Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:16:40 Player: jemps Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2553) 2553 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 7198 Bonus ------- Follower Combat Kills 57 Friendly Fire -32 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Energy Well Signal Interpreter Kinecellerator Improved Medium Armor Plating Hacking Suite Improved Recalibrator > --- WEAPON ----------- Improved Medium Laser Variable Charge Gun Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Large Battery Large Matter Pod Large Matter Pod ECM Suite Hacking Suite Heavy EM Shotgun Spread Laser Precision Beam Rifle Wave Gun Advanced Plasma Cannon Coil Gun Flak Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Datajack Mining Laser [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . . 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 2 2 1 1 . Weapon 2 | . . . . . . 1 1 . Parts Attached 131 | 8 4 2 26 15 27 18 27 4 Power 8 | 1 . . 1 2 1 . 2 1 Engine 7 | 1 . . 1 1 1 . 2 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 31 | 3 2 . 7 3 7 4 5 . Treads 1 | 1 . . . . . . . . Leg 27 | 2 . . 6 3 7 4 5 . Wheel 3 | . 2 . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 2 2 . 2 2 10 8 9 . Device 15 | 1 1 . 1 1 3 4 4 . Storage 8 | 1 1 . . . 1 2 3 . Processor 3 | . . . . 1 . 1 1 . Hackware 3 | . . . 1 . 1 . 1 . Protection 6 | . . . . . 5 1 . . Artifact . | . . . . . . . . . Weapon 57 | 2 . 2 16 8 9 6 11 3 Energy Gun 17 | 2 . . 6 1 1 3 4 . Energy Cannon 4 | . . . . . 1 1 2 . Ballistic Gun 5 | . . 1 2 . 1 . 1 . Ballistic Cannon 16 | . . 1 2 3 4 1 4 1 Launcher 1 | . . . . . . . . 1 Special Weapon 6 | . . . 5 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 8 | . . . 1 3 2 1 . 1 Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 5 | . . . . . 5 . . . Parts Lost 51 | . . . 4 3 6 5 22 11 Power 5 | . . . 1 1 1 . 2 . Propulsion 14 | . . . 1 2 3 . 5 3 Utility 17 | . . . 1 . 2 4 5 5 Weapon 15 | . . . 1 . . 1 10 3 Highest Loss Streak 19 | . . . 2 2 2 4 19 11 To Critical Strikes 2 | . . . . . . 1 . 1 Average Slot Usage (%) 96 | . 100 100 98 94 98 99 86 88 Engine 8 | . 14 14 11 7 6 6 4 4 Leg 27 | . 10 . 40 32 29 26 20 20 Wheel 3 | . 17 28 3 . . . . . Device 9 | . 14 14 5 9 11 10 9 4 Storage 10 | . 14 14 11 9 7 9 13 20 Processor 4 | . . . . 8 7 7 6 9 Hackware 5 | . . . 4 9 6 6 3 5 Protection 3 | . . . . . 10 9 2 . Energy Gun 7 | . 28 13 13 . 2 4 8 9 Energy Cannon 1 | . . . . . 2 1 5 . Ballistic Gun 1 | . . 7 3 . . 2 . . Ballistic Cannon 7 | . . 7 2 12 8 9 5 4 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 128 | 14 89 90 97 100 117 125 125 128 Greatest Support 80 | 20 26 26 43 50 65 80 80 62 Greatest Overweight (x) 29 | 1 4 3 3 2 2 2 6 29 Average Overweight (x) 1 | . 2 3 2 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 19 25 25 25 25 25 25 23 Most Carried 25 | 8 25 25 25 25 25 25 25 25 Average Carried 23 | 5 14 25 24 24 24 24 20 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 7 25 25 25 25 25 25 24 5 Class Distribution -------------------- 59% | Mutant 17% | Skirmisher 9% | Scavenger-Mutant 5% | Gunner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Gunner | -5/Factory Scavenger-Tank | -5/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Matter Collected 3454 | 280 40 35 844 303 912 231 666 143 Remotely . | . . . . . . . . . Salvage Created 2632 | 133 39 38 521 325 582 220 440 334 Parts 137 | 10 3 1 44 14 31 17 13 4 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 62 | . . 1 20 7 16 7 10 1 Guns 26 | . . . 17 . 3 2 4 . Cannons 31 | . . 1 3 7 13 4 3 . AOE 3 | . . . . . . 1 1 1 Classes Destroyed 13 | 2 1 1 3 . 2 3 . 1 Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . Hauler 2 | . . . 1 1 . . . . Recycler 2 | 1 . . . . 1 . . . Operator 1 | . . . . . . 1 . . Watcher 5 | . 2 . 1 1 1 . . . Swarmer 23 | . . . 12 . 3 4 4 . Grunt 25 | . . 1 5 4 9 2 4 . Sentry 9 | . . . 3 3 1 . 2 . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . 2 1 . . Compactor 1 | . . . . . . . . 1 Best Kill Streak 6 | 2 2 1 4 3 3 6 4 1 Combat Bots Only 4 | . . 1 4 2 3 4 4 1 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Hostile Shots Fired 557 | . 2 . 148 43 120 89 143 12 Missed 137 | . 1 . 33 13 39 22 28 1 Damage Taken 7226 | . 7 . 1047 451 1375 1027 2509 810 Core 1580 | . . . 265 107 92 77 515 524 Absorbed by Shields 141 | . . . . . 40 101 . . Ignored by Resistances 5 | . . . . . . . . 5 Regen/Repaired (Parts) 87 | . . . . . 87 . . . Core Remaining (%) 81 | 100 . 100 33 80 86 90 . . Volleys Fired 235 | 6 3 3 70 30 65 17 35 6 Largest 4 | 2 2 2 2 2 2 3 4 3 Hottest 264 | 90 90 55 121 100 129 171 264 167 Shots Fired 502 | 12 6 6 132 58 124 46 109 9 Gun 207 | 12 6 3 96 . 15 21 49 5 Cannon 287 | . . 3 32 56 109 25 60 2 Launcher 2 | . . . . . . . . 2 Special 6 | . . . 4 2 . . . . Kinetic 294 | . . 6 84 56 92 24 30 2 Thermal 178 | 12 6 . 48 2 32 17 60 1 Explosive 2 | . . . . . . . . 2 Electromagnetic 28 | . . . . . . 5 19 4 Robot Hit Streak 10 | 3 4 2 6 4 9 10 9 4 Robot Miss Streak 10 | 1 2 2 5 3 5 10 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 297 | 9 2 3 74 35 77 25 62 10 Core Hits 136 | 4 2 3 39 14 27 24 19 4 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | 1 . . 6 1 3 2 5 . Burn 7 | 1 . . 5 . . . 1 . Meltdown 2 | . . . . . . . 2 . Blast 9 | . . . 1 1 3 2 2 . Melee Attacks 15 | . . . 2 9 1 1 . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 7 1 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6260 | 115 29 42 940 681 1913 691 1372 477 Guns 1674 | 115 25 9 605 . 208 219 470 23 Cannons 3876 | . . 33 328 681 1705 227 846 56 Explosions 639 | . . . . . . 185 56 398 Melee . | . . . . . . . . . Ramming 71 | . 4 . 7 . . 60 . . Kinetic 3402 | . . 42 523 681 1517 139 444 56 Thermal 2130 | 115 25 . 410 . 396 430 736 18 Explosive 398 | . . . . . . . . 398 Electromagnetic 259 | . . . . . . 62 192 5 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . 6 1 . 20 Average Corruption 1 | . . . . . 1 1 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . 15 2 . 5 Message Errors 6 | . . . . . 4 2 . . Heat Flow Errors 3 | . . . . . 2 . . 1 Energy Discharges 2 | . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 5 . . . Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 253 | . . . . . 47 185 21 . Projectiles 59 | . . . . . 47 2 10 . Explosions 194 | . . . . . . 183 11 . Melee . | . . . . . . . . . Knockbacks 29 | . . . 3 3 22 1 . . Impact . | . . . . . . . . . Kinetic 29 | . . . 3 3 22 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 143 | . . . . . . 113 30 . Shots 2 | . . . . . . 1 1 . Rammed . | . . . . . . . . . Targets Rammed 5 | . 1 . 1 . . 3 . . Kicked 5 | . 1 . 1 . . 3 . . Crushed . | . . . . . . . . . Highest Temperature 656 | 150 60 14 225 96 356 308 656 277 Average Temperature 101 | 66 27 10 42 34 107 118 202 110 Received Heat Transfer 1410 | . . . 132 225 432 27 585 9 Effects 28 | . . . . . 8 2 18 . Shutdowns 3 | . . . . . . . 3 . Energy Bleed 1 | . . . . . 1 . . . Interference 10 | . . . . . 7 2 1 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 8 | . . . . . . . 8 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 12 | 1 . . 3 . 1 2 5 . Heat Transferred 4497 | 372 74 . 1434 . 777 504 1299 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Peak Influence 324 | 15 38 85 324 242 201 273 251 103 Initial 98 | . 9 14 . 63 26 98 72 12 Average 113 | 5 31 35 190 89 100 142 126 32 Maximum Alert Level 1 | . . . 1 1 1 1 1 . Low Security (%) 78 | 100 100 100 52 85 87 77 60 100 Level 1 21 | . . . 47 14 12 22 39 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 3 1 5 1 3 . Investigation 8 | . 1 . 1 1 3 1 1 . Extermination 2 | . . . . . 2 . . . Reinforcement 4 | . . . 2 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Distress Signals 5 | . . . 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 7 2 31 12 18 8 12 4 Peak Tracking Total 6 | . 6 2 5 4 4 4 6 3 Tactical Retreats 2 | . . . . . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Traps Triggered 3 | . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 11 | . . . . . 11 . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Machines Disabled 11 | . . 1 . . 1 4 5 . Max in Single Turn 2 | . . 1 . . 1 2 2 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Machines Accessed 23 | . . . 5 4 10 3 1 . Terminals 12 | . . . 5 2 4 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 5 | . . . . . 2 2 1 . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 73 | . . . 17 18 30 6 2 . Successful 36 | . . . 7 9 16 4 . . Failed 37 | . . . 10 9 14 2 2 . Catastrophic 4 | . . . 1 1 2 . . . Database Lockouts . | . . . . . . . . . Manual 16 | . . . 2 5 6 3 . . Terminals 41 | . . . 17 10 10 4 . . Fabricators 2 | . . . . . 2 . . . Repair Stations 10 | . . . . . 10 . . . Recycling Units 10 | . . . . . 6 2 2 . Scanalyzers 8 | . . . . 8 . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 18 | . . . 7 4 5 2 . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Level Access Points 4 | . . . 1 1 1 1 . . Branch Access Points 3 | . . . 1 1 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . Locate Traps 2 | . . . 1 1 . . . . Registered Components 1 | . . . . . . 1 . . Zone Layout 4 | . . . 2 . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 5 | . . . . . 5 . . . Scan Component 3 | . . . . . 3 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 6 | . . . . . 4 2 . . Report Inventory 3 | . . . . . 2 1 . . Retrieve Components 3 | . . . . . 2 1 . . Scanalyzer 5 | . . . . 5 . . . . Insert Component 4 | . . . . 4 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . . . 5 4 10 1 1 . Full Trace Events 7 | . . . 1 1 3 1 1 . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . . . . 3 8 . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 7 | . . . 1 3 1 1 . 1 Non-combat 5 | . . . . 3 1 1 . . Combat 2 | . . . 1 . . . . 1 Robot Hacks Applied 9 | . . . 1 5 1 1 . 1 parse_system 5 | . . . 1 2 . 1 . 1 no_distress 2 | . . . . 2 . . . . find_chute 1 | . . . . . 1 . . . find_recycling 1 | . . . . 1 . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Total Allies 3 | . . 2 . . . . . 1 Largest Group 2 | . . 2 2 . . . . 1 Highest-Rated Group 42 | . . 42 42 . . . . 31 Highest-Rated Ally 31 | . . 31 31 . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 22 | . . 6 9 . . . . 7 Total Damage 353 | . . 104 108 . . . . 141 Kills 4 | . . 1 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Turns Passed 6388 | 116 321 475 1426 1135 1577 574 615 149 Spaces Moved 2523 | 67 201 329 460 399 587 215 223 42 Core 17 | 16 . . . . . . . 1 Treads . | . . . . . . . . . Legs 1994 | 51 63 . 415 399 587 215 223 41 Wheels 512 | . 138 329 45 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 135 120 192 192 190 190 192 Average Speed 203 | 112 131 135 247 239 213 209 194 284 Slowest Speed 1500 | 120 400 135 330 263 263 262 540 1500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 26 | 5 23 79 40 36 14 4 5 29 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . 4 2 . . . . Terrain Destroyed 135 | . . . 4 12 7 41 19 52 Melee . | . . . . . . . . . Projectile 40 | . . . 4 12 7 2 15 . AOE 95 | . . . . . . 39 4 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Total 3345 | 95 251 353 632 524 794 308 327 61 Wait 197 | 1 18 20 16 35 60 25 18 4 Move 2516 | 66 200 328 459 398 586 214 223 42 Hop . | . . . . . . . . . Pick Up 160 | 14 21 . 32 21 27 19 24 2 Fast Attach 1 | . 1 . . . . . . . Attach 63 | 7 . . 6 5 10 7 25 3 Detach . | . . . . . . . . . Swap 67 | 1 3 2 20 10 17 11 2 1 Drop 75 | . 4 . 26 16 17 11 . 1 Fire 235 | 6 3 3 70 30 65 17 35 6 Melee 15 | . . . 2 9 1 1 . 2 Ram . | . . . . . . . . . Kick 5 | . 1 . 1 . . 3 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 11 | . . . . . 11 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 438 | -10/Materials | Entered Mines 628 | -10/Mines | Learned Materials terminal intel 892 | -10/Mines | Discovered new exit (range 5) 913 | -10/Mines | Entered Materials 913 | -9/Materials | Accompanied by 2 allies 913 | -9/Materials | Evolved 2 slots: Propulsion x2 914 | -9/Materials | Loaded intel: 11 terminal locations 918 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1220 | -9/Materials | Discovered new exit (range 16) 1220 | -9/Materials | Identified exit to Mines 1220 | -9/Materials | Identified exit to Storage 1220 | -9/Materials | Identified exit to Materials 1313 | -9/Materials | Core integrity fell below 50% 2087 | -9/Materials | Build established: Scavenger-Mutant 2339 | -9/Materials | Entered another Materials area 2339 | -8/Materials | Evolved 2 slots: Utility x2 2456 | -8/Materials | Build established: Mutant 3024 | -8/Materials | Discovered new exit (range 16) 3463 | -8/Materials | Identified exit to Factory 3474 | -8/Materials | Entered Factory 3474 | -7/Factory | Evolved 2 slots: Utility x2 3779 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3796 | -7/Factory | Repaired Imp. Aluminum Leg 3885 | -7/Factory | Build established: Skirmisher 4323 | -7/Factory | Identified exit to Factory 4408 | -7/Factory | Identified exit to Lower Caves 4715 | -7/Factory | Build established: Mutant 5051 | -7/Factory | Entered another Factory area 5051 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5281 | -6/Factory | Spotted B-75 Beast 5355 | -6/Factory | Lost 4 parts (3u1w) 5435 | -6/Factory | Identified exit to Factory 5625 | -6/Factory | Entered another Factory area 5625 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6006 | -5/Factory | Core integrity fell below 50% 6030 | -5/Factory | Lost 19 parts (2p4n4u9w) 6240 | -5/Factory | Sucked down chute 6240 | -5/Factory | Entered Waste 6241 | -5/Waste | Met a frightened Derelict 6246 | -5/Waste | Found Fusion Bomb Launcher 6255 | -5/Waste | EMP discharged 6281 | -5/Waste | Spotted C-40 Crusher 6284 | -5/Waste | Destroyed C-40 Crusher 6345 | -5/Waste | Spotted C-40 Crusher 6352 | -5/Waste | Crushed by falling debris 6352 | -5/Waste | System corruption reached 10% 6355 | -5/Waste | EMP discharged 6364 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6367 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6367 | -5/Waste | Spotted C-40 Crusher 6370 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6373 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6375 | -5/Waste | Spotted C-40 Crusher 6376 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6382 | -5/Waste | Crushed by Compactor (1 part destroyed) 6383 | -5/Waste | Core integrity fell below 20% 6389 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06373_ Deuterium Engine crushed. 06373_ Energy Well crushed. 06373_ Lrg. Battery crushed. 06373_ Datajack crushed. 06376_ Lrg. Battery crushed. 06376_ Thermal Shield crushed. 06376_ Huge Storage Unit crushed. 06376_ Signal Interpreter crushed. 06378_ Carbon-fiber Leg crushed. 06379_ System corrupted: Energy discharge (-20). 06379_ ECM Suite crushed. 06379_ Mining Laser crushed. 06379_ Phase Cannon crushed. 06379_ Lrg. Matter Pod crushed. 06380_ Imp. Hover Unit crushed. 06380_ Huge Storage Unit crushed. 06382_ Prototype Energy Cannon crushed. 06382_ Hacking Suite crushed. 06383_ Huge Storage Unit crushed. 06383_ Datajack crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????### ###??????????????????????? | | ???????????????????# #????????????????????????? | | ??????????????????## * #????????? ##???????????? | | ?????????????????## ######## ##??????????? | | ?????????????????# =#!CC #??????????? | | ?????????????????# !%=@CC #??????????? | | ?????????????????# ==!CC #??????????? | | ?????????????????#] !%*CC[ #??????????? | | ?????????????????# !![ % CC #??????????? | | ?????????????????## ### CC #??????????? | | ?????############?# #??? #??????????? | | ?????# #?# ##???? #??????????? | | ?????# ! #?# ##?????? #??????????? | | ?????# ### ##???????? ##???????????? | | ?????# #?????????? ???????????? | | ?????# #??????????? ????????????? | | ?????# #????????????????????????? | | ?????# = #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????############??# #????????????????????????? | | ???????????????????# #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????## #????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? ! #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 14 Energy Capacity 825 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 20 Evasion (%) 55 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledProtonArmor Manual? 0 Play Time 01:19:22 Cumulative 11.1 hours Start 2024.04.07 @ 07:47:35 End 2024.04.07 @ 16:16:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccd9acb5-08b8-40e3-bd6b-51c6685f9766