . 38 480 25 3 Treads 1707 | . . . . . . . . . . . 1051 656 . Legs 6873 | . 54 1091 659 493 581 702 502 682 1059 450 165 408 27 Wheels 1444 | 53 620 . . . . . . . . . 57 144 570 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 90 90 90 90 90 90 50 50 100 50 Average Speed 121 | 86 87 120 180 116 90 90 90 90 143 123 115 156 145 Slowest Speed 450 | 90 300 190 190 190 90 90 90 90 180 180 190 450 236 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 67 | 3 92 96 99 84 92 43 60 55 95 54 99 21 47 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 12 | . 2 2 1 1 . 1 . 1 2 . 1 1 . Known Exits Taken 6 | . . 1 . . 1 1 . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . 1 . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . . Spaces Dug 5 | . . . . . . . . . 1 . . 4 . Terrain Destroyed 233 | . . 23 11 . . 4 26 64 21 25 . 54 5 Melee . | . . . . . . . . . . . . . . Projectile 40 | . . . . . . . . . 2 . . 34 4 AOE 192 | . . 23 11 . . 4 26 64 19 25 . 20 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Gar Total 14464 | 84 938 1656 735 731 644 1220 681 860 1545 647 2212 1720 791 Wait 2601 | . 131 424 51 232 47 413 97 132 374 87 248 289 76 Move 10568 | 57 677 1090 658 492 580 701 501 681 1059 487 1752 1233 600 Hop . | . . . . . . . . . . . . . . Pick Up 140 | 11 13 21 3 1 4 14 15 4 8 . 12 19 15 Fast Attach 63 | . 1 3 2 . . 3 1 4 11 2 26 8 2 Attach 53 | 7 6 5 2 . 1 5 1 . . 2 5 12 7 Detach 1 | . . . . . . . . . . . 1 . . Swap 74 | 1 5 14 . 3 1 9 4 7 8 2 5 10 5 Drop 140 | . 5 19 3 3 1 8 15 11 22 . 26 16 11 Fire 672 | 8 96 79 13 . 9 63 45 18 57 59 35 120 70 Melee 46 | . . . . . . . . . . . 46 . . Ram 10 | . 4 . . . . . . . . . 3 . 3 Kick 32 | . . 1 3 . 1 4 . 3 6 3 . 11 . Crush 2 | . . . . . . . . . . . . 2 . Escape Stasis 5 | . . . . . . . . . . 5 . . . Rewire 57 | . . . . . . . 2 . . . 53 . 2 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 3 exits: *Fac / *Rec / Gar) -8/Garrison -8/Recycling -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Met a group of wandering Federalists 133 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 376 | -10/Materials | Destroyed 9 combat bots 423 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Discovered new exit (range 9) 790 | -10/Materials | Core integrity fell below 50% 816 | -10/Materials | Discovered new exit (range 14) 884 | -10/Materials | Core integrity fell below 20% 932 | -10/Materials | Repaired Med. Storage Unit 973 | -10/Materials | Discovered new exit (range 16) 1112 | -10/Materials | Entered another Materials area 1112 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1154 | -9/Materials | Identified exit to Mines 1222 | -9/Materials | Build established: Scavenger-Mutant 1352 | -9/Materials | Central database locked down 1432 | -9/Materials | Discovered new exit (range 5) 1531 | -9/Materials | Build established: Scavenger-Gunner 2007 | -9/Materials | Build established: Hacker-Gunner 2048 | -9/Materials | Repaired Carbon-fiber Leg 2196 | -9/Materials | Discovered new exit (range 16) 2711 | -9/Materials | Repaired Imp. EM Shotgun 2769 | -9/Materials | Discovered new exit (range 16) 2787 | -9/Materials | Identified exit to Materials 3147 | -9/Materials | Entered Mines 3164 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3193 | -9/Mines | Discovered exit to Materials (range 10) 3301 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3304 | -9/Mines | Found Prototype Device 3304 | -9/Mines | Identified Exp. Sensor Array 3347 | -9/Mines | Assembled infested the area 3694 | -9/Mines | Build established: Tank 3996 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4111 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4241 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4241 | -9/Mines | Discovered new exit (range 5) 4328 | -9/Mines | Discovered exit to Materials (range 8) 4444 | -9/Mines | Entered Exiles 4444 | -9/Exiles | Accompanied by 3 allies 4490 | -9/Exiles | Met 8R-AWN 4522 | -9/Exiles | Met EX-HEX 4576 | -9/Exiles | Met EX-BIN 4598 | -9/Exiles | Aligned with FarCom system 4600 | -9/Exiles | Given EX-Vault access code 4655 | -9/Exiles | Opened EX-Vault 4691 | -9/Exiles | Found Potential Leg 4694 | -9/Exiles | Found Potential Leg 4714 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4737 | -9/Exiles | Met EX-DEC 4746 | -9/Exiles | Learned location of Zion (-7) 4796 | -9/Exiles | Visited The Gauntlet 5036 | -9/Exiles | Discovered new exit (range 10) 5157 | -9/Exiles | Discovered new exit (range 15) 5255 | -9/Exiles | Left Exiles lab with Potential Leg 5255 | -9/Exiles | Entered Mines 5255 | -8/Mines | Accompanied by 3 allies 5516 | -8/Mines | Discovered exit to Materials (range 4) 5569 | -8/Mines | Build established: Skirmisher 5788 | -8/Mines | Discovered exit to Materials (range 6) 5862 | -8/Mines | Entered Materials 5862 | -8/Materials | Evolved 2 slots: Utility x2 5865 | -8/Materials | Garrison activated, responded to threat 5908 | -8/Materials | Identified exit to Garrison 6015 | -8/Materials | Garrison activated, responded to threat 6082 | -8/Materials | Central database locked down 6328 | -8/Materials | Build established: Hacker-Skirmisher 6419 | -8/Materials | Discovered new exit (range 14) 6438 | -8/Materials | Discovered new exit (range 15) 6631 | -8/Materials | Watched by a mysterious "MATRIX" hacker 6919 | -8/Materials | Repaired Faulty Exp. Sensor Array 6959 | -8/Materials | Repaired Lgt. Nuclear Core 6998 | -8/Materials | Repaired Hpw. Shotgun 7032 | -8/Materials | Repaired Hvy. Assault Rifle+ 7113 | -8/Materials | Identified exit to Storage 7148 | -8/Materials | Entered Garrison 7208 | -8/Garrison | Triggered checkpoint 7304 | -8/Garrison | Triggered checkpoint 7466 | -8/Garrison | Discovered new exit (range 70) 7466 | -8/Garrison | Discovered new exit (range 63) 7466 | -8/Garrison | Discovered new exit (range 10) 7468 | -8/Garrison | Triggered checkpoint 7708 | -8/Garrison | Triggered checkpoint 7725 | -8/Garrison | Triggered checkpoint 7791 | -8/Garrison | Installed Relay Interface Framework 7808 | -8/Garrison | Garrison Relay disabled 7869 | -8/Garrison | Entered Materials 8238 | -8/Materials | Discovered new exit (range 4) 8361 | -8/Materials | Identified exit to Factory 8406 | -8/Materials | Met 7R-MNS 8686 | -8/Materials | Core integrity fell below 50% 8698 | -8/Materials | Entered Storage 8809 | -8/Storage | Identified exit to Recycling 9191 | -8/Storage | Met 01-MTF 10046 | -8/Storage | Discovered exit to Factory (range 17) 10788 | -8/Storage | Identified exit to Garrison 10799 | -8/Storage | Entered Garrison 10799 | -8/Garrison | Accompanied by 1 ally (01-MTF) 10802 | -8/Garrison | 01-MTF left 10810 | -8/Garrison | Learned Recycling security intel 10954 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 10989 | -8/Garrison | Triggered checkpoint 11032 | -8/Garrison | Garrison Relay disabled 11112 | -8/Garrison | Triggered checkpoint 11133 | -8/Garrison | Triggered checkpoint 11295 | -8/Garrison | Discovered exit to Recycling (range 12) 11329 | -8/Garrison | Triggered checkpoint 11399 | -8/Garrison | Lost 3 parts (1p1u1w) 11440 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 11465 | -8/Garrison | Triggered checkpoint 11592 | -8/Garrison | Core integrity fell below 20% 11629 | -8/Garrison | Released all parts (8) 11647 | -8/Garrison | Entered Recycling 11728 | -8/Recycling | Scanned before Scraplab entrance 11947 | -8/Recycling | Build established: Mutant 12154 | -8/Recycling | Targeted by mysterious "MATRIX" hacker 12193 | -8/Recycling | Discovered new exit (range 20) 12258 | -8/Recycling | Build established: Assassin 12343 | -8/Recycling | System corruption reached 10% 12747 | -8/Recycling | Build established: Commander-Mutant 12983 | -8/Recycling | Lost 4 allies 13472 | -8/Recycling | Angered Scraplab inhabitants 13501 | -8/Recycling | Build established: Tank 13583 | -8/Recycling | Found Prototype Device 13583 | -8/Recycling | Identified Scrap Engine 14152 | -8/Recycling | Build established: Skirmisher 14266 | -8/Recycling | Entered Factory 14266 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 14804 | -6/Factory | Build established: Construct 15450 | -6/Factory | Lost 4 parts (1p1n2u) 15791 | -6/Factory | Garrison activated, responded to threat 15881 | -6/Factory | Build established: Hacker-Construct 15963 | -6/Factory | Garrison activated, responded to threat 16005 | -6/Factory | Fabricated KE Penetrator? 16088 | -6/Factory | Garrison activated, responded to threat 16206 | -6/Factory | Lost 10 parts (3n2u5w) 16446 | -6/Factory | Build established: Mutant 16889 | -6/Factory | Identified exit to Garrison 16889 | -6/Factory | Entered Garrison 17001 | -6/Garrison | Build established: Scavenger-Skirmisher 17088 | -6/Garrison | Triggered checkpoint 17248 | -6/Garrison | Core integrity fell below 50% 17315 | -6/Garrison | Destroyed 9 combat bots 17317 | -6/Garrison | Lost 3 parts (1p1n1w) 17587 | -6/Garrison | Triggered checkpoint 17655 | -6/Garrison | Discovered new exit (range 12) 17813 | -6/Garrison | Triggered checkpoint 17841 | -6/Garrison | Triggered checkpoint 17958 | -6/Garrison | System corruption reached 10% 17959 | -6/Garrison | Triggered checkpoint 18011 | -6/Garrison | Core integrity fell below 20% 18023 | -6/Garrison | Lost 8 parts (2p3u3w) 18088 | -6/Garrison | Released all parts (6) 18089 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (Destroy). 18035_ Destroyed Carbon-fiber Leg. 18040_ CO&RE0PMHPFJW<&R2YB J9HH7L2QZB4%G 18040_ Hyp. Ballistic Gauss Construct/G destroyed. 18040_ Arm. Scrap Engine damaged due to network destabilization (-9). 18058_ Acquired 7 matter. 18060_ Acquired Plasma Rifle. 18064_ Acquired Lgt. Nuclear Core. 18081_ Wheeled Compact Exoskeleton destroyed. 18081_ Arm. Scrap Engine damaged due to network destabilization (-10). 18088_ Released Plasma Rifle. 18088_ Released Imp. System Shield. 18088_ Released Authchip [R/Combat]. 18088_ Released Arm. Scrap Engine. 18088_ Released Quantum-Angular Reactor. 18088_ Released Lgt. Nuclear Core. 18089_ ALERT: Garrison interior compromised. Map ----- +----------------------------------------------------+ | ??????????# #???????????????????????????????????? | | ????####### #???????????????????????????????????? | | ????# ## #???????????????????????????????????? | | ##### ## [##??????????????????????????????????? | | [!########???????????????????????????? | | == + ????????????????????????????? | | [![[#??????????????????????????????????? | | ## ## !#??????????????????????????????????? | | ## ## #### #?????????????????????????????? | | + #?????????????????????????????? | | %% #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ## ## ###????????????????????????????????? | | ## ## ############???????????????????????? | | #?##????????????????????? | | ! ## #??######????????????? | | [ # #???# #????????????? | | # ## #########+### [ "###### #????????????? | | # ## # [ [= ; =+ #[ #????????????? | | # ###################g=[##### # #######??????? | | # #?????????????????#=[ #???# # ## !#??????? | | # #?????????????????#[! #???# ## ### !#??????? | | # #?????????????????#[ #???# ## #?# !#??????? | | # #?????????????????#* ######## ### !#??????? | | # #?????????????????# @ [= ^!#??????? | | #?????????????????# !#??????? | | ^ #?????????????????# #### ###### !#??????? | | ####?????????????????# #??# #????######??????? | | ?????????????????????# #??#####????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #######################?? | | ?????????????????????# #?? | | ?????????????????????# #?? | | ?????????????????????# #?? | | ?????????????????????# #################### #?? | | ?????????????????gg??# #??????????????????# #?? | | ??????????######"""### #??????????????????# #?? | | ??????????# #??????????????????# #?? | | ??????????# #??????????????????# #?? | | ??????????###### ### ##??????????????????# #?? | | ??????????????#"""???# #???????????????????# #?? | | ??????????????###????# #???????????????????# #?? | | ?????????????????????# #???????????????????# #?? | | ????????????########## #???????????????????# #?? | | ????????????# #???????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 20 Resistance: EM 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 57 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 24 Authchip Count 12 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed VSS Leg | -8/Recycling | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Storage | Hacked Fabricated ------------ KE Penetrator | x2 | -6/Factory | Preloaded Repaired ---------- Med. Storage Unit | 54% | -10/Materials Carbon-fiber Leg | 7% | -9/Materials Imp. EM Shotgun | 20% | -9/Materials Exp. Sensor Array | 62% | -8/Materials Lgt. Nuclear Core | 34% | -8/Materials Hpw. Shotgun | 61% | -8/Materials Hvy. Assault Rifle | 53% | -8/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Minigun | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombArmageddonLeg Manual? 0 Play Time 02:38:51 Cumulative 214.6 hours Start 2026.09.15 @ 16:15:56 End 2026.09.17 @ 11:42:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 9 Adventurer 63 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daad8ef9-c13b-4bc9-aa3e-f763ec3774dd