Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 13:48:50

Player: Jusztin

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1472)     1472
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 4407

 Bonus
-------
High Alert Combat Kills    40

 Cogmind 
---------
Core Integrity             0/700
Matter                     158/300
Energy                     5/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Hover Unit
>          --- UTILITY (7) ------
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Autogun
>          --- INVENTORY (5) ----
     Light Ion Engine
    Medium Armor Plating
           Hacking Suite
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Cooling System
     Small Storage Unit
  Advanced Visual Processing Unit
           Reaction Control System
    Medium Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
  Improved Hover Unit
           Hacking Suite
[Rating: 31]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  5    | .   .   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             61   | 8   1   6   .   23  23  
  Power                    5    | 1   1   .   .   2   1   
    Engine                 4    | 1   1   .   .   1   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   .   8   8   
    Treads                 5    | 2   .   .   .   3   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   4   1   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 7    | .   .   .   .   1   6   
  Utility                  23   | 2   .   4   .   8   9   
    Device                 11   | 1   .   1   .   4   5   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               3    | .   .   1   .   1   1   
    Protection             6    | .   .   2   .   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 3   .   2   .   5   5   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   2   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   1   
Parts Lost                 19   | .   .   .   .   5   14  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   2   4   
  Utility                  10   | .   .   .   .   3   7   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 94  100 85  54  
  Engine                   8    | .   14  11  11  8   3   
  Treads                   12   | .   28  22  22  10  .   
  Wheel                    4    | .   .   .   .   7   2   
  Flight                   1    | .   .   .   .   .   10  
  Device                   14   | .   14  11  11  16  10  
  Storage                  9    | .   14  11  11  9   5   
  Processor                1    | .   .   .   .   1   2   
  Hackware                 8    | .   .   6   11  10  10  
  Protection               7    | .   .   11  11  9   2   
  Ballistic Gun            9    | .   28  22  22  4   .   
  Slashing Weapon          3    | .   .   .   .   6   1   
Naked Turns                78   | .   .   .   .   .   78  
Heaviest Build             29   | 13  17  26  26  29  20  
  Greatest Support         40   | 40  40  40  40  40  15  
  Greatest Overweight (x)  7    | .   .   .   .   7   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 2   8   8   8   8   8   
  Average Carried          7    | .   5   7   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 2   8   8   8   8   4   

 Class Distribution 
--------------------
 50% | Mutant
 20% | Scavenger-Mutant
 15% | Hacker-Mutant
  6% | Scavenger-Gladiator
  4% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           1006 | 207  122  129  .    452  96   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1769 | 27   122  132  .    1309 179  
  Parts                    114  | 4    12   9    .    82   7    
Haulers Intercepted        4    | .    .    .    .    4    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  41   | .   5   3   .   25  8   
  Melee                    15   | .   .   .   .   12  3   
  Guns                     20   | .   5   2   .   13  .   
  AOE                      5    | .   .   1   .   .   4   
Classes Destroyed          11   | 1   2   4   .   4   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  4    | .   .   .   .   3   1   
  Tunneler                 2    | 1   .   .   .   .   1   
  Hauler                   4    | .   .   .   .   4   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   
  Swarmer                  18   | .   3   .   .   8   7   
  Grunt                    11   | .   2   1   .   7   1   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   10   | .   .   1   .   9   .   
Best Kill Streak           5    | 1   3   4   .   5   4   
  Combat Bots Only         4    | .   3   3   .   4   4   
Max Kills in Single Turn   2    | 1   1   2   .   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   1   .   .   2   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        287  | .    12   6    .    122  147  
  Missed                   81   | .    2    1    .    28   50   
Damage Taken               3005 | .    95   61   .    1313 1536 
  Core                     921  | .    13   15   .    183  710  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   106  | .    .    .    .    106  .    
Core Remaining (%)         89   | 100  94   .    96   66   .    
Volleys Fired              61   | 1    10   7    .    37   6    
  Largest                  2    | 2    2    2    .    2    1    
  Hottest                  46   | 40   40   46   .    46   36   
Shots Fired                116  | 2    20   14   .    74   6    
  Gun                      110  | 2    20   14   .    74   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  110  | 2    20   14   .    74   .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | 1    6    14   .    20   22   
  Robot Miss Streak        3    | 1    1    .    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           133  | 1    14   8    .    97   13   
  Core Hits                67   | 1    8    6    .    43   9    
  Critical Kills           2    | .    .    1    .    .    1    
  Critical Parts Destroyed 5    | .    .    .    .    1    4    
  Critical Strikes         14   | .    .    1    .    8    5    
    Destroy                2    | .    .    1    .    1    .    
    Smash                  5    | .    .    .    .    .    5    
    Sever                  7    | .    .    .    .    7    .    
Melee Attacks              78   | .    .    .    .    51   27   
  Impact                   23   | .    .    .    .    .    23   
  Slashing                 55   | .    .    .    .    51   4    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    7    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4886 | 13   178  559  .    3125 1011 
  Guns                     1178 | 13   178  144  .    843  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1130 | .    .    415  .    .    715  
  Melee                    2573 | .    .    .    .    2282 291  
  Ramming                  5    | .    .    .    .    .    5    
  Kinetic                  1178 | 13   178  144  .    843  .    
  Thermal                  191  | .    .    191  .    .    .    
  Explosive                939  | .    .    224  .    .    715  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   291  | .    .    .    .    .    291  
  Slashing                 2282 | .    .    .    .    2282 .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    2    3    
  Average Corruption       2    | .    2    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  22   | .    3    .    .    16   3    
    Message Errors         6    | .    1    .    .    5    .    
    Matter Fused           3    | .    .    .    .    2    1    
    Heat Flow Errors       3    | .    1    .    .    2    .    
    Energy Discharges      3    | .    1    .    .    2    .    
    Data Loss (minor)      5    | .    .    .    .    4    1    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            498  | .    .    64   .    207  227  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               156  | .    .    64   .    .    92   
  Melee                    342  | .    .    .    .    207  135  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      93   | .    .    .    .    .    93   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        341  | .    186  .    .    341  .    
  Average Temperature      92   | .    82   .    .    94   .    
  Received Heat Transfer   879  | .    24   27   .    504  324  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       6    | .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | .    .    100  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             566  | 5   180 292 35  456 566 
  Initial                  76   | .   3   76  35  13  21  
  Average                  158  | 2   63  96  35  209 158 
Maximum Alert Level        2    | .   .   1   .   2   2   
  Low Security (%)         65   | 100 100 97  100 41  74  
  Level 1                  31   | .   .   2   .   54  17  
  Level 2                  3    | .   .   .   .   4   7   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   1   2   5   
  Investigation            3    | .   .   .   1   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           4    | .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   8   6   .   38  42  
  Peak Tracking Total      16   | .   3   4   .   4   16  
  Tactical Retreats        16   | .   .   .   .   4   12  

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            6    | .   2   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   
  Reused                   2    | .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          4    | .   .   3   .   .   1   
  Max in Single Turn       3    | .   .   3   .   .   1   
  Garrison Access          3    | .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          25   | .   2   2   1   13  7   
  Terminals                17   | .   2   2   .   10  3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   1   2   
Total Hacks                87   | .   8   9   1   49  20  
  Successful               59   | .   4   6   1   40  8   
  Failed                   28   | .   4   3   .   9   12  
    Catastrophic           3    | .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   2   3   .   13  3   
  Terminals                71   | .   8   9   .   44  10  
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          7    | .   .   .   .   2   5   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          5    | .   .   .   .   1   4   
Terminal Hacks             42   | .   3   6   1   29  3   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           2    | .   .   .   .   2   .   
  Robot Analysis           2    | .   1   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Open Door                1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Alert Level              6    | .   .   1   .   5   .   
  Unreport Threat          4    | .   .   .   .   4   .   
  Locate Traps             7    | .   1   1   .   4   1   
  Reprogram Traps          3    | .   .   .   .   3   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   1   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              6    | .   1   1   .   3   1   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   2   1   
  Scan Component           2    | .   .   .   .   1   1   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   1   2   
  Seal Access              3    | .   .   .   .   1   2   
Unauthorized Hacks         8    | .   1   .   .   6   1   
  Terminals                8    | .   1   .   .   6   1   
    Botnet                 8    | .   1   .   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   2   2   .   7   5   
  Full Trace Events        3    | .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     44   | .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       2    | .   1   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3852 | 73   353  623  167  1998 638  
Spaces Moved               2659 | 38   171  335  104  1168 843  
  Core                     235  | 3    .    .    .    1    231  
  Treads                   732  | 35   171  335  104  87   .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1295 | .    .    .    .    1080 215  
  Hover                    1    | .    .    .    .    .    1    
  Flight                   396  | .    .    .    .    .    396  
  Fastest Speed            29   | 50   160  160  160  90   29   
  Average Speed            105  | 151  160  160  160  109  58   
  Slowest Speed            400  | 160  160  160  160  400  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    41   28   40   90   30   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    5    10   
Terrain Destroyed          116  | .    .    37   .    5    74   
  Melee                    15   | .    .    .    .    5    10   
  Projectile               .    | .    .    .    .    .    .    
  AOE                      101  | .    .    37   .    .    64   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      3432 | 48   232  409  106  1710 927  
  Wait                     499  | .    41   52   .    393  13   
  Move                     2654 | 37   170  334  103  1167 843  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  31   | 1    8    4    1    13   4    
  Fast Attach              44   | 8    .    3    .    21   12   
  Attach                   14   | .    1    1    .    1    11   
  Detach                   4    | 1    .    .    .    .    3    
  Swap                     3    | .    .    2    .    1    .    
  Drop                     42   | .    2    6    2    26   6    
  Fire                     61   | 1    10   7    .    37   6    
  Melee                    78   | .    .    .    .    51   27   
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [Min])
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 14)
  344 | -10/Materials | Discovered new exit (range 17)
  427 | -10/Materials | Entered another Materials area
  427 | -9/Materials  | Evolved 2 slots: Utility x2
  984 | -9/Materials  | Discovered new exit (range 8)
 1050 | -9/Materials  | Entered Mines
 1067 | -9/Mines      | Met a Derelict bent on vengeance
 1114 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1203 | -9/Mines      | Discovered new exit (range 10)
 1217 | -9/Mines      | Entered Materials
 1217 | -8/Materials  | Evolved 2 slots: Utility x2
 1685 | -8/Materials  | Garrison activated, responded to threat
 1820 | -8/Materials  | Discovered new exit (range 16)
 2195 | -8/Materials  | Discovered new exit (range 15)
 2355 | -8/Materials  | Build established: Scavenger-Mutant
 2519 | -8/Materials  | Repaired Greatsword
 3010 | -8/Materials  | Identified exit to Storage
 3037 | -8/Materials  | Discovered new exit (range 13)
 3139 | -8/Materials  | Build established: Hacker-Mutant
 3215 | -8/Materials  | Entered Factory
 3215 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3403 | -7/Factory    | Lost 7 parts (1p4u2w)
 3702 | -7/Factory    | Released all parts (7)
 3729 | -7/Factory    | Lost 5 parts (2n3u)
 3753 | -7/Factory    | Core integrity fell below 50%
 3803 | -7/Factory    | Core integrity fell below 20%
 3853 | -7/Factory    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
03805_ Destroyed VTOL Module.
03805_ S-27 Virus destroyed.
03807_ The unstable cave ceiling collapses.
03807_ Destroyed Lgt. Nuclear Core.
03807_ Destroyed VTOL Module.
03807_ S-27 Virus destroyed.
03814_ Acquired Autogun.
03817_ Acquired 13 matter.
03818_ System corrupted: Component data lost.
03831_ Acquired Prototype Flight Unit.
03831_ Identified Cld. VTOL Module.
03831_ Faulty integration triggers energy drain
  (-67).
03832_ Dropped Faulty Cld. VTOL Module.
03838_ Drone sends a signal.
03838_ Slug penetrates Wall.
03843_ Penetrated by Slug.
03843_ Dropped Autogun.
03844_ Acquired Autogun.
03846_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ??????????????#=    #     #  """" """" #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            33
Evasion (%)                72
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Hacked
 System Shield | -8/Materials | Scanalyzed
   VTOL Module | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              LobotomyWeaponsFlamer
  Manual?         0
Play Time         01:01:16
  Cumulative      25.2 hours
  Start           2024.05.08 @ 12:43:51
  End             2024.05.08 @ 13:48:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1721a005-6164-46b4-ba69-a7e6341211a4