Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.06 @ 10:55:09 Player: Sandwich Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (34) 170 Value Destroyed (1245) 1245 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (4235) 4235 TOTAL SCORE: 13530 Bonus ------- High Alert Combat Kills 4 Win 3000 Win Speed 1231 Cogmind --------- Core Integrity 1555/1600 Matter 300/300 Energy 134/150 System Corruption 4% Temperature Cool (12) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY (14) ----- Medium Storage Unit Advanced Gravity Neutralizer Advanced Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Transmission Jammer Advanced Hacking Suite > --- WEAPON (2) ------- Ionic Axe Molecular Scythe > --- INVENTORY (10) --- Nuclear Pulse Array Impulse Thruster Long-range Terrain Scanner Terrabomb Molecular Scythe Molecular Scythe Force Lance Force Lance Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced Hacking Suite System Shield > --- WEAPON ----------- Ionic Axe Molecular Scythe > --- INVENTORY -------- Field Propulsion Drive Nuclear Pulse Array Long-range Terrain Scanner Terrabomb Molecular Scythe Molecular Scythe Force Lance Force Lance Force Lance [Rating: 154] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Array Treads Spiked Treads Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Gun Armor Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 4 2 2 . . 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 5 | . . . 2 1 . . . 1 . . 1 . . Utility 12 | . . . 2 1 2 . . . 2 2 1 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 98 | 6 4 11 7 7 12 . . 7 2 22 4 4 12 Power 11 | 1 . 2 . 1 . . . 1 . 5 . . 1 Engine 3 | 1 . 2 . . . . . . . . . . . Core 2 | . . . . 1 . . . 1 . . . . . Reactor 6 | . . . . . . . . . . 5 . . 1 Propulsion 27 | 2 1 3 5 2 4 . . 2 . 3 1 . 4 Treads 4 | 1 1 1 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 3 | 1 . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 20 | . . . 4 2 4 . . 2 . 3 1 . 4 Utility 41 | 1 . 1 2 2 5 . . 4 2 10 3 4 7 Device 17 | . . . 1 1 1 . . 2 2 4 2 4 . Storage 2 | 1 . . . . . . . 1 . . . . . Processor 14 | . . . . 1 2 . . . . 5 1 . 5 Hackware 6 | . . . 1 . 1 . . 1 . 1 . . 2 Protection 2 | . . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 19 | 2 3 5 . 2 3 . . . . 4 . . . Energy Gun 2 | . 2 . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . Ballistic Gun 7 | 2 1 4 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 1 3 . . . . 4 . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . . . 3 2 2 . Parts Lost 14 | . 1 4 2 . . . . . . 1 . . 6 Power 2 | . . 1 . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . 1 Utility 7 | . . 1 1 . . . . . . 1 . . 4 Weapon 3 | . 1 2 . . . . . . . . . . . Highest Loss Streak 6 | . 1 4 1 . . . . . . 1 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 100 79 94 95 94 94 88 90 86 86 86 84 Engine 7 | . 14 14 9 2 . . . . . . . . . Core 1 | . . . . 4 5 5 5 8 9 5 . . . Reactor 1 | . . . . . . . . . . 3 8 8 7 Treads 6 | . 14 14 5 . . . . . . . . . . Wheel 7 | . 14 14 8 . . . . . . . . . . Flight 10 | . . . 10 33 29 29 29 26 23 14 16 16 15 Device 6 | . . . 8 15 6 5 5 5 14 13 15 19 17 Storage 9 | . 14 14 9 7 5 5 5 5 4 4 4 4 4 Processor 6 | . . . . 6 10 11 11 10 9 14 16 16 22 Hackware 4 | . . . 3 7 11 11 11 10 9 11 8 8 9 Protection 7 | . 7 14 7 . 3 5 5 5 4 4 4 1 . Energy Gun 3 | . 11 7 . . . . . . . . . . . Ballistic Gun 10 | . 16 19 18 7 . . . . . . . . . Slashing Weapon 5 | . . . . 2 14 17 17 15 14 12 12 9 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 52 | 11 12 20 14 18 26 25 25 35 37 52 44 44 38 Greatest Support 69 | 20 20 20 19 24 35 29 29 37 37 54 69 69 53 Greatest Overweight (x) 4 | . . 4 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 10 10 10 10 10 Most Carried 10 | 4 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Carried 7 | 1 6 5 6 7 7 8 8 8 9 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 6 8 8 8 8 8 10 10 10 10 10 10 Class Distribution -------------------- 52% | Mutant 14% | Hacker-Scout 14% | Hacker-Sprinter 12% | Hacker-Ninja 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scout | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Matter Collected 1253 | 139 164 162 10 . 131 23 19 . . 286 . 68 251 Remotely . | . . . . . . . . . . . . . . Salvage Created 1619 | . 147 196 50 . 146 . . . . 544 . 135 401 Parts 105 | . 10 8 4 . 14 . . . . 28 . 10 31 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . 7 . . . 9 . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 25 | . 7 4 1 . 3 . . . . 5 . 2 3 Melee 13 | . . . . . 3 . . . . 5 . 2 3 Guns 12 | . 7 4 1 . . . . . . . . . . Classes Destroyed 7 | . 2 1 1 . 1 . . . . 1 . 1 . Recycler 3 | . . . . . . . . . . 2 . . 1 Watcher 6 | . 1 . . . 1 . . . . 2 . . 2 Swarmer 12 | . 7 . . . . . . . . 5 . . . Cutter 2 | . . . . . 2 . . . . . . . . Sentry 2 | . . . 1 . 1 . . . . . . . . Programmer 5 | . . . . . . . . . . . . 2 3 Subdweller 4 | . . 4 . . . . . . . . . . . Best Kill Streak 6 | . 4 2 1 . 2 . . . . 6 . 2 2 Combat Bots Only 4 | . 4 2 1 . 2 . . . . 4 . 2 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 . . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Damage Taken 2572 | . 405 513 211 . 252 24 . . . 439 . 387 341 Core 644 | . 91 141 61 . 71 . . . . 66 . 169 45 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . 32 . . . . . . . . . Core Remaining (%) 85 | 100 . 7 88 100 . . 91 100 100 94 . 82 97 Volleys Fired 47 | . 17 18 12 . . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . . Hottest 80 | . 70 80 40 . . . . . . . . . . Shots Fired 92 | . 34 34 24 . . . . . . . . . . Gun 90 | . 34 32 24 . . . . . . . . . . Cannon 2 | . . 2 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 70 | . 24 22 24 . . . . . . . . . . Thermal 22 | . 10 12 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 5 13 19 . . . . . . . . . . Robot Miss Streak 3 | . 3 1 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 112 | . 16 27 20 . 6 . . . . 19 . 7 17 Core Hits 52 | . 11 13 7 . 4 . . . . 8 . 2 7 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 4 | . 1 . . . 1 . . . . 1 . . 1 Burn 1 | . 1 . . . . . . . . . . . . Sever 3 | . . . . . 1 . . . . 1 . . 1 Melee Attacks 88 | . . . . 3 14 . . . 1 33 . 12 25 Impact . | . . . . . . . . . . . . . . Slashing 85 | . . . . 1 13 . . . 1 33 . 12 25 Piercing 3 | . . . . 2 1 . . . . . . . . Sneak Attacks 5 | . . . . . 1 . . . . 3 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . 1 . . . . 3 . 1 4 Damage Inflicted 3492 | . 238 309 162 . 322 . . . . 1101 . 375 985 Guns 709 | . 238 309 162 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 2783 | . . . . . 322 . . . . 1101 . 375 985 Ramming . | . . . . . . . . . . . . . . Kinetic 509 | . 150 197 162 . . . . . . . . . . Thermal 200 | . 88 112 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2760 | . . . . . 299 . . . . 1101 . 375 985 Piercing 23 | . . . . . 23 . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . 5 4 Average Corruption 2 | . . . . . . . . . . . . 3 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . 4 4 Message Errors 2 | . . . . . . . . . . . . 1 1 Matter Fused 3 | . . . . . . . . . . . . 2 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 356 | . . . . . 48 . . . . 81 . 24 203 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 356 | . . . . . 48 . . . . 81 . 24 203 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 272 | . 80 272 9 . 1 1 1 40 4 1 . . . Average Temperature 23 | . 34 83 6 . 1 1 1 13 3 1 . . . Received Heat Transfer 463 | . . 367 90 . 6 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 666 | . 333 333 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Peak Influence 451 | . 143 . 133 124 451 . . 170 156 390 219 126 266 Initial 219 | . . . . 60 60 . . 158 83 81 219 123 50 Average 127 | . 47 . 43 94 214 . . 169 137 263 219 63 144 Maximum Alert Level 2 | . . . . . 2 . . . . 1 1 . 1 Low Security (%) 81 | 100 100 . 100 100 43 . . 100 100 40 . 100 86 Level 1 16 | . . . . . 39 . . . . 59 100 . 13 Level 2 2 | . . . . . 16 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 2 . 3 . . . . 1 . 2 2 Investigation 2 | . . . 1 . 1 . . . . . . . . Extermination 2 | . . . . . . . . . . . . 1 1 Reinforcement 5 | . . . 1 . 2 . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Distress Signals 2 | . . . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 90 | . 10 5 15 1 26 3 . . 1 13 . 4 12 Peak Tracking Total 10 | . 5 2 10 1 7 5 . . 1 8 . 4 5 Tactical Retreats 10 | . . . . . 5 1 . . 1 3 . . . Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Traps Triggered 10 | . 1 . . . 4 . . 1 . . . 1 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Machines Disabled 3 | . . 1 . 1 . . . . . . . 1 . Max in Single Turn 1 | . . 1 . 1 . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Machines Accessed 47 | . 6 2 2 7 8 2 . 3 2 4 . 8 3 Terminals 31 | . 5 . 2 4 3 . . 2 2 4 . 6 3 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 . . 1 . . . 1 . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . Scanalyzers 3 | . . . . 1 1 . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . . . 1 . Total Hacks 151 | . 20 11 9 17 35 2 . 7 16 11 . 16 7 Successful 83 | . 11 11 3 9 24 2 . 4 7 2 . 7 3 Failed 68 | . 9 . 6 8 11 . . 3 9 9 . 9 4 Catastrophic 10 | . 3 . 3 1 . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 73 | . 9 2 6 12 7 . . 5 11 8 . 10 3 Terminals 103 | . 19 . 9 11 10 . . 6 16 11 . 14 7 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 4 | . 1 . . 2 . . . 1 . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . . Scanalyzers 17 | . . . . 3 13 . . . . . . 1 . Garrison Access 6 | . . . . . 5 . . . . . . 1 . Terminal Hacks 32 | . 5 11 1 . 2 2 . 2 5 . . 3 1 Record 12 | . . 10 . . 1 . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Open Door 3 | . . . . . . 2 . . . . . . 1 Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . Terminal Index 4 | . 1 . . . 1 . . 1 1 . . . . Unreport Threat 3 | . 1 . . . . . . . . . . 2 . Zone Layout 4 | . 2 . 1 . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . 1 . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 6 . . . . . . . . Process 3 | . . . . . 3 . . . . . . . . Retrieve Matter 3 | . . . . . 3 . . . . . . . . Scanalyzer 14 | . . . . 2 12 . . . . . . . . Insert Component 6 | . . . . 1 5 . . . . . . . . Analyze 8 | . . . . 1 7 . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 25 | . 5 . 2 4 2 . . 2 2 2 . 4 2 Terminals 24 | . 5 . 2 3 2 . . 2 2 2 . 4 2 Track 1 | . . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . . . . . 1 . 1 . Botnet 21 | . 5 . 2 2 2 . . 2 2 1 . 3 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Researchers 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 5 . 2 5 5 . . 3 2 4 . 8 3 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 5 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 25 | . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 20 | . . . . . 20 . . . . . . . . Retrieved Matter 20 | . . . . . 20 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 1 5 . . . . . . . . Part Schematics Acquired 6 | . . . . 1 5 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Total Allies 2 | . . . . . . . . . . 1 . 1 . Largest Group 1 | . . . . . . . . . . 1 . 1 . Highest-Rated Group 26 | . . . . . . . . . . 26 . 26 . Highest-Rated Ally 26 | . . . . . . . . . . 26 . 26 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Turns Passed 4813 | 62 512 1799 172 257 344 112 124 151 90 344 72 392 382 Spaces Moved 6944 | 51 302 1542 152 618 845 414 473 297 307 605 158 441 739 Core 8 | 4 . 4 . . . . . . . . . . . Treads 445 | 1 119 325 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1515 | 46 183 1213 73 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4976 | . . . 79 618 845 414 473 297 307 605 158 441 739 Fastest Speed 21 | 50 100 80 31 27 24 24 24 21 25 25 31 31 31 Average Speed 51 | 97 123 110 65 28 26 24 24 24 25 32 31 31 31 Slowest Speed 250 | 160 160 250 95 31 29 24 24 25 25 34 31 31 34 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 27 | . . . 3 1 5 1 . 2 3 7 2 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 28 | 4 47 71 23 16 23 61 52 8 10 18 6 36 19 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . 6 . . . 2 1 . . . . . . Spaces Dug 11 | . . . . 1 4 . . . 1 1 . 1 3 Terrain Destroyed 11 | . . . . 1 4 . . . 1 1 . 1 3 Melee 11 | . . . . 1 4 . . . 1 1 . 1 3 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Qua Acc Total 7933 | 60 410 1612 200 695 938 427 482 371 316 712 178 676 856 Wait 652 | . 79 34 27 50 60 11 10 49 1 22 14 217 78 Move 6879 | 50 301 1541 146 615 834 411 472 292 300 592 153 434 738 Hop 24 | . . . 2 1 5 1 . 2 3 5 2 3 . Pick Up 67 | 4 7 3 4 9 7 2 . 4 5 14 3 3 2 Fast Attach 44 | 6 2 . 4 5 3 . . 2 . 10 1 1 10 Attach 26 | . 1 4 2 1 4 . . 1 2 5 3 2 1 Detach 4 | . . . 1 . . . . 1 . 2 . . . Swap 30 | . 1 7 1 1 5 . . 4 . 7 . 3 1 Drop 75 | . 2 5 1 11 8 2 . 3 4 28 2 3 6 Fire 47 | . 17 18 12 . . . . . . . . . . Melee 72 | . . . . 2 12 . . . 1 27 . 10 20 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm) -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 395 | -10/Materials | Identified exit to Mines 395 | -10/Materials | Discovered new exit (range 10) 395 | -10/Materials | Discovered new exit (range 17) 575 | -10/Materials | Entered Subcaves 581 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 679 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1215 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1456 | -10/Subcaves | Core integrity fell below 50% 1513 | -10/Subcaves | Lost 4 parts (1p1u2w) 1616 | -10/Subcaves | Discovered new exit (range 15) 1637 | -10/Subcaves | Visited Clippyterm 2047 | -10/Subcaves | Visited 4L-MR0's lab 2056 | -10/Subcaves | Found Gun Armor 2246 | -10/Subcaves | Core integrity fell below 20% 2374 | -10/Subcaves | Entered Materials 2374 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2543 | -8/Materials | Discovered new exit (range 10) 2546 | -8/Materials | Entered Factory 2546 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2754 | -7/Factory | Discovered new exit (range 15) 2783 | -7/Factory | Repaired Imp. Flight Unit 2803 | -7/Factory | Entered another Factory area 2803 | -6/Factory | Evolved 2 slots: Utility x2 2838 | -6/Factory | Discovered new exit (range 14) 2872 | -6/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 2930 | -6/Factory | Discovered new exit (range 9) 2945 | -6/Factory | Identified exit to Lower Caves 3147 | -6/Factory | Entered Lower Caves 3148 | -6/Lower Caves | Encountered a Warlord checkpoint 3172 | -6/Lower Caves | Build established: Hacker-Sprinter 3257 | -6/Lower Caves | Discovered new exit (range 6) 3258 | -6/Lower Caves | Identified exit to Lower Caves 3259 | -6/Lower Caves | Entered another Lower Caves area 3274 | -6/Lower Caves | Discovered new exit (range 5) 3274 | -6/Lower Caves | Identified exit to Factory 3383 | -6/Lower Caves | Entered Factory 3383 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3532 | -5/Factory | Discovered new exit (range 6) 3533 | -5/Factory | Identified exit to Factory 3534 | -5/Factory | Entered another Factory area 3534 | -4/Factory | Evolved 2 slots: Utility x2 3539 | -4/Factory | Identified exit to Research 3539 | -4/Factory | Identified exit to Upper Caves 3539 | -4/Factory | Identified exit to Extension 3539 | -4/Factory | Identified exit to Armory 3624 | -4/Factory | Entered Research 3624 | -3/Research | Evolved 2 slots: Utility x2 3658 | -3/Research | Found Prototype Slashing Weapon 3659 | -3/Research | Identified Molecular Scythe 3660 | -3/Research | Found Molecular Scythe 3661 | -3/Research | Found Molecular Scythe 3737 | -3/Research | Garrison activated, responded to threat 3900 | -3/Research | Build established: Hacker-Scout 3921 | -3/Research | Found Prototype Device 3921 | -3/Research | Identified Exp. Shield Generator 3964 | -3/Research | Discovered new exit (range 9) 3967 | -3/Research | Identified exit to Research 3968 | -3/Research | Entered another Research area 3968 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3973 | -2/Research | Found Prototype Device 3974 | -2/Research | Identified Exp. EM Disruption Field 4026 | -2/Research | Discovered new exit (range 6) 4030 | -2/Research | Identified exit to Quarantine 4040 | -2/Research | Entered Quarantine 4148 | -2/Quarantine | Discovered new exit (range 15) 4152 | -2/Quarantine | Identified exit to Access 4261 | -2/Quarantine | Found Alien Artifact 4262 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 4262 | -2/Quarantine | Warped through subspace 4268 | -2/Quarantine | Found Alien Artifact 4269 | -2/Quarantine | Identified Terrabomb 4269 | -2/Quarantine | Used Terrabomb 4276 | -2/Quarantine | Found Terrabomb 4432 | -2/Quarantine | Entered Access 4432 | -1/Access | Evolved 2 slots: Utility x2 4488 | -1/Access | Build established: Hacker-Ninja 4572 | -1/Access | Spotted B-99 Colossus 4800 | -1/Access | Lost 6 parts (1p1n4u) 4812 | -1/Access | Discovered new exit (range 6) 4814 | -1/Access | Identified exit to Surface 4814 | *** | Escaped! Last Messages --------------- 04769_ Q-thruster destroyed. 04769_ Acquired Mic. Antimatter Reactor. 04771_ Acquired 10 matter. 04772_ Acquired Adv. Target Analyzer. 04781_ P-80 Master destroyed. 04783_ Acquired 10 matter. 04785_ Acquired Adv. Target Analyzer. 04788_ Acquired 20 matter. 04796_ Acquired Impulse Thruster. 04805_ Triggered Segregator Trap. 04805_ Arcs of energy rise from the floor. 04805_ Mic. Antimatter Reactor blown off. 04808_ U-05 Engineer lays Concrete. 04809_ ALERT: Security rotation in progress. 04811_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04812_ The Access Shell folds into the floor. 04812_ EXIT=FOUND 04814_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??############?????# "" #??????????????????? | | ?? #?????# "@ #??????????????????? | | #? #?????# #??????????????????? | | # " #?????# #??????????????????? | | #""" ] #?????# #??????????????????? | | # """ #????## ##?????????????????? | | # " #????# #?????????????????? | | # #????##"" ##?????????????????? | | # #?????#"" #??????????????????? | | # #?????#"" #??????????????????? | | ? #?????#T #??????????????????? | | ??? ???????#"" #?#? ?????? ???????? | | ????? ?????????#"" #????????#?????????? | | #######/############"" #####??????????????? | | * ?? ?????? | | ? ??? | | #######+#################################?????##?? | | ?# #??????#???#####?####### ? ?????#? | | ?# = #???????####?#####?##### ? #?? | | ?# #?????#################? " ???? | | ?# #??????#########?#####?# """ #?? | | ?# #????################### """ ### | | ?# = #??########?############ " ### | | ?# #?######?#############?# ### | | ?# ######################## ? ### | | ?# #######?################?#?######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 610 Jamming Range 16 Additional Mass Support 16 Armor Coverage 150 Evasion (%) 65 Melee Accuracy 20 Target Analysis 12 Recoil Reduction 1 Offensive Hacking 25 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -6/Factory | Scanalyzed Katana | -6/Factory | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Chainsword | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevLinearCompactor Manual? 0 Play Time 01:19:27 Cumulative 207.5 hours Start 2023.11.06 @ 09:29:30 End 2023.11.06 @ 10:55:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 221 Adventurer 4 Explorer 40 Win Type 0 Total 7 Types 6/1/0/0/0/0/0/0/0 Lore% 50 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86df4d04-a184-412c-866d-ab07a623a929