Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.29 @ 02:47:50 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (226) 226 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 4051 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 684/700 Matter 250/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Cesium-ion Thruster > --- UTILITY (6) ------ Weight Redist. System Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Improved Datajack Makeshift Hammer > --- INVENTORY (5) ---- Medium Matter Pod (91) 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] ECM Suite Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Improved Datajack Makeshift Hammer > --- INVENTORY -------- Medium Matter Pod 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] ECM Suite Mace [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 33 | . 9 3 . 7 9 . 5 . Power 2 | . . 1 . . 1 . . . Engine 2 | . . 1 . . 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | . 6 2 . 4 1 . . . Treads 2 | . 2 . . . . . . . Leg 2 | . 2 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 9 | . 2 2 . 4 1 . . . Utility 11 | . 2 . . 2 4 . 3 . Device 8 | . 2 . . 2 3 . 1 . Storage . | . . . . . . . . . Processor 3 | . . . . . 1 . 2 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 7 | . 1 . . 1 3 . 2 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 1 2 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . . . 1 7 1 . . . Power 1 | . . . . 1 . . . . Propulsion 6 | . . . . 5 1 . . . Utility 1 | . . . . 1 . . . . Weapon 1 | . . . 1 . . . . . Highest Loss Streak 7 | . . . 1 7 1 . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 93 99 94 85 67 . 80 84 Engine 7 | . 13 10 11 7 1 . 7 7 Leg 4 | . 22 . . . . . . . Flight 17 | . 2 44 44 30 20 . 15 15 Device 20 | . 9 11 11 23 21 . 28 23 Storage 7 | . 14 11 11 9 7 . 5 . Processor 6 | . . . . . 4 . 11 23 Ballistic Gun 9 | . 28 22 16 9 2 . . . Impact Weapon 4 | . . . . 5 4 . 7 7 Special Melee Weapon 2 | . . . . . 4 . 4 7 Naked Turns . | . . . . . . . . . Heaviest Build 15 | 11 12 11 11 13 13 13 15 9 Greatest Support 40 | 20 40 16 16 16 15 15 15 15 Greatest Overweight (x) 3 | . 3 3 . . 2 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 8 8 7 5 Most Carried 8 | . 8 7 8 8 8 7 8 5 Average Carried 6 | . 7 6 7 7 6 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 7 8 6 7 7 5 5 Class Distribution -------------------- 43% | Mutant 25% | Sprinter 19% | Derelict-Scout 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -6/Zion Derelict-Scout | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Matter Collected 608 | 187 118 . . . 231 21 51 . Remotely . | . . . . . . . . . Salvage Created 390 | . 230 . 76 . 84 . . . Parts 27 | . 12 . 6 . 9 . . . Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 6 | . 4 . 2 . . . . . Guns 4 | . 4 . . . . . . . AOE 2 | . . . 2 . . . . . Classes Destroyed 8 | . 5 . 2 . 1 . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . 1 . . . 1 . . . Hauler 2 | . 1 . . . 1 . . . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . . . 1 . . . Swarmer 3 | . 3 . . . . . . . Grunt 2 | . 1 . 1 . . . . . Sentry 1 | . . . 1 . . . . . Best Kill Streak 3 | . 3 . 3 . 3 . . . Combat Bots Only 3 | . 3 . 2 . . . . . Max Kills in Single Turn 2 | . 1 . 2 . 1 . . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Damage Taken 772 | . 71 60 238 370 33 . . . Core 231 | . 31 30 54 100 16 . . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 87 . 79 81 . . . . Volleys Fired 22 | . 20 . . . 2 . . . Largest 2 | . 2 . . . 1 . . . Hottest 40 | . 40 . . . 20 . . . Shots Fired 42 | . 40 . . . 2 . . . Gun 42 | . 40 . . . 2 . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 42 | . 40 . . . 2 . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 15 . . . 16 . . . Robot Miss Streak 4 | . 4 . . . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 61 | . 28 . . . 5 . 27 1 Core Hits 18 | . 11 . 4 . 3 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 42 | . . . . 1 12 . 28 1 Impact 13 | . . . . 1 11 . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . . . 1 . 22 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 868 | . 297 . 351 . 220 . . . Guns 306 | . 297 . . . 9 . . . Cannons . | . . . . . . . . . Explosions 351 | . . . 351 . . . . . Melee 211 | . . . . . 211 . . . Ramming . | . . . . . . . . . Kinetic 306 | . 297 . . . 9 . . . Thermal . | . . . . . . . . . Explosive 351 | . . . 351 . . . . . Electromagnetic . | . . . . . . . . . Impact 211 | . . . . . 211 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . 26 . 17 . . . Projectiles . | . . . . . . . . . Explosions 26 | . . . 26 . . . . . Melee 17 | . . . . . 17 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . . . 60 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 15 | . 6 15 6 13 . . . . Average Temperature 5 | . 6 7 3 7 . . . . Received Heat Transfer 213 | . 6 18 36 135 18 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Peak Influence 353 | . 128 200 346 227 353 . . . Initial 145 | . . 53 20 145 102 . . . Average 135 | . 67 115 218 165 207 . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 77 | . 100 99 35 89 41 . . . Level 1 22 | . . . 64 10 58 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 1 3 3 . . . Investigation 3 | . . . . 1 2 . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 2 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Distress Signals 3 | . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 7 13 19 17 11 . . 5 Peak Tracking Total 17 | . 3 10 17 13 10 . . 5 Tactical Retreats 4 | . . 1 . 1 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Disabled 3 | . . . 3 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Accessed 17 | . 3 4 4 3 3 . . . Terminals 16 | . 3 4 4 3 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 6 10 7 7 6 . . . Successful 15 | . 2 4 4 3 2 . . . Failed 20 | . 3 6 3 4 4 . . . Catastrophic 7 | . . 1 1 2 3 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 35 | . 6 10 7 7 5 . . . Terminals 35 | . 6 10 7 7 5 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 2 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . . 3 4 2 1 . . . Terminals 10 | . . 3 4 2 1 . . . Track 1 | . . 1 . . . . . . Assimilate 3 | . . 2 . . 1 . . . Detonate 6 | . . . 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 2 2 3 3 . . . Full Trace Events 6 | . . 2 . 2 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 16 | . . . . . . . 15 1 Non-combat 9 | . . . . . . . 8 1 Combat 7 | . . . . . . . 7 . Robot Hacks Applied 22 | . . . . . . . 21 1 parse_system 22 | . . . . . . . 21 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total Allies 6 | . . 1 . . 1 . 4 . Largest Group 4 | . . 1 . . 1 . 4 . Highest-Rated Group 158 | . . 10 . . 30 . 158 . Highest-Rated Ally 42 | . . 10 . . 30 . 42 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . Total Damage 62 | . . . . . 62 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Turns Passed 1339 | . 297 113 42 69 231 3 453 131 Spaces Moved 2738 | 1 200 328 157 189 407 8 1068 380 Core 75 | . 2 1 . . 1 . 71 . Treads 1 | . 1 . . . . . . . Legs 142 | 1 141 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2520 | . 56 327 157 189 406 8 997 380 Fastest Speed 26 | 120 32 26 26 26 30 34 34 34 Average Speed 37 | 120 97 26 26 28 31 34 35 34 Slowest Speed 200 | 120 200 200 26 34 150 34 100 34 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 52 | . . 8 12 13 19 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 2 31 33 51 29 15 3 87 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 4 . Spaces Dug 7 | . . . . 1 6 . . . Terrain Destroyed 42 | . . . 35 1 6 . . . Melee 7 | . . . . 1 6 . . . Projectile . | . . . . . . . . . AOE 35 | . . . 35 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total 2951 | . 272 345 145 189 467 7 1145 381 Wait 111 | . 13 21 . 1 45 . 31 . Move 2633 | . 199 312 132 163 373 7 1067 380 Hop 45 | . . 7 12 12 14 . . . Pick Up 25 | . 14 2 1 2 2 . 4 . Fast Attach 14 | . 4 . . 3 4 . 3 . Attach 13 | . 1 3 . 4 4 . 1 . Detach 7 | . 1 . . 1 3 . 2 . Swap 6 | . 4 . . . 1 . 1 . Drop 26 | . 16 . . 2 . . 8 . Fire 22 | . 20 . . . 2 . . . Melee 42 | . . . . 1 12 . 28 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . 7 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Central database locked down 290 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x2 408 | -9/Materials | Discovered new exit (range 10) 411 | -9/Materials | Entered Storage 449 | -9/Storage | Discovered new exit (range 15) 453 | -9/Storage | Entered Materials 453 | -8/Materials | Evolved 2 slots: Utility x2 518 | -8/Materials | Discovered new exit (range 11) 522 | -8/Materials | Entered Factory 522 | -7/Factory | Evolved 2 slots: Utility x2 550 | -7/Factory | Lost 7 parts (1p5n1u) 750 | -7/Factory | Discovered new exit (range 10) 753 | -7/Factory | Entered Lower Caves 754 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 756 | -7/Lower Caves | Entered Zion 855 | -6/Zion | Imprinted 857 | -6/Zion | Declared Zion's savior 887 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1150 | -6/Zion | Learned Factory emergency access door positions 1206 | -6/Zion | Discovered new exit (range 10) 1209 | -6/Zion | Entered Proximity Caves 1340 | -5/Proximity Caves | Self-destructed Last Messages --------------- might teach you a thing or two about surviving contact with the outside world. Or you can just stay here forever like I do! 01188_ Sneak attack on CX-HSN(z). 01188_ Jacked CX-HSN(z)... >>parse_system Reading system data... 01194_ Sneak attack on DF-B2J(B). 01194_ Jacked DF-B2J(B)... >>parse_system Reading system data... 01206_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01214_ Acquired derelict log, extracted data. Data stored: Warlord entrances (x1). 01224_ Sneak attack on Z8-CO9(S). 01224_ Jacked Z8-CO9(S)... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????? ###### ???????????????????? | | ?????????????????????# ???????????????????? | | ????????????????????## #???????????????????? | | ?????? ?????????#?? ###?????????????????? | | ????? #?####?????? s #?????????????????? | | ?????? ? ##????? ??????????????????? | | ???? ?# ????s s ?#?????????????????? | | ????? # # # ??????s ????????????????????? | | ???? # # # # ##????s ????????????????????? | | ???? ##???? ????????????????????? | | ??????# # # #???? ?????#????????????????? | | ?? # #????# #??????????????????????? | | ?? ######@#### ##?????#??????????? | | ??? ? ?# # #?????????????????? | | ???????????### ###### ######?????????????????? | | ???????? ????## ##???# #??????#???????????????? | | ????????? ????# #???# #??#???????????????????? | | ??????? ?? ???# # #??? ?????????#????????????? | | ????? ???????## ##??? ?? ???????????????????? | | ??????????????## #?#? ##????????????????????? | | ????? ?????#?## #### ###??????????????????? | | ??? ??? ?????# #??????????????????? | | ??????? ?????## ###???????? ???????????? | | ?? ??? ???? ?### ##### ###????????#?????????????? | | ??????? ?????#?# ##??? ??? ???????????????????? | | ??? ????????#?## ##??? ?????????????????????? | | ??????????##### ###????? ???????????????????? | | ?????#??#?## #?????? ??????????????????? | | ??????????# # ######?????? ?????????????????? | | ?? ?????## #####?????? ?????? ????????????????? | | # ???#???# #????????????????? #????????????????? | | ?? ??????# ##########??????????????????????????? | | ?????????# ## # ###??#?????????????????????? | | ??????#### #?????????????????????????? | | ?????## # # #?????????????????????????? | | ??????# # #####??#?????????????????????? | | ??#???## # ##?#???#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Evasion (%) 72 Recoil Reduction 2 Item Schematics ----------------- KE Penetrator | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Force Field | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerLongswordMantle Manual? 0 Play Time 00:25:44 Cumulative 167.7 hours Start 2022.07.29 @ 02:19:32 End 2022.07.29 @ 02:47:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 186 Adventurer 0 Explorer 6 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4d97dfe-e106-492e-9d42-a5b500e53231