Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 17:16:13

Player: Henry

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (96)      480
Value Destroyed (3265)     3265
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (189)                189
              TOTAL SCORE: 6454

 Bonus
-------
High Alert Combat Kills    189

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Aluminum Leg
       Improved Heat Sink
          Large Storage Unit
                Target Analyzer
                Particle Charger
       Improved Light Armor Plating
       Improved Grenade Launcher
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Target Analyzer
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
                Gauss Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
       Advanced Heat Sink
          Large Storage Unit
                Target Analyzer
                Particle Charger
       Improved Light Armor Plating
                Particle Gun
          Heavy Laser
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Improved Propulsion Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   1   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             102  | 6   2   6   17  6   65  
  Power                    21   | 1   .   1   2   2   15  
    Engine                 10   | 1   .   1   2   1   5   
    Core                   11   | .   .   .   .   1   10  
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               51   | 2   .   3   13  .   33  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    51   | 2   .   3   13  .   33  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   2   1   .   3   5   
    Device                 1    | .   .   .   .   .   1   
    Storage                6    | 1   2   1   .   .   2   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   .   1   2   1   12  
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   1   2   1   7   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 60   | .   .   2   1   4   53  
  Power                    16   | .   .   1   1   1   13  
  Propulsion               24   | .   .   .   .   .   24  
  Utility                  5    | .   .   .   .   2   3   
  Weapon                   15   | .   .   1   .   1   13  
  Highest Loss Streak      17   | .   .   1   1   2   17  
Average Slot Usage (%)     94   | .   98  98  95  99  92  
  Engine                   7    | .   14  13  11  13  3   
  Core                     6    | .   .   .   .   4   10  
  Leg                      35   | .   28  28  42  36  35  
  Storage                  18   | .   26  28  22  18  15  
  Processor                2    | .   .   .   .   .   3   
  Protection               1    | .   .   .   .   8   1   
  Ballistic Gun            19   | .   28  27  19  17  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             89   | 13  41  57  61  68  89  
  Greatest Support         81   | 20  20  20  68  68  81  
  Greatest Overweight (x)  5    | 3   2   5   5   .   2   
  Average Overweight (x)   .    | .   1   3   .   .   .   
Largest Inventory Capacity 20   | 6   16  18  18  18  20  
  Average Capacity         17   | 5   15  16  18  18  18  
  Most Carried             20   | 2   4   8   18  18  20  
  Average Carried          13   | 1   2   5   14  16  15  
  Final Capacity           20   | 6   16  18  18  18  20  
  Final Carried            18   | 2   4   8   18  18  8   

 Class Distribution 
--------------------
 45% | Mutant
 31% | Scavenger-Gunner
 12% | Scavenger-Tank
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           2884 | 174  106  173  227  384  1820 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3474 | .    .    190  463  456  2365 
  Parts                    198  | .    .    14   32   16   136  
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           5    | .    .    .    2    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  73   | .   .   6   10  10  47  
  Guns                     63   | .   .   6   10  10  37  
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      8    | .   .   .   .   .   8   
Classes Destroyed          12   | .   .   2   3   4   3   
  Worker                   8    | .   .   .   .   1   7   
  Builder                  4    | .   .   .   .   .   4   
  Tunneler                 2    | .   .   .   .   1   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 6    | .   .   .   1   .   5   
  Watcher                  2    | .   .   .   1   1   .   
  Swarmer                  16   | .   .   3   .   .   13  
  Grunt                    37   | .   .   3   6   5   23  
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   11   | .   .   .   4   2   5   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           11   | .   .   3   3   6   11  
  Combat Bots Only         5    | .   .   3   3   5   5   
Max Kills in Single Turn   3    | .   .   1   1   1   3   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               7311 | .    40   386  410  1001 5474 
  Core                     929  | .    .    69   56   101  703  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    72   86   81   .    
Volleys Fired              233  | .    2    22   26   39   144  
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  145  | .    40   40   50   50   145  
Shots Fired                497  | .    4    41   48   72   332  
  Gun                      477  | .    4    41   48   72   312  
  Cannon                   12   | .    .    .    .    .    12   
  Launcher                 8    | .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  471  | .    4    41   48   72   306  
  Thermal                  18   | .    .    .    .    .    18   
  Explosive                8    | .    .    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    2    11   8    11   15   
  Robot Miss Streak        10   | .    2    3    4    8    10   
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        9    | .    .    1    2    3    3    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           339  | .    2    29   32   53   223  
  Core Hits                214  | .    1    10   24   31   148  
  Critical Hits            11   | .    .    .    1    1    9    
  Critical Kills           4    | .    .    .    .    1    3    
  Critical Parts Destroyed 6    | .    .    .    1    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7240 | .    24   381  587  963  5285 
  Guns                     5925 | .    24   377  587  947  3990 
  Cannons                  166  | .    .    .    .    .    166  
  Explosions               1110 | .    .    .    .    .    1110 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  39   | .    .    4    .    16   19   
  Kinetic                  5873 | .    24   377  587  947  3938 
  Thermal                  388  | .    .    .    .    .    388  
  Explosive                940  | .    .    .    .    .    940  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    13   
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    40   
    Message Errors         9    | .    .    .    .    .    9    
    Matter Fused           8    | .    .    .    .    .    8    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      5    | .    .    .    .    .    5    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Targeting Errors       10   | .    .    .    .    .    10   
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    .    114  
  Projectiles              4    | .    .    .    .    .    4    
  Explosions               110  | .    .    .    .    .    110  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      345  | .    .    2    .    3    340  
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   2    | .    .    1    .    1    .    
Targets Rammed             5    | .    .    1    .    2    2    
  Kicked                   3    | .    .    .    .    1    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        384  | .    .    3    3    16   384  
  Average Temperature      64   | .    .    2    3    5    71   
  Received Heat Transfer   2109 | .    21   159  189  198  1542 
  Effects                  4    | .    .    .    .    .    4    
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         544  | .    .    .    .    .    544  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             785  | .   30  146 205 369 785 
  Average Influence        255  | .   13  75  131 238 362 
Maximum Alert Level        3    | .   .   .   1   1   3   
  Low Security (%)         46   | 100 100 100 98  28  16  
  Level 1                  35   | .   .   .   1   71  50  
  Level 2                  15   | .   .   .   .   .   27  
  Level 3                  2    | .   .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   2   1   16  
  Investigation            3    | .   .   .   1   1   1   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            7    | .   1   .   1   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   7   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           5    | .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              108  | .   5   7   12  14  70  
  Peak Tracking Total      7    | .   2   3   3   6   7   
  Tactical Retreats        6    | .   .   2   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            11   | .   .   .   4   1   6   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          7    | .   .   .   .   .   7   
  Max in Single Turn       4    | .   .   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   .   
  Successful               1    | .   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               3492 | 53   232  296  644  316  1951 
Spaces Moved               1666 | 33   127  95   347  133  931  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1660 | 27   127  95   347  133  931  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  127  130  122  
  Average Speed            149  | 130  173  218  139  130  145  
  Slowest Speed            270  | 200  180  270  270  130  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 4    27   26   29   13   28   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          72   | .    .    .    .    .    72   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    6    
  AOE                      66   | .    .    .    .    .    66   

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  
Total                      2236 | 40   135  141  462  205  1253 
  Wait                     143  | .    2    14   36   14   77   
  Move                     1661 | 32   126  94   346  132  931  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  58   | 2    2    3    21   9    21   
  Fast Attach              19   | 6    1    .    3    .    9    
  Attach                   55   | .    .    3    8    6    38   
  Detach                   5    | .    .    1    2    .    2    
  Swap                     29   | .    1    3    7    .    18   
  Drop                     28   | .    1    .    13   3    11   
  Fire                     233  | .    2    22   26   39   144  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     5    | .    .    1    .    2    2    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Discovered new exit (range 7)
  216 | -10/Materials | Discovered new exit (range 14)
  286 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  472 | -10/Mines     | Discovered new exit (range 11)
  582 | -10/Mines     | Entered Materials
  582 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1210 | -9/Materials  | Discovered new exit (range 11)
 1226 | -9/Materials  | Entered another Materials area
 1226 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1503 | -8/Materials  | Discovered new exit (range 10)
 1542 | -8/Materials  | Entered Factory
 1542 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1810 | -7/Factory    | Lost 3 parts (1p1n1u)
 1919 | -7/Factory    | Garrison activated, responded to threat
 2105 | -7/Factory    | Lost 4 parts (1n1u2w)
 2225 | -7/Factory    | Garrison activated, responded to threat
 2614 | -7/Factory    | Build established: Scavenger-Gunner
 2918 | -7/Factory    | Lost 3 parts (3w)
 3216 | -7/Factory    | Garrison activated, responded to threat
 3313 | -7/Factory    | Lost 11 parts (3p5n3w)
 3386 | -7/Factory    | Core integrity fell below 50%
 3454 | -7/Factory    | System corruption reached 10%
 3479 | -7/Factory    | Core integrity fell below 20%
 3493 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03448_ Acquired 48 matter.
03448_ U-05 Engineer builds a Wall.
03448_ K-01 Serf collects debris.
03449_ System corrupted: Substantial component data lost.
03449_ U-05 Engineer lays Concrete.
03450_ Aluminum Leg destroyed.
03451_ K-01 Serf collects debris.
03451_ Acquired 24 matter.
03451_ K-01 Serf collects debris.
03452_ P-60 Hacker resets K-01 Serf, system corruption cleaned.
03452_ U-05 Engineer builds a Wall.
03453_ U-05 Engineer lays Concrete.
03453_ Critical hit.
03453_ Aluminum Leg destroyed.
03453_ Lgt. Nuclear Core destroyed.
03454_ U-05 Engineer lays Concrete. <x2>
03455_ K-01 Serf collects debris.
03471_ Aluminum Leg destroyed. <x3>
03484_ Lgt. Nuclear Core destroyed.
03487_ System corrupted: Energy discharge (-21).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          27
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                40
Target Analysis            5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumMediumWand
  Manual?         0
Play Time         00:36:09
  Cumulative      403.7 hours
  Start           2020.07.24 @ 16:39:00
  End             2020.07.24 @ 17:16:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          43
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68e4a653-fa2f-4c63-855c-a81233508b2e