Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 20:52:18 Player: GiggleBox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (244) 1220 Value Destroyed (8637) 8637 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1405) 1405 TOTAL SCORE: 16022 Bonus ------- High Alert Combat Kills 670 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 43/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Recoil Nullifier Transmission Jammer Improved Light Armor Plating Reactive Plating Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Shield Generator Improved Dynamic Insulation System > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon Coil Gun > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Neutrino Core Micro Fission Core Improved Heat Sink Compact Battery Seismic Detector Improved Targeting Computer Recoil Nullifier Transmission Jammer Phase Shifter Improved Light Armor Plating Layered Light Armor Plating Reactive Plating Coil Gun Coil Gun Hypervelocity Gauss Cannon Heavy Missile Launcher Improved Datajack Power Sword [Rating: 72] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . . 1 . . 1 Utility 4 | . . . 1 . . 1 1 . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 305 | 3 13 41 29 30 17 75 24 18 3 52 Power 33 | . 2 3 1 2 1 12 4 1 . 7 Engine 15 | . 1 3 . 1 1 3 2 1 . 3 Core 18 | . 1 . 1 1 . 9 2 . . 4 Reactor . | . . . . . . . . . . . Propulsion 63 | 2 2 10 11 4 2 15 8 3 . 6 Treads 2 | . . . . . . . 1 1 . . Leg 56 | . . 9 11 4 2 15 7 2 . 6 Wheel 2 | 2 . . . . . . . . . . Hover 3 | . 2 1 . . . . . . . . Flight . | . . . . . . . . . . . Utility 71 | 1 1 7 12 9 6 16 3 5 1 10 Device 47 | 1 . 7 6 6 2 13 2 2 1 7 Storage 6 | . 1 . 3 . 1 1 . . . . Processor 3 | . . . . . . 1 1 . . 1 Hackware 3 | . . . 1 1 1 . . . . . Protection 12 | . . . 2 2 2 1 . 3 . 2 Artifact . | . . . . . . . . . . . Weapon 138 | . 8 21 5 15 8 32 9 9 2 29 Energy Gun 70 | . 5 13 4 8 6 16 6 5 . 7 Energy Cannon 16 | . . 3 . 1 1 7 . . . 4 Ballistic Gun 9 | . . . . . . . . . . 9 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 8 | . 1 . . 2 . 1 . 1 1 2 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 4 | . 2 2 . . . . . . . . Slashing Weapon 20 | . . . . 3 . 7 3 2 1 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 8 | . . 3 1 1 1 1 . 1 . . Unidentified Prototypes 7 | . . 2 1 . 1 1 . . . 2 Parts Lost 103 | . 3 4 4 11 2 25 14 9 . 31 Power 15 | . . 1 . . 1 6 2 1 . 4 Propulsion 37 | . 2 2 3 3 1 7 8 3 . 8 Utility 17 | . . . 1 2 . 6 1 1 . 6 Weapon 34 | . 1 1 . 6 . 6 3 4 . 13 Highest Loss Streak 17 | . 3 1 2 10 1 4 6 5 . 17 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 97 94 99 93 99 98 87 90 86 76 Engine 6 | . 6 9 4 . 6 4 3 12 13 3 Core 4 | . 7 1 4 8 2 8 3 . . 6 Treads 1 | . . . . . . . . 8 6 . Leg 23 | . . 31 35 35 35 29 27 15 13 14 Wheel 1 | . 12 . . . . . . . . . Hover 1 | . 13 8 . . . . . . . . Device 11 | . 14 10 12 10 10 14 11 5 5 12 Storage 8 | . 14 11 12 9 9 7 6 6 6 4 Processor 6 | . . . . . . 7 13 13 13 11 Protection 2 | . . . 2 7 6 . . 7 6 3 Energy Gun 17 | . 26 17 26 18 23 15 16 17 13 7 Energy Cannon 2 | . . 2 . . . 5 . . . 1 Slashing Weapon 1 | . . . . 2 1 . 2 1 5 1 Peak Build Rating 72 | 7 11 21 41 41 38 55 60 59 52 72 Average Rating 41 | 6 9 16 30 36 35 47 51 53 50 58 On Entrance 32 | 6 7 11 21 41 31 38 42 54 52 50 Naked Turns 7 | . . . . . . . . . . 7 Heaviest Build 93 | 11 31 36 41 44 46 76 81 93 92 89 Greatest Support 84 | 26 26 43 80 80 61 72 84 50 30 51 Greatest Overweight (x) 17 | . 10 5 1 1 1 1 17 3 3 7 Average Overweight (x) . | . 1 . . . . . . 1 2 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 8 14 15 15 15 15 17 20 20 20 19 Most Carried 20 | 7 15 15 15 15 15 20 19 20 19 20 Average Carried 15 | 5 11 14 14 13 13 15 14 18 18 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 5 Final Carried 19 | 3 15 15 15 14 14 18 16 18 19 5 Class Distribution -------------------- 27% | Mutant 23% | Gunner 17% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Tank 5% | Bothacker-Gunner 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Matter Collected 3795 | 210 218 423 244 339 140 927 156 562 . 576 Remotely . | . . . . . . . . . . . Salvage Created 10223 | 79 516 1294 1172 690 562 2416 548 907 42 1997 Parts 478 | 4 25 78 49 30 33 116 25 18 5 95 Haulers Intercepted 5 | . 2 2 . . . 1 . . . . Recyclers Shooed 9 | . . . 2 . . 2 . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 188 | . 7 25 26 16 10 47 11 15 . 31 Melee 4 | . . . . 1 . . 2 . . 1 Guns 124 | . 6 14 25 13 9 27 7 11 . 12 Cannons 26 | . . 6 . . . 11 . . . 9 AOE 20 | . 1 3 . 1 . 6 . 1 . 8 Classes Destroyed 19 | 2 5 5 1 2 . 3 . . 1 . Worker 18 | . 2 1 . . . 5 . . . 10 Builder 8 | . . 1 . . . 3 . . . 4 Tunneler 2 | 1 . . . . . . . . . 1 Hauler 5 | . 2 2 . . . 1 . . . . Recycler 13 | 1 1 1 1 . . 5 . . . 4 Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . 2 . . . . . . . . . Watcher 9 | . 1 2 2 . 1 1 . . . 2 Swarmer 44 | . . 6 10 2 . 6 3 3 . 14 Cutter 2 | . . . . 2 . . . . . . Grunt 80 | . 7 10 7 6 6 26 2 7 . 9 Brawler 4 | . . 1 . 1 . . . 2 . . Duelist 4 | . . 1 . 1 . 2 . . . . Sentry 29 | . . 7 7 2 3 2 4 2 . 2 Specialist 2 | . . . . 2 . . . . . . Hunter 6 | . . . 2 . 1 1 . 1 . 1 Programmer 16 | . . . . . . 9 2 . . 5 Heavy 1 | . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 16 | 2 6 7 6 4 3 9 4 9 . 16 Combat Bots Only 9 | . 3 4 6 4 3 5 4 9 . 8 Max Kills in Single Turn 5 | 1 3 3 2 1 1 4 2 1 1 5 Gunslinging 1 | . . . 1 . . . 1 . . . Exploded 2 | . 1 2 . 1 . 2 . 1 . 2 Melee 1 | . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Hostile Shots Fired 1638 | . 59 120 133 214 56 318 294 111 . 333 Missed 553 | . 18 36 50 74 22 103 117 37 . 96 Damage Taken 15612 | . 530 1060 1002 1836 550 3286 1817 1106 . 4425 Core 2769 | . 191 210 100 198 106 535 351 64 . 1014 Absorbed by Shields 721 | . . . 24 11 . 570 . . . 116 Ignored by Resistances 20 | . . . . . . . . 20 . . Regen/Repaired (Parts) 123 | . . 39 84 . . . . . . . Core Remaining (%) 45 | 100 23 47 . . 26 23 . . 51 . Volleys Fired 534 | 3 46 74 61 38 24 133 26 40 . 89 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 Hottest 239 | 80 90 115 180 187 187 223 60 110 . 239 Shots Fired 1299 | 6 85 130 172 104 67 352 66 116 . 201 Gun 1102 | 6 82 107 172 97 67 238 66 115 . 152 Cannon 175 | . . 23 . 6 . 101 . . . 45 Launcher 22 | . 3 . . 1 . 13 . 1 . 4 Special . | . . . . . . . . . . . Kinetic 58 | . . . . . . . . . . 58 Thermal 1111 | 6 82 107 172 97 52 326 66 105 . 98 Explosive 22 | . 3 . . 1 . 13 . 1 . 4 Electromagnetic 108 | . . 23 . 6 15 13 . 10 . 41 Robot Hit Streak 23 | 5 8 13 15 20 9 18 23 23 . 14 Robot Miss Streak 7 | . 3 4 7 3 2 4 2 3 . 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 20 | . 1 . 5 3 1 4 2 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 . . Shots Hit Robots 903 | 5 51 95 106 66 50 233 60 92 1 144 Core Hits 437 | 3 32 39 47 28 27 120 20 30 1 90 Critical Kills 3 | . . 1 . . . . . . . 2 Critical Parts Destroyed 6 | . . . . . . . . . . 6 Critical Strikes 53 | . 2 6 9 5 . 5 5 9 . 12 Burn 40 | . 2 5 9 4 . 5 4 8 . 3 Destroy 8 | . . . . . . . . . . 8 Corrupt 2 | . . . . . . . . 1 . 1 Smash 1 | . . 1 . . . . . . . . Sever 2 | . . . . 1 . . 1 . . . Melee Attacks 86 | . 1 11 . 12 4 17 12 8 1 20 Impact 10 | . 1 9 . . . . . . . . Slashing 67 | . . . . 10 1 17 12 6 1 20 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . 4 . . . 1 1 2 1 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22106 | 52 869 2023 1875 1249 827 6369 1372 1808 85 5577 Guns 13613 | 52 651 1209 1862 955 774 3079 1001 1747 . 2283 Cannons 3066 | . . 408 . 125 . 1458 . . . 1075 Explosions 3969 | . 213 264 . 78 . 1735 . 61 . 1618 Melee 1315 | . . 115 . 91 30 65 330 . 85 599 Ramming 143 | . 5 27 13 . 23 32 41 . . 2 Kinetic 846 | . . . . . . . . . . 846 Thermal 15742 | 52 651 1473 1862 1033 627 4958 1001 1632 . 2453 Explosive 2676 | . 213 . . . . 1220 . 61 . 1182 Electromagnetic 1384 | . . 408 . 125 147 94 . 115 . 495 Impact 115 | . . 115 . . . . . . . . Slashing 1200 | . . . . 91 30 65 330 . 85 599 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . 4 . 2 2 5 3 3 3 13 Average Corruption 3 | . . 4 . 2 2 2 2 3 3 8 Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 210 | . . 16 . 13 8 59 6 51 9 48 Message Errors 45 | . . 3 . 2 1 9 1 17 1 11 Matter Fused 56 | . . 6 . 3 . 16 4 13 4 10 Heat Flow Errors 19 | . . . . . 1 5 1 4 1 7 Energy Discharges 24 | . . 2 . 3 3 5 . 3 . 8 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 25 | . . 4 . 3 . 6 . 6 3 3 Data Loss (major) 12 | . . 1 . . 2 5 . 2 . 2 Misfires 17 | . . . . 1 1 9 . 3 . 3 Alerts 3 | . . . . 1 . . . 2 . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . 3 . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 240 | . 18 . . . . 143 6 . . 73 Projectiles 22 | . . . . . . 21 . . . 1 Explosions 158 | . 18 . . . . 97 . . . 43 Melee 60 | . . . . . . 25 6 . . 29 Knockbacks 11 | . . . . . . . 1 . . 10 Impact 1 | . . . . . . . 1 . . . Kinetic 6 | . . . . . . . . . . 6 Secondary 4 | . . . . . . . . . . 4 Self-Inflicted Damage 303 | . 2 24 . . . 99 11 . . 167 Shots 6 | . . 1 . . . 1 . . . 4 Rammed 1 | . 1 . . . . . . . . . Targets Rammed 20 | . 1 3 3 . 3 6 3 . . 1 Kicked 19 | . . 3 3 . 3 6 3 . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 691 | 36 351 60 297 453 222 691 178 240 162 444 Average Temperature 95 | 18 90 17 98 139 80 127 101 52 88 101 Received Heat Transfer 3420 | . 303 411 324 234 153 878 417 228 . 472 Effects 26 | . 2 . 4 2 . 16 . . . 2 Shutdowns 5 | . 1 . . 1 . 2 . . . 1 Energy Bleed 5 | . . . 1 . . 4 . . . . Interference 9 | . . . 3 1 . 4 . . . 1 Matter Decay 2 | . 1 . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (major) 3 | . . . . . . 3 . . . . Damage (core) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 14 | . . 2 1 1 1 3 2 3 . 1 Combat Hostiles 14 | . . 2 1 1 1 3 2 3 . 1 Parts Melted 83 | . 4 6 18 6 2 21 10 12 . 4 Heat Transferred 32462 | 125 1821 3445 4736 2365 1258 9246 2220 3774 . 3472 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . 4 . 1 . . . . . 2 Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Peak Influence 847 | 10 146 354 479 604 509 847 452 . . 622 Initial 414 | . 6 8 149 213 282 175 414 . . . Average 299 | 6 53 207 279 436 361 361 404 . . 274 Maximum Alert Level 3 | . . 1 2 2 2 3 2 . . 2 Low Security (%) 28 | 100 100 49 29 . . 11 . . . 40 Level 1 44 | . . 50 55 34 78 58 26 . . 28 Level 2 26 | . . . 15 65 21 27 73 . . 30 Level 3 . | . . . . . . 2 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . 2 2 3 . 2 17 3 . . 3 Investigation 6 | . 1 1 2 . 2 . . . . . Extermination 11 | . . . . . . 8 1 . . 2 Reinforcement 14 | . 1 1 1 . . 8 2 . . 1 Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Distress Signals 19 | . 2 8 1 . 2 2 1 . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 302 | . 17 38 36 20 16 77 17 20 . 61 Peak Tracking Total 9 | . 4 5 6 5 3 6 5 9 . 8 Tactical Retreats 23 | . 1 4 1 1 . 6 1 5 . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Traps Triggered 24 | . 1 1 2 5 2 9 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 100 | . . 75 25 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . Reused 2 | . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . 2 . . . 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Machines Disabled 19 | . 1 1 . 1 . 7 1 . . 8 Max in Single Turn 5 | . 1 1 . 1 . 5 1 . . 3 Garrison Access 5 | . . . . . 1 3 . . . 1 Garrison Relay 2 | . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Machines Accessed 48 | . 5 7 8 . 5 10 4 1 . 8 Terminals 32 | . 4 6 6 . 3 3 4 . . 6 Fabricators 3 | . . . . . . 3 . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 4 | . 1 . . . 1 1 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 3 . . . 1 Total Hacks 130 | . 16 30 28 . 13 19 8 1 . 15 Successful 70 | . 11 19 14 . 6 8 3 1 . 8 Failed 60 | . 5 11 14 . 7 11 5 . . 7 Catastrophic 10 | . . 1 2 . 1 2 2 . . 2 Database Lockouts . | . . . . . . . . . . . Manual 77 | . 14 21 15 . 7 7 4 . . 9 Terminals 106 | . 14 28 24 . 11 8 8 . . 13 Fabricators 6 | . . . . . . 6 . . . . Repair Stations 4 | . . 2 2 . . . . . . . Recycling Units 6 | . 2 . . . 1 2 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 2 . 1 3 . . . 1 Terminal Hacks 27 | . 2 7 7 . 2 2 3 1 . 3 Record 1 | . . . 1 . . . . . . . Robot Analysis 4 | . 2 . 1 . 1 . . . . . Prototype ID Bank 3 | . . 1 2 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 2 | . . . . . . . 1 . . 1 Branch Access Points 3 | . . . . . 1 . 1 . . 1 Terminal Index 3 | . . 2 1 . . . . . . . Alert Level 4 | . . 1 1 . . 1 1 . . . Unreport Threat 3 | . . 1 1 . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . Repair 2 | . . 1 1 . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 1 3 . . . 1 Unlock Access 1 | . . . 1 . . . . . . . Seal Access 5 | . . . . . 1 3 . . . 1 Unauthorized Hacks 27 | . 7 10 4 . 2 . . . . 4 Terminals 27 | . 7 10 4 . 2 . . . . 4 Botnet 13 | . 2 4 3 . 1 . . . . 3 Operators 5 | . 1 1 1 . 1 . . . . 1 Skim 9 | . 4 5 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 4 6 8 . 3 7 3 . . 6 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . Parts Repaired 2 | . . 1 1 . . . . . . . Time 70 | . . 38 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 17 | . 7 . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked 3 | . . . . 2 1 . . . . . Non-combat . | . . . . . . . . . . . Combat 3 | . . . . 2 1 . . . . . Robot Hacks Applied 4 | . . . . 2 2 . . . . . spike_heat 1 | . . . . . 1 . . . . . overwrite_iff 3 | . . . . 2 1 . . . . . Relay Couplers Released 13 | . . . . 7 . 2 4 . . . Machine Destruction 9 | . . . . 7 . 2 . . . . Programmers 4 | . . . . . . . 4 . . . Attached 2 | . . . . 1 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Total Allies 5 | . . . . 2 1 . . 2 . . Largest Group 2 | . . . . 2 1 . . 2 . . Highest-Rated Group 49 | . . . . 32 21 . . 49 . . Highest-Rated Ally 29 | . . . . 16 21 . . 29 . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . 5 . . . 8 . . Total Damage 193 | . . . . 44 . . . 149 . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Robot Analysis Total 4 | . 2 . 1 . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Turns Passed 16981 | 30 1398 1511 1321 914 688 4998 806 2949 567 1799 Spaces Moved 8515 | 12 778 840 789 563 387 2898 399 1060 213 576 Core 22 | . 7 . . . . . 2 . . 13 Treads 3 | . . . . . . . 3 . . . Legs 7484 | 8 . 609 789 563 387 2898 394 1060 213 563 Wheels 407 | 4 403 . . . . . . . . . Hover 599 | . 368 231 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 90 90 112 120 110 107 105 115 193 260 50 Average Speed 162 | 110 146 120 121 125 142 143 160 258 261 236 Slowest Speed 900 | 120 550 360 190 200 186 190 900 330 330 720 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 2 78 60 71 42 43 67 14 97 29 19 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 3 | . . 1 1 . . . 1 . . . Unknown Exits Taken 6 | 1 1 . . . 1 1 . 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug 33 | . 1 4 . . . 16 3 5 . 4 Terrain Destroyed 345 | . 30 17 . 5 . 183 3 20 . 87 Melee 33 | . 1 4 . . . 16 3 5 . 4 Projectile 7 | . . . . . . . . . . 7 AOE 305 | . 29 13 . 5 . 167 . 15 . 76 Terrain Rammed 1 | . . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac Total 10474 | 23 946 1194 1029 667 465 3441 496 1170 221 822 Wait 632 | 1 86 113 89 4 16 227 20 36 4 36 Move 8504 | 11 777 839 788 561 386 2897 398 1059 212 576 Hop . | . . . . . . . . . . . Pick Up 146 | 1 16 15 14 11 6 38 10 9 1 25 Fast Attach 36 | 1 2 6 1 5 3 5 3 2 . 8 Attach 81 | . 1 3 6 7 2 23 13 7 . 19 Detach 6 | . . 1 . . 1 2 . . . 2 Swap 188 | 2 10 32 22 18 12 47 8 9 3 25 Drop 117 | 4 6 22 20 7 8 28 2 . . 20 Fire 534 | 3 46 74 61 38 24 133 26 40 . 89 Melee 86 | . 1 11 . 12 4 17 12 8 1 20 Ram 3 | . 1 . . . . . 1 . . 1 Kick 19 | . . 3 3 . 3 6 3 . . 1 Crush . | . . . . . . . . . . . Escape Stasis 22 | . . . . 4 . 18 . . . . Rewire . | . . . . . . . . . . . Trap 100 | . . 75 25 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 16) 118 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 643 | -10/Materials | Core integrity fell below 50% 675 | -10/Materials | Lost 3 parts (2n1w) 960 | -10/Materials | Discovered new exit (range 15) 1429 | -10/Materials | Entered another Materials area 1429 | -9/Materials | Evolved 2 slots: Propulsion x2 2114 | -9/Materials | Build established: Scavenger-Mutant 2225 | -9/Materials | Discovered new exit (range 15) 2331 | -9/Materials | Repaired Imp. Heat Sink 2555 | -9/Materials | Discovered new exit (range 12) 2859 | -9/Materials | Identified exit to Materials 2920 | -9/Materials | Learned location of Zion (-6) 2928 | -9/Materials | Core integrity fell below 50% 2940 | -9/Materials | Entered another Materials area 2940 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3238 | -8/Materials | Build established: Scavenger-Gunner 3267 | -8/Materials | Discovered new exit (range 11) 3366 | -8/Materials | Repaired Imp. Aluminum Leg 3958 | -8/Materials | Discovered new exit (range 11) 4205 | -8/Materials | Identified exit to Garrison 4261 | -8/Materials | Entered Garrison 4377 | -8/Garrison | Spotted B-75 Beast 4377 | -8/Garrison | Spotted B-75 Beast 4413 | -8/Garrison | Triggered checkpoint 4468 | -8/Garrison | Triggered checkpoint 4612 | -8/Garrison | Discovered new exit (range 13) 4687 | -8/Garrison | Triggered checkpoint 4746 | -8/Garrison | Installed Relay Interface Framework 4759 | -8/Garrison | Garrison Relay disabled 4833 | -8/Garrison | Triggered checkpoint 4892 | -8/Garrison | Build established: Tank 4893 | -8/Garrison | Triggered checkpoint 4910 | -8/Garrison | Garrison Relay disabled 4944 | -8/Garrison | Core integrity fell below 50% 4978 | -8/Garrison | Lost 10 parts (3n1u6w) 5175 | -8/Garrison | Entered Materials 5472 | -8/Materials | Identified exit to Storage 5829 | -8/Materials | Discovered new exit (range 16) 5863 | -8/Materials | Entered Factory 5863 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6161 | -7/Factory | Build established: Scavenger-Gunner 6528 | -7/Factory | Lost 3 parts (1p1n1u) 6610 | -7/Factory | Cargo convoy interrupted 7436 | -7/Factory | Build established: Bothacker-Gunner 7998 | -7/Factory | Fabricated Fusion Compressor (x2) 8088 | -7/Factory | Build established: Gunner 9868 | -7/Factory | Core integrity fell below 50% 9904 | -7/Factory | Lost 4 parts (1n2u1w) 10663 | -7/Factory | First assault squad dispatched 10815 | -7/Factory | Discovered new exit (range 15) 10851 | -7/Factory | Lost 3 parts (1p1u1w) 10861 | -7/Factory | Entered another Factory area 10861 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10887 | -6/Factory | Identified exit to DSF 11012 | -6/Factory | Spotted B-75 Beast 11353 | -6/Factory | Identified exit to Lower Caves 11353 | -6/Factory | Identified exit to Extension 11500 | -6/Factory | Lost 6 parts (1p3n2w) 11644 | -6/Factory | Lost 3 parts (2n1u) 11667 | -6/Factory | Entered Lower Caves 11715 | -6/Lower Caves | Learned 8 Factory zone layouts 12143 | -6/Lower Caves | Build established: Scavenger-Gunner 12503 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12842 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12926 | -6/Lower Caves | Lost 5 parts (3n1u1w) 12953 | -6/Lower Caves | Destroyed 9 combat bots 13068 | -6/Lower Caves | Discovered new exit (range 15) 13160 | -6/Lower Caves | Build established: Tank 14087 | -6/Lower Caves | Build established: Mutant 14616 | -6/Lower Caves | Entered another Lower Caves area 14756 | -6/Lower Caves | Discovered new exit (range 8) 15183 | -6/Lower Caves | Entered Factory 15183 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15184 | -5/Factory | Identified exit to Upper Caves 16080 | -5/Factory | Lost 3 parts (1n1u1w) 16431 | -5/Factory | Lost 3 parts (1n1u1w) 16456 | -5/Factory | Destroyed 8 combat bots 16632 | -5/Factory | Lost 3 parts (1p2w) 16951 | -5/Factory | System corruption reached 10% 16956 | -5/Factory | Core integrity fell below 50% 16971 | -5/Factory | Core integrity fell below 20% 16975 | -5/Factory | Released all parts (4) 16982 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16966_ Adv. Targeting Computer destroyed. 16968_ R-10 Processor collects Wheel. 16970_ Penetrated by Slug. 16970_ Acquired Lgt. Ion Engine. 16972_ Power Sword destroyed. 16972_ R-10 Processor collects Lgt. Ion Engine. 16973_ System corrupted: Energy discharge (-21). 16973_ Slug penetrates Wall. 16973_ Penetrated by Slug. 16974_ Lgt. Ion Engine destroyed. 16975_ Released Core Analyzer. 16975_ Released Machine Analyzer. 16975_ Released Hcp. Storage Unit. 16975_ Released Imp. Remote Datajack. 16976_ Extracted 68 energy. 16976_ M-13 Machinist repairs M-28 Smith. 16977_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16978_ U-05 Engineer works on Subcomponent Replicator. 16979_ Slug penetrates Wall. 16979_ Terminal disabled. 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