Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 18:02:57

Player: Terminus

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (185)     925
Value Destroyed (5318)     5318
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (291)                291
              TOTAL SCORE: 10214

 Bonus
-------
High Alert Combat Kills    11
Met Data Miner             300
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/700
Matter                     183/300
Energy                     27/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -7/Data Miner

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON (3) -------
       Advanced Beam Rifle
         Cooled Particle Cannon
>               --- INVENTORY (25) ---
       Improved Heat Sink
       Improved Heat Sink
                Cooling System
  High-capacity Matter Pod (200)
       Improved Sensor Array
      Makeshift Hacking Suite
      Makeshift Hacking Suite
     Long-range Tractor Beam
                Gatling Laser
       Advanced Beam Cannon
       Advanced Beam Cannon
                Ion Cannon
          Heavy Ion Cannon
         Cooled Particle Cannon
          Heavy Assault Rifle
                Plasma Cutter
                Axe

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Advanced Beam Rifle
       Advanced Beam Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
       Improved Heat Sink
       Improved Heat Sink
                Cooling System
  High-capacity Matter Pod
       Improved Sensor Array
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
     Long-range Tractor Beam
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Missile Launcher
                Plasma Cutter
                Axe
[Rating: 45]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             173  | 6   13  2   24  4   41  51  4   16  12  
  Power                    8    | 1   .   .   2   .   1   1   .   2   1   
    Engine                 6    | 1   .   .   2   .   1   1   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   3   .   4   .   12  5   .   2   1   
    Treads                 29   | 2   3   .   4   .   12  5   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   5   2   3   .   7   26  1   4   3   
    Device                 25   | .   4   1   .   .   4   12  1   3   .   
    Storage                4    | 1   1   1   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             20   | .   .   .   2   .   3   11  .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   5   .   15  4   21  19  3   8   7   
    Energy Gun             21   | .   4   .   7   .   4   1   1   3   1   
    Energy Cannon          14   | .   .   .   2   2   5   2   .   1   2   
    Ballistic Gun          27   | 2   1   .   3   .   8   9   1   2   1   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   
    Launcher               8    | .   .   .   1   2   1   2   1   .   1   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   2   5   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   4   .   3   2   .   .   .   
Parts Lost                 36   | .   1   .   4   .   5   8   .   6   12  
  Power                    7    | .   .   .   1   .   1   1   .   2   2   
  Propulsion               9    | .   .   .   .   .   .   3   .   2   4   
  Utility                  10   | .   1   .   1   .   2   1   .   .   5   
  Weapon                   10   | .   .   .   2   .   2   3   .   2   1   
  Highest Loss Streak      12   | .   1   .   1   .   1   2   .   5   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 99  100 99  99  100 99  78  
  Engine                   9    | .   14  14  11  11  8   7   7   4   .   
  Treads                   24   | .   27  28  22  22  27  22  23  22  21  
  Device                   14   | .   13  14  11  11  18  14  15  14  13  
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   
  Processor                5    | .   .   .   .   .   .   14  15  15  14  
  Hackware                 2    | .   .   .   .   .   .   4   7   7   7   
  Protection               5    | .   .   .   11  11  8   2   .   .   .   
  Energy Gun               13   | .   13  14  24  .   11  15  15  14  1   
  Energy Cannon            3    | .   .   .   1   21  7   .   .   .   1   
  Ballistic Gun            7    | .   14  14  4   11  8   6   6   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 13  31  91  107 107 109 106 102 105 113 
  Greatest Support         74   | 40  40  40  40  40  66  74  71  71  68  
  Greatest Overweight (x)  2    | 2   1   2   2   2   1   2   1   1   2   
  Average Overweight (x)   1    | .   .   .   2   2   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   11  20  25  25  25  25  25  25  25  
  Most Carried             25   | 2   15  15  25  25  25  25  25  25  24  
  Average Carried          21   | 1   10  14  21  25  24  24  24  23  21  
  Final Capacity           25   | 8   15  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   15  15  25  25  25  23  25  21  17  

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 24% | Tank
 23% | Scavenger-Tank
 16% | Mutant
  4% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Mines
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  
Matter Collected           3426 | 198  510  53   443  70   813  892  149  298  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7492 | .    605  93   2096 59   2785 1550 57   137  110  
  Parts                    361  | .    35   2    102  11   133  68   2    4    4    
Haulers Intercepted        17   | .    2    .    6    .    6    3    .    .    .    
Recyclers Shooed           11   | .    1    .    5    1    3    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    1    6    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  126  | .   11  2   27  9   43  26  4   3   1   
  Guns                     87   | .   11  2   23  .   22  25  1   3   .   
  Cannons                  19   | .   .   .   1   3   15  .   .   .   .   
  AOE                      16   | .   .   .   2   6   4   .   3   .   1   
Classes Destroyed          16   | .   4   .   5   1   4   1   .   1   .   
  Worker                   9    | .   3   .   3   .   .   3   .   .   .   
  Builder                  5    | .   .   .   .   .   2   3   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   17   | .   2   .   6   .   6   3   .   .   .   
  Recycler                 11   | .   .   .   6   .   5   .   .   .   .   
  Operator                 5    | .   1   .   1   .   3   .   .   .   .   
  Watcher                  11   | .   .   .   4   .   5   2   .   .   .   
  Swarmer                  31   | .   .   .   5   8   11  3   4   .   .   
  Grunt                    61   | .   11  2   15  .   19  13  .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   7   .   7   3   .   .   .   
  Specialist               4    | .   .   .   .   .   4   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   1   .   
  Programmer               7    | .   .   .   .   .   .   7   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   4   1   6   4   7   6   4   1   1   
  Combat Bots Only         5    | .   4   1   3   4   5   4   4   1   1   
Max Kills in Single Turn   4    | .   1   1   2   3   4   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   3   4   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  
Damage Taken               7666  | .    334  126  698  177  1785 1744 162  488  2152 
  Core                     1157  | .    33   50   74   44   221  162  52   95   426  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   321   | .    .    .    .    .    110  211  .    .    .    
Core Remaining (%)         73    | 100  .    66   .    70   59   .    .    .    .    
Volleys Fired              382   | .    47   11   80   7    120  89   6    13   9    
  Largest                  3     | .    2    2    3    3    3    3    3    3    3    
  Hottest                  221   | .    76   76   168  159  204  150  145  221  144  
Shots Fired                1030  | .    93   22   228  11   355  249  16   36   20   
  Gun                      836   | .    93   22   210  3    204  244  15   34   11   
  Cannon                   183   | .    .    .    17   4    149  4    .    2    7    
  Launcher                 10    | .    .    .    1    4    1    1    1    .    2    
  Special                  1     | .    .    .    .    .    1    .    .    .    .    
  Kinetic                  321   | .    48   11   56   3    104  84   3    6    6    
  Thermal                  699   | .    45   11   171  4    250  164  12   30   12   
  Explosive                10    | .    .    .    1    4    1    1    1    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    13   4    13   7    15   17   2    15   13   
  Robot Miss Streak        5     | .    2    5    4    1    4    5    4    1    2    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        8     | .    2    .    .    .    1    5    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    
Shots Hit Robots           651   | .    60   13   147  3    200  175  5    25   23   
  Core Hits                296   | .    27   5    64   9    92   68   5    13   13   
  Critical Kills           3     | .    .    .    .    .    2    1    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    2    2    .    .    .    
  Critical Strikes         38    | .    .    1    15   .    6    15   .    .    1    
    Burn                   27    | .    .    1    12   .    2    12   .    .    .    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    
    Destroy                5     | .    .    .    .    .    2    3    .    .    .    
    Blast                  3     | .    .    .    3    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              28    | .    .    .    .    .    2    7    .    4    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    2    7    .    4    15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14382 | .    794  197  2504 480  4547 4097 355  643  765  
  Guns                     10294 | .    774  184  2215 .    2342 3908 80   643  148  
  Cannons                  2234  | .    .    .    147  63   1925 .    .    .    99   
  Explosions               1397  | .    .    .    81   390  213  166  275  .    272  
  Melee                    246   | .    .    .    .    .    .    .    .    .    246  
  Ramming                  201   | .    20   13   61   27   57   23   .    .    .    
  Kinetic                  3274  | .    343  80   506  .    1052 1189 .    12   92   
  Thermal                  9264  | .    431  104  1856 63   3225 2719 80   631  155  
  Explosive                1397  | .    .    .    81   390  213  166  275  .    272  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 246   | .    .    .    .    .    .    .    .    .    246  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    8    8    8    8    
  Average Corruption       6     | .    .    .    .    .    .    4    8    8    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    .    .    .    33   29   62   12   
    Message Errors         28    | .    .    .    .    .    .    6    6    14   2    
    Matter Fused           27    | .    .    .    .    .    .    8    5    12   2    
    Heat Flow Errors       20    | .    .    .    .    .    .    1    5    12   2    
    Energy Discharges      16    | .    .    .    .    .    .    6    3    6    1    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    1    
    Data Loss (minor)      17    | .    .    .    .    .    .    2    5    7    3    
    Data Loss (major)      7     | .    .    .    .    .    .    1    2    4    .    
    Misfires               10    | .    .    .    .    .    .    3    3    4    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    3    .    
    Weapon Failures        6     | .    .    .    .    .    .    5    .    .    1    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    1    
Overflow Damage            80    | .    .    .    21   46   4    .    .    .    9    
  Projectiles              1     | .    .    .    .    .    1    .    .    .    .    
  Explosions               74    | .    .    .    21   44   .    .    .    .    9    
  Melee                    5     | .    .    .    .    2    3    .    .    .    .    
Knockbacks                 5     | .    1    .    4    .    .    .    .    .    .    
  Impact                   2     | .    1    .    1    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    3    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159   | .    .    .    27   46   .    .    .    .    86   
  Shots                    6     | .    .    .    1    3    .    .    .    .    2    
  Rammed                   38    | .    7    3    11   2    9    6    .    .    .    
Targets Rammed             39    | .    7    3    11   2    10   6    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    
Highest Temperature        255   | .    6    22   240  60   171  246  240  230  255  
  Average Temperature      54    | .    4    10   71   27   24   68   86   72   66   
  Received Heat Transfer   1553  | .    180  90   279  20   486  429  .    69   .    
  Effects                  4     | .    .    .    .    .    .    3    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    1    1    .    .    .    .    
Robots Melted              5     | .    .    .    1    .    3    1    .    .    .    
  Combat Hostiles          4     | .    .    .    1    .    2    1    .    .    .    
  Parts Melted             50    | .    .    .    16   .    16   18   .    .    .    
  Heat Transferred         20014 | .    1009 333  5439 111  5957 5439 148  1232 346  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Peak Influence             408  | .   217 65  374 270 408 400 .   .   .   
  Initial                  176  | .   .   .   .   141 .   176 .   .   .   
  Average                  143  | .   61  13  138 113 185 216 .   .   .   
Maximum Alert Level        2    | .   1   .   1   1   2   2   .   .   .   
  Low Security (%)         68   | 100 89  100 72  68  58  52  .   .   .   
  Level 1                  30   | .   10  .   27  31  40  46  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   6   .   3   .   9   11  .   .   .   
  Investigation            9    | .   4   .   2   .   2   1   .   .   .   
  Extermination            6    | .   .   .   .   .   .   6   .   .   .   
  Reinforcement            14   | .   2   .   1   .   7   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Distress Signals           8    | .   1   .   3   .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   17  3   34  11  56  31  4   3   3   
  Peak Tracking Total      6    | .   3   2   3   4   6   4   4   1   3   
  Tactical Retreats        8    | .   .   1   5   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Traps Triggered            5    | .   3   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Machines Disabled          10   | .   .   .   4   .   3   2   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Machines Accessed          34   | .   6   .   8   .   8   5   3   .   4   
  Terminals                20   | .   5   .   6   .   7   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                113  | .   17  .   23  .   25  14  4   .   30  
  Successful               70   | .   7   .   10  .   12  7   4   .   30  
  Failed                   43   | .   10  .   13  .   13  7   .   .   .   
    Catastrophic           4    | .   1   .   1   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   15  .   13  .   18  9   .   .   .   
  Terminals                66   | .   16  .   21  .   21  8   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   
  Repair Stations          6    | .   .   .   .   .   4   2   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   2   .   5   .   6   1   4   .   30  
  Record                   13   | .   .   .   .   .   .   .   2   .   11  
  Part Schematic           12   | .   .   .   .   .   1   .   .   .   11  
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   2   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   3   2   .   .   .   
  Scan Component           3    | .   .   .   .   .   2   1   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   5   .   3   3   .   .   .   
  Terminals                11   | .   4   .   3   .   3   1   .   .   .   
    Botnet                 11   | .   4   .   3   .   3   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
    Haulers                2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   6   .   8   4   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   
  Time                     82   | .   .   .   .   .   44  38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  
Turns Passed               16129 | 68   1344 1158 2761 1274 3894 2123 1125 1951 431  
Spaces Moved               5489  | 44   658  499  706  390  1173 673  439  765  142  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    
  Treads                   5477  | 32   658  499  706  390  1173 673  439  765  142  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  320  320  240  240  240  240  240  
  Average Speed            243   | 132  160  218  320  320  240  240  240  240  240  
  Slowest Speed            320   | 160  240  320  320  320  240  320  240  240  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 3    97   93   70   79   76   21   51   68   78   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     4     | .    1    .    2    .    .    .    .    .    1    
  Known Exits Taken        5     | .    .    .    1    1    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    .    3    1    .    
Spaces Dug                 40    | .    .    .    .    26   2    7    .    5    .    
Terrain Destroyed          122   | .    .    .    2    45   8    27   12   5    23   
  Melee                    13    | .    .    .    .    .    2    7    .    4    .    
  Projectile               6     | .    .    .    .    .    .    5    .    1    .    
  AOE                      103   | .    .    .    2    45   6    15   12   .    23   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  
Total                      7363 | 51   849  548  1032 402  1990 960  502  841  188  
  Wait                     1062 | .    100  29   156  .    582  104  44   43   4    
  Move                     5480 | 43   657  498  705  389  1172 672  438  764  142  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 2    17   2    30   .    24   16   6    1    3    
  Fast Attach              25   | 6    6    .    5    .    5    2    .    1    .    
  Attach                   35   | .    1    .    6    .    6    10   .    5    7    
  Detach                   4    | .    .    .    1    .    1    2    .    .    .    
  Swap                     114  | .    6    2    13   4    31   39   4    10   5    
  Drop                     93   | .    8    3    25   .    37   13   4    .    3    
  Fire                     382  | .    47   11   80   7    120  89   6    13   9    
  Melee                    28   | .    .    .    .    .    2    7    .    4    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    39   | .    7    3    11   2    10   6    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     6 | -11/Junkyard   | Discovered new exit (range 15)
    69 | -11/Junkyard   | Entered Materials
    95 | -10/Materials  | Discovered new exit (range 4)
   227 | -10/Materials  | Met 8R-AWN
   315 | -10/Materials  | Build established: Mutant
   476 | -10/Materials  | Discovered new exit (range 7)
   630 | -10/Materials  | Discovered new exit (range 16)
   901 | -10/Materials  | Discovered new exit (range 16)
  1282 | -10/Materials  | Discovered new exit (range 16)
  1413 | -10/Materials  | Entered Mines
  1414 | -10/Mines      | Followed 8R-AWN into the Mines
  1427 | -10/Mines      | Met a Derelict bent on vengeance
  1564 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  1634 | -10/Mines      | Found a hidden stash of uninstalled traps
  1722 | -10/Mines      | Discovered new exit (range 3)
  1808 | -10/Mines      | Learned Materials garrison access intel
  1879 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1925 | -10/Mines      | Discovered new exit (range 11)
  2219 | -10/Mines      | Discovered new exit (range 5)
  2571 | -10/Mines      | Entered Materials
  2571 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2637 | -9/Materials   | Discovered new exit (range 11)
  2839 | -9/Materials   | Identified exit to Mines
  2839 | -9/Materials   | Identified exit to Storage
  2973 | -9/Materials   | Build established: Tank
  3571 | -9/Materials   | Discovered new exit (range 5)
  5332 | -9/Materials   | Entered Mines
  5373 | -9/Mines       | Discovered new exit (range 15)
  5840 | -9/Mines       | Learned 2 Materials zone layouts
  6375 | -9/Mines       | Identified exit to Materials
  6575 | -9/Mines       | Assembled infested the area
  6580 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  6606 | -9/Mines       | Entered Materials
  6606 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  6608 | -8/Materials   | Loaded intel: 1 garrison access location
  6912 | -8/Materials   | Build established: Scavenger-Tank
  7054 | -8/Materials   | Discovered new exit (range 16)
  8746 | -8/Materials   | Discovered new exit (range 9)
  9763 | -8/Materials   | Repaired Gauss Rifle
 10500 | -8/Materials   | Entered Factory
 10500 | -7/Factory     | Evolved 2 slots: Utility x2
 10931 | -7/Factory     | Repaired Hrd. Medium Armor Plating
 10945 | -7/Factory     | Build established: Scavenger-Skirmisher
 11015 | -7/Factory     | Discovered new exit (range 14)
 11119 | -7/Factory     | Identified exit to Factory
 11222 | -7/Factory     | Identified exit to Lower Caves
 12623 | -7/Factory     | Entered Lower Caves
 13060 | -7/Lower Caves | Encountered a Warlord checkpoint
 13376 | -7/Lower Caves | Learned 4 Factory zone layouts
 13484 | -7/Lower Caves | Learned Factory terminal intel
 13500 | -7/Lower Caves | Discovered new exit (range 13)
 13594 | -7/Lower Caves | Identified exit to Lower Caves
 13748 | -7/Lower Caves | Entered another Lower Caves area
 14181 | -7/Lower Caves | Spotted B-75 Beast
 15090 | -7/Lower Caves | Destroyed B-75 Beast
 15120 | -7/Lower Caves | Lost 5 parts (2p1n2w)
 15303 | -7/Lower Caves | Discovered new exit (range 6)
 15323 | -7/Lower Caves | Identified exit to Data Miner
 15699 | -7/Lower Caves | Entered Data Miner
 15701 | -7/Data Miner  | Discovered new exit (range 6)
 15747 | -7/Data Miner  | Met Data Miner
 15797 | -7/Data Miner  | Learned location of Section 7 (-2)
 15797 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 15831 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 15998 | -7/Data Miner  | Destroyed Data Miner
 16001 | -7/Data Miner  | Data Conduit disabled
 16003 | -7/Data Miner  | Build established: Scavenger-Mutant
 16083 | -7/Data Miner  | Core integrity fell below 50%
 16124 | -7/Data Miner  | Core integrity fell below 20%
 16130 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
16007_ 0ELTT&FY|>EI8TIA>1&MNGUBE7DBNCECTPJ
16059_ System corrupted: Lgt. Treads fused.
16075_ System corrupted: Matter fused (-6).
16078_ Lgt. Treads destroyed.
16085_ System corrupted: Adv. Beam Rifle failed to cycle.
16099_ Lgt. Treads destroyed.
16100_ Neutrino Core destroyed.
16100_ Imp. Medium Armor Plating destroyed.
16112_ Enhanced Grunt Lyr. Medium Armor Plating severed.
16114_ System corrupted: Matter fused (-5).
16115_ Med. Treads destroyed.
16115_ Lgt. Treads destroyed.
16117_ Adv. Targeting Computer destroyed.
16119_ Imp. Medium Armor Plating destroyed.
16124_ Neutrino Core destroyed.
16129_ Hvy. Missile Launcher destroyed.
16129_ Destroyed Hvy. Missile Launcher.
16129_ Enhanced Grunt destroyed.
16129_ Imp. Heat Sink destroyed.
16129_ Imp. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
         Imp. Sensor Array | -8/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
        Imp. System Shield | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumOmegaBay
  Manual?         0
Play Time         01:06:22
  Cumulative      1662.5 hours
  Start           2023.03.09 @ 16:44:14
  End             2023.03.09 @ 18:02:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          589
  Rogue           589
  Adventurer      0
  Explorer        0
Win Type          -
  Total           125
  Types           27/13/52/7/1/2/21/1/1
Lore%             97
Gallery%          97
Achievement%      87
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8396fe6-6eaa-444d-bd58-793cc0d10551