Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 18:53:14 Player: Jetpackmatt9 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1696) 1696 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 7007 Bonus ------- High Alert Combat Kills 185 Follower Combat Kills 396 Met Imprinter 300 Was Imprinted 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 25/360 System Corruption 15% Temperature Critical (553) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Micro Antimatter Reactor > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Skirmisher] Recoil Nullifier Improved Particle Charger > --- WEAPON (3) ------- Variable Charge Gun Phase Cannon > --- INVENTORY (5) ---- Light Fission Core Advanced ECM Suite High-powered Shock Rifle Ripper Peak State ------------ > --- POWER ------------ Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Skirmisher] Recoil Nullifier Improved Particle Charger Improved Transmission Jammer Improved Medium Armor Plating Improved Shock Absorption System > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Phase Cannon > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Advanced ECM Suite High-powered Shock Rifle Ripper [Rating: 92] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . . . 4 1 Weapon 1 | . . . . . . . 1 Parts Attached 103 | 6 2 3 3 9 5 15 60 Power 17 | 1 . . 1 . 1 6 8 Engine 7 | 1 . . 1 . 1 2 2 Core 9 | . . . . . . 4 5 Reactor 1 | . . . . . . . 1 Propulsion 19 | 2 . 1 1 2 1 1 11 Treads . | . . . . . . . . Leg 15 | 2 . 1 1 1 1 1 8 Wheel 1 | . . . . . . . 1 Hover 1 | . . . . 1 . . . Flight 2 | . . . . . . . 2 Utility 42 | 1 2 1 . 7 2 5 24 Device 28 | . 1 . . 5 . 5 17 Storage 2 | 1 . . . . . . 1 Processor 5 | . 1 1 . 1 . . 2 Hackware 1 | . . . . . . . 1 Protection 6 | . . . . 1 2 . 3 Artifact . | . . . . . . . . Weapon 25 | 2 . 1 1 . 1 3 17 Energy Gun 9 | 2 . 1 . . 1 1 4 Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 6 | . . . 1 . . 1 4 Ballistic Cannon 2 | . . . . . . . 2 Launcher 3 | . . . . . . . 3 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 8 | . . . . . . . 8 Parts Lost 54 | . . . 3 . 1 17 33 Power 9 | . . . 1 . . 5 3 Propulsion 9 | . . . . . . 4 5 Utility 18 | . . . 1 . 1 4 12 Weapon 18 | . . . 1 . . 4 13 Highest Loss Streak 13 | . . . 2 . 1 8 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 87 | . 97 94 98 99 99 67 69 Engine 8 | . 14 11 10 11 11 8 1 Core 1 | . . . . . . 2 5 Leg 25 | . 28 27 33 32 33 14 14 Device 12 | . . 11 10 9 11 19 16 Processor 14 | . 11 22 22 21 14 6 6 Protection 2 | . . . . 1 7 3 3 Energy Gun 11 | . 28 22 21 11 11 5 5 Ballistic Gun 6 | . . . . 11 11 3 4 Naked Turns . | . . . . . . . . Heaviest Build 55 | 14 14 10 12 15 16 38 55 Greatest Support 76 | 20 20 30 30 30 40 58 76 Greatest Overweight (x) 7 | . . . . 3 . 3 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 Average Carried 4 | . 1 4 4 4 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 4 5 5 3 4 Class Distribution -------------------- 39% | Mutant 30% | Scavenger-Mutant 16% | Derelict-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1514 | 235 19 56 30 90 63 63 958 Remotely . | . . . . . . . . Salvage Created 1744 | . 19 359 145 . 24 176 1021 Parts 99 | . 4 27 6 . 4 15 43 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 41 | . . 11 5 . 2 5 18 Guns 31 | . . 11 4 . 2 3 11 Cannons 6 | . . . . . . 1 5 AOE 3 | . . . . . . 1 2 Classes Destroyed 9 | . 1 3 . . 1 1 3 Worker 4 | . . . . . . . 4 Operator 1 | . . . . . . . 1 Drone 2 | . . . . . 2 . . Watcher 4 | . 1 1 . . . . 2 Swarmer 16 | . . 6 3 . . 3 4 Grunt 13 | . . 2 2 . . . 9 Brawler 2 | . . . . . . . 2 Sentry 4 | . . 3 . . . . 1 Programmer 4 | . . . . . . 2 2 Best Kill Streak 5 | . 1 4 3 . 1 3 5 Combat Bots Only 5 | . . 4 3 . 1 3 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 456 | . . 41 25 . 13 130 247 Missed 131 | . . 15 3 . 7 44 62 Damage Taken 6206 | . . 241 221 . 77 1441 4226 Core 1448 | . . 26 44 . 12 301 1065 Absorbed by Shields 259 | . . . . . . 77 182 Redirected to Shielding 185 | . . . . . . . 185 Ignored by Resistances 85 | . . . . . . . 85 Core Remaining (%) 85 | 100 100 . . . 79 64 . Volleys Fired 170 | . 1 27 14 . 18 22 88 Largest 3 | . 2 2 2 . 2 2 3 Hottest 225 | . 100 100 100 . 95 144 225 Shots Fired 316 | . 2 54 26 . 36 39 159 Gun 281 | . 2 54 26 . 36 26 137 Cannon 30 | . . . . . . 13 17 Launcher 4 | . . . . . . . 4 Special 1 | . . . . . . . 1 Kinetic 116 | . . . . . 18 9 89 Thermal 163 | . 2 54 26 . 18 12 51 Explosive 3 | . . . . . . . 3 Electromagnetic 33 | . . . . . . 18 15 Robot Hit Streak 17 | . 1 8 11 . 3 16 17 Robot Miss Streak 12 | . . 4 4 . 12 3 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . 2 . . 2 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 194 | . 1 31 16 . 9 30 107 Core Hits 102 | . 1 18 7 . 4 10 62 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 9 | . . 1 2 . . . 6 Burn 3 | . . 1 2 . . . . Destroy 5 | . . . . . . . 5 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3841 | . 13 398 203 . 124 415 2688 Guns 2776 | . 13 398 201 . 124 250 1790 Cannons 560 | . . . . . . 80 480 Explosions 497 | . . . . . . 85 412 Melee . | . . . . . . . . Ramming 8 | . . . 2 . . . 6 Kinetic 1442 | . . . . . 36 52 1354 Thermal 1726 | . 13 398 201 . 88 182 844 Explosive 367 | . . . . . . 85 282 Electromagnetic 298 | . . . . . . 96 202 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . 2 15 Average Corruption 10 | . . . . . . 1 11 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . . 2 49 Message Errors 11 | . . . . . . 1 10 Matter Fused 15 | . . . . . . . 15 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 4 | . . . . . . 1 3 Parts Rejected 3 | . . . . . . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 4 | . . . . . . . 4 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 134 | . . . . . . 86 48 Projectiles 31 | . . . . . . . 31 Explosions 103 | . . . . . . 86 17 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 300 | . . . . . . 194 106 Shots 7 | . . . . . . 2 5 Rammed . | . . . . . . . . Targets Rammed 4 | . . . 2 . . . 2 Kicked 4 | . . . 2 . . . 2 Crushed . | . . . . . . . . Highest Temperature 629 | . 39 258 177 . 176 313 629 Average Temperature 116 | . 20 86 85 . 55 121 173 Received Heat Transfer 910 | . . 36 99 . 12 66 697 Effects 25 | . . 1 . . . . 24 Shutdowns 7 | . . . . . . . 7 Energy Bleed 5 | . . 1 . . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 7 | . . . . . . . 7 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 16 | . . 7 5 . . . 4 Heat Transferred 3841 | . 37 1258 740 . 200 400 1206 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 902 | . 23 361 90 . . 902 620 Initial 902 | . . 9 74 . . 902 311 Average 355 | . 5 199 60 . . 759 449 Maximum Alert Level 3 | . . 1 . . . 3 2 Low Security (%) 37 | 100 100 67 100 . . . . Level 1 19 | . . 32 . . . . 38 Level 2 32 | . . . . . . 42 61 Level 3 10 | . . . . . . 57 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 1 . . . 1 7 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . 1 2 Reinforcement 4 | . . 1 . . . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 2 16 5 . 9 10 44 Peak Tracking Total 5 | . 1 4 3 . 2 5 5 Tactical Retreats 7 | . . 2 . . 1 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 10 | . . . . . . 3 7 Max in Single Turn 2 | . . . . . . 2 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 4 | . 1 2 . . . 1 . Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 11 | . 2 8 . . . 1 . Successful 9 | . 1 7 . . . 1 . Failed 2 | . 1 1 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . . . . 5 . 3 5 Terminals 5 | . 2 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . 1 2 . . . . . Record 3 | . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 5 | . . . . 4 . . 1 Largest Group 4 | . . . . 4 . . 1 Highest-Rated Group 154 | . . . . 154 . . 106 Highest-Rated Ally 106 | . . . . 40 . . 106 Zionite Dispatches 1 | . . . . . . . 1 Hero 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 41 | . . . . . . . 41 Total Damage 1630 | . . . . . . . 1630 Kills 12 | . . . . . . . 12 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . 9 Garrisons 2 | . . . . . . . 2 Patrols 7 | . . . . . . . 7 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 6339 | 62 294 504 747 1328 1166 690 1548 Spaces Moved 4351 | 46 227 301 504 1071 914 421 867 Core 180 | 4 . . . 2 . 33 141 Treads . | . . . . . . . . Legs 4140 | 42 227 301 504 1061 914 388 703 Wheels 17 | . . . . . . . 17 Hover 8 | . . . . 8 . . . Flight 6 | . . . . . . . 6 Fastest Speed 50 | 50 120 120 120 120 120 50 80 Average Speed 123 | 113 120 120 120 120 120 139 128 Slowest Speed 400 | 120 120 120 120 200 120 260 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 50 23 75 89 89 8 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 7 | . . . 1 3 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 79 | . . . . . . 39 40 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 73 | . . . . . . 39 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 5003 | 52 246 391 620 1109 952 483 1150 Wait 322 | . 13 55 94 21 5 23 111 Move 4344 | 45 226 300 503 1070 913 420 867 Hop . | . . . . . . . . Pick Up 25 | 1 3 3 2 4 2 3 7 Fast Attach 61 | 6 1 1 1 3 2 6 41 Attach 24 | . 1 2 1 1 1 7 11 Detach 7 | . 1 1 . . . . 5 Swap 18 | . . . 1 5 2 2 8 Drop 24 | . . 2 2 5 5 . 10 Fire 170 | . 1 27 14 . 18 22 88 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 2 . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: Upp / Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 659 | -9/Materials | Discovered new exit (range 11) 710 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Entered Mines 937 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 988 | -9/Mines | Discovered new exit (range 4) 991 | -9/Mines | Identified exit to Materials 1121 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1124 | -9/Mines | Found Prototype Device 1142 | -9/Mines | Assembled infested the area 1144 | -9/Mines | Learned location of Zion (-7) 1147 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1463 | -9/Mines | Discovered exit to Materials (range 13) 1593 | -9/Mines | Build established: Scavenger-Mutant 1604 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1607 | -9/Mines | Identified exit to Zion 1608 | -9/Mines | Entered Zion 1759 | -7/Zion | Learned location of Warlord (-4) 1841 | -7/Zion | Found Prototype Device 1842 | -7/Zion | Identified Exp. Sensor Array 1844 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2228 | -7/Zion | Imprinted 2230 | -7/Zion | Declared Zion's savior 2739 | -7/Zion | Received a hallucinogenic algorithm 2810 | -7/Zion | Discovered new exit (range 13) 2935 | -7/Zion | Identified exit to Proximity Caves 2936 | -7/Zion | Entered Proximity Caves 3039 | -6/Proximity Caves | Spotter reported a threat 3056 | -6/Proximity Caves | Spotter reported a threat 3092 | -6/Proximity Caves | Spotter reported a threat 3109 | -6/Proximity Caves | Spotter reported a threat 3170 | -6/Proximity Caves | Spotter reported a threat 3257 | -6/Proximity Caves | Build established: Mutant 3319 | -6/Proximity Caves | Spotted B-75 Beast 3345 | -6/Proximity Caves | Spotter reported a threat 3527 | -6/Proximity Caves | Spotter reported a threat 3620 | -6/Proximity Caves | Spotter reported a threat 3714 | -6/Proximity Caves | Spotter reported a threat 3767 | -6/Proximity Caves | Spotter reported a threat 3817 | -6/Proximity Caves | Build established: Derelict-Mutant 4065 | -6/Proximity Caves | Discovered new exit (range 10) 4102 | -6/Proximity Caves | Entered Factory 4102 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4103 | -6/Factory | Identified exit to Lower Caves 4385 | -6/Factory | Spotted B-75 Beast 4452 | -6/Factory | Search patrols dispatched 4506 | -6/Factory | Discovered new exit (range 16) 4525 | -6/Factory | Lost 8 parts (2p3n2u1w) 4748 | -6/Factory | Lost 8 parts (3p1n2u2w) 4792 | -6/Factory | Entered another Factory area 4792 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4793 | -5/Factory | Identified exit to Upper Caves 4793 | -5/Factory | Identified exit to Extension 4944 | -5/Factory | Build established: Mutant 5138 | -5/Factory | Lost 13 parts (1p2n4u6w) 5198 | -5/Factory | System corruption reached 10% 5235 | -5/Factory | Core integrity fell below 50% 5276 | -5/Factory | Zion hero teleported in (12-ASH) 5542 | -5/Factory | Lost 8 parts (2p2n2u2w) 5884 | -5/Factory | Lost 4 parts (2u2w) 6124 | -5/Factory | Terminal network hard line cut 6157 | -5/Factory | Build established: Scavenger-Tank 6317 | -5/Factory | Core integrity fell below 20% 6319 | -5/Factory | Garrison activated, responded to threat 6341 | -5/Factory | Core destroyed Last Messages --------------- 06319_ ALERT: Activating Garrison Access F001. 06320_ Power failure, Mic. Antimatter Reactor shutdown. 06323_ Power failure, Fission Core shutdown. 06323_ Overheating: Core damaged (-100). 06324_ >> DECODED: Patrol location. 06324_ Overheating: Energy bleed (-15). 06325_ System corrupted: Adv. Heat Sink rejected. 06327_ Power failure, Mic. Antimatter Reactor shutdown. 06335_ Power failure, Fission Core shutdown. 06337_ Overheating: Imp. Carbon-fiber Leg damaged (-2). 06337_ Overheating: Tesla Rifle damaged (-8). 06337_ Overheating: Variable Charge Gun damaged (-13). 06337_ G-67 Veteran destroyed. 06338_ Power failure, Mic. Antimatter Reactor shutdown. 06338_ Overheating: Energy bleed (-2). 06339_ Overheating: Energy bleed (-3). 06339_ Tesla Rifle destroyed. 06340_ Imp. Carbon-fiber Leg broken. 06340_ Overheating: Short circuit. 06341_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ????????????????????????????????# | | ??????????????????????????#?????# | | ????????????? ??????????????????# | | ????????????????????? ??????????# | | ????? ^ ???????"???????????????# | | ???# ???????????????????????# | | ???# ???????????????#???????# | | ???# ???????????????????????######### | | ???# ???#??????????#?????????# | | ???# ###########???????????#??# | | ???# # #?????????????## | | #??# # #????"?"?#????## | | ???# / #????????#?????# | | ???# # #????? ????????# | | ???# # #?? ???????????# | | ??## #? # ?????????#?## | | ??# #??? #????????????#?######## | | ??#T #????? #?????????????#????#?#? | | ???# #???####+####+################### | | ???# #####; % | | ??#" %! !g ^ ^ | | ???# ##### """""" | | ???# ##??# =^ """""" ######### | | ???# #???# = """""" ##?#???# | | #??# #???# """""" ######## | | ???# #???# @ + | | ???# #???# ##### | | ???# #???## ########+######### #???# | | ???# #?#??# ##?# ?? ?????????# #???# | | ???# #????# ##?????? ????????# #???# | | ???# #????# #?#??????"?"?????# ##??# | | ??## #????# #??????? ???????##+###### | | ?## #????# ##??????????????# #? | | ?# #?#??# #???? ????? ?#?## ! #? | | ?# #?#### #???????????????#""" ## | | ?# ### ##?? ? ?????????#""" #? | | ?# ####?#?????#???????#""" #? | | ?### #????#??????????##?# #? | | ?? "" #?????????##???????####+#### | | ?### """" #?##????#?##??????????# #??? | | ???# """"" #???????????##?????#??# #??? | | ???# #??????????#??????????# #??? | | ???# #???#???????#?????????# #??? | | ???# #######??#?##?##?##???# #??? | | ???# #???????????????# #??? | | ???#########+##### #???????? ???? ?# #?? | | ???????# # #??# ??? ??????# #??? | | ??#????# # #???????? ??????? ???? | | #???#??# # #???????????????? ???? | | ???????# """ """ # #???????? ?????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Resistance: EX 50 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 10 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds I Spy I'm Back, Baby! Please Form A Line Serviceable Loadout The One Challenges ------------ None Game ------ Seed DecoyMasterSpear Manual? 0 Play Time 01:35:22 Cumulative 6.0 hours Start 2024.07.02 @ 17:03:52 End 2024.07.02 @ 18:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86dac306-0061-4076-b9d4-6dfd7a7bd398