Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 20:52:18

Player: GiggleBox

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (244)     1220
Value Destroyed (8637)     8637
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1405)               1405
              TOTAL SCORE: 16022

 Bonus
-------
High Alert Combat Kills    670
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     43/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Targeting Computer
           Recoil Nullifier
           Transmission Jammer
  Improved Light Armor Plating
           Reactive Plating

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                VSS Leg
                VSS Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
       Advanced Shield Generator
       Improved Dynamic Insulation System
>               --- WEAPON -----------
                Wave Gun
       Advanced Plasma Cannon
                Coil Gun
>               --- INVENTORY --------
                Angular Momentum Engine
                Angular Momentum Engine
                Neutrino Core
          Micro Fission Core
       Improved Heat Sink
        Compact Battery
                Seismic Detector
       Improved Targeting Computer
                Recoil Nullifier
                Transmission Jammer
                Phase Shifter
       Improved Light Armor Plating
        Layered Light Armor Plating
                Reactive Plating
                Coil Gun
                Coil Gun
  Hypervelocity Gauss Cannon
          Heavy Missile Launcher
       Improved Datajack
                Power Sword
[Rating: 72]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Hunter]
  Protection               Improved Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   1   .   .   1   
  Utility                  4    | .   .   .   1   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             305  | 3   13  41  29  30  17  75  24  18  3   52  
  Power                    33   | .   2   3   1   2   1   12  4   1   .   7   
    Engine                 15   | .   1   3   .   1   1   3   2   1   .   3   
    Core                   18   | .   1   .   1   1   .   9   2   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               63   | 2   2   10  11  4   2   15  8   3   .   6   
    Treads                 2    | .   .   .   .   .   .   .   1   1   .   .   
    Leg                    56   | .   .   9   11  4   2   15  7   2   .   6   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   2   1   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  71   | 1   1   7   12  9   6   16  3   5   1   10  
    Device                 47   | 1   .   7   6   6   2   13  2   2   1   7   
    Storage                6    | .   1   .   3   .   1   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   1   .   .   1   
    Hackware               3    | .   .   .   1   1   1   .   .   .   .   .   
    Protection             12   | .   .   .   2   2   2   1   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   138  | .   8   21  5   15  8   32  9   9   2   29  
    Energy Gun             70   | .   5   13  4   8   6   16  6   5   .   7   
    Energy Cannon          16   | .   .   3   .   1   1   7   .   .   .   4   
    Ballistic Gun          9    | .   .   .   .   .   .   .   .   .   .   9   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   
    Launcher               8    | .   1   .   .   2   .   1   .   1   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   2   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   3   .   7   3   2   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   .   3   1   1   1   1   .   1   .   .   
  Unidentified Prototypes  7    | .   .   2   1   .   1   1   .   .   .   2   
Parts Lost                 103  | .   3   4   4   11  2   25  14  9   .   31  
  Power                    15   | .   .   1   .   .   1   6   2   1   .   4   
  Propulsion               37   | .   2   2   3   3   1   7   8   3   .   8   
  Utility                  17   | .   .   .   1   2   .   6   1   1   .   6   
  Weapon                   34   | .   1   1   .   6   .   6   3   4   .   13  
  Highest Loss Streak      17   | .   3   1   2   10  1   4   6   5   .   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  94  99  93  99  98  87  90  86  76  
  Engine                   6    | .   6   9   4   .   6   4   3   12  13  3   
  Core                     4    | .   7   1   4   8   2   8   3   .   .   6   
  Treads                   1    | .   .   .   .   .   .   .   .   8   6   .   
  Leg                      23   | .   .   31  35  35  35  29  27  15  13  14  
  Wheel                    1    | .   12  .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   13  8   .   .   .   .   .   .   .   .   
  Device                   11   | .   14  10  12  10  10  14  11  5   5   12  
  Storage                  8    | .   14  11  12  9   9   7   6   6   6   4   
  Processor                6    | .   .   .   .   .   .   7   13  13  13  11  
  Protection               2    | .   .   .   2   7   6   .   .   7   6   3   
  Energy Gun               17   | .   26  17  26  18  23  15  16  17  13  7   
  Energy Cannon            2    | .   .   2   .   .   .   5   .   .   .   1   
  Slashing Weapon          1    | .   .   .   .   2   1   .   2   1   5   1   
Peak Build Rating          72   | 7   11  21  41  41  38  55  60  59  52  72  
  Average Rating           41   | 6   9   16  30  36  35  47  51  53  50  58  
  On Entrance              32   | 6   7   11  21  41  31  38  42  54  52  50  
Naked Turns                7    | .   .   .   .   .   .   .   .   .   .   7   
Heaviest Build             93   | 11  31  36  41  44  46  76  81  93  92  89  
  Greatest Support         84   | 26  26  43  80  80  61  72  84  50  30  51  
  Greatest Overweight (x)  17   | .   10  5   1   1   1   1   17  3   3   7   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   1   2   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  
  Average Capacity         17   | 8   14  15  15  15  15  17  20  20  20  19  
  Most Carried             20   | 7   15  15  15  15  15  20  19  20  19  20  
  Average Carried          15   | 5   11  14  14  13  13  15  14  18  18  18  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  5   
  Final Carried            19   | 3   15  15  15  14  14  18  16  18  19  5   

 Class Distribution 
--------------------
 27% | Mutant
 23% | Gunner
 17% | Scavenger-Gunner
  9% | Scavenger-Mutant
  8% | Tank
  5% | Bothacker-Gunner
  3% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
             Tank | -8/Garrison
   Scavenger-Tank | -8/Materials
           Gunner | -7/Factory
           Mutant | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   
-----------                Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           3795  | 210  218  423  244  339  140  927  156  562  .    576  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10223 | 79   516  1294 1172 690  562  2416 548  907  42   1997 
  Parts                    478   | 4    25   78   49   30   33   116  25   18   5    95   
Haulers Intercepted        5     | .    2    2    .    .    .    1    .    .    .    .    
Recyclers Shooed           9     | .    .    .    2    .    .    2    .    .    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17    | .    .    .    .    .    .    .    .    17   .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  188  | .   7   25  26  16  10  47  11  15  .   31  
  Melee                    4    | .   .   .   .   1   .   .   2   .   .   1   
  Guns                     124  | .   6   14  25  13  9   27  7   11  .   12  
  Cannons                  26   | .   .   6   .   .   .   11  .   .   .   9   
  AOE                      20   | .   1   3   .   1   .   6   .   1   .   8   
Classes Destroyed          19   | 2   5   5   1   2   .   3   .   .   1   .   
  Worker                   18   | .   2   1   .   .   .   5   .   .   .   10  
  Builder                  8    | .   .   1   .   .   .   3   .   .   .   4   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   2   2   .   .   .   1   .   .   .   .   
  Recycler                 13   | 1   1   1   1   .   .   5   .   .   .   4   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   2   2   .   1   1   .   .   .   2   
  Swarmer                  44   | .   .   6   10  2   .   6   3   3   .   14  
  Cutter                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    80   | .   7   10  7   6   6   26  2   7   .   9   
  Brawler                  4    | .   .   1   .   1   .   .   .   2   .   .   
  Duelist                  4    | .   .   1   .   1   .   2   .   .   .   .   
  Sentry                   29   | .   .   7   7   2   3   2   4   2   .   2   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   2   .   1   1   .   1   .   1   
  Programmer               16   | .   .   .   .   .   .   9   2   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           16   | 2   6   7   6   4   3   9   4   9   .   16  
  Combat Bots Only         9    | .   3   4   6   4   3   5   4   9   .   8   
Max Kills in Single Turn   5    | 1   3   3   2   1   1   4   2   1   1   5   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   
  Exploded                 2    | .   1   2   .   1   .   2   .   1   .   2   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        1638  | .    59   120  133  214  56   318  294  111  .    333  
  Missed                   553   | .    18   36   50   74   22   103  117  37   .    96   
Damage Taken               15612 | .    530  1060 1002 1836 550  3286 1817 1106 .    4425 
  Core                     2769  | .    191  210  100  198  106  535  351  64   .    1014 
  Absorbed by Shields      721   | .    .    .    24   11   .    570  .    .    .    116  
  Ignored by Resistances   20    | .    .    .    .    .    .    .    .    20   .    .    
  Regen/Repaired (Parts)   123   | .    .    39   84   .    .    .    .    .    .    .    
Core Remaining (%)         45    | 100  23   47   .    .    26   23   .    .    51   .    
Volleys Fired              534   | 3    46   74   61   38   24   133  26   40   .    89   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    .    3    
  Hottest                  239   | 80   90   115  180  187  187  223  60   110  .    239  
Shots Fired                1299  | 6    85   130  172  104  67   352  66   116  .    201  
  Gun                      1102  | 6    82   107  172  97   67   238  66   115  .    152  
  Cannon                   175   | .    .    23   .    6    .    101  .    .    .    45   
  Launcher                 22    | .    3    .    .    1    .    13   .    1    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  58    | .    .    .    .    .    .    .    .    .    .    58   
  Thermal                  1111  | 6    82   107  172  97   52   326  66   105  .    98   
  Explosive                22    | .    3    .    .    1    .    13   .    1    .    4    
  Electromagnetic          108   | .    .    23   .    6    15   13   .    10   .    41   
  Robot Hit Streak         23    | 5    8    13   15   20   9    18   23   23   .    14   
  Robot Miss Streak        7     | .    3    4    7    3    2    4    2    3    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        20    | .    1    .    5    3    1    4    2    4    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    1    1    1    .    .    
Shots Hit Robots           903   | 5    51   95   106  66   50   233  60   92   1    144  
  Core Hits                437   | 3    32   39   47   28   27   120  20   30   1    90   
  Critical Kills           3     | .    .    1    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    6    
  Critical Strikes         53    | .    2    6    9    5    .    5    5    9    .    12   
    Burn                   40    | .    2    5    9    4    .    5    4    8    .    3    
    Destroy                8     | .    .    .    .    .    .    .    .    .    .    8    
    Corrupt                2     | .    .    .    .    .    .    .    .    1    .    1    
    Smash                  1     | .    .    1    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    1    .    .    1    .    .    .    
Melee Attacks              86    | .    1    11   .    12   4    17   12   8    1    20   
  Impact                   10    | .    1    9    .    .    .    .    .    .    .    .    
  Slashing                 67    | .    .    .    .    10   1    17   12   6    1    20   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    4    .    .    .    1    1    2    1    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22106 | 52   869  2023 1875 1249 827  6369 1372 1808 85   5577 
  Guns                     13613 | 52   651  1209 1862 955  774  3079 1001 1747 .    2283 
  Cannons                  3066  | .    .    408  .    125  .    1458 .    .    .    1075 
  Explosions               3969  | .    213  264  .    78   .    1735 .    61   .    1618 
  Melee                    1315  | .    .    115  .    91   30   65   330  .    85   599  
  Ramming                  143   | .    5    27   13   .    23   32   41   .    .    2    
  Kinetic                  846   | .    .    .    .    .    .    .    .    .    .    846  
  Thermal                  15742 | 52   651  1473 1862 1033 627  4958 1001 1632 .    2453 
  Explosive                2676  | .    213  .    .    .    .    1220 .    61   .    1182 
  Electromagnetic          1384  | .    .    408  .    125  147  94   .    115  .    495  
  Impact                   115   | .    .    115  .    .    .    .    .    .    .    .    
  Slashing                 1200  | .    .    .    .    91   30   65   330  .    85   599  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    4    .    2    2    5    3    3    3    13   
  Average Corruption       3     | .    .    4    .    2    2    2    2    3    3    8    
  Corruption Purged        5     | .    .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  210   | .    .    16   .    13   8    59   6    51   9    48   
    Message Errors         45    | .    .    3    .    2    1    9    1    17   1    11   
    Matter Fused           56    | .    .    6    .    3    .    16   4    13   4    10   
    Heat Flow Errors       19    | .    .    .    .    .    1    5    1    4    1    7    
    Energy Discharges      24    | .    .    2    .    3    3    5    .    3    .    8    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      25    | .    .    4    .    3    .    6    .    6    3    3    
    Data Loss (major)      12    | .    .    1    .    .    2    5    .    2    .    2    
    Misfires               17    | .    .    .    .    1    1    9    .    3    .    3    
    Alerts                 3     | .    .    .    .    1    .    .    .    2    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    .    3    .    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            240   | .    18   .    .    .    .    143  6    .    .    73   
  Projectiles              22    | .    .    .    .    .    .    21   .    .    .    1    
  Explosions               158   | .    18   .    .    .    .    97   .    .    .    43   
  Melee                    60    | .    .    .    .    .    .    25   6    .    .    29   
Knockbacks                 11    | .    .    .    .    .    .    .    1    .    .    10   
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    6    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    4    
Self-Inflicted Damage      303   | .    2    24   .    .    .    99   11   .    .    167  
  Shots                    6     | .    .    1    .    .    .    1    .    .    .    4    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             20    | .    1    3    3    .    3    6    3    .    .    1    
  Kicked                   19    | .    .    3    3    .    3    6    3    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        691   | 36   351  60   297  453  222  691  178  240  162  444  
  Average Temperature      95    | 18   90   17   98   139  80   127  101  52   88   101  
  Received Heat Transfer   3420  | .    303  411  324  234  153  878  417  228  .    472  
  Effects                  26    | .    2    .    4    2    .    16   .    .    .    2    
    Shutdowns              5     | .    1    .    .    1    .    2    .    .    .    1    
    Energy Bleed           5     | .    .    .    1    .    .    4    .    .    .    .    
    Interference           9     | .    .    .    3    1    .    4    .    .    .    1    
    Matter Decay           2     | .    1    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    3    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              14    | .    .    2    1    1    1    3    2    3    .    1    
  Combat Hostiles          14    | .    .    2    1    1    1    3    2    3    .    1    
  Parts Melted             83    | .    4    6    18   6    2    21   10   12   .    4    
  Heat Transferred         32462 | 125  1821 3445 4736 2365 1258 9246 2220 3774 .    3472 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    4    .    1    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Peak Influence             847  | 10  146 354 479 604 509 847 452 .   .   622 
  Initial                  414  | .   6   8   149 213 282 175 414 .   .   .   
  Average                  299  | 6   53  207 279 436 361 361 404 .   .   274 
Maximum Alert Level        3    | .   .   1   2   2   2   3   2   .   .   2   
  Low Security (%)         28   | 100 100 49  29  .   .   11  .   .   .   40  
  Level 1                  44   | .   .   50  55  34  78  58  26  .   .   28  
  Level 2                  26   | .   .   .   15  65  21  27  73  .   .   30  
  Level 3                  .    | .   .   .   .   .   .   2   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   2   3   .   2   17  3   .   .   3   
  Investigation            6    | .   1   1   2   .   2   .   .   .   .   .   
  Extermination            11   | .   .   .   .   .   .   8   1   .   .   2   
  Reinforcement            14   | .   1   1   1   .   .   8   2   .   .   1   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Distress Signals           19   | .   2   8   1   .   2   2   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              302  | .   17  38  36  20  16  77  17  20  .   61  
  Peak Tracking Total      9    | .   4   5   6   5   3   6   5   9   .   8   
  Tactical Retreats        23   | .   1   4   1   1   .   6   1   5   .   4   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Traps Triggered            24   | .   1   1   2   5   2   9   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         100  | .   .   75  25  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   2   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Machines Disabled          19   | .   1   1   .   1   .   7   1   .   .   8   
  Max in Single Turn       5    | .   1   1   .   1   .   5   1   .   .   3   
  Garrison Access          5    | .   .   .   .   .   1   3   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Machines Accessed          48   | .   5   7   8   .   5   10  4   1   .   8   
  Terminals                32   | .   4   6   6   .   3   3   4   .   .   6   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   3   .   .   .   1   
Total Hacks                130  | .   16  30  28  .   13  19  8   1   .   15  
  Successful               70   | .   11  19  14  .   6   8   3   1   .   8   
  Failed                   60   | .   5   11  14  .   7   11  5   .   .   7   
    Catastrophic           10   | .   .   1   2   .   1   2   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   14  21  15  .   7   7   4   .   .   9   
  Terminals                106  | .   14  28  24  .   11  8   8   .   .   13  
  Fabricators              6    | .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          4    | .   .   2   2   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   2   .   1   3   .   .   .   1   
Terminal Hacks             27   | .   2   7   7   .   2   2   3   1   .   3   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   1   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   1   .   1   .   .   1   
  Terminal Index           3    | .   .   2   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   1   .   .   1   1   .   .   .   
  Unreport Threat          3    | .   .   1   1   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   1   1   .   .   .   .   .   .   .   
  Repair                   2    | .   .   1   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   1   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   .   1   3   .   .   .   1   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   1   3   .   .   .   1   
Unauthorized Hacks         27   | .   7   10  4   .   2   .   .   .   .   4   
  Terminals                27   | .   7   10  4   .   2   .   .   .   .   4   
    Botnet                 13   | .   2   4   3   .   1   .   .   .   .   3   
    Operators              5    | .   1   1   1   .   1   .   .   .   .   1   
    Skim                   9    | .   4   5   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   4   6   8   .   3   7   3   .   .   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   .   .   .   .   .   
  Time                     70   | .   .   38  32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   7   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   2   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   2   1   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   2   2   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   2   1   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   7   .   2   4   .   .   .   
  Machine Destruction      9    | .   .   .   .   7   .   2   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   
  Attached                 2    | .   .   .   .   1   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Total Allies               5    | .   .   .   .   2   1   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   2   .   .   
  Highest-Rated Group      49   | .   .   .   .   32  21  .   .   49  .   .   
  Highest-Rated Ally       29   | .   .   .   .   16  21  .   .   29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   5   .   .   .   8   .   .   
  Total Damage             193  | .   .   .   .   44  .   .   .   149 .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Fac 
Robot Analysis Total       4    | .   2   .   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               16981 | 30   1398 1511 1321 914  688  4998 806  2949 567  1799 
Spaces Moved               8515  | 12   778  840  789  563  387  2898 399  1060 213  576  
  Core                     22    | .    7    .    .    .    .    .    2    .    .    13   
  Treads                   3     | .    .    .    .    .    .    .    3    .    .    .    
  Legs                     7484  | 8    .    609  789  563  387  2898 394  1060 213  563  
  Wheels                   407   | 4    403  .    .    .    .    .    .    .    .    .    
  Hover                    599   | .    368  231  .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 90   90   112  120  110  107  105  115  193  260  50   
  Average Speed            162   | 110  146  120  121  125  142  143  160  258  261  236  
  Slowest Speed            900   | 120  550  360  190  200  186  190  900  330  330  720  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    78   60   71   42   43   67   14   97   29   19   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        3     | .    .    1    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    .    1    1    .    1    1    .    
Scrap Searched             4     | .    .    .    .    .    .    .    .    4    .    .    
Spaces Dug                 33    | .    1    4    .    .    .    16   3    5    .    4    
Terrain Destroyed          345   | .    30   17   .    5    .    183  3    20   .    87   
  Melee                    33    | .    1    4    .    .    .    16   3    5    .    4    
  Projectile               7     | .    .    .    .    .    .    .    .    .    .    7    
  AOE                      305   | .    29   13   .    5    .    167  .    15   .    76   
Terrain Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  
Total                      10474 | 23   946  1194 1029 667  465  3441 496  1170 221  822  
  Wait                     632   | 1    86   113  89   4    16   227  20   36   4    36   
  Move                     8504  | 11   777  839  788  561  386  2897 398  1059 212  576  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  146   | 1    16   15   14   11   6    38   10   9    1    25   
  Fast Attach              36    | 1    2    6    1    5    3    5    3    2    .    8    
  Attach                   81    | .    1    3    6    7    2    23   13   7    .    19   
  Detach                   6     | .    .    1    .    .    1    2    .    .    .    2    
  Swap                     188   | 2    10   32   22   18   12   47   8    9    3    25   
  Drop                     117   | 4    6    22   20   7    8    28   2    .    .    20   
  Fire                     534   | 3    46   74   61   38   24   133  26   40   .    89   
  Melee                    86    | .    1    11   .    12   4    17   12   8    1    20   
  Ram                      3     | .    1    .    .    .    .    .    1    .    .    1    
  Kick                     19    | .    .    3    3    .    3    6    3    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    4    .    18   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     100   | .    .    75   25   .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
    31 | -11/Scrapyard  | Entered Materials
    79 | -10/Materials  | Discovered new exit (range 16)
   118 | -10/Materials  | Discovered new exit (range 11)
   306 | -10/Materials  | Build established: Mutant
   643 | -10/Materials  | Core integrity fell below 50%
   675 | -10/Materials  | Lost 3 parts (2n1w)
   960 | -10/Materials  | Discovered new exit (range 15)
  1429 | -10/Materials  | Entered another Materials area
  1429 | -9/Materials   | Evolved 2 slots: Propulsion x2
  2114 | -9/Materials   | Build established: Scavenger-Mutant
  2225 | -9/Materials   | Discovered new exit (range 15)
  2331 | -9/Materials   | Repaired Imp. Heat Sink
  2555 | -9/Materials   | Discovered new exit (range 12)
  2859 | -9/Materials   | Identified exit to Materials
  2920 | -9/Materials   | Learned location of Zion (-6)
  2928 | -9/Materials   | Core integrity fell below 50%
  2940 | -9/Materials   | Entered another Materials area
  2940 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  3238 | -8/Materials   | Build established: Scavenger-Gunner
  3267 | -8/Materials   | Discovered new exit (range 11)
  3366 | -8/Materials   | Repaired Imp. Aluminum Leg
  3958 | -8/Materials   | Discovered new exit (range 11)
  4205 | -8/Materials   | Identified exit to Garrison
  4261 | -8/Materials   | Entered Garrison
  4377 | -8/Garrison    | Spotted B-75 Beast
  4377 | -8/Garrison    | Spotted B-75 Beast
  4413 | -8/Garrison    | Triggered checkpoint
  4468 | -8/Garrison    | Triggered checkpoint
  4612 | -8/Garrison    | Discovered new exit (range 13)
  4687 | -8/Garrison    | Triggered checkpoint
  4746 | -8/Garrison    | Installed Relay Interface Framework
  4759 | -8/Garrison    | Garrison Relay disabled
  4833 | -8/Garrison    | Triggered checkpoint
  4892 | -8/Garrison    | Build established: Tank
  4893 | -8/Garrison    | Triggered checkpoint
  4910 | -8/Garrison    | Garrison Relay disabled
  4944 | -8/Garrison    | Core integrity fell below 50%
  4978 | -8/Garrison    | Lost 10 parts (3n1u6w)
  5175 | -8/Garrison    | Entered Materials
  5472 | -8/Materials   | Identified exit to Storage
  5829 | -8/Materials   | Discovered new exit (range 16)
  5863 | -8/Materials   | Entered Factory
  5863 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  6161 | -7/Factory     | Build established: Scavenger-Gunner
  6528 | -7/Factory     | Lost 3 parts (1p1n1u)
  6610 | -7/Factory     | Cargo convoy interrupted
  7436 | -7/Factory     | Build established: Bothacker-Gunner
  7998 | -7/Factory     | Fabricated Fusion Compressor (x2)
  8088 | -7/Factory     | Build established: Gunner
  9868 | -7/Factory     | Core integrity fell below 50%
  9904 | -7/Factory     | Lost 4 parts (1n2u1w)
 10663 | -7/Factory     | First assault squad dispatched
 10815 | -7/Factory     | Discovered new exit (range 15)
 10851 | -7/Factory     | Lost 3 parts (1p1u1w)
 10861 | -7/Factory     | Entered another Factory area
 10861 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10887 | -6/Factory     | Identified exit to DSF
 11012 | -6/Factory     | Spotted B-75 Beast
 11353 | -6/Factory     | Identified exit to Lower Caves
 11353 | -6/Factory     | Identified exit to Extension
 11500 | -6/Factory     | Lost 6 parts (1p3n2w)
 11644 | -6/Factory     | Lost 3 parts (2n1u)
 11667 | -6/Factory     | Entered Lower Caves
 11715 | -6/Lower Caves | Learned 8 Factory zone layouts
 12143 | -6/Lower Caves | Build established: Scavenger-Gunner
 12503 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 12842 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 12926 | -6/Lower Caves | Lost 5 parts (3n1u1w)
 12953 | -6/Lower Caves | Destroyed 9 combat bots
 13068 | -6/Lower Caves | Discovered new exit (range 15)
 13160 | -6/Lower Caves | Build established: Tank
 14087 | -6/Lower Caves | Build established: Mutant
 14616 | -6/Lower Caves | Entered another Lower Caves area
 14756 | -6/Lower Caves | Discovered new exit (range 8)
 15183 | -6/Lower Caves | Entered Factory
 15183 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 15184 | -5/Factory     | Identified exit to Upper Caves
 16080 | -5/Factory     | Lost 3 parts (1n1u1w)
 16431 | -5/Factory     | Lost 3 parts (1n1u1w)
 16456 | -5/Factory     | Destroyed 8 combat bots
 16632 | -5/Factory     | Lost 3 parts (1p2w)
 16951 | -5/Factory     | System corruption reached 10%
 16956 | -5/Factory     | Core integrity fell below 50%
 16971 | -5/Factory     | Core integrity fell below 20%
 16975 | -5/Factory     | Released all parts (4)
 16982 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
16966_ Adv. Targeting Computer destroyed.
16968_ R-10 Processor collects Wheel.
16970_ Penetrated by Slug. <x2>
16970_ Acquired Lgt. Ion Engine.
16972_ Power Sword destroyed.
16972_ R-10 Processor collects Lgt. Ion Engine.
16973_ System corrupted: Energy discharge (-21).
16973_ Slug penetrates Wall.
16973_ Penetrated by Slug.
16974_ Lgt. Ion Engine destroyed.
16975_ Released Core Analyzer.
16975_ Released Machine Analyzer.
16975_ Released Hcp. Storage Unit.
16975_ Released Imp. Remote Datajack.
16976_ Extracted 68 energy.
16976_ M-13 Machinist repairs M-28 Smith.
16977_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
16978_ U-05 Engineer works on Subcomponent Replicator.
16979_ Slug penetrates Wall. <x2>
16979_ Terminal disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          35
Energy Capacity            860
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Base Temperature (-)       100
EM Shielding               3
Armor Coverage             300
Resistance: KI             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           1
Relay Coupler Types        1
Relay Coupler Value        25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Fusion Compressor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainMomentumDatajack
  Manual?         0
Play Time         02:28:51
  Cumulative      45.2 hours
  Start           2025.03.28 @ 17:17:42
  End             2025.03.28 @ 20:52:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b48ae25-b465-417e-b974-aa5fdbe9e02e