Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 22:27:26 Player: VLAM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2373) 2373 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5472 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 24/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Machine Analyzer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Scrap Suit Advanced Heat Sink Huge Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Target Analyzer Particle Charger Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Scrap Suit Advanced Heat Sink Huge Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Target Analyzer Particle Charger Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating Shock Rifle Pulse Rifle Scythe [Rating: 47] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Machine Analyzer Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 53 | 7 . 1 2 9 14 20 Power 12 | 1 . . . 2 2 7 Engine 4 | 1 . . . 2 . 1 Core 8 | . . . . . 2 6 Reactor . | . . . . . . . Propulsion 17 | 2 . . 1 5 5 4 Treads 13 | 2 . . 1 1 5 4 Leg 1 | . . . . 1 . . Wheel 3 | . . . . 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 . . 1 . 3 4 Device 3 | 1 . . . . 1 1 Storage 2 | 1 . . 1 . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 14 | 2 . 1 . 2 4 5 Energy Gun 5 | 2 . . . . 1 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon 3 | . . . . 1 2 . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 31 | . . . 1 5 3 22 Power 9 | . . . . 2 . 7 Propulsion 8 | . . . . 2 1 5 Utility 5 | . . . . . 1 4 Weapon 9 | . . . 1 1 1 6 Highest Loss Streak 9 | . . . 1 2 2 9 To Critical Strikes 1 | . . . . 1 . . Average Backups 20 | 4 7 7 17 22 23 23 Power 3 | 1 2 2 2 2 3 4 Propulsion 2 | . 2 3 2 2 2 2 Utility 10 | . 1 1 8 11 12 11 Weapon 4 | 1 1 1 4 6 5 3 Tool/Special . | . . . . . . . Unused Backups 53 | 4 2 2 6 3 8 28 Power 8 | . 1 . . . 2 5 Propulsion 6 | 3 . . . . 2 1 Utility 26 | 1 . 1 6 1 . 17 Weapon 11 | . 1 1 . 1 4 4 Tool/Special 2 | . . . . 1 . 1 Average Slot Usage (%) 96 | . 100 100 97 91 98 96 Engine 4 | . 14 14 11 9 1 . Core 7 | . . . . . 7 14 Treads 22 | . 28 28 33 25 13 22 Wheel 3 | . . . . 2 13 . Device 14 | . 14 14 11 11 17 14 Storage 12 | . 14 14 20 22 9 7 Processor 4 | . . . . . . 10 Protection 2 | . . . . . 8 2 Energy Gun 5 | . 28 16 10 . 5 3 Energy Cannon 2 | . . . . . . 6 Ballistic Gun 2 | . . . . 7 3 . Ballistic Cannon 6 | . . . . 10 12 4 Launcher 2 | . . 11 11 3 . . Slashing Weapon 3 | . . . . . 5 6 Peak Build Rating 47 | 8 8 8 15 22 35 47 Average Rating 29 | 6 7 7 13 20 32 42 On Entrance 13 | . 8 8 8 14 21 35 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 111 | 13 13 14 94 100 107 111 Greatest Support 79 | 40 40 40 60 63 71 79 Greatest Overweight (x) 26 | 2 . . 1 9 3 26 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 22 | 7 8 8 22 25 25 25 Most Carried 25 | 8 8 8 25 25 25 25 Average Carried 21 | 4 7 7 18 23 24 24 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 25 | 8 8 8 24 25 25 21 Class Distribution -------------------- 84% | Mutant 7% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1905 | 270 . . 120 439 485 591 Remotely 1095 | 51 . . 120 439 485 . Salvage Created 2049 | 88 45 . 102 93 624 1097 Parts 127 | 9 4 . 7 4 44 59 Haulers Intercepted 5 | . 1 . . . 3 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 59 | . . . 7 14 12 26 Guns 11 | . . . 1 1 3 6 Cannons 35 | . . . . 7 9 19 AOE 13 | . . . 6 6 . 1 Classes Destroyed 13 | 2 1 . 3 3 1 3 Worker 5 | . . . . 1 . 4 Builder 3 | . . . . . . 3 Tunneler 1 | 1 . . . . . . Hauler 5 | . 1 . . . 3 1 Recycler 2 | 1 . . . . . 1 Watcher 1 | . . . . . 1 . Swarmer 16 | . . . 4 4 . 8 Grunt 24 | . . . 2 4 7 11 Brawler 3 | . . . . 1 1 1 Sentry 5 | . . . 1 . 4 . Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Assembled 5 | . . . . 5 . . Best Kill Streak 7 | 2 1 . 6 5 3 7 Combat Bots Only 6 | . . . 6 4 3 3 Max Kills in Single Turn 5 | 1 1 . 4 3 1 5 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 381 | . . . 47 45 63 226 Missed 110 | . . . 16 13 22 59 Hits 271 | . . . 31 32 41 167 Melee 11 | . . . . 7 1 3 Projectile 260 | . . . 31 25 40 164 Critical Strikes 15 | . . . 3 1 1 10 Part Disruptions 1 | . . . . . . 1 Damage Taken 4742 | . 38 . 451 748 627 2878 Core 1006 | . . . 30 181 86 709 Absorbed by Shields . | . . . . . . . Redirected to Shielding 280 | . . . . . 95 185 Core Remaining (%) 82 | 100 . 100 . 47 84 . Volleys Fired 174 | 3 2 . 9 25 35 100 Largest 3 | 2 2 . 2 2 3 3 Hottest 193 | 90 90 . 70 70 105 193 Shots Fired 351 | 5 4 . 18 49 81 194 Gun 112 | 5 4 . 9 10 32 52 Cannon 216 | . . . . 26 49 141 Launcher 22 | . . . 9 13 . . Special 1 | . . . . . . 1 Kinetic 150 | . . . . 36 61 53 Thermal 116 | 2 2 . . . . 112 Explosive 22 | . . . 9 13 . . Electromagnetic 62 | 3 2 . 9 . 20 28 Robot Hit Streak 17 | 2 1 . 12 7 17 14 Robot Miss Streak 12 | 1 2 . 2 9 12 6 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 243 | 3 1 . 12 33 63 131 Core Hits 178 | 3 1 . 16 26 52 80 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Blast 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6651 | 36 45 . 464 1405 1252 3449 Guns 1352 | 36 12 . 67 119 468 650 Cannons 3412 | . . . . 557 769 2086 Explosions 1872 | . 33 . 397 729 . 713 Melee . | . . . . . . . Ramming 15 | . . . . . 15 . Kinetic 2262 | . . . . 676 895 691 Thermal 2333 | 12 33 . . . . 2288 Explosive 1162 | . . . 378 729 . 55 Electromagnetic 879 | 24 12 . 86 . 342 415 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 10 2 5 Average Corruption 3 | . . . . 6 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 71 | . . . . 32 8 31 Message Errors 13 | . . . . 8 1 4 Matter Fused 12 | . . . . 6 3 3 Heat Flow Errors 13 | . . . . 4 . 9 Energy Discharges 10 | . . . . 8 2 . Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . 2 1 5 Data Loss (major) 6 | . . . . 2 . 4 Misfires 3 | . . . . 1 1 1 Alerts 3 | . . . . . . 3 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 394 | . . . . 25 . 369 Projectiles 8 | . . . . 1 . 7 Explosions 386 | . . . . 24 . 362 Melee . | . . . . . . . Knockbacks 37 | . . . . 4 12 21 Impact . | . . . . . . . Kinetic 35 | . . . . 4 12 19 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 484 | . 38 . 27 242 7 170 Shots 14 | . 1 . 1 10 . 2 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 571 | 80 72 . 24 262 159 571 Average Temperature 133 | 41 39 . 10 83 49 163 Received Heat Transfer 1548 | . . . 171 36 324 1017 Effects 29 | . . . . . . 29 Shutdowns 9 | . . . . . . 9 Energy Bleed 5 | . . . . . . 5 Interference 7 | . . . . . . 7 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2942 | 37 . . . . . 2905 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 94 | 100 100 100 100 100 100 86 Level 1 2 | . . . . . . 5 Level 2 2 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 521 | 10 13 4 150 138 175 521 Initial 51 | . . 4 . 51 . 50 Average 69 | . 1 . 19 39 77 112 Influence Increases 2112 | 10 13 . 217 282 405 1185 Destroy 0b10 Robot/C 1080 | . . . 140 180 240 520 Destroy 0b10 Robot/NC 85 | 10 5 . . 5 20 45 Destroy Leader 242 | . 2 . 20 30 78 112 Successful Hack 12 | . . . . . . 12 Disable Machine 360 | . . . 30 15 . 315 Destroy Structure 168 | . 6 . 27 52 7 76 Lose Combat Pursuer 165 | . . . . . 60 105 Influence Decreases 1654 | 10 . 13 85 414 293 839 Entered New Map 152 | . . 9 . 81 . 62 Time Decay 1202 | 10 . 4 75 293 263 557 Lost Part 300 | . . . 10 40 30 220 Squads Dispatched 16 | . . . 1 1 4 10 Investigation 5 | . . . . 1 3 1 Extermination 3 | . . . . . . 3 Reinforcement 7 | . . . 1 . 1 5 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 1 . 3 1 Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 95 | . 2 . 12 15 26 40 Peak Tracking Total 13 | . 2 . 9 13 6 8 Tactical Retreats 8 | . . . . . 3 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 24 | . . . 2 1 . 21 Max in Single Turn 13 | . . . 1 1 . 13 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 9 | . 1 . . 3 4 1 Terminals 6 | . 1 . . 2 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 18 | . 1 . . 4 9 4 Successful 8 | . 1 . . 2 4 1 Failed 10 | . . . . 2 5 3 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 1 . . 3 8 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . . 2 3 . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . . 1 3 1 Full Trace Events 4 | . . . . 1 2 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 2047 | . . . . . . 2047 Machine Analysis 1972 | . . . . . . 1972 Jamming 1774 | . . . . . . 1774 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5248 | 134 155 330 411 1075 1067 2076 Spaces Moved 2065 | 65 91 183 143 393 500 690 Core 7 | 4 . . . . . 3 Treads 1672 | 61 91 183 143 326 181 687 Legs . | . . . . . . . Wheels 386 | . . . . 67 319 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 116 116 230 Average Speed 207 | 156 160 160 229 249 161 235 Slowest Speed 1350 | 160 160 160 240 480 400 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 29 49 14 66 44 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 218 | . 4 . 29 101 6 78 Melee . | . . . . . . . Projectile 19 | . . . . 10 6 3 AOE 199 | . 4 . 29 91 . 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2733 | 91 98 221 211 439 706 967 Wait 299 | 1 . 33 29 2 112 122 Move 2059 | 64 90 182 142 392 499 690 Hop . | . . . . . . . Pick Up 86 | 12 3 2 23 6 20 20 Fast Attach 20 | 7 . . 1 5 3 4 Attach 24 | . . . 1 3 6 14 Detach 3 | . . . . 1 2 . Swap 13 | . . 1 . 1 5 6 Drop 54 | 4 3 3 6 4 23 11 Fire 174 | 3 2 . 9 25 35 100 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 341 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 555 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 560 | -10/Mines | Found Scrap Suit 580 | -10/Mines | Learned 2 Materials zone layouts 604 | -10/Mines | Discovered new exit (range 11) 620 | -10/Mines | Entered Materials 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 621 | -9/Materials | Identified exit to Materials 990 | -9/Materials | Discovered new exit (range 14) 1031 | -9/Materials | Entered Mines 1037 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1336 | -9/Mines | Discovered exit to Materials (range 8) 1467 | -9/Mines | Assembled infested the area 1592 | -9/Mines | Core integrity fell below 50% 1856 | -9/Mines | System corruption reached 10% 1907 | -9/Mines | Discovered exit to Materials (range 12) 2106 | -9/Mines | Entered Materials 2106 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2419 | -8/Materials | Build established: Scavenger-Tank 3037 | -8/Materials | Build established: Mutant 3168 | -8/Materials | Discovered new exit (range 3) 3173 | -8/Materials | Entered Factory 3173 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4025 | -7/Factory | Cargo convoy interrupted 4879 | -7/Factory | Lost 3 parts (1p2n) 5095 | -7/Factory | Core integrity fell below 50% 5173 | -7/Factory | First assault squad dispatched 5190 | -7/Factory | Lost 3 parts (1p1n1w) 5238 | -7/Factory | Core integrity fell below 20% 5249 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05220_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 05222_ K-01 Serf collects debris. 05223_ System corrupted: Matter fused (-5). 05228_ Critical hit (Burn: +37). 05237_ Nuclear Reactor explodes. 05237_ Hvy. Ion Cannon destroyed. 05237_ Destroyed Hvy. Ion Cannon. 05237_ Adv. Treads destroyed. 05237_ Destroyed Adv. Treads. 05237_ Lgt. Ion Engine destroyed. 05237_ Destroyed Lgt. Ion Engine. 05237_ Pulse Rifle destroyed. 05237_ Destroyed Pulse Rifle. 05237_ >> Machine Analyzer network decryption results: 05237_ Recycling Unit x5 05243_ Critical hit (Burn: +37). 05246_ Adv. Weight Redist. System destroyed. 05247_ The unstable cave ceiling collapses. 05248_ U-05 Engineer lays Concrete. 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" "?#??????T??????????????? | | ???????????? #????? ???????""??????????????? | | ??????????????????????]? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????"""""""""?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????"""""""""?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking It Was An Accident, I Swear Jackpot More Dakka Please Significant Disruption Slippery One Challenges ------------ None Game ------ Seed GodExpertCleaver Manual? 0 Play Time 00:51:04 Cumulative 21.4 hours Start 2026.03.02 @ 18:47:58 End 2026.03.02 @ 22:27:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91ef728e-8634-405b-93ba-78b65ccd7667