Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.17 @ 15:21:09 // Winter2022/Polymind

Player: f3-rnm

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (1)       5
Value Destroyed (16)       16
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2015)               2015
              TOTAL SCORE: 3646

 Bonus
-------
Polymind Skill             1545
Pacifist                   470

 Cogmind 
---------
Core Integrity             546/550
Matter                     6/150
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (77)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
    Combat Airjet
    Combat Airjet
>          --- UTILITY (3) ------
           Launcher Guidance Computer
  Improved Light Armor Plating
           Shock Absorption System
>          --- WEAPON (1) -------
      Mini Grenade Launcher
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
           Launcher Guidance Computer
  Improved Light Armor Plating
           Shock Absorption System
>          --- WEAPON -----------
      Mini Grenade Launcher
>          --- INVENTORY --------
               (None)
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Combat Airjet
  Hover Unit               Combat Airjet
Utility                    Launcher Guidance Computer
  Device                   Shock Absorption System
  Processor                Launcher Guidance Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Mini Grenade Launcher
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   .   1   1   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   60  100 95  85  
  Engine                   10   | .   12  19  9   .   
  Hover                    31   | .   24  38  28  28  
  Device                   8    | .   .   1   14  14  
  Processor                8    | .   .   1   14  14  
  Hackware                 7    | .   12  17  .   .   
  Protection               8    | .   .   1   14  14  
  Launcher                 8    | .   .   1   14  14  
  Special Melee Weapon     7    | .   12  17  .   .   
Naked Turns                20   | .   20  .   .   .   
Heaviest Build             12   | .   4   12  12  7   
  Greatest Support         24   | 3   12  24  24  24  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   
  Average Capacity         .    | .   .   1   1   1   
  Most Carried             1    | .   .   1   .   .   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           1    | .   1   1   1   1   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 61% | Demolisher
 34% | Operator
  3% | Cogmind

 Dominant Class 
----------------
   Operator | -10/Materials
   Operator | -10/Mines
 Demolisher | -9/Materials
 Demolisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           .    | .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   
  Parts                    1    | .   .   .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   1   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Damage Taken               215  | .   .   104 97  14  
  Core                     36   | .   .   32  .   4   
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   37   | .   .   .   .   37  
Core Remaining (%)         95   | 100 .   87  100 .   
Volleys Fired              2    | .   .   .   .   2   
  Largest                  1    | .   .   .   .   1   
  Hottest                  30   | .   .   .   .   30  
Shots Fired                2    | .   .   .   .   2   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   .   .   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                2    | .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   1   
  Robot Miss Streak        1    | .   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           2    | .   1   .   .   1   
  Core Hits                4    | .   .   2   .   2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              1    | .   1   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   1   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           99   | .   .   18  6   75  
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               70   | .   .   .   .   70  
  Melee                    .    | .   .   .   .   .   
  Ramming                  29   | .   .   18  6   5   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                70   | .   .   .   .   70  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   
  Impact                   1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      24   | .   .   8   2   14  
  Shots                    1    | .   .   .   .   1   
  Rammed                   11   | .   .   7   2   2   
Targets Rammed             11   | .   .   7   2   2   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   21   | .   .   .   21  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             96   | .   96  52  62  92  
  Initial                  37   | .   .   37  12  26  
  Average                  33   | .   23  37  29  39  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   2   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              14   | .   4   2   4   4   
  Peak Tracking Total      5    | .   5   3   5   3   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          4    | .   1   1   1   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   1   1   4   3   
  Successful               3    | .   1   1   .   1   
  Failed                   6    | .   .   .   4   2   
    Catastrophic           3    | .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   
  Recycling Units          3    | .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Process                  1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          37   | .   .   .   .   37  
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   1   1   .   .   
  Non-combat               1    | .   1   .   .   .   
  Combat                   1    | .   .   1   .   .   
Robot Hacks Applied        2    | .   1   1   .   .   
  find_terminals           1    | .   1   .   .   .   
  find_shortcuts           1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       2    | .   1   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Mat Mat 
Turns Passed               585  | 10  52  194 159 170 
Spaces Moved               849  | 20  94  319 204 212 
  Core                     58   | 20  38  .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    791  | .   56  319 204 212 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  56  77  77  
  Average Speed            66   | 50  53  58  77  77  
  Slowest Speed            77   | 50  56  77  77  77  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 3   32  64  26  19  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          21   | .   .   .   .   21  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      21   | .   .   .   .   21  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      860  | 19  94  326 205 216 
  Wait                     .    | .   .   .   .   .   
  Move                     845  | 19  93  318 203 212 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | .   .   1   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     2    | .   .   .   .   2   
  Melee                    1    | .   1   .   .   .   
  Ram                      11   | .   .   7   2   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 12)
   11 | -11/Junkyard  | Entered Materials
   44 | -10/Materials | Identified exit to Mines
   63 | -10/Materials | Entered Mines
   70 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   74 | -10/Mines     | Assembled infested the area
   74 | -10/Mines     | Found Prototype Device
   79 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  102 | -10/Mines     | Found the Drone Emporium
  136 | -10/Mines     | Learned 8 Materials zone layouts
  190 | -10/Mines     | Discovered new exit (range 7)
  257 | -10/Mines     | Entered Materials
  258 | -9/Materials  | Identified exit to Mines
  258 | -9/Materials  | Identified exit to Materials
  416 | -9/Materials  | Entered another Materials area
  586 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  Investigation squad.
00413_ Slammed into G-34 Mercenary. <x2>
LOCATION=MATERIALS
GOAL=ESCAPE
00509_ Connecting with Recycling Unit...
>>Recycling(Process)
Analyzing inventory...
  Recycling at 100% efficiency:
    Gauss Cannon (27)
    Kinecellerator (10)
00509_ ALERT: Suspicious activity at Recycling Unit M001. Dispatching
  Investigation squad.
00550_ Slammed into O-16 Technician.
00550_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00556_ O-16 Technician destroyed.
00562_ The unstable cave ceiling collapses.
00563_ Acquired data core, extracted dynamic key.
00568_ Slammed into U-05 Engineer.
00569_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????? gk??????????????????????? |
| ???????????????????????#g  ??????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????+   #?????????????????????? |
| ???????????????????????# g #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ????????????########???#   #?####????????????????? |
| ???????????##[     #???#   #?T  ?????????????????? |
| ????????????     ""#???#  u#   ??????????????????? |
| ????????????#    Y"#???#   #  ???????????????????? |
| ????????????#    ""#???#   + ????????????????????? |
| ????????????#      #???#   #?????????????????????? |
| ??########????     ????#   #?????????????????????? |
| ??#      #######+#######   ########??????????????? |
| ??# """  #             a          #??????????????? |
| ??# """  #               d        #??????????????? |
| ??# """  #           m            #??????????????? |
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| ##########   #??????? """     #   #??????????????? |
| #     ####   #??????# """     #   +??????????????? |
| #            #?????#  """     #   #??????????????? |
| #            #?????## """ """ +   #??????????????? |
| #            #??????# """  R" #   #??????????????? |
| #     ########?????????   """ #   #??????????????? |
| ##   ##?????????????????      #   ####???????????? |
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|  #   #????#     #  ##?# # ##??#      !#??????????? |
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|  #   #????#!             *           !#??????????? |
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| ??#"T   """ # ###################!    "T" #??????? |
| ??#"""  """ #                   #  !      #??????? |
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| ?????########?????????????????#          #      #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          24
Energy Capacity            100
Matter Stores              16
Matter Capacity            150
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             75
Resistance: I              25
Evasion (%)                53
Launcher Accuracy          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Hosts                      2    | .   1   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Allies                   .    | .   .   .   .   .   
Unique Host Classes        2    | .   1   1   .   .   
Average Host Suspicion     64   | .   66  61  78  53  
  Unsuspicious Activity    27   | .   7   20  .   .   
  Returns to Shadow        .    | .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   
Protomatter Created        118  | .   .   118 .   .   
  Used                     45   | .   5   40  .   .   
  Decayed                  46   | .   .   46  .   .   
  Highest Spend            40   | .   5   40  .   .   

 Game 
------
Seed              TerrainContainmentTrap
  Manual?         0
Play Time         00:06:03
  Cumulative      103.9 hours
  Start           2023.10.17 @ 15:16:27
  End             2023.10.17 @ 15:21:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          111
  Rogue           75
  Adventurer      36
  Explorer        0
Win Type          -
  Total           7
  Types           2/0/5/0/0/0/0/0/0
Lore%             51
Gallery%          72
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 006470b9-094c-47e9-a5ac-70e13f80e270