Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:07:06 Player: Baxter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1228) 1228 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3524 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 550/550 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Structural Scanner Trap Scanner Seismic Detector > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (25) --- Nuclear Core Nuclear Core Light Treads Light Treads Compact Wheel Medium Storage Unit Large Storage Unit Large Matter Pod (150) Large Matter Pod (150) Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Shotgun Improved Assault Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Trap Scanner Seismic Detector > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Compact Wheel Medium Storage Unit Large Storage Unit Large Matter Pod Large Matter Pod Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Shotgun Improved Assault Rifle Rocket Launcher Katana [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 74 | 7 9 1 55 2 Power 6 | 1 2 . 3 . Engine 4 | 1 1 . 2 . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 18 | 2 1 . 15 . Treads 13 | 2 1 . 10 . Leg . | . . . . . Wheel 5 | . . . 5 . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 3 . 9 2 Device 9 | 1 . . 6 2 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 34 | 2 3 1 28 . Energy Gun 8 | . . . 8 . Energy Cannon 1 | . . . 1 . Ballistic Gun 20 | 2 3 1 14 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 5 | . . . 5 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Parts Lost 3 | . . 2 1 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 99 99 100 Engine 6 | . 7 . 6 9 Core 6 | . 6 13 4 . Treads 25 | . 28 27 22 18 Wheel 9 | . . . 21 18 Device 10 | . 14 14 6 27 Storage 12 | . 14 14 11 9 Protection 1 | . . . 4 . Ballistic Gun 22 | . 28 28 16 . Slashing Weapon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 101 | 14 88 88 101 98 Greatest Support 40 | 40 40 40 40 32 Greatest Overweight (x) 5 | . 2 4 5 3 Average Overweight (x) 2 | . 1 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 20 25 25 25 Most Carried 25 | 7 25 25 25 24 Average Carried 21 | 4 18 25 24 22 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 7 25 25 24 22 Class Distribution -------------------- 70% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1922 | 231 425 . 1266 . Remotely . | . . . . . Salvage Created 2145 | 44 508 28 1565 . Parts 151 | 6 40 4 101 . Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 9 2 27 . Guns 37 | . 9 2 26 . AOE 1 | . . . 1 . Classes Destroyed 10 | 1 6 . 3 . Worker 6 | . 3 . 3 . Builder 2 | . 1 . 1 . Tunneler 3 | 2 1 . . . Hauler 8 | . 2 . 6 . Recycler 2 | . . . 2 . Watcher 6 | . 2 . 4 . Swarmer 16 | . 3 2 11 . Grunt 14 | . 6 . 8 . Duelist 1 | . . . 1 . Sentry 7 | . . . 7 . Best Kill Streak 4 | 2 3 2 4 . Combat Bots Only 4 | . 2 2 4 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 194 | . 40 42 112 . Missed 48 | . 8 12 28 . Damage Taken 1725 | . 378 360 987 . Core 246 | . 80 33 133 . Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 . 54 66 . Volleys Fired 173 | 3 51 11 108 . Largest 2 | 2 2 2 2 . Hottest 65 | 40 40 40 65 . Shots Fired 339 | 6 102 22 209 . Gun 339 | 6 102 22 209 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 319 | 6 102 22 189 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 20 | . . . 20 . Robot Hit Streak 18 | 3 11 8 18 . Robot Miss Streak 5 | 1 5 5 5 . Penetration Max . | . . . . . Secondary Targets 5 | . 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 216 | 3 68 11 134 . Core Hits 108 | 2 30 3 73 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Destroy 2 | . . . 2 . Melee Attacks 12 | . . . 12 . Impact . | . . . . . Slashing 12 | . . . 12 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2769 | 48 728 101 1892 . Guns 2589 | 48 728 101 1712 . Cannons . | . . . . . Explosions 84 | . . . 84 . Melee 96 | . . . 96 . Ramming . | . . . . . Kinetic 2343 | 48 728 101 1466 . Thermal 84 | . . . 84 . Explosive . | . . . . . Electromagnetic 246 | . . . 246 . Impact . | . . . . . Slashing 96 | . . . 96 . Piercing . | . . . . . Highest Corruption 3 | . 2 3 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 2 13 . . Message Errors 3 | . 1 2 . . Matter Fused 4 | . 1 3 . . Energy Discharges 2 | . . 2 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . 41 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 63 | . 18 8 63 . Average Temperature 13 | . 6 4 18 . Received Heat Transfer 429 | . 192 . 237 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 403 | 10 201 50 403 143 Initial 143 | . 6 1 11 143 Average 92 | 2 38 3 175 143 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 80 | 100 96 100 57 100 Level 1 19 | . 3 . 40 . Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 20 17 41 . Peak Tracking Total 14 | . 4 14 5 . Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 19 | . 8 . 11 . Terminals 19 | . 8 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 26 . 30 . Successful 31 | . 14 . 17 . Failed 25 | . 12 . 13 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 46 | . 21 . 25 . Terminals 56 | . 26 . 30 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 6 . 4 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Dispatch Records 2 | . 1 . 1 . Maintenance Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . 8 . 13 . Terminals 21 | . 8 . 13 . Assimilate 3 | . . . 3 . Botnet 15 | . 6 . 9 . Operators 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 6 . 7 . Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . . 2 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5521 | 139 2204 786 2352 40 Spaces Moved 2413 | 76 812 237 1262 26 Core 7 | 7 . . . . Treads 1149 | 69 812 237 31 . Legs . | . . . . . Wheels 1257 | . . . 1231 26 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 320 130 130 Average Speed 193 | 149 243 320 141 142 Slowest Speed 480 | 160 320 480 480 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 6 98 72 84 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 12 | . . . 12 . Melee 10 | . . . 10 . Projectile . | . . . . . AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2954 | 92 953 249 1632 28 Wait 177 | . 61 . 116 . Move 2409 | 75 811 236 1261 26 Hop . | . . . . . Pick Up 55 | 7 15 . 33 . Fast Attach 15 | 7 1 . 7 . Attach 9 | . . . 7 2 Detach . | . . . . . Swap 50 | . 8 1 41 . Drop 54 | . 6 1 47 . Fire 173 | 3 51 11 108 . Melee 12 | . . . 12 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 12) 613 | -10/Materials | Discovered new exit (range 11) 867 | -10/Materials | Discovered new exit (range 15) 908 | -10/Materials | Discovered new exit (range 13) 1484 | -10/Materials | Discovered new exit (range 8) 2344 | -10/Materials | Entered Mines 2594 | -10/Mines | Discovered new exit (range 10) 2990 | -10/Mines | Discovered new exit (range 12) 3112 | -10/Mines | Assembled infested the area 3130 | -10/Mines | Entered Materials 3130 | -9/Materials | Evolved 2 slots: Propulsion x2 3442 | -9/Materials | Build established: Scavenger-Mutant 4897 | -9/Materials | Discovered new exit (range 9) 5271 | -9/Materials | Discovered new exit (range 8) 5438 | -9/Materials | Discovered new exit (range 16) 5482 | -9/Materials | Entered another Materials area 5482 | -8/Materials | Evolved 2 slots: Utility x2 5522 | -8/Materials | Self-destructed Last Messages --------------- 05338_ Dropped Med. Armor Plating. 05341_ Acquired Adv. Targeting Computer. 05386_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 8 systems. Awaiting botnet instructions. >>Prototypes Downloading prototype IDs... Adv. Beam Cannon Adv. EMP Blaster >>Enumerate(Transport) Retrieving latest reported positions... No active transport squads found. 05399_ Acquired 51 matter. 05438_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????##########???????????????????????????????? | | ????????## ##???????????????????????????????? | | ????????## "" ##???????????????????????????????? | | ????????## ""S ##???????????????????????????????? | | ????????##! "" ##???????????????????????????????? | | ????????## ##???????????????????????????????? | | ????????## /######### ???????????????????????? | | ????????#####+########### ???????????????????????? | | ????????## # ???????????????????????? | | ????????## # ???????????????????????? | | ????????## # ???????????????????????? | | ????????#####+####### # ???????????????????????? | | ????????### #### # ???????????????????????? | | ?????????## """ #### # ##### ? ##?????????? | | ?????????## """ #### ###+####### ##?????????? | | ?????????## """ #### ##?????????? | | ?????????## #### @ ????H???? | | ?????????## ! #### ##?????????? | | ?????????################### #########?????????? | | ?????????############ # #########?????????? | | ?????????????????????????????? # ????????????????? | | ?????????????????????????????? / ????????????????? | | ???????????????????????????????? "T"?????????????? | | ????????????????????????????????####?????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdAerolevField Manual? 0 Play Time 00:33:11 Cumulative 77.3 hours Start 2024.03.31 @ 21:33:54 End 2024.03.31 @ 22:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 07257842-dfc6-4294-995f-2c8138df3a92