Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.16 @ 10:31:43 Player: cingulata Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3246) 3246 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6806 Bonus ------- High Alert Combat Kills 600 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 71/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Large Storage Unit Tractor Beam High-powered Tractor Beam Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Micro Nuclear Core VSS Leg Armored Wheel Improved Cooling System Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Reactive Plating High-powered Tractor Beam Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Hammer [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 91 | 2 18 1 50 20 Power 7 | . 2 . 3 2 Engine 4 | . 2 . 2 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 32 | 1 6 . 22 3 Treads 9 | . 2 . 6 1 Leg 11 | . 1 . 8 2 Wheel 12 | 1 3 . 8 . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 4 1 14 8 Device 9 | 1 1 . 3 4 Storage 4 | . 2 1 . 1 Processor 5 | . . . 4 1 Hackware . | . . . . . Protection 10 | . 1 . 7 2 Artifact . | . . . . . Weapon 24 | . 6 . 11 7 Energy Gun 2 | . . . 2 . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 7 | . . . 3 4 Ballistic Cannon 7 | . 3 . 4 . Launcher 4 | . 1 . 1 2 Special Weapon 1 | . . . . 1 Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 37 | . 1 . 12 24 Power 4 | . 1 . 1 2 Propulsion 13 | . . . 7 6 Utility 10 | . . . 2 8 Weapon 10 | . . . 2 8 Highest Loss Streak 8 | . 1 . 3 8 To Critical Strikes . | . . . . . Average Backups 13 | 6 13 15 14 11 Power . | 1 . 1 . . Propulsion 2 | 3 3 3 1 2 Utility 5 | . 4 6 6 6 Weapon 4 | 1 5 5 5 2 Tool/Special . | . . . . . Unused Backups 29 | 2 17 . 4 6 Power 2 | . . . 2 . Propulsion 5 | 2 2 . . 1 Utility 12 | . 6 . 2 4 Weapon 10 | . 9 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 100 100 93 67 Engine 9 | . 14 14 7 2 Core 1 | . . . 1 3 Treads 9 | . 11 14 10 1 Leg 8 | . 2 . 11 17 Wheel 11 | . 14 14 11 2 Device 10 | . 11 12 9 8 Storage 10 | . 14 14 9 6 Processor 2 | . . . 5 2 Protection 5 | . 2 1 8 7 Energy Gun 1 | . 1 . 1 . Ballistic Gun 2 | . 4 . 1 3 Ballistic Cannon 14 | . 19 25 12 4 Impact Weapon 1 | . . 1 . 2 Peak Build Rating 42 | 7 13 11 36 42 Average Rating 18 | 6 10 10 24 26 On Entrance 14 | 6 7 11 11 36 Avg Prop Armor Cover (%) 8 | 6 10 11 7 5 Naked Turns . | . . . . . Heaviest Build 55 | 13 34 38 55 47 Greatest Support 60 | 20 20 16 60 60 Greatest Overweight (x) 11 | . 2 2 4 11 Average Overweight (x) 1 | . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 14 15 15 13 Most Carried 15 | 8 15 15 15 15 Average Carried 13 | 6 13 15 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 15 15 15 14 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 3691 | 280 775 22 2199 415 Remotely 437 | . . . 437 . Salvage Created 2981 | 191 538 28 1864 360 Parts 175 | 11 42 3 105 14 Haulers Intercepted 5 | . 1 . 3 1 Recyclers Shooed 3 | 1 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . 2 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 73 | . 13 4 51 5 Guns 13 | . . . 12 1 Cannons 26 | . 10 . 16 . AOE 32 | . 3 4 22 3 Classes Destroyed 19 | 2 7 1 8 1 Worker 10 | . 1 . 9 . Builder 4 | . . . 3 1 Tunneler 6 | 5 . . 1 . Hauler 5 | . 1 . 3 1 Recycler 12 | 1 3 . 6 2 Operator 2 | . 1 . 1 . Turret 2 | . . 2 . . Watcher 6 | . 3 . 3 . Swarmer 19 | . 3 4 10 2 Grunt 32 | . 8 . 24 . Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Protector 1 | . . . 1 . Sentry 9 | . . . 7 2 Specialist 2 | . . . 2 . Hunter 3 | . . . 3 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Subdweller 2 | . 2 . . . Best Kill Streak 12 | 2 4 4 12 3 Combat Bots Only 7 | . 3 4 7 2 Max Kills in Single Turn 4 | 1 4 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 3 3 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 671 | . 29 39 238 365 Missed 209 | . 6 19 66 118 Hits 462 | . 23 20 172 247 Melee 1 | . . . 1 . Projectile 461 | . 23 20 171 247 AOE 1 | . 1 . . . Critical Strikes 32 | . . . 8 24 Damage Taken 6601 | . 420 109 2866 3206 Core 1107 | . 64 14 329 700 Absorbed by Shields . | . . . . . Redirected to Shielding 71 | . 13 1 57 . Ignored by Resistances 98 | . . . 34 64 Regen/Repaired (Parts) 349 | . . . 281 68 Core Remaining (%) 69 | 100 . 68 40 . Volleys Fired 251 | 20 58 6 134 33 Largest 2 | 2 2 1 2 2 Hottest 89 | 70 80 40 89 74 Shots Fired 399 | 40 113 6 204 36 Gun 141 | 40 24 . 61 16 Cannon 208 | . 88 . 114 6 Launcher 49 | . 1 6 29 13 Special 1 | . . . . 1 Kinetic 300 | 20 90 6 162 22 Thermal 54 | 20 23 . 11 . Explosive 25 | . . . 12 13 Electromagnetic 19 | . . . 19 . Robot Hit Streak 11 | 6 9 2 11 7 Robot Miss Streak 6 | 6 5 2 5 3 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 258 | 22 60 2 148 26 Core Hits 203 | 7 29 8 137 22 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | 1 1 . 3 1 Burn 2 | 1 1 . . . Blast 3 | . . . 3 . Smash 1 | . . . . 1 Melee Attacks 40 | . 10 10 16 4 Impact 40 | . 10 10 16 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10201 | 289 1453 458 6938 1063 Guns 1463 | 289 133 . 809 232 Cannons 2928 | . 1019 . 1775 134 Explosions 5536 | . 301 458 4125 652 Melee 270 | . . . 228 42 Ramming 4 | . . . 1 3 Kinetic 6731 | 113 1244 458 4550 366 Thermal 541 | 176 123 . 242 . Explosive 2390 | . . . 1738 652 Electromagnetic 265 | . 86 . 179 . Impact 270 | . . . 228 42 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 2 | . . . 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . 22 11 Message Errors 12 | . . . 7 5 Matter Fused 12 | . . . 9 3 Heat Flow Errors 4 | . . . 3 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . 3 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 187 | . 30 7 124 26 Projectiles 20 | . 1 . 19 . Explosions 125 | . 29 7 79 10 Melee 42 | . . . 26 16 Knockbacks 21 | . 7 . 14 . Impact . | . . . . . Kinetic 21 | . 7 . 14 . Secondary . | . . . . . Self-Inflicted Damage 428 | . 68 23 247 90 Shots 13 | . 3 1 6 3 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 468 | 63 169 . 239 468 Average Temperature 48 | 24 29 . 48 138 Received Heat Transfer 1467 | . 129 48 927 363 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 3 | . . . 2 1 Impact Corruptions 3 | . . . 2 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 2 . . 1 . Heat Transferred 1432 | 592 383 . 457 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 4 | . . . 4 2 Low Security (%) 50 | 100 100 . 26 . Level 1 21 | . . . 25 62 Level 2 16 | . . . 23 37 Level 3 7 | . . . 17 . Level 4 3 | . . . 7 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 1188 | 10 182 . 1188 539 Initial 539 | . . . 41 539 Average 291 | 2 66 . 459 378 Influence Increases 2918 | 30 485 210 1829 364 Destroy 0b10 Robot/C 1440 | . 220 120 1000 100 Destroy 0b10 Robot/NC 230 | 30 45 . 135 20 Destroy Leader 342 | . 48 . 252 42 Successful Hack 77 | . 27 . 24 26 Select Force Hacks 30 | . 30 . . . Disable Machine 225 | . 60 . 105 60 Destroy Structure 364 | . 25 . 283 56 Lose Combat Pursuer 210 | . 30 90 30 60 Influence Decreases 2597 | 30 408 207 724 1228 Entered New Map 722 | . . 37 39 646 Time Decay 1505 | 30 398 170 565 342 Lost Part 370 | . 10 . 120 240 Squads Dispatched 16 | . 2 . 11 3 Investigation 5 | . 1 . 2 2 Extermination 1 | . . . . 1 Reinforcement 8 | . 1 . 7 . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Unchained Authorized 1 | . . . . 1 Construction Impeded 3 | . . . 3 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 20 10 67 25 Peak Tracking Total 10 | . 4 6 7 10 Tactical Retreats 7 | . 1 2 2 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 19 | . 4 4 7 4 Max in Single Turn 2 | . 2 2 2 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 22 | . 9 1 8 4 Terminals 13 | . 7 . 5 1 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 60 | . 23 3 28 6 Successful 31 | . 8 3 16 4 Failed 29 | . 15 . 12 2 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 32 | . 20 . 8 4 Terminals 35 | . 19 . 13 3 Fabricators . | . . . . . Repair Stations 17 | . 3 . 13 1 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . 2 1 Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 3 3 1 . Record 3 | . . 3 . . Robot Analysis 3 | . 3 . . . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 1 . 10 . Scan Component 6 | . 1 . 5 . Repair 5 | . . . 5 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 2 1 Retrieve Study 3 | . . . 2 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 9 | . 4 . 3 2 Terminals 7 | . 3 . 3 1 Assimilate 1 | . . . 1 . Botnet 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Patch 1 | . . . . 1 Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 8 . 8 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 2 1 Parts Repaired 5 | . . . 5 . Time 166 | . . . 166 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 find_chute 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 3548 | 32 1265 347 1679 225 Sensors 434 | . . . 394 40 Seismic 3484 | 32 1265 347 1655 185 Jamming 84 | . . . . 84 Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4808 | 134 1590 369 1946 769 Spaces Moved 2817 | 61 965 241 998 552 Core 118 | . . . . 118 Treads 97 | . 86 . 11 . Legs 703 | 18 . . 403 282 Wheels 1899 | 43 879 241 584 152 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 100 100 115 90 50 Average Speed 119 | 105 128 129 115 108 Slowest Speed 600 | 120 240 130 330 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 97 14 72 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 38 | . 4 13 21 . Terrain Destroyed 489 | . 21 61 335 72 Melee 7 | . 4 2 1 . Projectile 27 | . 4 . 23 . AOE 455 | . 13 59 311 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3765 | 91 1191 268 1545 670 Wait 315 | 1 63 . 233 18 Move 2813 | 60 964 240 997 552 Hop . | . . . . . Pick Up 84 | 4 34 . 32 14 Fast Attach 35 | 1 1 . 18 15 Attach 32 | 1 1 . 15 15 Detach 10 | 1 . . 7 2 Swap 106 | . 30 12 57 7 Drop 77 | 3 30 . 35 9 Fire 251 | 20 58 6 134 33 Melee 40 | . 10 10 16 4 Ram 1 | . . . . 1 Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 135 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 5) 537 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Derelicts attacked the area 1142 | -10/Materials | Discovered new exit (range 6) 1725 | -10/Materials | Entered Subcaves 1726 | -10/Subcaves | Approached by a straggling Scientist 1861 | -10/Subcaves | Discovered new exit (range 16) 1879 | -10/Subcaves | Visited Clippyterm 1972 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2077 | -10/Subcaves | Discovered new exit (range 12) 2094 | -10/Subcaves | Entered Materials 2094 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2140 | -8/Materials | Repaired Sub. Shrapnel Launcher 2173 | -8/Materials | Repaired Imp. Light Cannon 2206 | -8/Materials | Repaired Imp. Light Cannon 2633 | -8/Materials | Lost 3 parts (3n) 2789 | -8/Materials | Lost 3 parts (2n1u) 2848 | -8/Materials | Lost 3 parts (1p2n) 3082 | -8/Materials | Build established: Scavenger-Mutant 3195 | -8/Materials | Repaired Arm. Wheel 3234 | -8/Materials | Repaired Imp. Sensor Array 3294 | -8/Materials | First assault squad dispatched 3445 | -8/Materials | Discovered new exit (range 11) 3720 | -8/Materials | Build established: Mutant 3875 | -8/Materials | Destroyed 7 combat bots 3875 | -8/Materials | Core integrity fell below 50% 3914 | -8/Materials | Sterilization system engaged 3914 | -8/Materials | Non-combat units ordered to evacuate 3981 | -8/Materials | Discovered new exit (range 16) 4014 | -8/Materials | Combat units ordered to evacuate 4040 | -8/Materials | Entered Factory 4040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4150 | -7/Factory | Unchained authorized (6S-H0T) 4315 | -7/Factory | Lost 8 parts (1p1n4u2w) 4516 | -7/Factory | Core integrity fell below 50% 4546 | -7/Factory | Lost 6 parts (3n2u1w) 4755 | -7/Factory | Core integrity fell below 20% 4779 | -7/Factory | Lost 6 parts (1p2n1u2w) 4809 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04758_ U-05 Engineer lays Concrete. 04758_ Slug penetrates Door. 04758_ U-05 Engineer builds a Wall. 04758_ K-01 Serf collects debris. 04759_ U-05 Engineer lays Concrete. 04761_ The unstable cave ceiling collapses. 04762_ Slug penetrates Wall. 04762_ U-05 Engineer builds a Door. 04763_ K-01 Serf collects debris. 04764_ Slug penetrates Wall. 04768_ Dropped Corrupted Lgt. Treads+. 04769_ Dropped Flak Gun. 04769_ Acquired Chainsword. 04798_ Triggered Ambush Trap. 04798_ B-48 Gladiator emerges from a hatch in the floor. 04798_ S-27 Virus emerges from a hatch in the floor. 04803_ EF2LG#H%HFY,3IQ UAXM|JVUXWFWU2XL=0C<>TNA 04806_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | # " "!! + #??????????????????????? | | # !! ! # #??????????????????????? | | # ! # #??????????????????????? | | #####+############### ##?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# ############## #?????????????????????? | | ## ##+############## #?????????????????????? | | #???? # #?????????????????????? | | ####????? # #?????????????????????? | | ?????????""""" # #?????????????????????? | | ?????????""""" # sg #?????????????????????? | | ?????????""""" + bs +?????????????????????? | | ?????????""""" # g b #?????????????????????? | | #################### #?????????????????????? | | #?????????????????????? | | ? #?????????????????????? | | ???? #?????????????????????? | | #########+######## #?????????????????????? | | # #?????????????????????? | | + @ #?????????????????????? | | ## #?????????????????????? | | """ """ ## #?????????????????????? | | """ """ " "" ## #?????????????????????? | | """ """ "R"" ## #?????????????????????? | | """ ## #?????????????????????? | | ## ????????????????????? | | #+################# ???????????????????? | | !!! ??????????????????? | | !!! ???????????????????? | | !!! "???????????????????? | | ????????????????????? | | h ????????????????????? | | ### T###########??# ???????????????????? | | ???###??????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Shrapnel Launcher | 23% | -8/Materials Imp. Light Cannon | 43% | -8/Materials Imp. Light Cannon | 66% | -8/Materials Arm. Wheel | 26% | -8/Materials Imp. Sensor Array | 4% | -8/Materials Studied --------- Com. Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Sprinter The Better Part Of Valor Tune-up Challenges ------------ None Game ------ Seed TrapActiveLoader Manual? 0 Play Time 01:33:58 Cumulative 169.1 hours Start 2025.10.12 @ 10:13:55 End 2025.10.16 @ 10:31:43 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 68 Adventurer 1 Explorer 3 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 65 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73788ddd-5362-4602-97b9-f00572dae7b6