Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.29 @ 15:44:33 Player: Cogchaaaan Result: Destroyed by 1F-N1W(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (365) 365 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1085 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 252/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Improved Heat Sink Huge Storage Unit Structural Scanner Sensor Array Small Laser Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Huge Storage Unit Structural Scanner Sensor Array Small Laser Light Cannon Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 7 11 1 . Power 3 | 1 2 . . Engine 3 | 1 2 . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 3 1 . Treads . | . . . . Leg 6 | 2 3 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 2 . . Device 1 | 1 . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 4 . . Energy Gun 2 | . 2 . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 3 . 1 Power 2 | . 1 . 1 Propulsion 1 | . 1 . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Backups 9 | 3 8 11 12 Power 1 | . . 1 2 Propulsion 2 | 1 2 3 3 Utility 2 | . 1 3 4 Weapon 2 | . 2 3 3 Tool/Special . | . . . . Unused Backups 11 | . . . 11 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 100 97 Engine 13 | . 13 14 12 Leg 27 | . 26 28 28 Device 13 | . 13 14 14 Storage 14 | . 14 14 14 Ballistic Gun 27 | . 26 28 28 Peak Build Rating 10 | 7 8 10 10 Average Rating 7 | 5 7 9 9 On Entrance 6 | . 7 8 10 Naked Turns . | . . . . Heaviest Build 30 | 11 30 30 30 Greatest Support 25 | 20 20 25 25 Greatest Overweight (x) 9 | 3 9 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 11 15 15 Most Carried 12 | 4 10 12 12 Average Carried 9 | 3 8 11 12 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 4 10 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 729 | 304 318 107 . Remotely . | . . . . Salvage Created 865 | 183 568 114 . Parts 52 | 15 37 . . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 19 | . 12 7 . Guns 19 | . 12 7 . Classes Destroyed 8 | 2 5 1 . Builder 1 | . 1 . . Tunneler 5 | 5 . . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Watcher 2 | . 2 . . Swarmer 6 | . 6 . . Grunt 6 | . 6 . . Assembled 7 | . . 7 . Best Kill Streak 3 | 2 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 85 | . 72 11 2 Missed 17 | . 14 3 . Damage Taken 844 | . 639 165 40 Core 265 | . 200 45 20 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 10 | . 10 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 107 | 17 71 18 1 Largest 2 | 2 2 2 2 Hottest 80 | 40 80 40 40 Shots Fired 214 | 34 142 36 2 Gun 214 | 34 142 36 2 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 196 | 34 124 36 2 Thermal . | . . . . Explosive . | . . . . Electromagnetic 18 | . 18 . . Robot Hit Streak 12 | 7 12 7 . Robot Miss Streak 8 | 3 8 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 134 | 24 90 20 . Core Hits 58 | 12 33 13 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1342 | 199 898 245 . Guns 1302 | 199 858 245 . Cannons . | . . . . Explosions 30 | . 30 . . Melee . | . . . . Ramming 10 | . 10 . . Kinetic 1121 | 199 677 245 . Thermal 30 | . 30 . . Explosive . | . . . . Electromagnetic 181 | . 181 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . 38 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 171 | . 171 13 . Average Temperature 74 | . 80 9 . Received Heat Transfer 259 | . 207 40 12 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 114 | 5 114 11 . Initial 11 | . . 11 . Average 17 | . 33 . . Influence Increases 457 | 30 427 . . Destroy 0b10 Robot/C 240 | . 240 . . Destroy 0b10 Robot/NC 60 | 30 30 . . Destroy Leader 58 | . 58 . . Successful Hack 35 | . 35 . . Destroy Structure 4 | . 4 . . Lose Combat Pursuer 60 | . 60 . . Influence Decreases 438 | 30 397 11 . Time Decay 408 | 30 367 11 . Lost Part 30 | . 30 . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 23 7 2 Peak Tracking Total 4 | . 4 2 2 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 9 | . 9 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 23 . . Successful 13 | . 13 . . Failed 10 | . 10 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 16 | . 16 . . Terminals 18 | . 18 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 7 . . Robot Analysis 3 | . 3 . . Branch Access Points 1 | . 1 . . Locate Traps 2 | . 2 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 8 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 36 | . 36 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 43 | . . 43 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 2157 | 21 1187 891 58 Seismic 2157 | 21 1187 891 58 Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2429 | 248 1232 891 58 Spaces Moved 1263 | 144 651 438 30 Core 20 | 19 1 . . Treads . | . . . . Legs 1243 | 125 650 438 30 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 157 | 122 141 190 190 Slowest Speed 500 | 200 500 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 8 97 51 4 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1514 | 184 838 461 31 Wait 85 | 13 70 2 . Move 1260 | 143 650 437 30 Hop . | . . . . Pick Up 20 | 4 14 2 . Fast Attach 21 | 7 13 1 . Attach 2 | . 2 . . Detach . | . . . . Swap 7 | . 7 . . Drop 10 | . 9 1 . Fire 107 | 17 71 18 1 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Exi] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 249 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 5) 600 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Identified exit to Mines 1012 | -10/Materials | Core integrity fell below 50% 1088 | -10/Materials | Discovered new exit (range 3) 1337 | -10/Materials | Repaired Broken Seismic Detector 1481 | -10/Materials | Entered Mines 1500 | -10/Mines | Assembled infested the area 2042 | -10/Mines | Discovered new exit (range 5) 2065 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2065 | -10/Mines | Discovered new exit (range 5) 2228 | -10/Mines | Core integrity fell below 20% 2372 | -10/Mines | Entered Subcaves 2373 | -10/Subcaves | Approached by a straggling Scientist 2430 | -10/Subcaves | Destroyed by 1F-N1W(R) with Subdweller Laser Last Messages --------------- 02224_ U-05 Engineer destroyed. 02230_ Knocked back. 02232_ as-78793 destroyed. 02241_ as-97145 destroyed. 02249_ as-94257 destroyed. 02336_ Acquired 13 matter. LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 02373_ QO-ICN(c): "Thank the algorithms! I was beginning to lose hope I'd never make it past all the Subs lurking out here." 02376_ QO-ICN(c): "Hey, let me tag along and I can get us both out of this nasty situation. At least I think I can... The group I got separated from was talking about a shortcut back to the UFD." QO-ICN(c): "I think it's somewhere northeast of here" 02428_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ??????##? | | ???????????????????????????????????????# ?????? #? | | ?????????????????????????????????????## ????? #? | | ?????????????????????????????????????# ????? #? | | ?????????????????????????????????????? ?##? ?? | | ?????????????????????????????????????? # ## ??? | | ??????????????????????????????????????? # ???? | | ??????????????????????????????????????? ????? | | ???????????????????????????????????????# ?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????####??####### #?????? | | ???? ###?????????###### #### # ## #?????? | | ???? ###### ##?????? | | ???? 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"????"" #????? ##????# #??????? | | ????????????????????" ?????? ##?????? ??????? | | ???????????????????????????? #??????? #??????? | | ???????????????????????????? ??????? ??????? | | ???????????????????????????? ??????? ??????? | | ??????????????????????????? ?????? ??????? | | ??????????????????????????? ??????? #?????? | | ???????????????????????????? ???????? #?????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 50% | -10/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoBeamGuard Manual? 0 Play Time 00:12:19 Cumulative 191.0 hours Start 2025.03.29 @ 15:32:21 End 2025.03.29 @ 15:44:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/2/0/0/0/0/0/0/0 Lore% 54 Gallery% 55 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75a3003d-2710-49df-9048-b4a4ae76820c