Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 00:06:47

Player: Deo

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (597)      597
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 1677

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/400
Matter                     20/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Visual Processing Unit
        Visual Processing Unit
>       --- WEAPON (2) -------
   Mini Grenade Launcher
   Mini Grenade Launcher
>       --- INVENTORY (8) ----
        Ion Engine
        Signal Interpreter
   Mini Grenade Launcher
   Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Visual Processing Unit
>          --- WEAPON -----------
  Improved Light Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Sensor Array
           Signal Interpreter
           Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Mini Grenade Launcher
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   7   6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   91  76  
  Engine                   11   | .   14  7   
  Leg                      11   | .   7   18  
  Wheel                    8    | .   14  .   
  Device                   1    | .   .   3   
  Storage                  12   | .   14  11  
  Processor                14   | .   13  16  
  Ballistic Gun            3    | .   3   2   
  Ballistic Cannon         3    | .   .   8   
  Launcher                 17   | .   23  9   
Peak Build Rating          13   | 6   11  13  
  Average Rating           9    | 4   10  10  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 14  14  14  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 3   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           491  | 186 262 43  
  Remotely                 .    | .   .   .   
Salvage Created            550  | .   381 169 
  Parts                    42   | .   29  13  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   12  2   
  Guns                     1    | .   1   .   
  Cannons                  2    | .   .   2   
  AOE                      11   | .   11  .   
Classes Destroyed          9    | .   8   1   
  Worker                   2    | .   2   .   
  Builder                  2    | .   1   1   
  Tunneler                 3    | .   2   1   
  Hauler                   1    | .   .   1   
  Recycler                 2    | .   1   1   
  Operator                 2    | .   1   1   
  Watcher                  3    | .   1   2   
  Swarmer                  3    | .   3   .   
  Grunt                    11   | .   9   2   
Best Kill Streak           9    | .   9   4   
  Combat Bots Only         6    | .   6   2   
Max Kills in Single Turn   3    | .   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        143  | .    37   106  
  Missed                   44   | .    13   31   
Damage Taken               1316 | .    327  989  
  Core                     469  | .    60   409  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              46   | .    25   21   
  Largest                  2    | .    2    2    
  Hottest                  69   | .    60   69   
Shots Fired                69   | .    37   32   
  Gun                      18   | .    13   5    
  Cannon                   20   | .    .    20   
  Launcher                 31   | .    24   7    
  Special                  .    | .    .    .    
  Kinetic                  38   | .    13   25   
  Thermal                  .    | .    .    .    
  Explosive                31   | .    24   7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | .    6    7    
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           36   | .    18   18   
  Core Hits                41   | .    30   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2164 | .    1245 919  
  Guns                     103  | .    91   12   
  Cannons                  306  | .    .    306  
  Explosions               1738 | .    1152 586  
  Melee                    .    | .    .    .    
  Ramming                  17   | .    2    15   
  Kinetic                  409  | .    91   318  
  Thermal                  .    | .    .    .    
  Explosive                1738 | .    1152 586  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            47   | .    24   23   
  Projectiles              .    | .    .    .    
  Explosions               47   | .    24   23   
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    .    5    
  Impact                   1    | .    .    1    
  Kinetic                  4    | .    .    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      70   | .    68   2    
  Shots                    4    | .    4    .    
  Rammed                   5    | .    .    5    
Targets Rammed             8    | .    1    7    
  Kicked                   3    | .    1    2    
  Crushed                  .    | .    .    .    
Highest Temperature        33   | .    33   21   
  Average Temperature      13   | .    17   7    
  Received Heat Transfer   495  | .    93   402  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             507  | .   507 276 
  Initial                  131  | .   .   131 
  Average                  211  | .   248 213 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         43   | 100 41  31  
  Level 1                  34   | .   18  68  
  Level 2                  21   | .   39  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   2   3   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           6    | .   2   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   15  19  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   3   2   
  Successful               .    | .   .   .   
  Failed                   5    | .   3   2   
    Catastrophic           4    | .   3   1   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   3   2   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               797  | 77  439 281 
Spaces Moved               566  | 69  348 149 
  Core                     31   | 7   .   24  
  Treads                   .    | .   .   .   
  Legs                     202  | .   77  125 
  Wheels                   333  | 62  271 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  100 
  Average Speed            105  | 85  100 123 
  Slowest Speed            190  | 90  120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   44  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 30   | .   30  .   
Terrain Destroyed          159  | .   109 50  
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      158  | .   109 49  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      701  | 86  403 212 
  Wait                     33   | .   6   27  
  Move                     564  | 68  347 149 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 12  9   .   
  Fast Attach              1    | .   .   1   
  Attach                   18   | 6   7   5   
  Detach                   4    | .   3   1   
  Swap                     .    | .   .   .   
  Drop                     6    | .   5   1   
  Fire                     46   | .   25  21  
  Melee                    .    | .   .   .   
  Ram                      5    | .   .   5   
  Kick                     3    | .   1   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 17)
  376 | -10/Materials | Discovered new exit (range 12)
  517 | -10/Materials | Entered another Materials area
  517 | -9/Materials  | Evolved 2 slots: Utility x2
  760 | -9/Materials  | Core integrity fell below 50%
  776 | -9/Materials  | Core integrity fell below 20%
  793 | -9/Materials  | Lost 5 parts (2n1u2w)
  798 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00744_ U-05 Engineer lays Concrete.
00747_ Acquired 2 matter.
00749_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
00749_ Assault Rifle destroyed.
00755_ U-05 Engineer lays Concrete. <x2>
00756_ Imp. Light Cannon destroyed.
00757_ U-05 Engineer lays Concrete. <x2>
00759_ R-06 Scavenger collects Wheel.
00760_ Aluminum Leg destroyed.
00762_ Sensor Array destroyed.
00762_ Critical hit (Burn: +37).
00765_ W-16 Scout sends out distress signal.
00771_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
00775_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
00792_ Slammed into G-34 Mercenary. <x3>
00795_ G-34 Mercenary knocked back.
00796_ Slammed into G-34 Mercenary. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              226
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralDirtySlayer
  Manual?         0
Play Time         00:11:24
  Cumulative      5.3 hours
  Start           2024.10.07 @ 23:56:05
  End             2024.10.08 @ 00:06:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5a217e2-21e1-43f8-9272-c843afb6a313