Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 01:35:03 Player: LVL98_Snorlax Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1329) 1329 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1901) 1901 TOTAL SCORE: 7855 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 982 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 641/725 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Zionite Biocell Enhanced Optical Array Improved Salvage Targeting Computer Improved Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Enhanced Optical Array Phase Shifter Zionite Weapon Casing EM Disruption Field > --- WEAPON ----------- Mace Mace Power Sword > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Zionite Biocell Actuator Array Improved Reaction Control System [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Processor Enhanced Optical Array Hackware Improved System Shield Protection Zionite Weapon Casing Weapon Mace Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 2 | . . 1 . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 3 | . . . . . . 3 . . . . Weapon 2 | . . . . . . 2 . . . . Parts Attached 122 | 8 9 21 4 6 10 25 21 7 . 11 Power 19 | 2 . 4 1 . 4 5 2 . . 1 Engine 14 | 2 . 4 1 . 2 3 1 . . 1 Core 4 | . . . . . 2 2 . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 33 | 2 3 9 1 . 2 6 6 4 . . Treads 2 | . . . . . 2 . . . . . Leg 12 | . . . . . . 6 3 3 . . Wheel 9 | 2 2 4 1 . . . . . . . Hover 3 | . . . . . . . 2 1 . . Flight 7 | . 1 5 . . . . 1 . . . Utility 52 | 2 3 5 2 4 4 11 12 1 . 8 Device 35 | 2 2 3 1 3 3 8 9 . . 4 Storage 6 | . 1 . 1 . 1 1 1 . . 1 Processor 4 | . . 1 . 1 . 1 . . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 6 | . . 1 . . . . 2 1 . 2 Artifact . | . . . . . . . . . . . Weapon 18 | 2 3 3 . 2 . 3 1 2 . 2 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 9 | . 2 2 . 1 . 1 1 1 . 1 Slashing Weapon 4 | . . . . 1 . 2 . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . . 5 . . . Parts Lost 38 | . . 10 1 . . 7 6 1 . 13 Power 9 | . . 4 1 . . 3 1 . . . Propulsion 6 | . . 2 . . . . . 1 . 3 Utility 15 | . . 3 . . . 2 4 . . 6 Weapon 8 | . . 1 . . . 2 1 . . 4 Highest Loss Streak 8 | . . 3 1 . . 2 5 1 . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 79 66 76 93 74 85 92 93 71 Engine 8 | . 14 17 14 11 11 7 3 . . . Core 4 | . . . . . 10 4 7 6 6 4 Reactor 1 | . . . . . . . 3 6 6 4 Treads 2 | . . . . . 11 5 . . . . Leg 5 | . . . . . . 10 11 18 20 14 Wheel 11 | . 28 15 20 22 16 2 . . . . Flight 1 | . . 10 . . . . . . . . Device 16 | . 22 13 7 11 20 20 16 20 20 14 Storage 1 | . 5 . 1 . 1 3 . . . . Processor 5 | . . 3 11 11 . 2 6 6 6 6 Protection 1 | . . 2 . . . . 5 6 6 4 Ballistic Gun 1 | . 14 3 . . . . . . . . Impact Weapon 11 | . 2 11 11 16 11 9 10 13 13 10 Slashing Weapon 6 | . . . . 5 11 3 7 12 13 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 11 20 20 16 15 28 39 51 38 38 41 Greatest Support 60 | 20 20 24 24 24 40 60 50 50 50 50 Greatest Overweight (x) 3 | . 1 2 . . 1 . 3 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 5 5 5 4 5 Average Carried 3 | 1 4 4 3 3 3 2 2 1 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 3 4 3 5 3 4 4 . Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Gladiator 16% | Scavenger-Mutant 15% | Messiah-Mutant 4% | Derelict-Gladiator 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1507 | 298 195 214 31 76 110 139 264 135 . 45 Remotely . | . . . . . . . . . . . Salvage Created 2157 | 83 239 862 31 . 238 34 259 411 . . Parts 78 | 11 15 21 . . 8 2 13 8 . . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 16 . 14 1 . 16 Prevented 10 | . . . . . 3 . . 7 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 38 | 1 8 11 2 . 6 1 6 3 . . Melee 19 | . . 6 2 . 4 1 6 . . . Guns 9 | 1 8 . . . . . . . . . Classes Destroyed 11 | 2 3 3 1 . 1 1 . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 3 | 2 . . 1 . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 6 | . . 6 . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 15 | . 6 3 . . 3 . 3 . . . Grunt 17 | 1 2 7 . . 2 . 2 3 . . Brawler 2 | . . . . . 1 . 1 . . . Sentry 1 | . . 1 . . . . . . . . Programmer 1 | . . . . . . 1 . . . . Assembled 2 | . . . 2 . . . . . . . Best Kill Streak 7 | 2 4 7 1 . 3 1 2 2 . . Combat Bots Only 7 | 1 3 7 1 . 3 1 2 2 . . Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 468 | 3 39 103 8 . 24 94 59 20 . 118 Missed 143 | 1 9 30 2 . 3 32 20 8 . 38 Damage Taken 4935 | 22 261 829 91 . 426 925 758 298 . 1325 Core 1312 | . 83 245 17 . 114 201 15 75 . 562 Absorbed by Shields 12 | . . . . . . 12 . . . . Redirected to Shielding 168 | . . . . . . . 14 56 . 98 Ignored by Resistances 17 | . . . . . . 8 . . . 9 Regen/Repaired (Parts) 21 | . . 21 . . . . . . . . Core Remaining (%) 57 | 100 66 . . . 6 . . . . . Volleys Fired 35 | 9 21 5 . . . . . . . . Largest 2 | 2 2 1 . . . . . . . . Hottest 60 | 60 60 23 . . . . . . . . Shots Fired 62 | 15 42 5 . . . . . . . . Gun 62 | 15 42 5 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 32 | 6 21 5 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 30 | 9 21 . . . . . . . . . Robot Hit Streak 5 | 3 5 2 . . . . . . . . Robot Miss Streak 4 | 4 3 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 135 | 5 26 39 6 . 14 4 15 22 . 4 Core Hits 43 | 4 12 7 2 . 3 . 9 5 . 1 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 15 | . . 7 1 . 2 1 . 4 . . Critical Strikes 22 | . 1 7 1 . 3 1 4 5 . . Corrupt 1 | . 1 . . . . . . . . . Smash 16 | . . 7 1 . 3 1 . 4 . . Sever 5 | . . . . . . . 4 1 . . Melee Attacks 166 | . . 58 8 4 24 12 23 27 . 10 Impact 122 | . . 58 8 4 14 11 6 13 . 8 Slashing 42 | . . . . . 10 1 17 14 . . Piercing 2 | . . . . . . . . . . 2 Sneak Attacks 9 | . . 6 2 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 18 | . . . . . 6 1 4 7 . . Damage Inflicted 4620 | 77 350 1373 265 . 678 169 498 1083 . 127 Guns 448 | 77 350 21 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 4172 | . . 1352 265 . 678 169 498 1083 . 127 Ramming . | . . . . . . . . . . . Kinetic 193 | . 172 21 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 255 | 77 178 . . . . . . . . . Impact 2873 | . . 1352 265 . 483 169 130 402 . 72 Slashing 1244 | . . . . . 195 . 368 681 . . Piercing 55 | . . . . . . . . . . 55 Highest Corruption 12 | . . 1 1 1 . 4 12 12 12 12 Average Corruption 6 | . . 1 1 1 . 3 10 12 12 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 105 | . . 9 3 . . 18 21 30 4 20 Message Errors 26 | . . 5 1 . . 4 5 7 . 4 Matter Fused 19 | . . . 1 . . 4 2 8 1 3 Heat Flow Errors 8 | . . . . . . 1 3 2 1 1 Energy Discharges 14 | . . 1 1 . . 3 2 4 . 3 Parts Rejected 3 | . . 2 . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 17 | . . 1 . . . 1 4 6 2 3 Data Loss (major) 8 | . . . . . . 2 1 3 . 2 Alerts 5 | . . . . . . 2 3 . . . Misdirections 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 1024 | . . 439 68 . 172 79 . 266 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1024 | . . 439 68 . 172 79 . 266 . . Knockbacks 10 | . . 5 1 . 1 1 . . . 2 Impact 10 | . . 5 1 . 1 1 . . . 2 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 327 | 12 . 6 . . 13 284 112 327 142 121 Average Temperature 71 | 8 . 6 . . 7 111 37 136 85 52 Received Heat Transfer 1390 | 12 42 276 . . 99 415 189 84 . 273 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 22 | . 1 14 2 . 3 . . 2 . . Impact Corruptions 36 | . . 23 3 . 4 2 . 4 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 595 | 30 265 438 155 . . 595 . . . . Initial 120 | . 19 111 120 . . 37 . . . . Average 190 | 11 148 263 136 . . 175 . . . . Maximum Alert Level 2 | . 1 2 . . . 2 . . . . Low Security (%) 57 | 100 65 21 100 . . 66 . . . . Level 1 28 | . 34 73 . . . 3 . . . . Level 2 14 | . . 5 . . . 29 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 2 . . . 11 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 7 | . . 2 . . . 5 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 11 | . 1 8 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | 1 10 41 3 . 15 26 10 5 . 21 Peak Tracking Total 13 | 1 4 11 2 . 4 5 7 3 . 13 Tactical Retreats 23 | . 1 8 1 . 2 5 3 1 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . . 2 . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 6 | . 1 . . . . 5 . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 16 | . 3 6 . . 1 1 . 1 4 . Terminals 7 | . 2 4 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 3 | . 1 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 72 | . 14 21 . . 4 3 . 1 29 . Successful 54 | . 8 11 . . 4 1 . 1 29 . Failed 18 | . 6 10 . . . 2 . . . . Catastrophic 3 | . 1 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 5 1 . . 1 10 . . . . Terminals 27 | . 11 12 . . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . 7 . . . . . . . . Recycling Units 8 | . 3 2 . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 42 | . 4 4 . . 4 . . 1 29 . Record 16 | . . 1 . . 4 . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 5 | . 1 1 . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . 7 . . . . . . . . Scan Component 4 | . . 4 . . . . . . . . Repair 3 | . . 3 . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . 1 . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 6 . . 1 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 15 . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . Time 78 | . . 78 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 160 | . 160 . . . . . . . . . Retrieved Matter 160 | . 160 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 12 | . . . 2 4 . 5 . . . 1 Largest Group 4 | . . . 2 4 4 3 3 . . 1 Highest-Rated Group 210 | . . . 43 152 152 210 205 . . 96 Highest-Rated Ally 96 | . . . 31 40 40 70 70 . . 96 Zionite Dispatches 2 | . . . . . . 2 . . . . Light 1 | . . . . . . 1 . . . . Demo 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 128 | . . . . . 27 88 2 . . 11 Total Damage 4207 | . . . . . 627 3089 28 . . 463 Kills 36 | . . . . . 6 25 . . . 5 Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 3 2 1 . 2 . . 2 Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 7831 | 111 321 969 350 1566 1186 1298 652 835 103 440 Spaces Moved 6672 | 92 272 802 345 1680 893 835 684 617 84 368 Core 168 | 17 . 22 . . . . . . . 129 Treads 671 | . . . . . 349 322 . . . . Legs 1593 | . . . . . . 513 151 606 84 239 Wheels 3660 | 75 272 744 345 1680 544 . . . . . Hover 544 | . . . . . . . 533 11 . . Flight 36 | . . 36 . . . . . . . . Fastest Speed 34 | 50 80 34 90 90 90 123 66 66 123 50 Average Speed 103 | 74 80 84 90 90 121 144 81 122 123 105 Slowest Speed 290 | 80 95 150 90 90 250 170 290 140 123 123 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 6 54 55 49 93 82 19 80 82 75 58 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . 1 . 1 . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 15 | . . . . 5 3 . 3 1 . 3 Spaces Dug 14 | . . 7 . . 1 4 . . . 2 Terrain Destroyed 14 | . . 7 . . 1 4 . . . 2 Melee 14 | . . 7 . . 1 4 . . . 2 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 7342 | 118 336 992 370 1729 968 911 751 675 83 409 Wait 208 | . 17 79 12 29 34 5 2 22 . 8 Move 6662 | 91 271 801 344 1679 892 834 683 616 83 368 Hop . | . . . . . . . . . . . Pick Up 98 | 10 7 19 1 7 6 24 12 6 . 6 Fast Attach 11 | . 2 1 . . 2 4 2 . . . Attach 95 | 7 4 19 4 5 7 17 14 7 . 11 Detach 20 | . 4 3 1 . 1 1 6 3 . 1 Swap 17 | 1 3 2 . 1 1 4 5 . . . Drop 54 | . 7 5 . 5 7 11 10 3 . 6 Fire 35 | 9 21 5 . . . . . . . . Melee 142 | . . 58 8 3 18 11 17 18 . 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 641 | -9/Materials | Build established: Scavenger-Mutant 813 | -9/Materials | Lost 3 parts (1p1n1u) 838 | -9/Materials | Destroyed 7 combat bots 846 | -9/Materials | Repaired Flight Unit 846 | -9/Materials | Repaired Flight Unit 872 | -9/Materials | Repaired Wheel 1061 | -9/Materials | Core integrity fell below 50% 1348 | -9/Materials | Discovered new exit (range 7) 1398 | -9/Materials | Discovered new exit (range 6) 1401 | -9/Materials | Identified exit to Mines 1402 | -9/Materials | Entered Mines 1422 | -9/Mines | Learned 2 Materials zone layouts 1443 | -9/Mines | Assembled infested the area 1489 | -9/Mines | Build established: Mutant 1492 | -9/Mines | Learned Materials non-interactive machine intel 1503 | -9/Mines | Learned Materials terminal intel 1750 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1752 | -9/Mines | Entered Zion 1752 | -7/Zion | Accompanied by 1 ally 1799 | -7/Zion | System corruption cleaned by Quarantine Array 1802 | -7/Zion | Led the pair of lost Derelicts to a safe place 1861 | -7/Zion | Learned location of Warlord (-4) 2287 | -7/Zion | Learned Factory non-interactive machine intel 2516 | -7/Zion | Found Prototype Device 2527 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2769 | -7/Zion | Imprinted 2771 | -7/Zion | Declared Zion's savior 3032 | -7/Zion | Learned Factory stockpile data 3192 | -7/Zion | Discovered new exit (range 15) 3318 | -7/Zion | Entered Proximity Caves 3318 | -6/Proximity Caves | Accompanied by 4 allies 3818 | -6/Proximity Caves | Build established: Derelict-Gladiator 3832 | -6/Proximity Caves | Core integrity fell below 20% 3870 | -6/Proximity Caves | Lost 4 allies 4187 | -6/Proximity Caves | Build established: Scavenger-Gladiator 4281 | -6/Proximity Caves | Learned Factory emergency access door positions 4410 | -6/Proximity Caves | Identified exit to Factory 4410 | -6/Proximity Caves | Learned Extension trap positions 4410 | -6/Proximity Caves | Learned Extension garrison access intel 4504 | -6/Proximity Caves | Entered Factory 4504 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4507 | -6/Factory | Loaded intel: 205 non-interactive machine locations 4518 | -6/Factory | Spotted B-75 Beast 5274 | -6/Factory | Zion Demo squad teleported in 5362 | -6/Factory | Garrison activated, responded to threat 5489 | -6/Factory | Zion Light squad teleported in 5676 | -6/Factory | Discovered new exit (range 7) 5802 | -6/Factory | Entered Lower Caves 5802 | -6/Lower Caves | Accompanied by 3 allies 5902 | -6/Lower Caves | Learned Factory emergency access door positions 5948 | -6/Lower Caves | Lost 3 allies 5968 | -6/Lower Caves | System corruption reached 10% 6016 | -6/Lower Caves | Lost 5 parts (1p3u1w) 6083 | -6/Lower Caves | Found Prototype Protection 6085 | -6/Lower Caves | Identified Zio. Weapon Casing 6165 | -6/Lower Caves | Learned location of Extension (-6) 6367 | -6/Lower Caves | Build established: Messiah-Mutant 6422 | -6/Lower Caves | Discovered new exit (range 20) 6454 | -6/Lower Caves | Entered another Lower Caves area 7167 | -6/Lower Caves | Spotted B-75 Beast 7208 | -6/Lower Caves | Discovered new exit (range 19) 7289 | -6/Lower Caves | Entered Data Miner 7289 | -6/Data Miner | Discovered new exit (range 6) 7305 | -6/Data Miner | Met Data Miner 7342 | -6/Data Miner | Learned location of Section 7 (-2) 7342 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7361 | -6/Data Miner | Received God Mode back door access code from Data Miner 7392 | -6/Data Miner | Entered Proximity Caves 7528 | -5/Proximity Caves | Learned Factory interactive machine intel 7577 | -5/Proximity Caves | Build established: Scavenger-Mutant 7594 | -5/Proximity Caves | Spotter reported a threat 7636 | -5/Proximity Caves | Lost 4 allies 7647 | -5/Proximity Caves | Spotter reported a threat 7699 | -5/Proximity Caves | Spotter reported a threat 7715 | -5/Proximity Caves | Core integrity fell below 50% 7718 | -5/Proximity Caves | Escorted by Enhanced Grunt 7742 | -5/Proximity Caves | Lost 8 parts (3n4u1w) 7746 | -5/Proximity Caves | Learned 4 Factory zone layouts 7752 | -5/Proximity Caves | Spotter reported a threat 7804 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7810 | -5/Proximity Caves | Core integrity fell below 20% 7832 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07791_ Found Hvy. Pick. 07791_ Found Adv. Shield Generator. 07791_ Found Unknown Processor. 07791_ Found 20 Matter. 07792_ Acquired Unknown Processor. 07793_ Identified Imp. Salvage Targeting Computer. 07795_ Acquired Hvy. Pick. 07796_ System corrupted: Energy discharge (-20). 07796_ Mace destroyed. 07803_ Hvy. Pick destroyed. 07804_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07806_ G-50 Soldier knocked back. 07814_ Core Shielding destroyed. 07815_ Penetrated by Slug. 07815_ Mace destroyed. 07822_ Slug penetrates Wall. 07831_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ####/#### | | ??????????????????????????????????????# #""" """ | | ??????????????????????????????????????# + "T" | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# + | | ????????????????????????##????????????# #""" | | ???????????????????????## #???????????# #??" | | ???????????????????????# ##???####### #??" | | ????????????????????????# ##??# ######/## | | ?????????????????????????# #### | | ?????????????????????????# ## #### | | ?????????????????????##### ## #??## ##### | | ?????????????????????#"""## ss #???# ## ## # | | ?????????????????????#""" s ###?? #?# | | ?????????????????????#"""@ #?? #?# | | ?????????????????????#""" ##?? #?# | | ?????????????????????#"""## ##??? #?## | | ?????????????????????####?# #??## ??## | | ??????????????????????????# ### ### | | ??????????????????????????# % | | ??????????????????????????## ### ### | | ???????????????????????????## #?## #?######### | | ?????????????????????##?????############?## #??## | | ?????????????????????# ##??????# ### #?## | | ?????????????????????# ###???# ### # | | ?????????????????????# ##??# ## ## ## | | ??????????????????????# #### ### ## | | ???????????????????????# #?## # | | ???????????????????????## #### # | | ????????????????????????# ## ####### ## # | | ????????????????????????# ####?????# ### # | | ???????????????????#??#?# #?#???#??# /%### # | | ?????????????????????##?# ####?##### %*/### # | | ??????????????#????##?#?#! #?## *### | | ?????????????????#?#????## #??# ### ## | | ??????????????###?######## #?## ### %# # ## | | ????????????##??###?###### #??? =% ## #####?## | | ????????????########???### #### ### #""##??????? | | ????????????#####?######## ### # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 40 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 25 Resistance: EX 50 Resistance: EM 25 Core Shielding 20 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 66 Recoil Reduction 2 Salvage Targeting 2 Defensive Hacking 12 Item Schematics ----------------- Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Close Call Deadly Force I Survived The Infestation I'm Back, Baby! Librarian Loot Pinata Omniscient Cartographer Part-time Excavator Robot Respite Serviceable Loadout Shopping List The One The Oracle True Hacker Universal Adapter Challenges ------------ None Game ------ Seed SigixCompactEngine Manual? 0 Play Time 02:56:48 Cumulative 6.4 hours Start 2024.05.16 @ 03:06:05 End 2024.05.18 @ 01:35:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1f50f1bd-bf56-4fc9-b297-12684e2d474b