Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 19:01:57

Player: Baxter

Result: Destroyed by I0-3PA(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (734)      734
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1699

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     117/300
Energy                     200/200
System Corruption          1%
Temperature                Cool (6)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
    Subdweller Power Source
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (2) ------
         Large Storage Unit
               Signal Interpreter
>              --- WEAPON (2) -------
               Autogun
               Autogun
>              --- INVENTORY (15) ---
               Ion Engine
               Ion Engine
               Flightbrick
        Medium Storage Unit
         Large Matter Pod (150)
    Subdweller Optics
    Subdweller Optics
  Experimental Sensor Array
     Makeshift Light Armor Plating
               Autogun
    Subdweller Machine Gun
               Hammer

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
               Wheel
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Autogun
               Autogun
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
               Ion Engine
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
        Medium Storage Unit
         Large Matter Pod
               Structural Scanner
               Signal Interpreter
               Autogun
               Autogun
               Autogun
               Rocket Launcher
               Hammer
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 7   25  9   10  
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   10  2   3   
    Treads                 7    | .   3   1   3   
    Leg                    6    | 2   3   1   .   
    Wheel                  4    | .   4   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   3   3   .   
    Device                 5    | 1   2   2   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   12  2   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          14   | 2   9   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   .   1   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   3   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  98  
  Engine                   14   | .   14  14  14  
  Treads                   19   | .   13  13  27  
  Wheel                    7    | .   13  11  .   
  Device                   8    | .   14  13  .   
  Storage                  14   | .   14  14  14  
  Processor                5    | .   .   .   14  
  Ballistic Gun            18   | .   26  27  6   
  Launcher                 3    | .   .   .   8   
  Impact Weapon            5    | .   .   .   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  32  34  33  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  3    | 3   3   3   1   
  Average Overweight (x)   1    | .   1   2   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 7   15  15  15  
  Average Carried          14   | 4   13  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1273 | 288 458 305 222 
  Remotely                 .    | .   .   .   .   
Salvage Created            874  | 126 287 336 125 
  Parts                    58   | 5   25  22  6   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  23   | .   7   9   7   
  Guns                     15   | .   7   6   2   
  AOE                      8    | .   .   3   5   
Classes Destroyed          8    | 2   4   1   1   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  8    | .   5   3   .   
  Grunt                    8    | .   2   4   2   
  Sentry                   2    | .   .   2   .   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           5    | 2   5   3   2   
  Combat Bots Only         5    | .   5   3   2   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        134  | .    51   37   46   
  Missed                   35   | .    10   6    19   
Damage Taken               1503 | .    416  427  660  
  Core                     252  | .    57   95   100  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              93   | 9    30   21   33   
  Largest                  2    | 2    2    2    2    
  Hottest                  46   | 40   46   46   46   
Shots Fired                169  | 18   60   41   50   
  Gun                      154  | 18   60   40   36   
  Cannon                   .    | .    .    .    .    
  Launcher                 15   | .    .    1    14   
  Special                  .    | .    .    .    .    
  Kinetic                  154  | 18   60   40   36   
  Thermal                  .    | .    .    .    .    
  Explosive                15   | .    .    1    14   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 2    10   9    11   
  Robot Miss Streak        3    | 2    3    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           115  | 10   36   32   37   
  Core Hits                55   | 6    18   15   16   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              11   | .    3    .    8    
  Impact                   8    | .    .    .    8    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2126 | 67   388  611  1060 
  Guns                     1227 | 67   388  467  305  
  Cannons                  .    | .    .    .    .    
  Explosions               899  | .    .    144  755  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1227 | 67   388  467  305  
  Thermal                  .    | .    .    .    .    
  Explosive                899  | .    .    144  755  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  26   | .    5    9    12   
    Message Errors         10   | .    2    2    6    
    Matter Fused           4    | .    1    3    .    
    Heat Flow Errors       4    | .    1    .    3    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      3    | .    .    2    1    
    Data Loss (major)      3    | .    .    2    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    58   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        223  | .    189  49   223  
  Average Temperature      46   | .    59   24   100  
  Received Heat Transfer   375  | .    78   174  123  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             171  | 15  171 162 .   
  Initial                  9    | .   9   8   .   
  Average                  54   | 6   70  47  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   14  9   9   
  Peak Tracking Total      5    | .   5   3   2   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   5   .   2   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   14  .   11  
  Successful               17   | .   6   .   11  
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   13  .   .   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   1   .   11  
  Record                   10   | .   .   .   10  
  Robot Analysis           1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Botnet                 4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  parse_system             1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4077 | 124  951  1377 1625 
Spaces Moved               2401 | 71   580  833  917  
  Core                     23   | 23   .    .    .    
  Treads                   1171 | .    52   202  917  
  Legs                     67   | 48   16   3    .    
  Wheels                   1140 | .    512  628  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   110  125  160  
  Average Speed            150  | 119  127  153  163  
  Slowest Speed            330  | 200  240  330  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       58   | 4    76   100  52   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             4    | .    .    1    3    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          96   | .    .    8    88   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      96   | .    .    8    88   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2716 | 93  732 898 993 
  Wait                     88   | .   60  25  3   
  Move                     2398 | 70  579 832 917 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 7   20  5   8   
  Fast Attach              12   | 6   2   2   2   
  Attach                   3    | 1   .   1   1   
  Detach                   .    | .   .   .   .   
  Swap                     36   | .   23  6   7   
  Drop                     35   | .   15  6   14  
  Fire                     93   | 9   30  21  33  
  Melee                    11   | .   3   .   8   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 12)
  440 | -10/Materials | Discovered new exit (range 15)
  787 | -10/Materials | Discovered new exit (range 4)
 1076 | -10/Materials | Entered Mines
 1080 | -10/Mines     | Learned location of Storage (-8)
 1160 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1591 | -10/Mines     | Discovered new exit (range 10)
 1832 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1835 | -10/Mines     | Found Prototype Device
 1835 | -10/Mines     | Identified Exp. Sensor Array
 2249 | -10/Mines     | Core integrity fell below 50%
 2382 | -10/Mines     | Discovered new exit (range 8)
 2409 | -10/Mines     | Discovered new exit (range 6)
 2424 | -10/Mines     | Identified exit to Subcaves
 2439 | -10/Mines     | Identified exit to Materials
 2453 | -10/Mines     | Entered Subcaves
 2620 | -10/Subcaves  | Visited Clippyterm
 2716 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3281 | -10/Subcaves  | Discovered new exit (range 12)
 3300 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3315 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3317 | -10/Subcaves  | Identified exit to Materials
 3335 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3587 | -10/Subcaves  | Visited 4L-MR0's lab
 3631 | -10/Subcaves  | Found Flightbrick
 3941 | -10/Subcaves  | Core integrity fell below 20%
 4078 | -10/Subcaves  | Destroyed by I0-3PA(R) with Subdweller Laser

 Last Messages 
---------------
  data lost.
03878_ System corrupted: Heat flow error (+206).
03903_ Triggered Shrapnel Trap.
03903_ An expanding cloud of shrapnel blasts out
  in all directions.
03931_ The unstable cave ceiling collapses. <x2>
03938_ Rocket Launcher destroyed.
03948_ The unstable cave ceiling collapses. <x2>
03950_ 09-RGI(R) destroyed.
03960_ K0-H9M(R) affixes Scrap Shield Fragment
  to Scrap Shield.
03967_ Spk. Treads destroyed.
03975_ K0-H9M(R) destroyed.
03979_ The unstable cave ceiling collapses.
03980_ Acquired 25 matter.
03982_ The unstable cave ceiling collapses.
03985_ Acquired Sub. Optics.
03991_ Dropped Imp. Ion Engine.
03993_ The unstable cave ceiling collapses. <x2>
04030_ System corrupted: Heat flow error (+263).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#              #???##### |
| ??????????????????????????###       ##   #???????# |
| ???????????????????????????##      #""   #???????? |
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| ??????????????????????????    ??##"     "#??????#  |
| ???????????????????????????  ??##      ""#??????#  |
| ???????????????????????????????#       "##??????#  |
| ???????????????????????????????#  ^    ##???????#  |
| ???????????????????????????????####    #????????#  |
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| ?????????????????????????????????#    ##?????##### |
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| ??????????????????????###????????##  ##?????#      |
| ???????????????????????  ???##???#    #????##      |
| ???????????????????????  ?## ##??##   #???##       |
| ??????????????????????   ##   #####  ##?###        |
| ?????????????????????          ##     ## ##        |
| ???????????????????###               ## ##         |
| ????????????????????  "##             # #       ## |
| ?????????????????????# #<       # #             #? |
| ??????????????????????          ###    &#       ## |
| ?????????????????????? #R       ####  % *        # |
| ?????????????????????###         ###  [   # ###  # |
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| ????????????????????##                 #     #???? |
| ?????????????????????#                             |
| ???????????????????###                #  #   #     |
| ???????????????????#                  #### # ##    |
| ???????????????????##                 #???####?##  |
| ????????????????????#                ##??????????? |
| ????????????????????##  #   ##       ##??????????? |
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| ??????????????????##    #???########?????????????? |
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| ????????????????????   ??????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticChargeLoader
  Manual?         0
Play Time         00:39:27
  Cumulative      12.0 hours
  Start           2024.03.02 @ 18:21:58
  End             2024.03.02 @ 19:01:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 81847bf9-32b7-4a73-949e-e1fd547d6ef8