Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 12:42:00 Player: Darsidian Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (206) 1030 Value Destroyed (6515) 6515 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3715) 3715 TOTAL SCORE: 14200 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3059 Follower Combat Kills 194 Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Large Matter Pod (0) Improved Signal Interpreter Seismic Detector Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Improved Targeting Computer Weapon Cycler High-powered Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Improved Heat Sink Cooling System Large Matter Pod Improved Signal Interpreter Improved Terrain Scan Processor Seismic Detector Improved Light Armor Plating Component Analysis Suite Dynamic Insulation System Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Mini Grenade Launcher Rocket Array Remote Datajack Katana [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 184 | 7 9 1 . 9 75 83 Power 17 | 1 1 . . 1 7 7 Engine 10 | 1 . . . . 4 5 Core 7 | . 1 . . 1 3 2 Reactor . | . . . . . . . Propulsion 36 | 2 . . . 3 18 13 Treads 27 | 2 . . . 1 13 11 Leg 2 | . . . . . 1 1 Wheel 7 | . . . . 2 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 57 | 2 3 1 . . 22 29 Device 37 | 1 2 . . . 12 22 Storage 3 | 1 1 . . . 1 . Processor 5 | . . 1 . . 3 1 Hackware . | . . . . . . . Protection 12 | . . . . . 6 6 Artifact . | . . . . . . . Weapon 74 | 2 5 . . 5 28 34 Energy Gun 15 | . . . . . 9 6 Energy Cannon . | . . . . . . . Ballistic Gun 44 | 2 3 . . 4 16 19 Ballistic Cannon 1 | . . . . . 1 . Launcher 6 | . . . . . 2 4 Special Weapon 3 | . . . . 1 . 2 Impact Weapon 2 | . 2 . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Parts Lost 45 | . . . . 1 17 27 Power 2 | . . . . . 1 1 Propulsion 17 | . . . . 1 6 10 Utility 14 | . . . . . 6 8 Weapon 12 | . . . . . 4 8 Highest Loss Streak 7 | . . . . 1 4 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 100 99 97 96 Engine 4 | . 8 . . . 4 6 Core 4 | . 5 14 14 14 4 . Treads 23 | . 28 28 28 13 20 25 Wheel 2 | . . . . 14 5 . Device 13 | . 13 5 . . 12 20 Storage 9 | . 14 14 14 14 9 6 Processor 6 | . . 8 14 14 8 4 Protection 3 | . . . . . 4 4 Energy Gun 2 | . . . . . 4 3 Ballistic Gun 22 | . 27 28 28 27 21 18 Peak Build Rating 46 | 7 10 11 11 17 38 46 Average Rating 28 | 6 8 10 10 14 30 41 On Entrance 13 | . 7 10 11 11 16 37 Naked Turns 13 | . . . . . . 13 Heaviest Build 72 | 15 30 30 29 30 63 72 Greatest Support 92 | 40 40 40 40 20 68 92 Greatest Overweight (x) 19 | 1 . . . 2 5 19 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 17 | 7 13 15 15 15 19 19 Most Carried 20 | 3 15 15 15 15 20 20 Average Carried 16 | 1 10 14 14 14 17 18 Final Capacity 20 | 8 15 15 15 15 20 5 Final Carried 18 | 3 13 15 15 15 18 5 Class Distribution -------------------- 36% | Mutant 31% | Scavenger-Gunner 13% | Scavenger-Tank 8% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 6435 | 226 551 191 . 149 2020 3298 Remotely 2800 | . 13 19 . . 987 1781 Salvage Created 9261 | 164 499 . . 98 3156 5344 Parts 504 | 7 36 . . 8 176 277 Haulers Intercepted 11 | . 1 . . . 6 4 Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 169 | . 9 . . 2 52 106 Guns 149 | . 9 . . 2 50 88 AOE 20 | . . . . . 2 18 Classes Destroyed 18 | 2 6 . . . 6 4 Worker 12 | . 3 . . 1 3 5 Builder 3 | . 1 . . . 2 . Tunneler 6 | 3 . . . 1 1 1 Hauler 11 | . 1 . . . 6 4 Recycler 14 | 1 1 . . . 5 7 Mechanic 4 | . . . . . . 4 Operator 4 | . . . . . 2 2 Watcher 7 | . 1 . . . 3 3 Swarmer 42 | . 3 . . 1 14 24 Grunt 77 | . 6 . . 1 21 49 Brawler 5 | . . . . . 1 4 Duelist 7 | . . . . . 1 6 Protector 5 | . . . . . . 5 Sentry 14 | . . . . . 10 4 Specialist 4 | . . . . . 4 . Hunter 6 | . . . . . . 6 Programmer 8 | . . . . . . 8 Heavy 1 | . . . . . 1 . Best Kill Streak 16 | 2 6 . . 2 9 16 Combat Bots Only 14 | . 6 . . 1 7 14 Max Kills in Single Turn 5 | 1 1 . . 1 2 5 Gunslinging 1 | . . . . . 1 1 Exploded 4 | . . . . . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 887 | . 52 5 . 14 276 540 Missed 252 | . 14 2 . 2 77 157 Damage Taken 9393 | . 441 48 . 212 3048 5644 Core 1224 | . 49 16 . 53 406 700 Absorbed by Shields 272 | . . . . . . 272 Redirected to Shielding 53 | . . . . . 53 . Regen/Repaired (Parts) 837 | . 4 . . . . 833 Core Remaining (%) 59 | 100 . . . 52 26 . Volleys Fired 526 | 14 51 4 . 11 167 279 Largest 3 | 2 2 2 . 2 3 3 Hottest 183 | 40 40 40 . 100 183 147 Shots Fired 1426 | 28 102 8 . 21 475 792 Gun 1409 | 28 102 8 . 20 471 780 Cannon . | . . . . . . . Launcher 13 | . . . . . 4 9 Special 4 | . . . . 1 . 3 Kinetic 1128 | 28 102 8 . 20 323 647 Thermal 282 | . . . . 1 148 133 Explosive 8 | . . . . . . 8 Electromagnetic 5 | . . . . . 4 1 Robot Hit Streak 19 | 3 11 5 . 3 19 19 Robot Miss Streak 7 | 3 5 1 . 2 4 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 33 | . 3 . . 1 12 17 Max Gunslinging Chain 2 | . 1 . . 1 1 2 Shots Hit Robots 884 | 13 60 3 . 8 295 505 Core Hits 501 | 4 22 1 . 5 119 350 Critical Kills 5 | . 1 . . . 1 3 Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 25 | . 1 . . . 12 12 Burn 17 | . . . . . 9 8 Destroy 8 | . 1 . . . 3 4 Melee Attacks 5 | . 3 . . . . 2 Impact 3 | . 3 . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19389 | 177 817 37 . 128 5198 13032 Guns 15531 | 177 815 37 . 117 5045 9340 Cannons . | . . . . . . . Explosions 3845 | . . . . . 153 3692 Melee . | . . . . . . . Ramming 13 | . 2 . . 11 . . Kinetic 11627 | 177 815 37 . 117 2951 7530 Thermal 4142 | . . . . . 2094 2048 Explosive 3454 | . . . . . . 3454 Electromagnetic 153 | . . . . . 153 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 1 10 Average Corruption 2 | . . . . . 1 2 Corruption Purged 8 | . . . . . . 8 Corruption Blocked . | . . . . . . . Effects 48 | . . . . . 5 43 Message Errors 15 | . . . . . 2 13 Matter Fused 10 | . . . . . 1 9 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 5 | . . . . . 1 4 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 58 | . . . . . 5 53 Projectiles . | . . . . . . . Explosions 58 | . . . . . 5 53 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 197 | . . . . 5 . 192 Shots 8 | . . . . . . 8 Rammed 1 | . . . . 1 . . Targets Rammed 2 | . 1 . . 1 . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 520 | . 20 4 . 64 520 444 Average Temperature 104 | . 8 4 . 18 130 84 Received Heat Transfer 2990 | . 246 27 . 36 1134 1547 Effects 26 | . . . . . 16 10 Shutdowns 5 | . . . . . 4 1 Energy Bleed 3 | . . . . . 3 . Interference 13 | . . . . . 5 8 Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Melted 23 | . . . . . 16 7 Heat Transferred 8759 | . . . . . 4884 3875 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 2481 | 20 258 130 . 108 782 2481 Initial 355 | . 13 42 . . . 355 Average 470 | 10 93 65 . 68 356 784 Maximum Alert Level 5 | . 1 . . . 3 5 Low Security (%) 37 | 100 86 100 . 100 28 6 Level 1 21 | . 13 . . . 26 29 Level 2 19 | . . . . . 39 21 Level 3 8 | . . . . . 4 15 Level 4 8 | . . . . . . 18 Level 5 . | . . . . . . 1 High Security 3 | . . . . . . 7 Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 50 | . 1 . . 1 12 36 Investigation 9 | . . . . 1 2 6 Extermination 6 | . . . . . . 6 Reinforcement 11 | . 1 . . . 4 6 Assault 12 | . . . . . . 12 Garrison 12 | . . . . . 6 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 13 | . 1 . . . 9 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 252 | . 11 5 . 8 69 159 Peak Tracking Total 13 | . 4 2 . 4 6 13 Tactical Retreats 15 | . . 1 . . 7 7 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 9 | . . . . 1 . 8 Max in Single Turn 4 | . . . . . . 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 35 | . 6 . 1 2 11 15 Terminals 21 | . 4 . . 1 8 8 Fabricators 4 | . . . . . . 4 Repair Stations 3 | . 1 . . . 1 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . . 1 Total Hacks 88 | . 15 . 1 2 36 34 Successful 47 | . 9 . 1 2 17 18 Failed 41 | . 6 . . . 19 16 Catastrophic 10 | . 1 . . . 5 4 Database Lockouts . | . . . . . . . Manual 35 | . 7 . . . 13 15 Terminals 43 | . 10 . . 1 19 13 Fabricators 12 | . . . . . . 12 Repair Stations 5 | . 2 . . . 2 1 Recycling Units 8 | . 3 . . . . 5 Scanalyzers 15 | . . . . . 15 . Garrison Access 3 | . . . . . . 3 Terminal Hacks 14 | . 4 . 1 2 5 2 Record 1 | . . . 1 . . . Robot Schematic 2 | . . . . . 2 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks 8 | . . . . . . 8 Load Schematic 4 | . . . . . . 4 Build 4 | . . . . . . 4 Repair Station Hacks 3 | . 2 . . . 1 . Scan Component 2 | . 1 . . . 1 . Repair 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . . . 2 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 10 | . . . . . 10 . Insert Component 4 | . . . . . 4 . Analyze 6 | . . . . . 6 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 7 | . 1 . . . 1 5 Terminals 5 | . 1 . . . 1 3 Track 2 | . . . . . 1 1 Botnet 1 | . . . . . . 1 Operators 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Reject 1 | . . . . . . 1 Recyclers 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . . . 2 1 Used 2 | . . . . . 1 1 Hacking Detections 30 | . 6 . . . 10 14 Full Trace Events 8 | . . . . . 2 6 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 348 | . . . . . . 348 Total Robot Build Rating 12 | . . . . . . 12 Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . 10 . . . . 10 Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 no_distress 2 | . . . . . . 2 find_fabricator 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 9 | . . 3 . 2 . 4 Largest Group 4 | . . 3 2 4 3 1 Highest-Rated Group 70 | . . 40 24 70 53 23 Highest-Rated Ally 31 | . . 16 16 31 31 23 Total Orders 3 | . . . . . . 3 AID 3 | . . . . . . 3 Ally Attacks 74 | . . 17 . 26 31 . Total Damage 739 | . . 197 . 214 328 . Kills 8 | . . 4 . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 10162 | 211 1096 611 584 915 2306 4439 Spaces Moved 5004 | 105 541 364 364 741 1101 1788 Core 36 | 12 . . . . . 24 Treads 3841 | 93 541 364 364 4 784 1691 Legs . | . . . . . . . Wheels 1127 | . . . . 737 317 73 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 95 95 50 Average Speed 155 | 149 160 160 160 109 148 175 Slowest Speed 1000 | 160 160 160 160 240 330 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 5 65 72 77 100 80 47 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 5 | . 3 . . . . 2 Terrain Destroyed 168 | . 3 . . . . 165 Melee 5 | . 3 . . . . 2 Projectile 5 | . . . . . . 5 AOE 158 | . . . . . . 158 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 6597 | 128 665 386 366 825 1476 2751 Wait 678 | . 35 14 1 40 57 531 Move 4998 | 104 540 363 363 740 1100 1788 Hop . | . . . . . . . Pick Up 106 | 3 16 3 1 11 38 34 Fast Attach 55 | 7 1 . . 1 25 21 Attach 39 | . 1 . . 1 18 19 Detach 7 | . 1 . . . 5 1 Swap 90 | . 7 1 . 7 32 43 Drop 91 | . 9 1 1 13 34 33 Fire 526 | 14 51 4 . 11 167 279 Melee 5 | . 3 . . . . 2 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 212 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 328 | -10/Materials | Repaired Seismic Detector 611 | -10/Materials | Discovered new exit (range 12) 1308 | -10/Materials | Entered Mines 1313 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1316 | -10/Mines | Met a Derelict bent on vengeance 1518 | -10/Mines | Learned 4 Materials zone layouts 1548 | -10/Mines | Discovered new exit (range 10) 1570 | -10/Mines | Identified exit to Materials 1602 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1665 | -10/Mines | Discovered exit to Materials (range 11) 1892 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1894 | -10/Mines | Discovered new exit (range 5) 1899 | -10/Mines | Identified exit to Exiles 1919 | -10/Mines | Entered Exiles 1919 | -10/Exiles | Accompanied by 2 allies 1945 | -10/Exiles | Discovered new exit (range 15) 1966 | -10/Exiles | Identified exit to Mines 1999 | -10/Exiles | Met 8R-AWN 2022 | -10/Exiles | Met EX-HEX 2139 | -10/Exiles | Met EX-DEC 2168 | -10/Exiles | Visited The Gauntlet 2249 | -10/Exiles | Learned location of Zion (-6) 2283 | -10/Exiles | Met EX-BIN 2485 | -10/Exiles | Discovered exit to Mines (range 12) 2503 | -10/Exiles | Entered Mines 2503 | -9/Mines | Accompanied by 2 allies 2504 | -9/Mines | Assembled infested the area 2534 | -9/Mines | Discovered new exit (range 18) 2610 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2697 | -9/Mines | Met a Derelict shopkeep closing up shop 3150 | -9/Mines | Identified exit to Materials 3275 | -9/Mines | Discovered exit to Materials (range 15) 3368 | -9/Mines | Learned Materials emergency access door positions 3418 | -9/Mines | Entered Materials 3418 | -8/Materials | Accompanied by 3 allies 3418 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3423 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4419 | -8/Materials | Garrison activated, responded to threat 4715 | -8/Materials | Destroyed 7 combat bots 4718 | -8/Materials | Lost 4 parts (3n1u) 4736 | -8/Materials | Core integrity fell below 50% 4757 | -8/Materials | Garrison activated, responded to threat 4774 | -8/Materials | Lost 3 parts (1n1u1w) 4835 | -8/Materials | Discovered new exit (range 15) 4844 | -8/Materials | Found Prototype Device 5226 | -8/Materials | Build established: Scavenger-Gunner 5587 | -8/Materials | Sterilization system engaged 5587 | -8/Materials | Non-combat units ordered to evacuate 5632 | -8/Materials | Discovered new exit (range 15) 5639 | -8/Materials | Build established: Gunner 5687 | -8/Materials | Combat units ordered to evacuate 5724 | -8/Materials | Entered Factory 5724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6011 | -7/Factory | Build established: Scavenger-Gunner 6560 | -7/Factory | Found Prototype Launcher 7086 | -7/Factory | Garrison activated, responded to threat 7188 | -7/Factory | Fabricated M-28 Smith (x1) 7462 | -7/Factory | Discovered new exit (range 7) 7724 | -7/Factory | First assault squad dispatched 8040 | -7/Factory | Identified Rocket Array 8213 | -7/Factory | Fabricated M-28 Smith (x1) 8355 | -7/Factory | Build established: Scavenger-Tank 8963 | -7/Factory | Build established: Tank 8972 | -7/Factory | Destroyed 7 combat bots 9037 | -7/Factory | Fabricated M-28 Smith (x1) 9120 | -7/Factory | Garrison activated, responded to threat 9717 | -7/Factory | Fabricated M-28 Smith (x1) 9844 | -7/Factory | High security lockdown imminent 9918 | -7/Factory | Destroyed 9 combat bots 9924 | -7/Factory | High security lockdown engaged 10028 | -7/Factory | Core integrity fell below 50% 10061 | -7/Factory | Destroyed 14 combat bots 10062 | -7/Factory | Lost 7 parts (3n2u2w) 10148 | -7/Factory | Core integrity fell below 20% 10150 | -7/Factory | System corruption reached 10% 10150 | -7/Factory | Released all parts (8) 10163 | -7/Factory | Destroyed 8 combat bots 10163 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10149_ H-55 Commando crushed by falling debris. 10149_ H-55 Commando destroyed. 10149_ 11 Matter crushed. 10149_ Adv. Visual Processing Unit destroyed. 10149_ System corrupted by crushing effect (+5). 10150_ The unstable cave ceiling collapses. 10150_ Slug penetrates Earth. 10150_ Released Flak Gun. 10150_ Released Weapon Cycler. 10150_ Released Hcp. Storage Unit. 10150_ Released Imp. Cooling System. 10150_ Released Enh. Nuclear Core. 10150_ Released Lgt. Treads. 10150_ Released Enh. Autogun. 10150_ Released Adv. EMP Blaster. 10150_ M-28 Smith repairs H-55 Commando. 10151_ Dropped Recalibrator. 10152_ Acquired Enh. Nuclear Core. 10153_ Critical hit (Burn: +37). 10160_ The unstable cave ceiling collapses. 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""" ????????????###### #???????# | | # ?????# """ ?????????????##### ######### | | # ?????# #????????????## ! # | | # ###### """ #####????????+ < | | """ #????????## ### | | """ #?????????## ##?############ | | ####+####### #?????????????? | | """ @ #?????????????? | | """ #?????????????? | | """ ####?????????????? | | #????????????????? | | """ #????????????????? | | """ #????????????????? | | """ #????????????????? | | ^ #????????????????? | | #????????????????? | | | g #????????????????? | | !/! #### #????????????????? | | # *!!!= #??# ### ### #????????????????? | | ![*! ######??#+#??+#?? #????????????????? | | |!!! ############??????????? #????????????????? | | [!] ## #?????????????????????????????? | | # ### #?????????????????????????????? | | # ##?# #?????????????????????????????? | | # #??# #?????????????????????????????? | | = ###### #?????????????????????????????? | | # #?????????????????????????????? | | "+% !** #?????????????????????????????? | | # **** #?????????????????????????????? | | #### # * #??????????????????????######## | | ##!###??# # ! #??????????????????????# | | #=######+########?????????????????? ???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: EM 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked O-24 Administrator | -8/Materials | Hacked Fabricated ------------ M-28 Smith | x1 | -7/Factory M-28 Smith | x1 | -7/Factory M-28 Smith | x1 | -7/Factory M-28 Smith | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed AssaultReactionSpoofer Manual? 0 Play Time 02:26:06 Cumulative 180.2 hours Start 2025.02.15 @ 10:05:56 End 2025.02.15 @ 12:42:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab06b8e8-4d59-4368-9b2b-e252f866167c