Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 17:28:09 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (112) 560 Value Destroyed (4903) 4903 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 11981 Bonus ------- Follower Combat Kills 218 Met Data Miner 300 Cogmind --------- Core Integrity 944/1150 Matter 56/300 Energy 493/510 System Corruption 3% Temperature Warning (322) Movement Core (600) Ox11 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Compact Battery Improved Targeting Computer > --- WEAPON (3) ------- Advanced Plasma Cannon Autogun > --- INVENTORY (5) ---- Layered Heavy Armor Plating Tesla Rifle Tesla Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Weapon Cycler Advanced System Restoration Module Heart of Steel > --- WEAPON ----------- Disruptor Cannon Heavy Flak Cannon Plasma Cutter > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Heat Sink Medium Battery Compact Battery Compact Battery Improved Target Analyzer Weapon Cycler Improved Power Shielding Medium Reactive Plating Advanced Shield Generator Force Field Advanced System Restoration Module High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Tesla Rifle Advanced Plasma Cannon Plasma Cutter [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . 1 Utility 7 | . . 1 . 1 1 1 . . . 2 . . 1 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 157 | 6 26 9 4 24 26 13 6 . 20 8 10 2 3 Power 21 | 1 4 2 . 2 4 1 2 . 2 2 1 . . Engine 10 | 1 3 2 . 1 2 . 1 . . . . . . Core 10 | . 1 . . 1 2 1 . . 2 2 1 . . Reactor 1 | . . . . . . . 1 . . . . . . Propulsion 56 | 2 9 3 2 12 8 8 . . 9 . 2 1 . Treads 22 | 1 4 1 1 5 4 4 . . 2 . . . . Leg 29 | . 2 2 1 6 4 4 . . 7 . 2 1 . Wheel 5 | 1 3 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 41 | 1 9 2 1 6 6 2 3 . 1 3 5 1 1 Device 22 | . 5 2 1 2 3 . 3 . . 3 3 . . Storage 5 | 1 1 . . . 1 1 . . . . 1 . . Processor 3 | . . . . 2 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 11 | . 3 . . 2 2 1 . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 4 2 1 4 8 2 1 . 8 3 2 . 2 Energy Gun 19 | . 2 1 1 4 4 2 . . 4 . . . 1 Energy Cannon 4 | . . . . . 2 . . . . 1 . . 1 Ballistic Gun 9 | 2 2 1 . . 2 . . . 1 1 . . . Ballistic Cannon 4 | . . . . . . . 1 . 1 . 2 . . Launcher 2 | . . . . . . . . . 2 . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 2 . 1 . . . . . . Parts Lost 53 | . . 1 . . 5 4 4 . 15 5 3 1 15 Power 6 | . . . . . 1 . 2 . 2 . . . 1 Propulsion 18 | . . . . . 1 3 . . 7 1 1 1 4 Utility 13 | . . . . . . 1 . . 1 2 2 . 7 Weapon 16 | . . 1 . . 3 . 2 . 5 2 . . 3 Highest Loss Streak 13 | . . 1 . . 2 4 4 . 5 3 3 1 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 100 99 99 99 86 80 76 77 97 99 81 Engine 3 | . 12 11 11 2 5 . 2 6 . . . . . Core 6 | . 1 . . 6 1 13 7 . 5 7 11 11 9 Reactor 1 | . . . . . . . 2 6 3 . . . . Treads 8 | . 17 4 13 20 22 8 . . 7 . . . . Leg 15 | . 2 22 19 6 2 17 26 26 13 21 20 22 15 Wheel 2 | . 7 6 . 9 4 . . . . . . . . Device 15 | . 12 22 22 10 8 13 13 20 19 20 28 26 14 Storage 8 | . 14 11 11 9 7 10 7 6 6 5 11 11 9 Processor 4 | . . . . 11 13 6 3 . . . . 1 5 Protection 3 | . 1 . . 4 7 8 3 . . 2 4 5 9 Energy Gun 10 | . 9 10 13 18 20 11 14 6 5 2 . . . Ballistic Gun 3 | . 18 10 8 . 1 . . . 2 . 5 5 5 Ballistic Cannon 2 | . . . . . . . 2 6 5 5 9 11 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 121 | 13 31 33 33 34 66 73 81 81 102 105 121 121 120 Greatest Support 92 | 10 40 20 40 69 92 89 64 64 64 62 62 65 65 Greatest Overweight (x) 6 | 1 3 3 3 3 2 1 1 1 6 1 2 1 2 Average Overweight (x) 1 | . 1 2 . . . . 1 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 11 15 15 15 18 20 20 20 20 20 20 20 18 Most Carried 20 | 6 15 15 15 15 20 20 20 20 19 20 19 19 18 Average Carried 15 | 3 9 14 14 14 16 18 19 20 14 15 15 15 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 15 15 15 19 20 20 20 10 20 15 19 4 Class Distribution -------------------- 48% | Scavenger-Mutant 29% | Scavenger-Gunner 10% | Scavenger-Tank 7% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Matter Collected 4364 | 238 413 163 34 232 321 138 846 . 1091 231 445 118 94 Remotely . | . . . . . . . . . . . . . . Salvage Created 4844 | . 598 485 . 528 700 695 237 . 953 231 205 123 89 Parts 219 | . 37 26 . 22 27 29 6 . 29 21 11 7 4 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 12 | . 1 4 . 3 . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 11 . 26 . 10 7 . Prevented 4 | . . . . . . . 1 . 3 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 101 | . 12 6 . 11 14 13 4 . 26 6 4 3 2 Guns 57 | . 12 6 . 10 12 1 3 . 12 . 1 . . Cannons 27 | . . . . . . 7 1 . 5 6 3 3 2 AOE 11 | . . . . . . 2 . . 9 . . . . Classes Destroyed 11 | . 5 1 . . 3 1 . . 1 . . . . Worker 4 | . 1 . . . . 2 . . . . . . 1 Recycler 6 | . 2 3 . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 17 | . 2 2 . . . 3 . . 5 4 . 1 . Grunt 54 | . 10 2 . 9 4 5 3 . 17 . 3 1 . Brawler 2 | . . . . . . . . . 2 . . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 11 | . . 2 . 2 3 . 1 . 2 . . 1 . Hunter 8 | . . . . . 3 3 . . . . . . 2 Programmer 7 | . . . . . 3 1 . . . 2 1 . . Heavy 1 | . . . . . 1 . . . . . . . . Best Kill Streak 9 | . 3 4 . 3 3 7 2 . 9 4 3 3 2 Combat Bots Only 9 | . 3 2 . 3 3 7 2 . 9 4 3 3 2 Max Kills in Single Turn 4 | . 2 1 . 1 1 4 1 . 4 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . 4 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Damage Taken 8783 | . 616 400 . 725 1268 717 477 . 2525 533 245 104 1173 Core 1121 | . 142 53 . 82 133 96 35 . 304 70 . . 206 Absorbed by Shields 299 | . . . . . . . . . . . 48 39 212 Redirected to Shielding 135 | . 21 . . 14 . 32 56 . . . . . 12 Regen/Repaired (Parts) 13 | . . . . . . 13 . . . . . . . Core Remaining (%) 76 | 100 43 . 86 85 81 . . . 48 . . 93 . Volleys Fired 329 | . 50 34 . 39 42 25 13 . 57 19 11 7 32 Largest 3 | . 2 2 . 2 3 3 3 . 3 3 3 3 3 Hottest 199 | . 85 85 . 130 191 199 185 . 184 157 153 153 153 Shots Fired 776 | . 100 68 . 77 125 55 35 . 147 41 27 21 80 Gun 559 | . 100 68 . 77 125 14 27 . 95 1 11 7 34 Cannon 197 | . . . . . . 41 8 . 43 29 16 14 46 Launcher 9 | . . . . . . . . . 9 . . . . Special 11 | . . . . . . . . . . 11 . . . Kinetic 321 | . 65 34 . . 18 . 8 . 69 17 27 21 62 Thermal 338 | . 35 34 . 77 107 10 19 . 37 11 . . 8 Explosive 9 | . . . . . . . . . 9 . . . . Electromagnetic 108 | . . . . . . 45 8 . 32 13 . . 10 Robot Hit Streak 21 | . 15 18 . 21 16 11 11 . 14 7 3 5 8 Robot Miss Streak 16 | . 3 3 . 4 4 2 6 . 8 16 8 7 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . 2 1 . 2 . . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . 1 . . . . Shots Hit Robots 518 | . 72 45 . 57 87 38 26 . 100 27 9 9 48 Core Hits 289 | . 26 16 . 26 34 21 18 . 105 17 8 5 13 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . 1 Critical Strikes 24 | . 6 . . 4 2 1 4 . 2 . 2 . 3 Burn 16 | . 5 . . 4 2 1 3 . 1 . . . . Destroy 2 | . 1 . . . . . . . . . . . 1 Blast 4 | . . . . . . . . . . . 2 . 2 Corrupt 2 | . . . . . . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11432 | . 973 558 3 923 1627 1584 562 . 3125 437 304 264 1072 Guns 6335 | . 954 557 . 903 1609 185 371 . 1299 . 102 38 317 Cannons 3325 | . . . . . . 784 141 . 874 349 202 226 749 Explosions 1617 | . . . . . . 615 50 . 952 . . . . Melee . | . . . . . . . . . . . . . . Ramming 67 | . 19 1 3 20 18 . . . . . . . 6 Kinetic 3944 | . 545 233 . . 198 . 141 . 1127 266 304 264 866 Thermal 4988 | . 409 324 . 903 1411 784 286 . 653 88 . . 130 Explosive 952 | . . . . . . . . . 952 . . . . Electromagnetic 1481 | . . . . . . 800 135 . 393 83 . . 70 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 1 1 5 1 . . 3 Average Corruption 1 | . . . . . 1 1 1 1 2 1 . . 1 Corruption Purged 2 | . . . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 65 | . . . . . 3 . 23 1 37 . . . 1 Message Errors 14 | . . . . . . . 3 1 10 . . . . Matter Fused 15 | . . . . . 1 . 6 . 8 . . . . Heat Flow Errors 6 | . . . . . 1 . 3 . 2 . . . . Energy Discharges 5 | . . . . . . . 4 . 1 . . . . Parts Rejected 3 | . . . . . . . . . 3 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . 1 . 4 . 6 . . . . Data Loss (major) 3 | . . . . . . . 1 . 2 . . . . Misfires 6 | . . . . . . . 2 . 4 . . . . Alerts 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 138 | . . . . . . 62 . . 44 . . . 32 Projectiles 36 | . . . . . . 2 . . 2 . . . 32 Explosions 102 | . . . . . . 60 . . 42 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 30 | . 1 . . . . . 3 . 10 8 1 . 7 Impact 2 | . 1 . . . . . . . . . . . 1 Kinetic 25 | . . . . . . . 3 . 10 6 1 . 5 Secondary 3 | . . . . . . . . . . 2 . . 1 Self-Inflicted Damage 100 | . 9 . . . . 58 . . 33 . . . . Shots 4 | . . . . . . 1 . . 3 . . . . Rammed 10 | . 3 1 1 3 2 . . . . . . . . Targets Rammed 13 | . 3 1 2 3 2 1 . . . . . . 1 Kicked 3 | . . . 1 . . 1 . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 576 | . 192 30 . 335 439 102 411 . 334 154 452 388 576 Average Temperature 136 | . 70 11 . 107 149 43 155 . 118 69 269 173 286 Received Heat Transfer 2482 | . 291 93 . 405 192 63 232 . 1095 . 93 18 . Effects 40 | . . . . 3 1 . 3 . 2 . 8 1 22 Shutdowns 15 | . . . . . 1 . 3 . . . 4 1 6 Energy Bleed 2 | . . . . . . . . . . . 1 . 1 Interference 10 | . . . . 3 . . . . 1 . 2 . 4 Short Circuit 2 | . . . . . . . . . 1 . . . 1 Damage (minor) 3 | . . . . . . . . . . . 1 . 2 Damage (major) 8 | . . . . . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . Parts Fried 13 | . . . . . . 11 . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 2 . . . . . . . . Combat Hostiles 3 | . . . . 1 2 . . . . . . . . Parts Melted 22 | . 3 1 . 6 7 2 2 . 1 . . . . Heat Transferred 10939 | . 1332 777 . 2405 3010 733 716 . 1507 259 . . 200 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Peak Influence 367 | . 259 321 46 195 229 367 . . . 80 . . 91 Initial 109 | . . 109 46 . 37 100 . . . 26 . . 46 Average 109 | . 146 179 32 84 79 243 . . . 35 . . 71 Maximum Alert Level 1 | . 1 1 . . 1 1 . . . . . . . Low Security (%) 83 | 100 59 69 100 100 95 37 . . . 100 . . 100 Level 1 16 | . 40 30 . . 4 62 . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 . 2 11 3 . . 1 2 . . 4 Investigation 3 | . . 1 . . 1 1 . . . . . . . Extermination 6 | . . . . . 4 1 . . . 1 . . . Reinforcement 12 | . 1 . . 2 3 1 . . . 1 . . 4 Assault 1 | . . . . . . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Distress Signals 6 | . 1 2 . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 150 | . 23 9 . 27 19 14 4 . 30 9 4 3 8 Peak Tracking Total 10 | . 8 4 . 5 4 7 3 . 10 4 3 2 7 Tactical Retreats 6 | . 2 . . 1 . 1 . . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Traps Triggered 2 | . 1 . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Machines Disabled 11 | . . 1 . 2 . 8 . . . . . . . Max in Single Turn 8 | . . 1 . 1 . 8 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Machines Accessed 22 | . 4 3 . 5 1 2 1 4 . . 2 . . Terminals 14 | . 4 3 . 4 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 64 | . 8 10 . 7 1 4 1 31 . . 2 . . Successful 50 | . 4 4 . 4 1 3 1 31 . . 2 . . Failed 13 | . 3 6 . 3 . 1 . . . . . . . Catastrophic 4 | . 1 1 . 2 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 10 | . 8 2 . . . . . . . . . . . Terminals 26 | . 8 10 . 5 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . . 2 . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 46 | . 4 3 . 3 1 1 1 31 . . 2 . . Record 12 | . . . . . . . . 11 . . 1 . . Part Schematic 12 | . . . . . . . . 12 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . Prototype ID Bank 6 | . . . . 2 1 . . 3 . . . . . Open Door 2 | . . . . . . . 1 . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . 2 . . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 4 2 . 3 . 1 . . . . . . . Full Trace Events 4 | . 2 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 19 | . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Total Allies 4 | . . . 3 . . . . . 1 . . . . Largest Group 3 | . . . 3 3 . . . . 1 . . . . Highest-Rated Group 96 | . . . 40 40 . . . . 96 . . . . Highest-Rated Ally 96 | . . . 16 16 . . . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 60 | . . . . 54 . . . . 6 . . . . Total Damage 683 | . . . . 542 . . . . 141 . . . . Kills 7 | . . . . 6 . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . 3 . 1 . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Turns Passed 13044 | 59 771 539 568 1406 1366 942 2636 176 2548 676 706 218 433 Spaces Moved 5623 | 48 377 254 253 734 636 434 1292 91 680 291 307 90 136 Core 1 | 1 . . . . . . . . . . . . . Treads 2072 | . 112 69 235 621 569 119 . . 347 . . . . Legs 2938 | . 4 6 18 23 32 315 1292 91 333 291 307 90 136 Wheels 612 | 47 261 179 . 90 35 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 160 130 125 160 195 195 192 192 192 192 192 Average Speed 197 | 88 124 160 218 161 159 185 195 195 322 192 215 192 243 Slowest Speed 540 | 95 330 330 330 330 195 196 195 195 540 193 260 192 263 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 44 26 55 51 18 12 94 75 77 4 57 15 5 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 . . . 1 1 . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 2 . . . 3 . . . 1 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 135 | . . . . . . 33 . . 70 . 11 8 13 Melee . | . . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . . . 11 8 13 AOE 103 | . . . . . . 33 . . 70 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Total 6942 | 61 576 324 264 884 898 518 1382 90 913 372 341 128 191 Wait 647 | 1 98 11 1 42 161 30 53 . 154 41 11 25 19 Move 5604 | 47 376 253 252 733 635 433 1285 90 679 290 306 89 136 Hop 3 | . . . . . . . 3 . . . . . . Pick Up 102 | 7 11 8 2 14 16 12 11 . 3 12 2 4 . Fast Attach 43 | 5 11 1 1 6 5 . 1 . 4 7 1 1 . Attach 50 | 1 1 3 . 2 8 7 3 . 13 1 7 1 3 Detach 2 | . . . . 1 1 . . . . . . . . Swap 65 | . 14 5 3 16 14 6 2 . 3 . 2 . . Drop 83 | . 12 8 3 28 14 4 10 . . 2 1 1 . Fire 329 | . 50 34 . 39 42 25 13 . 57 19 11 7 32 Melee . | . . . . . . . . . . . . . . Ram 3 | . 3 . . . . . . . . . . . . Kick 3 | . . . 1 . . 1 . . . . . . 1 Crush 7 | . . 1 1 3 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac x2] / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 14) 60 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Mines 351 | -10/Materials | Central database locked down 426 | -10/Materials | Discovered new exit (range 9) 533 | -10/Materials | Core integrity fell below 50% 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -9/Materials | Identified exit to Mines 1111 | -9/Materials | Build established: Scavenger-Mutant 1370 | -9/Materials | Entered Mines 1375 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1392 | -9/Mines | Met a Derelict bent on vengeance 1526 | -9/Mines | Discovered new exit (range 6) 1560 | -9/Mines | Learned location of Storage (-7) 1718 | -9/Mines | Discovered new exit (range 8) 1810 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1814 | -9/Mines | Found Prototype Device 1814 | -9/Mines | Identified Exp. Sensor Array 1938 | -9/Mines | Entered Materials 1938 | -8/Materials | Accompanied by 3 allies 1938 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2307 | -8/Materials | Discovered new exit (range 11) 3278 | -8/Materials | Discovered new exit (range 5) 3344 | -8/Materials | Entered Factory 3344 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3656 | -7/Factory | Build established: Scavenger-Gunner 4162 | -7/Factory | Garrison activated, responded to threat 4607 | -7/Factory | Discovered new exit (range 6) 4710 | -7/Factory | Entered another Factory area 4710 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4827 | -6/Factory | Discovered new exit (range 14) 4850 | -6/Factory | Discovered new exit (range 9) 4916 | -6/Factory | Repaired Carbon-fiber Leg 5074 | -6/Factory | Destroyed 7 combat bots 5078 | -6/Factory | Lost 4 parts (3n1u) 5242 | -6/Factory | Build established: Scavenger-Mutant 5652 | -6/Factory | Entered Lower Caves 5899 | -6/Lower Caves | Build established: Scavenger-Gunner 5991 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6038 | -6/Lower Caves | Learned Factory non-interactive machine intel 6297 | -6/Lower Caves | Found Prototype Device 6299 | -6/Lower Caves | Identified Heart of Steel 7288 | -6/Lower Caves | Lost 4 parts (2p2w) 7540 | -6/Lower Caves | Build established: Scavenger-Mutant 8112 | -6/Lower Caves | Discovered new exit (range 13) 8176 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8222 | -6/Lower Caves | Learned Factory interactive machine intel 8288 | -6/Lower Caves | Entered Data Miner 8288 | -6/Data Miner | Discovered new exit (range 6) 8326 | -6/Data Miner | Met Data Miner 8384 | -6/Data Miner | Learned location of Section 7 (-2) 8384 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8421 | -6/Data Miner | Received God Mode back door access code from Data Miner 8464 | -6/Data Miner | Entered Proximity Caves 8635 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8682 | -5/Proximity Caves | Escorted by Enhanced Grunt 8749 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8752 | -5/Proximity Caves | Build established: Scavenger-Gunner 8822 | -5/Proximity Caves | Destroyed 9 combat bots 8823 | -5/Proximity Caves | Lost 5 parts (2n3w) 9064 | -5/Proximity Caves | Build established: Scavenger-Mutant 9217 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9941 | -5/Proximity Caves | Build established: Scavenger-Gunner 10040 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 10352 | -5/Proximity Caves | Build established: Scavenger-Mutant 10712 | -5/Proximity Caves | Core integrity fell below 50% 10735 | -5/Proximity Caves | Lost 3 parts (2n1u) 10811 | -5/Proximity Caves | Learned Factory trap positions 10995 | -5/Proximity Caves | Discovered new exit (range 7) 11012 | -5/Proximity Caves | Entered Factory 11012 | -5/Factory | Evolved 2 slots: Utility x2 11013 | -5/Factory | Loaded intel: 105 trap records 11014 | -5/Factory | Loaded intel: 263 non-interactive machine locations 11015 | -5/Factory | Loaded intel: 52 interactive machine locations 11092 | -5/Factory | Discovered new exit (range 15) 11111 | -5/Factory | Discovered new exit (range 15) 11146 | -5/Factory | Discovered new exit (range 12) 11591 | -5/Factory | Lost 3 parts (1n1u1w) 11688 | -5/Factory | Entered Upper Caves 11857 | -5/Upper Caves | Build established: Scavenger-Gunner 12005 | -5/Upper Caves | Lost 3 parts (1n2u) 12282 | -5/Upper Caves | Build established: Scavenger-Tank 12327 | -5/Upper Caves | Learned location of 2 exits from Factory 12383 | -5/Upper Caves | Discovered new exit (range 5) 12394 | -5/Upper Caves | Entered another Upper Caves area 12423 | -5/Upper Caves | Learned location of Warlord (-4) 12480 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12587 | -5/Upper Caves | Discovered new exit (range 13) 12612 | -5/Upper Caves | Entered Factory 12612 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12613 | -4/Factory | Identified exit to Research 13045 | -4/Factory | Self-destructed Last Messages --------------- R-10 Processor knocked back. Penetrated by Slug. Hardcell Cannon destroyed. Critical hit (Blast). Knocked back. R-10 Processor collects Magnetic Acceleration Cannon. R-10 Processor collects Imp. Recalibrator. U-05 Engineer builds a Wall. Penetrated by Slug. Knocked back. Imp. Power Shielding destroyed. Power failure, Rnf. Fission Core shutdown. Penetrated by Slug. Adv. Shield Generator destroyed. Mic. Fission Core destroyed. Knocked back. Titanium Leg destroyed. System corrupted: IFF burst signal emitted. Imp. Carbon-fiber Leg destroyed. Knocked back. Map ----- +----------------------------------------------------+ | # # #???? | | # + T ??? | | # # ???? | | #] ! # ####### ???? | | # ! # ###?????????????? | | # # #???????????????? | | # # #???????????????? | | # # #???????????????? | | # # #???????????????? | | ########### #???????????????? | | ########### #???????????????? | | # # #???????????????? | | #R # #???????????????? | | # + #???????????????? | | # u# #???????????????? | | # # ###??"??????????? | | # # ## "??????????? | | # # #" ???????????? | | # + +????????????? | | # # ##????????????? | | # xx# #?????????????? | | # ! # #????+###?????? | | ; # ## #????? | | ; % # % #????? | | # % !%| ; u #????? | | ; ]@[[ ; H g +????? | | # !*% ;% "????? | | ##########; ?????? | | ??????????####+### ?????? | | ???????????????????? #??????? | | ?????????????????????? #??????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 35 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 45 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Wave Gun | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed DimensionalDamperInterpreter Manual? 0 Play Time 02:00:33 Cumulative 27.6 hours Start 2023.05.30 @ 14:00:38 End 2023.05.30 @ 17:28:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d07ca34-9430-4d97-8fd3-1a62184e1980