Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 20:37:07 Player: Anonymous like entropy Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (122) 610 Value Destroyed (5105) 5105 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (633) 633 TOTAL SCORE: 14088 Bonus ------- High Alert Combat Kills 33 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 266/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Potential Leg > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Energy Well Target Analyzer Advanced Kinecellerator Improved Focal Shield Point Defense System > --- WEAPON ----------- Improved Arc Projector Gamma Rifle Gamma Rifle Quantum Rifle Hypervelocity Coil Gun > --- INVENTORY -------- Improved Fusion Compressor Improved Fusion Compressor Flexi-carbon Leg Field Propulsion Drive Precision Matter Filter Graphene Brace [Rating: 121] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Flight Unit Field Propulsion Drive Utility Target Analyzer Device Advanced Cryofiber Web Storage Medium Storage Unit Processor Target Analyzer Protection Weapon Shielding Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 . . . . 2 Power 2 | . . . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . 2 . . . . . . . Utility 6 | . . . 2 . . . . 2 . 2 . . . . . . Weapon 4 | . . . . . . . 2 . . . 2 . . . . . Parts Attached 82 | 5 2 4 7 . 3 . 3 4 8 6 9 1 5 2 6 17 Power 10 | 1 . 1 . . . . 1 1 . 1 1 1 . . 1 2 Engine 2 | 1 . . . . . . 1 . . . . . . . . . Core 5 | . . 1 . . . . . 1 . 1 1 . . . . 1 Reactor 3 | . . . . . . . . . . . . 1 . . 1 1 Propulsion 17 | 2 . . 3 . 2 . . . 3 . . . 1 . 2 4 Treads 2 | 2 . . . . . . . . . . . . . . . . Leg 14 | . . . 3 . 2 . . . 3 . . . 1 . 2 3 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 25 | . . 1 3 . 1 . 1 3 . 3 4 . 2 2 1 4 Device 13 | . . 1 . . 1 . . 1 . 2 2 . 1 1 . 4 Storage 2 | . . . 1 . . . . . . . . . . . 1 . Processor 6 | . . . 1 . . . 1 1 . 1 2 . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 4 | . . . 1 . . . . 1 . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 2 2 2 1 . . . 1 . 5 2 4 . 2 . 2 7 Energy Gun 11 | 2 . . . . . . . . . 1 1 . 1 . 1 5 Energy Cannon 3 | . 1 . . . . . . . . 1 . . . . . 1 Ballistic Gun 11 | . . 2 . . . . 1 . 4 . 2 . . . 1 1 Ballistic Cannon 2 | . . . . . . . . . . . 1 . 1 . . . Launcher 3 | . 1 . 1 . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . . 1 1 . . . 4 . 1 Parts Lost 53 | . . . . . . . 1 . . . 1 . 9 . 14 28 Power 6 | . . . . . . . . . . . . . 1 . 1 4 Propulsion 11 | . . . . . . . . . . . . . 2 . 3 6 Utility 18 | . . . . . . . 1 . . . 1 . 2 . 4 10 Weapon 18 | . . . . . . . . . . . . . 4 . 6 8 Highest Loss Streak 17 | . . . . . . . 1 . . . 1 . 6 . 9 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 2 3 4 3 5 5 7 9 7 8 9 7 10 6 4 6 6 Power 1 | . . . . . . . . . . . 1 3 2 2 2 2 Propulsion 1 | 1 2 1 . . . 1 1 1 . 1 1 1 . . . 1 Utility 2 | . . . 1 3 3 2 5 3 3 2 2 3 2 2 3 1 Weapon 1 | . 1 1 1 1 1 2 2 1 4 4 2 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 13 | . 2 2 1 . 1 . 4 1 . . . . . . . 2 Power 3 | . . 1 . . . . 1 . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 6 | . . . 1 . 1 . 3 1 . . . . . . . . Weapon 4 | . 2 1 . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 71 76 86 88 86 88 62 68 78 93 98 100 96 89 81 73 Engine 2 | . 14 4 . . . . 8 3 . . . . . . . . Core 4 | . . 9 10 11 11 11 . 2 6 4 5 3 3 5 1 2 Treads 3 | . 28 28 9 . . . . . . . . . . . . . Leg 15 | . . . 12 22 20 22 18 15 25 23 21 21 19 15 11 15 Device 10 | . . 5 11 11 11 11 9 6 6 10 11 15 18 13 9 16 Storage 5 | . . . . . 3 11 9 7 6 5 5 5 5 5 9 9 Processor 11 | . . . 11 11 7 . 3 14 13 17 22 21 16 15 14 6 Protection 4 | . . . 10 11 10 11 5 7 6 5 1 . . 6 4 . Energy Gun 3 | . 14 . . . . . . . . 3 5 5 5 10 7 15 Energy Cannon 2 | . 4 11 . . . . . . . 4 5 5 3 . . 1 Ballistic Gun 10 | . . 13 21 22 22 22 9 7 11 14 14 15 9 . 3 1 Ballistic Cannon 2 | . . . . . . . . . . . 5 5 8 10 8 . Launcher 1 | . 9 2 . . . . . . . . . . . 5 4 . Peak Build Rating 121 | 5 5 19 22 23 48 44 75 82 90 91 108 108 108 89 91 121 Average Rating 69 | 3 5 12 20 22 30 44 72 80 84 89 102 108 99 85 80 100 On Entrance 54 | . 5 5 19 22 23 44 44 75 82 78 91 108 108 85 85 49 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . 11 . 7 . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 71 | 9 11 14 17 15 25 25 35 52 52 58 68 57 58 56 71 70 Greatest Support 105 | 40 40 40 40 23 60 60 60 60 98 98 98 98 85 63 68 105 Greatest Overweight (x) 19 | . . . 1 . 4 . . . . 19 . . . . 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 6 7 9 Average Carried 6 | 2 3 4 3 4 6 9 9 7 8 9 7 10 6 4 6 6 Final Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 5 5 5 5 10 10 10 10 9 9 10 10 3 5 5 2 Scrap Suit Usage (%) 30 | . . 41 99 100 100 100 98 1 . . . . . . . . Parts Cannibalized 7 | . . . 4 . . . 3 . . . . . . . . . Class Distribution -------------------- 29% | Scavenger-Executioner 28% | Mutant 21% | Gunner 11% | Skirmisher 5% | Executioner 3% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Scavenger-Executioner | -3/Proximity Caves Executioner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 4451 | 236 33 114 287 64 . 37 858 247 244 92 295 375 683 . 637 249 Remotely 19 | . . . . . . . . . . . . . . . . 19 Salvage Created 4778 | . 28 201 389 . . . 1278 389 310 152 319 161 482 . 679 390 Parts 250 | . 6 16 30 . . . 81 24 24 7 10 5 11 . 12 24 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 2 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . . 13 7 . 10 . Prevented 1 | . . . . . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 102 | . 3 7 11 . . . 25 5 7 1 4 2 12 . 18 7 Guns 72 | . 1 4 8 . . . 25 5 7 1 3 1 7 . 7 3 Cannons 17 | . . 3 . . . . . . . . 1 1 4 . 5 3 AOE 12 | . 2 . 3 . . . . . . . . . 1 . 6 . Classes Destroyed 17 | . 1 2 5 . . . 3 3 . . . 1 1 . 1 . Worker 2 | . . . 1 . . . 1 . . . . . . . . . Builder 4 | . . . 1 . . . 3 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . Recycler 2 | . . . 1 . . . . 1 . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 . Watcher 9 | . . . 1 . . . 4 . . 2 2 . . . . . Swarmer 30 | . 3 3 4 . . . 7 . 3 . . . 3 . 3 4 Grunt 39 | . . 3 5 . . . 13 . . . . . 6 . 12 . Duelist 2 | . . . 1 . . . . . . . . . . . 1 . Sentry 16 | . . 1 1 . . . 3 2 3 1 3 1 1 . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . Hunter 5 | . . . . . . . . 2 . . 1 . . . . 2 Programmer 3 | . . . . . . . . 1 1 . . . . . . 1 Heavy 1 | . . . . . . . 1 . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . 1 1 . . . Master Thief 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 3 6 . . . 6 2 4 2 2 1 4 . 5 5 Combat Bots Only 5 | . 3 3 4 . . . 4 1 4 1 2 1 4 . 5 5 Max Kills in Single Turn 4 | . 2 1 4 . . . 2 1 3 1 1 1 2 . 2 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . Exploded 3 | . 2 . 3 . . . . . . . . . 1 . 2 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 703 | . 6 25 35 . . . 33 15 41 . 40 11 90 . 104 303 Missed 243 | . 2 10 11 . . . 14 8 20 . 12 6 39 . 33 88 Hits 460 | . 4 15 24 . . . 19 7 21 . 28 5 51 . 71 215 Melee 6 | . . . 2 . . . . . . . . . 4 . . . Projectile 454 | . 4 15 22 . . . 19 7 21 . 28 5 47 . 71 215 AOE 2 | . . . . . . . . . 2 . . . . . . . Critical Strikes 19 | . . 3 1 . . . 1 . . . 1 . 1 . 4 8 Actively Blocked 5 | . . . . . . . . . . . 1 . 1 . . 3 Damage Taken 8905 | . 68 203 333 . . . 370 82 338 86 548 123 1244 . 1536 3974 Core 1881 | . 37 29 57 . . . . 13 . . 116 . 127 . 196 1306 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 215 | . . . 24 . . . 38 . . . . . . . 153 . Regen/Repaired (Parts) 55 | . . . 36 . . . 15 4 . . . . . . . . Core Remaining (%) 89 | 100 . 73 . . . 85 100 98 100 100 . . . . 57 . Volleys Fired 233 | 3 3 15 25 . . . 56 15 12 4 13 4 25 . 30 28 Largest 6 | 2 1 2 2 . . . 1 1 4 4 6 6 6 . 6 6 Hottest 453 | 90 40 84 56 . . . 60 60 80 158 287 300 327 . 325 453 Shots Fired 622 | 6 3 27 48 . . . 56 15 33 16 76 24 129 1 118 70 Gun 439 | 6 1 16 44 . . . 56 15 33 12 50 16 74 . 60 56 Cannon 161 | . . 11 . . . . . . . 4 26 8 55 1 42 14 Launcher 22 | . 2 . 4 . . . . . . . . . . . 16 . Special . | . . . . . . . . . . . . . . . . . Kinetic 410 | . . 16 44 . . . 56 15 33 12 52 16 87 1 57 21 Thermal 157 | 3 . 11 . . . . . . . 4 24 8 42 . 45 20 Explosive 22 | . 2 . 4 . . . . . . . . . . . 16 . Electromagnetic 33 | 3 1 . . . . . . . . . . . . . . 29 Robot Hit Streak 21 | 6 1 10 6 . . . 13 21 16 7 11 10 10 . 10 6 Robot Miss Streak 10 | . 1 4 5 . . . 6 4 3 2 5 4 10 . 6 5 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 1 Secondary Targets 2 | . . 1 . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . . Shots Hit Robots 380 | 6 1 22 32 . . . 55 15 23 11 41 16 63 . 63 32 Core Hits 281 | . 3 14 26 . . . 53 15 14 8 25 11 36 . 61 15 Critical Kills 3 | . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 3 Critical Strikes 23 | 1 . . . . . . . . . . 3 1 7 . 5 6 Burn 4 | 1 . . . . . . . . . . 1 1 1 . . . Destroy 6 | . . . . . . . . . . . . . . . 1 5 Blast 12 | . . . . . . . . . . . 2 . 6 . 4 . Corrupt 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13251 | 87 126 432 901 . . 26 2791 742 714 274 950 411 2166 . 2840 791 Guns 8254 | 82 11 292 603 . . . 2731 701 714 166 533 258 820 . 940 403 Cannons 2688 | . . 140 . . . . . . . 102 342 153 963 . 716 272 Explosions 2055 | . 115 . 298 . . . . . . . 75 . 383 . 1184 . Melee . | . . . . . . . . . . . . . . . . . Ramming 254 | 5 . . . . . 26 60 41 . 6 . . . . . 116 Kinetic 8163 | . . 292 603 . . . 2731 701 714 166 498 216 1201 . 942 99 Thermal 2936 | 37 . 140 . . . . . . . 102 452 195 965 . 714 331 Explosive 1597 | . 115 . 298 . . . . . . . . . . . 1184 . Electromagnetic 301 | 45 11 . . . . . . . . . . . . . . 245 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . . . . 1 1 1 18 Average Corruption 1 | . . . . . . . . . . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . . . . 8 4 5 11 Message Errors 4 | . . . . . . . . . . . . . 2 . 1 1 Matter Fused 7 | . . . . . . . . . . . . . 2 2 1 2 Heat Flow Errors 3 | . . . . . . . . . . . . . 2 . . 1 Energy Discharges 5 | . . . . . . . . . . . . . 2 . 2 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 296 | . . . 11 . . . . . . . . . 269 . 16 . Projectiles 35 | . . . . . . . . . . . . . 22 . 13 . Explosions 261 | . . . 11 . . . . . . . . . 247 . 3 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . 1 1 1 . . . . 5 . 6 2 Impact 5 | . . . . . . 1 1 1 . . . . . . . 2 Kinetic 11 | . . . . . . . . . . . . . 5 . 6 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 281 | . 37 . . . . . . . . . 51 . 101 . 92 . Shots 6 | . 1 . . . . . . . . . 1 . 1 . 3 . Rammed 4 | 3 . . . . . . . . . . . . . . . 1 Targets Rammed 36 | 3 . . . . . 5 10 6 . 1 . . . . . 11 Kicked 32 | . . . . . . 5 10 6 . 1 . . . . . 10 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 638 | 90 . 182 3 . . . 289 215 158 224 626 . 42 . . 638 Average Temperature 150 | 47 . 60 3 . . . 96 71 65 112 290 . 23 . . 359 Received Heat Transfer 1077 | . . 135 111 . . . 81 . 42 . 27 9 204 . 354 114 Effects 6 | . . . . . . . . . . . 3 . . . . 3 Shutdowns 1 | . . . . . . . . . . . 1 . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Robots Corrupted 2 | . . . . . . . 1 . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . 3 . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 1 3 . . . Heat Transferred 4757 | 185 . 296 . . . . . . . 150 696 372 1368 . 1394 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 2 | . . . . . . . 2 . . . . . . . . . Low Security (%) 91 | 100 100 100 100 100 . 100 47 100 100 100 100 . . . . 100 Level 1 5 | . . . . . . . 31 . . . . . . . . . Level 2 3 | . . . . . . . 21 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 458 | . 85 60 193 72 . . 458 193 122 85 81 . . . . 101 Initial 193 | . . 7 13 72 . . . 193 39 54 7 . . . . . Average 74 | . 26 15 89 45 . . 239 63 23 48 39 . . . . 21 Influence Increases 3156 | . 89 186 409 . . . 805 213 192 61 216 50 230 . 370 335 Destroy 0b10 Robot/C 1980 | . 60 140 220 . . . 500 100 140 20 80 40 220 . 320 140 Destroy 0b10 Robot/NC 110 | . . . 20 . . . 45 15 . 10 10 . . . 10 . Destroy Leader 430 | . 10 30 42 . . . 110 50 50 14 34 10 10 . 40 30 Successful Hack 42 | . 4 . . . . . 10 14 . . . . . . . 14 Disable Machine 210 | . . . 75 . . . 30 30 . 15 60 . . . . . Destroy Structure 159 | . 15 1 22 . . . 65 4 2 2 32 . . . . 16 Partial Spotted 30 | . . . 15 . . . 15 . . . . . . . . . Lose Combat Pursuer 195 | . . 15 15 . . . 30 . . . . . . . . 135 Influence Decreases 3156 | . 70 171 258 173 12 . 378 560 160 158 185 82 222 22 370 335 Entered New Map 543 | . . 12 21 113 12 . . 234 41 58 8 18 4 22 . . Time Decay 2221 | . 70 159 237 60 . . 368 326 119 100 167 64 148 . 270 133 Lost Part 392 | . . . . . . . 10 . . . 10 . 70 . 100 202 Squads Dispatched 13 | . 1 . . . . . 4 2 . . 1 . . . . 5 Investigation 5 | . 1 . . . . . 1 1 . . . . . . . 2 Extermination 4 | . . . . . . . . 1 . . 1 . . . . 2 Reinforcement 4 | . . . . . . . 3 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 5 | . . . . . . . 2 . . 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 146 | . 3 9 17 . . . 32 7 7 2 6 2 14 . 18 29 Peak Tracking Total 13 | . 3 3 4 . . . 5 1 2 2 3 1 5 . 5 13 Tactical Retreats 7 | . . 1 1 . . . 2 . . . . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 11 | . . . 3 . . . 1 3 . 1 . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 19 | . . 1 5 . . . 2 2 . 1 4 . 4 . . . Max in Single Turn 4 | . . 1 3 . . . 1 2 . 1 4 . 4 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 12 | . 1 . . . 2 . 3 2 1 . . 1 . . . 2 Terminals 6 | . 1 . . . . . 3 . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 1 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 34 | . 3 . . . 10 . 5 4 1 . . 6 . . . 5 Successful 27 | . 1 . . . 10 . 5 3 . . . 6 . . . 2 Failed 7 | . 2 . . . . . . 1 1 . . . . . . 3 Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 3 | . . . . . 2 . . . . . . . . 1 . . Terminals 18 | . 3 . . . . . 5 . . . . 6 . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 2 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . 1 . . . 10 . 5 . . . . 6 . . . 2 Record 19 | . . . . . 9 . 3 . . . . 6 . . . 1 Prototype ID Bank 2 | . . . . . . . 2 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . . . Retrieve Study 1 | . . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . . . 2 1 1 . . 1 . . . 1 Full Trace Events 3 | . 1 . . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) . | . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 7963 | 119 259 587 646 122 332 228 904 859 358 218 388 558 824 179 728 654 Spaces Moved 6044 | 78 153 312 390 101 283 247 807 888 299 149 277 482 638 144 404 392 Core 50 | 29 . . . . 10 . . . . 4 . . . . . 7 Treads 643 | 49 153 312 129 . . . . . . . . . . . . . Legs 5351 | . . . 261 101 273 247 807 888 299 145 277 482 638 144 404 385 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 120 120 90 90 90 90 105 105 105 90 105 110 90 45 Average Speed 111 | 119 160 160 133 120 111 90 90 90 105 129 105 104 111 110 140 116 Slowest Speed 1000 | 160 160 160 190 120 250 90 90 90 105 1000 105 105 112 110 180 300 Overloaded Moves 112 | . . . . . . . . . . . . . . . 25 87 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 38 | 5 28 57 33 33 63 54 50 22 9 8 8 70 73 62 65 10 Regions Visited 16 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . 1 . 1 . . . . . 2 3 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 293 | . 13 . 19 . . . 65 2 1 . 15 3 37 . 131 7 Melee . | . . . . . . . . . . . . . . . . . Projectile 129 | . . . . . . . 65 2 1 . 9 3 22 . 20 7 AOE 164 | . 13 . 19 . . . . . . . 6 . 15 . 111 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 6957 | 96 167 381 468 102 301 253 993 949 331 168 348 528 697 163 485 527 Wait 345 | . . 22 25 . . . 89 17 8 . 38 42 22 9 37 36 Move 6028 | 77 152 311 389 100 282 246 806 887 298 148 276 481 637 143 403 392 Hop . | . . . . . . . . . . . . . . . . . Pick Up 115 | 8 5 14 8 1 8 1 13 7 5 5 7 . 2 4 6 21 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 83 | 5 2 3 10 . 3 . 3 4 6 3 5 . 9 3 6 21 Detach 10 | . 2 . 3 . 1 . 1 1 . . . . 1 1 . . Swap 33 | . . 1 5 . 2 . . . 2 4 6 1 1 3 3 5 Drop 54 | . 3 15 3 1 5 1 15 2 . 3 3 . . . . 3 Fire 233 | 3 3 15 25 . . . 56 15 12 4 13 4 25 . 30 28 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 32 | . . . . . . 5 10 6 . 1 . . . . . 10 Crush 3 | 3 . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 10 . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 477 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 537 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 645 | -10/Mines | Learned Materials terminal intel 711 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 719 | -10/Mines | Found Scrap Suit 775 | -10/Mines | Discovered new exit (range 4) 862 | -10/Mines | Learned 2 Materials zone layouts 966 | -10/Mines | Entered Materials 966 | -9/Materials | Evolved 2 slots: Utility x2 968 | -9/Materials | Loaded intel: 11 terminal locations 1534 | -9/Materials | Discovered new exit (range 12) 1612 | -9/Materials | Entered Mines 1640 | -9/Mines | Discovered new exit (range 9) 1687 | -9/Mines | Identified exit to Materials 1728 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1729 | -9/Mines | Discovered new exit (range 5) 1734 | -9/Mines | Entered Exiles 1750 | -9/Exiles | Discovered new exit (range 15) 1784 | -9/Exiles | Met 8R-AWN 1811 | -9/Exiles | Met EX-HEX 1851 | -9/Exiles | Met EX-BIN 1875 | -9/Exiles | Aligned with FarCom system 1876 | -9/Exiles | Given EX-Vault access code 1912 | -9/Exiles | Opened EX-Vault 1939 | -9/Exiles | Found Prototype Leg 1940 | -9/Exiles | Identified Potential Leg 1942 | -9/Exiles | Found Potential Leg 1952 | -9/Exiles | Found Prototype Ballistic Gun 1958 | -9/Exiles | Found Prototype Device 1959 | -9/Exiles | Identified Skeleton Box 1982 | -9/Exiles | Identified XL Autogun Array 2000 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2025 | -9/Exiles | Met EX-DEC 2057 | -9/Exiles | Discovered new exit (range 12) 2066 | -9/Exiles | Stole three prototypes: Potential Leg, Skeleton Box, XL Autogun Array 2066 | -9/Exiles | Entered Mines 2290 | -8/Mines | Discovered exit to Materials (range 4) 2294 | -8/Mines | Entered Materials 2294 | -8/Materials | Evolved 2 slots: Weapon x2 2295 | -8/Materials | Identified exit to Storage 2596 | -8/Materials | Build established: Skirmisher 3058 | -8/Materials | Discovered new exit (range 16) 3198 | -8/Materials | Entered Factory 3198 | -7/Factory | Evolved 2 slots: Utility x2 3200 | -7/Factory | FarCom data flow suspended 3488 | -7/Factory | Build established: Gunner 3817 | -7/Factory | Repaired Target Analyzer 3987 | -7/Factory | Discovered new exit (range 15) 4057 | -7/Factory | Entered another Factory area 4057 | -6/Factory | Evolved 2 slots: Propulsion x2 4303 | -6/Factory | Discovered new exit (range 11) 4415 | -6/Factory | Entered another Factory area 4415 | -5/Factory | Evolved 2 slots: Utility x2 4492 | -5/Factory | Discovered new exit (range 9) 4633 | -5/Factory | Entered another Factory area 4633 | -4/Factory | Evolved 2 slots: Weapon x2 4934 | -4/Factory | Discovered new exit (range 15) 5021 | -4/Factory | Entered Upper Caves 5152 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5171 | -4/Upper Caves | Build established: Scavenger-Executioner 5183 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 5183 | -4/Upper Caves | Learned Extension trap positions 5183 | -4/Upper Caves | Learned Armory emergency access door positions 5183 | -4/Upper Caves | Learned Research security intel 5520 | -4/Upper Caves | Spotted B-86 Titan 5528 | -4/Upper Caves | Destroyed B-86 Titan 5561 | -4/Upper Caves | Discovered new exit (range 5) 5579 | -4/Upper Caves | Entered another Upper Caves area 5580 | -4/Upper Caves | Potential Leg stolen by Master Thief 5581 | -4/Upper Caves | Encountered a Master Thief 5581 | -4/Upper Caves | Encountered a Master Thief 5581 | -4/Upper Caves | Encountered a Master Thief 5582 | -4/Upper Caves | Skeleton Box stolen by Master Thief 5704 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5753 | -4/Upper Caves | Spotted B-86 Titan 5815 | -4/Upper Caves | Destroyed B-86 Titan 5817 | -4/Upper Caves | Crushed by falling debris 5848 | -4/Upper Caves | Lost 3 parts (1p1u1w) 6075 | -4/Upper Caves | Discovered new exit (range 14) 6108 | -4/Upper Caves | Learned Research emergency access door positions 6225 | -4/Upper Caves | Attracted the attention of an 0b10 base 6301 | -4/Upper Caves | Lost 6 parts (2n1u3w) 6403 | -4/Upper Caves | Entered Zhirov 6403 | -4/Zhirov | Discovered new exit (range 3) 6423 | -4/Zhirov | Met Zhirov 6456 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6474 | -4/Zhirov | Found Alien Artifact 6475 | -4/Zhirov | Identified Integrated Dissipator 6475 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6510 | -4/Zhirov | Found Alien Artifact 6511 | -4/Zhirov | Identified Transdimensional Reconstructor 6511 | -4/Zhirov | Warped through subspace 6582 | -4/Zhirov | Entered Proximity Caves 6583 | -3/Proximity Caves | Identified exit to Research 6700 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 7244 | -3/Proximity Caves | Lost 9 parts (1p1n3u4w) 7310 | -3/Proximity Caves | Entered Research 7310 | -3/Research | Evolved 2 slots: Power x2 7460 | -3/Research | Found Prototype Device 7461 | -3/Research | Identified Adv. Kinecellerator 7676 | -3/Research | Lost 4 parts (1u3w) 7914 | -3/Research | Lost 3 parts (1n1u1w) 7938 | -3/Research | System corruption reached 10% 7947 | -3/Research | Core integrity fell below 50% 7958 | -3/Research | Core integrity fell below 20% 7964 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Flexi-carbon Leg destroyed. Penetrated by Slug. Slammed into H-77 Assassin. P-80 Master resets Y-72 Warden, system corruption cleaned. Imp. Fusion Compressor destroyed. P-80 Master heat short circuits Imp. Antigrav System. Field Propulsion Drive destroyed. Penetrated by Slug. Energy Well destroyed. Prc. Matter Filter destroyed. Slug penetrates Wall. Imp. Fusion Compressor destroyed. Slug penetrates Wall. Penetrated by Slug. P-80 Master resets G-67 Veteran, system corruption cleaned. Penetrated by Slug. Graphene Brace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? #???? | | ??????????????????????????????????????????? #???? | | ?????????????????????????########?????????? ????? | | ?????????????????????????# #????????? ????? | | ?????????????????????????# #????????? ?????? | | ?????????????????????????# #????????? ?????? | | ?????????????????????????# #?????#+##+#+##### | | ?????????????????????????# * #?????# | | ?????????????????????????# ####### | | ???????????????????##########+######### """S""" | | ???????????????????# %+ % + """ """ | | ???????????????????# %p# % ###### | | ?????? ????????????# ""=*p%# ###??# | | ???? ???????????# "" *= # % #????# | | ???? ??????????# "R k g #????# """"""" | | ????? ?????????# """p Y# #????# """"""" | | ?????? ?????????# "" # #????# """"""" | | ???????# ????????# # #????# | | ???????# ???????# g " #????# | | ???????# #############@### ############+#### | | ???????# u h | | ???????# g | | ???????# | | ???????# | | ???????######## #########+########## ######+### | | ??????????????# #??????? ???????# ## | | ??????????????# #??????? ?????# ## = | | ??????????????# #??????? #????# ## | | ??????????????# #??????? #????# ## "S | | ?????????###### #??????? ! #????# ## """ | | ?????????# # #??????? #????# ## "" = | | ?????????# # #??????? #????# ## | | ?????????# # #??????? #????# ## | | ?????????# # #???#+##+######????# ########## | | ?????????# # ##### ########### #????????? | | ?????????# ! + #????????? | | ?????????# # ############## ########## | | ?????????# # # ! # # | | ?????????# + # # # | | ?????????######## # """ """ # # """ | | ?????????# # # """ """ # # "T" | | ?????????# + + """ """ # + " " | | ?????????# ! ####### + # | | ???? / ??????# #^ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 65 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Weapon Shielding 90 Point Defense Rating 80 Evasion (%) 66 Targeting Accuracy 16 Target Analysis 7 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Target Analyzer | 83% | -7/Factory Studied --------- Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Alien Tech Consequences DIY Cooler Dangerous Findings Heavy Suspicion Hey, That's Mine! I Laugh At Your Crits Item+ Leap Before You Look Morally Flexible Novice Programmer Respectable Loadout Sixth Sense Sprinter Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed RiotFactoryProjector Manual? 0 Play Time 02:08:19 Cumulative 14.6 hours Start 2026.09.05 @ 18:26:11 End 2026.09.05 @ 20:37:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 13 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 008d8a7b-f36c-46bd-affb-fe0b7cc197b7