Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 21:11:35 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (114) 570 Value Destroyed (2989) 2989 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (942) 942 TOTAL SCORE: 6901 Bonus ------- Pacifist 200 High Alert Combat Kills 742 Cogmind --------- Core Integrity 155/700 Matter 227/300 Energy 100/100 System Corruption 2% Temperature Cool (83) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (8) ---- Wheel High-capacity Battery (400) Trap Extractor Trap Extractor Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- High-capacity Battery Structural Scanner Proton Missile Launcher Rocket Launcher Mini Grenade Launcher Heavy Missile Launcher Datajack Chainsword [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Chainsword Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 85 | 6 1 20 12 46 Power 5 | 1 . 2 . 2 Engine 4 | 1 . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 . 7 2 11 Treads 4 | . . . . 4 Leg 16 | 2 . 7 2 5 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 1 3 2 9 Device 7 | . . . 1 6 Storage 2 | 1 . 1 . . Processor 3 | . . 1 1 1 Hackware 1 | . . . . 1 Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 42 | 2 . 8 8 24 Energy Gun 14 | 1 . 5 4 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 1 | . . 1 . . Launcher 12 | . . 1 4 7 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon 5 | . . . . 5 Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 30 | . . 4 3 23 Power 2 | . . . . 2 Propulsion 14 | . . 1 1 12 Utility 7 | . . 1 1 5 Weapon 7 | . . 2 1 4 Highest Loss Streak 9 | . . 3 2 9 Average Slot Usage (%) 92 | . 100 96 98 86 Engine 6 | . 14 11 9 1 Core 2 | . . . . 5 Treads 2 | . . . . 5 Leg 23 | . 28 31 34 14 Wheel 1 | . . . . 2 Device 4 | . . . 2 7 Storage 9 | . 14 11 9 7 Processor 15 | . . 10 18 20 Hackware 1 | . . . . 3 Protection 5 | . 14 9 5 1 Energy Gun 8 | . 14 11 16 4 Ballistic Gun 4 | . 14 6 . 1 Ballistic Cannon 1 | . . 2 . . Slashing Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 35 | 13 14 27 27 35 Greatest Support 42 | 20 20 33 40 42 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 Average Capacity 7 | 5 6 7 8 8 Most Carried 8 | 4 6 8 8 8 Average Carried 7 | 2 5 7 6 7 Final Capacity 8 | 6 6 8 8 8 Final Carried 8 | 4 6 8 5 6 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1482 | 245 . 458 237 542 Remotely . | . . . . . Salvage Created 3573 | . . 1386 679 1508 Parts 248 | . . 116 48 84 Haulers Intercepted 9 | . . 6 . 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . . 28 22 26 Melee 6 | . . . . 6 Guns 33 | . . 21 11 1 Cannons 6 | . . 5 . 1 AOE 28 | . . 1 11 16 Classes Destroyed 15 | . . 10 2 3 Worker 5 | . . 2 1 2 Builder 6 | . . 2 . 4 Tunneler 3 | . . . 1 2 Hauler 9 | . . 6 . 3 Recycler 2 | . . 1 . 1 Mechanic 2 | . . . . 2 Operator 4 | . . 2 1 1 Watcher 7 | . . 4 . 3 Swarmer 31 | . . 11 12 8 Grunt 24 | . . 10 7 7 Duelist 3 | . . 1 . 2 Protector 1 | . . . . 1 Sentry 12 | . . 6 2 4 Hunter 4 | . . . 1 3 Programmer 1 | . . . . 1 Best Kill Streak 10 | . . 10 10 8 Combat Bots Only 8 | . . 7 8 5 Max Kills in Single Turn 4 | . . 2 4 3 Gunslinging . | . . . . . Exploded 3 | . . 1 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4500 | . . 1089 613 2798 Core 792 | . . 184 63 545 Absorbed by Shields 160 | . . . 75 85 Core Remaining (%) 85 | 100 100 54 88 . Volleys Fired 203 | . . 98 40 65 Largest 2 | . . 2 2 2 Hottest 149 | . . 95 85 149 Shots Fired 329 | . . 189 62 78 Gun 247 | . . 149 54 44 Cannon 43 | . . 34 . 9 Launcher 39 | . . 6 8 25 Special . | . . . . . Kinetic 104 | . . 94 . 10 Thermal 92 | . . 84 . 8 Explosive 14 | . . . 2 12 Electromagnetic 119 | . . 11 60 48 Robot Hit Streak 26 | . . 14 26 26 Robot Miss Streak 6 | . . 2 4 6 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 275 | . . 134 47 94 Core Hits 182 | . . 55 44 83 Critical Hits 3 | . . 1 1 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks 50 | . . . . 50 Impact . | . . . . . Slashing 49 | . . . . 49 Piercing . | . . . . . Sneak Attacks 9 | . . . . 9 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9324 | . . 2489 2064 4771 Guns 2984 | . . 1697 704 583 Cannons 601 | . . 517 . 84 Explosions 3993 | . . 270 1360 2363 Melee 1741 | . . . . 1741 Ramming 5 | . . 5 . . Kinetic 1144 | . . 1009 . 135 Thermal 2587 | . . 1248 671 668 Explosive 1633 | . . . 302 1331 Electromagnetic 2214 | . . 227 1091 896 Impact . | . . . . . Slashing 1741 | . . . . 1741 Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Effects 19 | . . 3 . 16 Message Errors 7 | . . 2 . 5 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 5 | . . 1 . 4 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 469 | . . 3 110 356 Projectiles 1 | . . . . 1 Explosions 247 | . . 3 110 134 Melee 221 | . . . . 221 Knockbacks 4 | . . 4 . . Impact . | . . . . . Kinetic 4 | . . 4 . . Secondary . | . . . . . Self-Inflicted Damage 294 | . . 35 71 188 Shots 10 | . . 1 2 7 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 196 | . . 168 72 196 Average Temperature 40 | . . 44 22 41 Received Heat Transfer 1039 | . . 339 147 553 Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 6 | . . 1 2 3 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . 5 . 2 Heat Transferred 3941 | . . 2666 550 725 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . 4 4 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 988 | . 11 592 964 988 Initial 434 | . . 4 249 434 Average 553 | . 2 326 628 800 Maximum Alert Level 3 | . . 2 3 3 Low Security (%) 16 | 100 100 25 . . Level 1 13 | . . 31 28 . Level 2 24 | . . 43 21 14 Level 3 44 | . . . 50 85 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . . 2 4 12 Investigation 2 | . . . 1 1 Extermination 3 | . . . . 3 Reinforcement 10 | . . 2 3 5 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 5 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . . 45 35 49 Peak Tracking Total 9 | . . 8 9 5 Tactical Retreats 11 | . . 3 4 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 11 | . . 1 1 9 Indirectly 4 | . . . . 4 Trap Hack Attempts 102 | . . . . 102 Triggered 1 | . . . . 1 Disarmed 3 | . . . . 3 Reprogrammed 9 | . . . . 9 Reused 5 | . . . . 5 Traps Extracted 1 | . . . . 1 Installed 1 | . . . . 1 Triggered 6 | . . . . 6 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 2 2 3 Max in Single Turn 2 | . . 1 2 1 Garrison Access 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 4 6 . 4 Terminals 11 | . 4 5 . 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 55 | . 18 23 . 14 Successful 27 | . 6 14 . 7 Failed 27 | . 11 9 . 7 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 43 | . 15 18 . 10 Terminals 47 | . 18 19 . 10 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 4 . 5 Part Schematic 2 | . 1 1 . . Robot Analysis 2 | . . 2 . . Prototype ID Bank 2 | . 2 . . . Terminal Index 2 | . . . . 2 Fabricator Index 1 | . . . . 1 Garrison Index 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 6 . . Terminals 9 | . 3 6 . . Track 3 | . 1 2 . . Botnet 4 | . 1 3 . . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 5 . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 2 . . Parts Built 2 | . . . . 2 Matter 124 | . . . . 124 Time 62 | . . . . 62 Total Part Build Rating 4 | . . . . 4 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4215 | 62 255 1534 353 2011 Spaces Moved 2463 | 43 210 957 182 1071 Core 16 | 2 . . . 14 Treads 150 | . . . . 150 Legs 2181 | 41 210 957 182 791 Wheels 116 | . . . . 116 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 80 Average Speed 127 | 116 120 120 120 138 Slowest Speed 200 | 120 120 120 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 2 36 78 23 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 167 | . . 9 53 105 Melee 10 | . . . . 10 Projectile 1 | . . 1 . . AOE 156 | . . 8 53 95 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3106 | 52 212 1157 251 1434 Wait 133 | . . 50 14 69 Move 2459 | 42 209 956 181 1071 Hop . | . . . . . Pick Up 25 | 4 2 11 1 7 Fast Attach 42 | 6 1 13 2 20 Attach 12 | . . 3 3 6 Detach 10 | . . 2 1 7 Swap 31 | . . 4 7 20 Drop 32 | . . 19 2 11 Fire 203 | . . 98 40 65 Melee 50 | . . . . 50 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap 103 | . . . . 103 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 177 | -10/Materials | Discovered new exit (range 4) 271 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Discovered new exit (range 16) 604 | -9/Materials | Destroyed 7 combat bots 827 | -9/Materials | Discovered new exit (range 16) 1346 | -9/Materials | Discovered new exit (range 11) 1454 | -9/Materials | Build established: Scavenger-Mutant 1614 | -9/Materials | Lost 3 parts (1n2w) 1807 | -9/Materials | Discovered new exit (range 15) 1852 | -9/Materials | Entered another Materials area 1852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -8/Materials | Destroyed 8 combat bots 2189 | -8/Materials | Discovered new exit (range 12) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Utility x2 2342 | -7/Factory | Discovered new exit (range 16) 2571 | -7/Factory | Discovered new exit (range 8) 2605 | -7/Factory | First assault squad dispatched 2790 | -7/Factory | Lost 3 parts (2n1u) 3670 | -7/Factory | Fabricated Trap Extractor (x2) 4172 | -7/Factory | Core integrity fell below 50% 4207 | -7/Factory | Lost 9 parts (1p4n3u1w) 4216 | -7/Factory | Self-destructed Last Messages --------------- 04182_ K-01 Serf destroyed. 04182_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04182_ K-01 Serf collects debris. 04184_ The unstable cave ceiling collapses. 04185_ K-01 Serf collects debris. 04186_ Y-54 Guardian destroyed. 04188_ The unstable cave ceiling collapses. 04188_ K-01 Serf collects debris. 04188_ Acquired 7 matter. 04189_ ALERT: Rogue bot located, Programmers report to Factory Zone 6H. 04191_ K-01 Serf collects debris. 04192_ GR0&QWBBLHPYHAY/BW>Y6Q:FJ#%MGXORT 04196_ K-01 Serf collects debris. 04200_ The unstable cave ceiling collapses. 04200_ K-01 Serf collects debris. 04205_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Y. 04207_ K-01 Serf collects debris. 04212_ U-05 Engineer lays Concrete. 04215_ System corrupted: Heat flow error (+117). 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"Y" #? # ???????????????????????? | | """=!# # ???????????????????????? | | !%!+ #+???????????????????????? | | =!!# ] #????????????????????????? | | ########+### #??????#????????????????????????? | | ???????? ?# #???????????????????????????????? | | ????????? # ??????????????????????????????? | | ???????????# ????????????????????????????? | | ???????????# ???????????????????????????? | | ???????????# ?????????????????????????? | | ???????????# #????????????????????????? | | ???????????######## #????????????????????????? | | ??????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Adv. Targeting Computer | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Trap Extractor | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticRelayPit Manual? 0 Play Time 00:42:52 Cumulative 208.3 hours Start 2021.05.10 @ 20:17:40 End 2021.05.10 @ 21:11:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 307 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed82e62-f6b9-478b-8b9b-876ce0de085f