Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 08:42:58 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2815) 2815 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 6068 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Cogmind --------- Core Integrity 535/700 Matter 252/300 Energy 99/290 System Corruption 8% Temperature Cool (36) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY (25) --- Light Deuterium Engine Light Treads Light Treads Improved Cooling System Disposable Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Signal Interpreter Weapon Cycler Improved Weapon Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Powered Armor Powered Armor Powered Armor Hardlight Generator Hardlight Generator Improved Field Recycling Unit (0) Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Weapon Cycler Improved Weapon Shielding Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Improved Cooling System Disposable Heat Sink High-capacity Matter Pod High-capacity Matter Pod Salvage Targeting Computer Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Rocket Launcher Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 85 | . 13 10 14 44 4 Power 6 | . 1 . 2 3 . Engine 4 | . . . 1 3 . Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 27 | . 5 3 7 11 1 Treads 27 | . 5 3 7 11 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | . 3 2 1 13 2 Device 7 | . 1 . . 4 2 Storage 4 | . 2 1 . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 9 | . . 1 1 7 . Artifact . | . . . . . . Weapon 31 | . 4 5 4 17 1 Energy Gun 3 | . 3 . . . . Energy Cannon . | . . . . . . Ballistic Gun 26 | . 1 5 4 15 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . 2 . . . . System Corruption 14 | . 14 . . . . Parts Lost 5 | . 1 1 1 1 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 2 | . 1 1 . . . Highest Loss Streak 1 | . 1 1 1 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 95 99 100 95 92 Engine 4 | . 6 . . 7 7 Core 4 | . 7 11 8 . . Treads 27 | . 3 33 36 30 30 Leg 3 | . 23 . . . . Device 8 | . 10 11 9 7 7 Storage 9 | . 14 11 9 7 7 Processor 3 | . . . . 7 7 Protection 8 | . . 11 9 10 7 Energy Gun 4 | . 27 . . . . Ballistic Gun 19 | . . 20 27 22 23 Naked Turns . | . . . . . . Heaviest Build 127 | 12 37 95 98 123 127 Greatest Support 85 | 20 40 60 80 85 80 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 23 | 8 14 23 25 25 25 Most Carried 25 | 6 15 25 25 25 25 Average Carried 21 | 6 12 18 24 24 25 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 6 15 25 25 25 25 Class Distribution -------------------- 31% | Scavenger-Tank 27% | Gunner 16% | Scavenger-Mutant 15% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Matter Collected 3254 | 200 423 436 423 1724 48 Remotely . | . . . . . . Salvage Created 3977 | . 563 523 664 2177 50 Parts 214 | . 32 29 48 98 7 Haulers Intercepted 7 | . 2 1 2 2 . Recyclers Shooed 7 | . 3 . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Combat Hostiles Destroyed 66 | . 9 11 14 31 1 Guns 60 | . 6 11 14 28 1 AOE 6 | . 3 . . 3 . Classes Destroyed 12 | . 5 4 . 3 . Worker 6 | . . 1 2 3 . Builder 1 | . . . . 1 . Hauler 7 | . 2 1 2 2 . Recycler 13 | . 2 . 1 10 . Mechanic 1 | . . 1 . . . Operator 2 | . 1 . . 1 . Swarmer 13 | . 3 3 7 . . Grunt 31 | . 6 5 3 17 . Duelist 1 | . . 1 . . . Sentry 13 | . . 2 4 6 1 Hunter 3 | . . . . 3 . Programmer 5 | . . . . 5 . Best Kill Streak 7 | . 4 4 7 7 1 Combat Bots Only 5 | . 4 4 5 4 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Damage Taken 3127 | . 274 374 415 1754 310 Core 304 | . 55 21 63 143 22 Absorbed by Shields 139 | . . . . 36 103 Redirected to Shielding 192 | . . . 7 185 . Regen/Repaired (Parts) 32 | . . 32 . . . Core Remaining (%) 90 | 100 78 94 88 . . Volleys Fired 207 | . 36 46 31 90 4 Largest 3 | . 2 2 3 3 3 Hottest 84 | . 80 60 74 84 84 Shots Fired 527 | . 63 92 93 267 12 Gun 521 | . 63 92 93 261 12 Cannon . | . . . . . . Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 463 | . 10 87 93 261 12 Thermal . | . . . . . . Explosive 6 | . . . . 6 . Electromagnetic 58 | . 53 5 . . . Robot Hit Streak 14 | . 8 13 14 10 12 Robot Miss Streak 8 | . 2 4 3 8 2 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . 1 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 373 | . 40 69 55 198 11 Core Hits 241 | . 21 24 31 156 9 Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 6 | . . . 1 5 . Destroy 6 | . . . 1 5 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7375 | . 808 1039 888 4365 275 Guns 6241 | . 502 1011 860 3593 275 Cannons . | . . . . . . Explosions 956 | . 282 . . 674 . Melee . | . . . . . . Ramming 178 | . 24 28 28 98 . Kinetic 5732 | . 61 943 860 3593 275 Thermal 282 | . 282 . . . . Explosive 674 | . . . . 674 . Electromagnetic 509 | . 441 68 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 16 . . 3 8 Average Corruption 1 | . 2 . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . 2 . . 20 2 Message Errors 5 | . 1 . . 4 . Matter Fused 10 | . . . . 9 1 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 3 | . . . . 3 . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 23 | . . . . 23 . Projectiles . | . . . . . . Explosions 23 | . . . . 23 . Melee . | . . . . . . Knockbacks 2 | . . 1 1 . . Impact 2 | . . 1 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . 61 . . . . Shots 2 | . 2 . . . . Rammed 14 | . 1 3 4 6 . Targets Rammed 20 | . 3 4 5 8 . Kicked 2 | . 2 . . . . Crushed 4 | . . 1 1 2 . Highest Temperature 199 | . 81 . 15 199 73 Average Temperature 51 | . 28 . 8 58 31 Received Heat Transfer 833 | . 63 132 144 484 10 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . 250 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 4 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Peak Influence 431 | . 213 238 303 431 336 Initial 301 | . . 1 53 54 301 Average 196 | . 58 125 149 274 334 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 53 | 100 98 79 78 25 . Level 1 42 | . 1 20 21 67 100 Level 2 3 | . . . . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 . 7 . Investigation . | . . . . . . Extermination 3 | . . . . 3 . Reinforcement 5 | . . 1 . 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Distress Signals 7 | . 1 . 2 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 14 14 19 42 5 Peak Tracking Total 7 | . 3 3 7 5 6 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Traps Triggered 8 | . 1 . . 6 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Machines Accessed 11 | . 6 1 1 3 . Terminals 7 | . 6 . . 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 16 9 7 3 . Successful 17 | . 5 4 6 2 . Failed 18 | . 11 5 1 1 . Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual 13 | . 13 . . . . Terminals 17 | . 16 . . 1 . Fabricators 1 | . . . . 1 . Repair Stations 9 | . . 9 . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . 7 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 5 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 4 | . . 4 . . . Scan Component 3 | . . 3 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . 6 1 . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 44 | . . 44 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Turns Passed 5403 | 2 889 786 912 2747 67 Spaces Moved 1979 | 2 410 254 307 986 20 Core . | . . . . . . Treads 1637 | . 70 254 307 986 20 Legs 342 | 2 340 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 240 236 240 Average Speed 224 | 120 178 222 240 238 240 Slowest Speed 240 | 120 190 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 2 75 18 28 29 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . 16 . . 11 . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . 16 . . 11 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Total 2550 | 1 506 377 426 1210 30 Wait 113 | . 18 49 30 16 . Move 1975 | 1 409 253 306 986 20 Hop . | . . . . . . Pick Up 70 | . 17 12 16 25 . Fast Attach 12 | . 3 1 . 8 . Attach 18 | . 5 3 3 7 . Detach . | . . . . . . Swap 55 | . 5 6 11 29 4 Drop 80 | . 10 3 24 41 2 Fire 207 | . 36 46 31 90 4 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 18 | . 1 4 5 8 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 5) 753 | -10/Materials | Discovered new exit (range 12) 890 | -10/Materials | System corruption reached 10% 892 | -10/Materials | Entered another Materials area 892 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1217 | -9/Materials | Repaired Broken Hvy. Assault Rifle 1223 | -9/Materials | Discovered new exit (range 3) 1238 | -9/Materials | Build established: Scavenger-Mutant 1678 | -9/Materials | Entered another Materials area 1678 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2010 | -8/Materials | Build established: Scavenger-Tank 2534 | -8/Materials | Discovered new exit (range 16) 2590 | -8/Materials | Entered Factory 2590 | -7/Factory | Evolved 2 slots: Utility x2 3735 | -7/Factory | Build established: Scavenger-Gunner 4148 | -7/Factory | Build established: Gunner 4875 | -7/Factory | Found Powered Armor 4879 | -7/Factory | Found Powered Armor 4882 | -7/Factory | Found Powered Armor 5337 | -7/Factory | Identified exit to Garrison 5337 | -7/Factory | Entered Garrison 5404 | -7/Garrison | Self-destructed Last Messages --------------- 05312_ Acquired Hrd. Medium Armor Plating. 05337_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05337_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 05339_ Slug penetrates Y-54 Guardian. 05342_ Y-54 Guardian destroyed. 05350_ Dropped Lgt. Treads. 05357_ Acquired 48 matter. 05361_ Dropped Flak Gun. 05372_ System corrupted: Component data lost. 05390_ System corrupted: Matter fused (-7). 05392_ Triggered Alarm Trap. 05392_ An alarm sounds. 05396_ Slug penetrates B-48 Gladiator. 05401_ Shield Generator destroyed. 05401_ System corrupted by crushing effect (+5). 05401_ Slug penetrates B-48 Gladiator. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????# ![##?????????????????????? | | ????????????????????# !!%#?????????????????????? | | ????????????????????# =[##?????????????????????? | | ????????????????????### =#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????##??????### #??????????????????????? | | ????????????#!!!!#### + #??????????????????????? | | ????????????# + ^#??????????????????????? | | ?????????# ; bb#??????????????????????? | | ????????????#!!!!#### + b@#??????????????????????? | | ????????????????????### b #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Weapon Shielding | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularTerrabombPenetrator Manual? 0 Play Time 00:22:41 Cumulative 851.3 hours Start 2023.04.05 @ 08:20:38 End 2023.04.05 @ 08:42:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1279 Rogue 1279 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aa4c0e5-7183-4585-ab0a-602cfa10ec96