Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 18:56:30 Player: r@sin Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 600 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Small Storage Unit Compact Matter Pod (150) Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Grenade Launcher [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | 6 1 . 2 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 2 | 2 . . . Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 2 | . 2 3 4 Power . | . . . . Propulsion 1 | . 2 2 2 Utility . | . . . 1 Weapon . | . . 1 1 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 86 | . 94 100 69 Engine 11 | . 14 14 8 Treads 21 | . 28 28 10 Leg 3 | . . . 9 Storage 12 | . 14 14 10 Processor 11 | . 8 14 14 Ballistic Gun 23 | . 28 28 17 Peak Build Rating 7 | 6 7 7 7 Average Rating 5 | 4 6 7 4 On Entrance 5 | . 6 7 7 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 10 | 10 10 10 10 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 5 | 2 4 4 5 Average Carried 2 | . 2 3 4 Final Capacity 8 | 8 8 8 5 Final Carried 5 | 2 3 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 270 | 244 . 26 . Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 66 | . 19 . 47 Missed 25 | . 4 . 21 Hits 41 | . 15 . 26 Projectile 41 | . 15 . 26 AOE 3 | . . . 3 Damage Taken 767 | . 161 . 606 Core 252 | . 53 . 199 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired . | . . . . Largest . | . . . . Hottest . | . . . . Shots Fired . | . . . . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted . | . . . . Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 165 | . 90 . 75 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence . | . . . . Initial . | . . . . Average . | . . . . Influence Increases . | . . . . Influence Decreases . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | . 4 . 8 Peak Tracking Total 6 | . 2 . 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful . | . . . . Failed 3 | . 3 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 451 | 107 135 83 126 Spaces Moved 330 | 63 83 52 132 Core 81 | 8 . . 73 Treads 214 | 55 83 52 24 Legs 35 | . . . 35 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 129 | 148 160 160 89 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 5 28 20 11 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 350 | 74 85 52 139 Wait 8 | 4 . . 4 Move 327 | 62 82 51 132 Hop . | . . . . Pick Up 5 | 2 2 1 . Fast Attach 6 | 6 . . . Attach 1 | . 1 . . Detach 1 | . . . 1 Swap 2 | . . . 2 Drop . | . . . . Fire . | . . . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Entered Mines 291 | -10/Mines | Discovered new exit (range 9) 302 | -10/Mines | Identified exit to Materials 312 | -10/Mines | Build established: Mutant 313 | -10/Mines | Discovered new exit (range 9) 324 | -10/Mines | Identified exit to Subcaves 326 | -10/Mines | Entered Subcaves 397 | -10/Subcaves | Core integrity fell below 50% 441 | -10/Subcaves | Lost 5 parts (1p2n2w) 450 | -10/Subcaves | Core integrity fell below 20% 452 | -10/Subcaves | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00313_ EXIT=FOUND 00314_ U-05 Engineer lays Concrete. 00314_ T-07 Excavator is excavating. 00315_ U-05 Engineer lays Concrete. 00316_ T-07 Excavator is excavating. 00317_ U-05 Engineer lays Concrete. 00319_ T-07 Excavator is excavating. 00319_ U-05 Engineer lays Concrete. 00320_ U-05 Engineer builds a Wall. 00320_ T-07 Excavator is excavating. 00321_ U-05 Engineer lays Concrete. 00322_ U-05 Engineer builds a Wall. 00324_ T-07 Excavator is excavating. 00324_ EXIT=IDENTIFIED: SUBCAVES LOCATION=SUBCAVES AMBIENT_HEAT=-10 GOAL=ESCAPE 00391_ Lgt. Ion Engine destroyed. 00399_ Lgt. Assault Rifle destroyed. 00408_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ##??????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? Y ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ????????????????????????# s#???????????????? | | ???????????????????????? ???????????????? | | ????????????????????????# ##??????????????? | | ???????????????????????? ???????????????? | | ???????????????????????## ##??????????????? | | ???????????????????????# #??????????????? | | ????????????????????????#@ #??????????????? | | ???????????????????????## ##??????????????? | | ???????????????????????# ##??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????## #??????????????? | | ???????????????????????# ##??????????????? | | ???????????????????????## ##??????????????? | | ???????????????????##### #??????????????? | | ???????????????????# ##??????????????? | | ???????????????????## ## ##???????????????? | | ????????????????????# #####????????????????? | | ????????????????????# ##???????????????????? | | ????????????????????# ##??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????## #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #####??????????????? | | ?????????????????????## ##?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????## #?????????????? | | ?????????????????????#### #?????????????? | | ???????????###????#### ## #?????????????? | | ???????##### #????# ## #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentSwarmAccelerator Manual? 0 Play Time 00:04:59 Cumulative 98.5 hours Start 2025.11.03 @ 18:50:18 End 2025.11.03 @ 18:56:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 32 Adventurer 9 Explorer 12 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04d8a5fb-0988-499a-b1a9-fed68a3c55d3