Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.04 @ 23:23:37

Player: Mr.Manatee

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (54)      270
Value Destroyed (1286)     1286
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 2580

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             134/400
Matter                     80/300
Energy                     261/265
System Corruption          0%
Temperature                Cool (281)
Movement                   Treading (180) Ox1
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (3) ------
       Large Storage Unit
             Signal Interpreter
             Transport Network Coupler
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (10) ---
             Ion Engine
       Light Treads
             Heat Sink
       Heavy Armor Plating
             Hacking Suite

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
    Improved Treads
>            --- UTILITY ----------
       Large Storage Unit
             Signal Interpreter
             Transport Network Coupler
>            --- WEAPON -----------
    Advanced Beam Cannon
             Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY --------
             Ion Engine
       Light Treads
             Heat Sink
             Sensor Array
       Heavy Armor Plating
             Hacking Suite
             Beam Cannon
             Beam Cannon
             Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             47   | 6   19  22  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   5   4   
    Treads                 11   | 2   5   4   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   5   2   
    Device                 1    | .   .   1   
    Storage                5    | 1   4   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   23   | 2   8   13  
    Energy Gun             1    | 1   .   .   
    Energy Cannon          9    | .   4   5   
    Ballistic Gun          11   | 1   4   6   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   .   8   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   7    | .   .   7   
  Highest Loss Streak      8    | .   .   8   
Average Slot Usage (%)     98   | .   98  99  
  Engine                   12   | .   13  11  
  Treads                   25   | .   28  21  
  Device                   1    | .   .   3   
  Storage                  14   | .   16  11  
  Processor                14   | .   11  18  
  Energy Gun               4    | .   6   .   
  Energy Cannon            7    | .   12  .   
  Ballistic Gun            17   | .   8   30  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 12  28  35  
  Greatest Support         43   | 40  40  43  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  10  
  Average Capacity         9    | 5   10  10  
  Most Carried             10   | 6   10  10  
  Average Carried          8    | 3   8   9   
  Final Capacity           10   | 6   10  10  
  Final Carried            9    | 4   9   6   

 Class Distribution 
--------------------
 63% | Mutant
 21% | Scavenger-Skirmisher
 14% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1021 | 239 173 609 
  Remotely                 .    | .   .   .   
Salvage Created            1719 | .   822 897 
  Parts                    131  | .   53  78  
Haulers Intercepted        4    | .   2   2   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  43   | .   20  23  
  Guns                     34   | .   12  22  
  Cannons                  9    | .   8   1   
Classes Destroyed          9    | .   6   3   
  Worker                   1    | .   .   1   
  Builder                  2    | .   1   1   
  Hauler                   4    | .   2   2   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  19   | .   9   10  
  Grunt                    18   | .   11  7   
  Brawler                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           8    | .   8   8   
  Combat Bots Only         8    | .   7   8   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1933 | .    556  1377 
  Core                     399  | .    133  266  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         73   | 100  46   .    
Volleys Fired              147  | .    78   69   
  Largest                  3    | .    2    3    
  Hottest                  188  | .    120  188  
Shots Fired                355  | .    156  199  
  Gun                      287  | .    100  187  
  Cannon                   67   | .    56   11   
  Launcher                 .    | .    .    .    
  Special                  1    | .    .    1    
  Kinetic                  237  | .    50   187  
  Thermal                  118  | .    106  12   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         22   | .    7    22   
  Robot Miss Streak        4    | .    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        7    | .    3    4    
    Max Gunslinging Chain  2    | .    1    2    
Shots Hit Robots           213  | .    90   123  
  Core Hits                80   | .    38   42   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2656 | .    1191 1465 
  Guns                     2011 | .    654  1357 
  Cannons                  635  | .    537  98   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1535 | .    178  1357 
  Thermal                  1121 | .    1013 108  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    9    1    
  Projectiles              10   | .    9    1    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        512  | .    512  410  
  Average Temperature      81   | .    99   46   
  Received Heat Transfer   474  | .    156  318  
  Effects                  4    | .    3    1    
    Shutdowns              2    | .    1    1    
    Interference           1    | .    1    .    
    Damage (minor)         1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | .    6    .    
  Heat Transferred         2775 | .    2553 222  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             421  | .   421 351 
  Average Influence        217  | .   241 197 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         42   | 100 27  61  
  Level 1                  55   | .   68  38  
  Level 2                  2    | .   4   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          9    | .   8   1   
  Investigation            7    | .   6   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              67   | .   31  36  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            6    | .   3   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         2    | .   2   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          15   | .   8   7   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                47   | .   22  25  
  Successful               31   | .   13  18  
  Failed                   16   | .   9   7   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   5   11  
  Terminals                37   | .   17  20  
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              5    | .   .   5   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   8   5   
  Prototype ID Bank        3    | .   1   2   
  Branch Access Points     1    | .   .   1   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   .   1   
  Locate Traps             2    | .   1   1   
  Maintenance Status       1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Transport Status         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 4    | .   .   4   
  Insert Component         2    | .   .   2   
  Analyze                  2    | .   .   2   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         13   | .   4   9   
  Terminals                11   | .   2   9   
    Track                  4    | .   .   4   
    Botnet                 5    | .   .   5   
    Sabotage               2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         12   | .   6   6   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               3321 | 109  1988 1224 
Spaces Moved               1365 | 59   837  469  
  Core                     8    | 4    4    .    
  Treads                   1357 | 55   833  469  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   50   160  
  Average Speed            159  | 154  159  160  
  Slowest Speed            180  | 160  160  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 3    94   48   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2214 | 75   1350 789  
  Wait                     594  | 5    378  211  
  Move                     1363 | 58   836  469  
  Hop                      .    | .    .    .    
  Pick Up                  30   | 6    19   5    
  Fast Attach              15   | 4    6    5    
  Attach                   15   | 2    7    6    
  Detach                   .    | .    .    .    
  Swap                     17   | .    6    11   
  Drop                     33   | .    20   13   
  Fire                     147  | .    78   69   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  110 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Destroyed 7 combat bots
  470 | -10/Materials | Discovered new exit (range 7)
 1096 | -10/Materials | Discovered new exit (range 15)
 1207 | -10/Materials | Identified exit to Materials
 1268 | -10/Materials | Identified exit to Mines
 1471 | -10/Materials | Discovered exit to Mines (range 16)
 1532 | -10/Materials | Discovered exit to Materials (range 14)
 1612 | -10/Materials | Discovered exit to Materials (range 9)
 1715 | -10/Materials | Core integrity fell below 50%
 2098 | -10/Materials | Entered another Materials area
 2098 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2393 | -9/Materials  | Build established: Skirmisher
 2758 | -9/Materials  | Discovered new exit (range 15)
 2822 | -9/Materials  | Discovered new exit (range 8)
 2852 | -9/Materials  | Discovered new exit (range 10)
 2883 | -9/Materials  | Build established: Scavenger-Skirmisher
 3008 | -9/Materials  | Identified exit to Mines
 3105 | -9/Materials  | Identified exit to Storage
 3224 | -9/Materials  | Destroyed 8 combat bots
 3304 | -9/Materials  | Core integrity fell below 50%
 3322 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03294_ K-01 Serf collects debris. <x2>
03295_ Hvy. Assault Rifle destroyed.
03296_ K-01 Serf collects debris. <x3>
03301_ Assault Rifle destroyed.
03302_ K-01 Serf collects debris.
03302_ K-01 Serf destroyed.
03305_ K-01 Serf collects debris.
03306_ Beam Cannon destroyed.
03309_ K-01 Serf collects debris.
03309_ Imp. Treads destroyed.
03310_ K-01 Serf collects debris.
03312_ G-34 Mercenary destroyed.
03312_ Beam Cannon destroyed.
03312_ K-01 Serf collects debris.
03314_ Power failure, Rnf. Ion Engine shutdown.
03315_ Destroyed Flight Unit.
03315_ K-01 Serf collects debris. <x2>
03316_ Adv. Beam Cannon destroyed.
03318_ Plasma Cutter destroyed.
03319_ K-01 Serf collects debris. <x3>

 Map 
-----
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| ?????????????#    # "!"|" #  =!!   #######???????? |
| ???????????  +   ?#""!"|""#*=%!!=  #       ??????? |
| ?????????   ?#    #########[=%!!=  +       ??????? |
| ????????#+???#            !=%*[%=  #   ??????????? |
| ????????????#             |%w%=[   #??#??????????? |
| ##????????                ==%!k    #?????????????? |
|    ???????                 %= k   [#?????????????? |
|    ??????? ==                    *%=%=  ?????????? |
|    ??????  ==                    [=%%a   ??????>?? |
|    ?????   ==   ###########      a%[=     ???????? |
|    ??????      ???????????###+#####*     #???????? |
|    ???????? ???????????????????????      ????????? |
|    ?????????????????????????????????!!!!!????????? |
| ##??????????????????????????????????!!!!?????????? |
| ??????????????????????????????????????##?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. Armor Plating | -9/Materials | Scanalyzed
      Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              GlidesysLayeredShielding
  Manual?         0
Play Time         00:27:56
  Cumulative      21.9 hours
  Start           2020.07.04 @ 22:47:16
  End             2020.07.04 @ 23:23:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          31
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 058c986b-d8c6-4b05-b4be-936462f4108e