Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.22 @ 23:48:40 Player: .sandrio Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (246) 1230 Value Destroyed (10446) 10446 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (732) 732 TOTAL SCORE: 19668 Bonus ------- High Alert Combat Kills 386 Follower Combat Kills 369 Friendly Fire -23 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 55/100 System Corruption 33% Temperature Cool (40) Movement Walking (110) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (9) ------ (None) > --- WEAPON (7) ------- Backup Laser VII Backup Laser VII > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit Triangulator Improved Targeting Computer Advanced Target Analyzer Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Dispersion Rifle Quantum Rifle Long-range Proton Cannon Coil Gun Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Armored Medium Treads Heavy Treads Flexi-carbon Leg Centrium Leg Antigrav System Gyrokinetic Inverter Experimental Optical Array Spectral Analyzer Advanced Cloaking Device Gamma Rifle Backup Laser VII Backup Laser VII Coil Gun Gamma Bomb Array [Rating: 156] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Slots Evolved 16 | . . 2 2 . 2 2 2 . . 2 . . 2 2 Power 2 | . . . 1 . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . Utility 7 | . . 1 . . 1 1 1 . . 1 . . 1 1 Weapon 5 | . . 1 . . 1 . 1 . . . . . 1 1 Parts Attached 159 | 6 2 5 7 12 11 4 3 1 6 24 4 . 29 45 Power 30 | 1 . 1 1 3 4 . . 1 . 4 2 . 5 8 Engine 10 | 1 . 1 1 2 4 . . 1 . . . . . . Core 5 | . . . . 1 . . . . . 4 . . . . Reactor 15 | . . . . . . . . . . . 2 . 5 8 Propulsion 37 | 2 . . 3 4 3 1 . . 1 7 1 . 4 11 Treads 6 | 2 . . . . . . . . . . . . 2 2 Leg 22 | . . . 3 4 1 . . . . 5 1 . 2 6 Wheel 4 | . . . . . 2 1 . . 1 . . . . . Hover 5 | . . . . . . . . . . 2 . . . 3 Flight . | . . . . . . . . . . . . . . . Utility 34 | 1 2 2 1 1 1 2 1 . 1 7 . . 7 8 Device 18 | . 1 . . 1 1 . . . 1 5 . . 5 4 Storage 4 | 1 . 1 . . . . . . . 1 . . . 1 Processor 7 | . . . . . . 1 . . . 1 . . 2 3 Hackware 1 | . . . 1 . . . . . . . . . . . Protection 4 | . 1 1 . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 58 | 2 . 2 2 4 3 1 2 . 4 6 1 . 13 18 Energy Gun 29 | 2 . 1 . 1 . . 1 . 1 4 1 . 7 11 Energy Cannon 5 | . . . . 1 . . . . 1 . . . 3 . Ballistic Gun 14 | . . . 1 1 3 . 1 . . 1 . . 1 6 Ballistic Cannon 3 | . . . . . . . . . 1 1 . . 1 . Launcher 7 | . . 1 1 1 . 1 . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 2 . 1 . 1 1 . . 2 2 Parts Lost 102 | . . 1 . 7 2 1 . 1 1 15 . . 18 56 Power 24 | . . 1 . 3 1 . . 1 . 4 . . 3 11 Propulsion 16 | . . . . 1 . . . . . 3 . . 2 10 Utility 20 | . . . . . . 1 . . . 2 . . 3 14 Weapon 42 | . . . . 3 1 . . . 1 6 . . 10 21 Highest Loss Streak 20 | . . 1 . 2 1 1 . 1 1 7 . . 9 20 To Critical Strikes 5 | . . . . . . . . . . . . . 1 4 Average Slot Usage (%) 90 | . 98 100 99 95 92 84 81 81 80 81 96 100 93 79 Engine 7 | . 14 11 18 14 9 13 11 10 11 4 . . . . Core 2 | . . . . 1 2 . . . . 8 9 5 . . Reactor 3 | . . . . . . . . . . . 2 10 12 11 Treads 4 | . 28 22 . . . . . . . . . . . 5 Leg 9 | . . . 27 26 13 . . . . 5 17 21 16 1 Wheel 3 | . . . . . 4 13 11 11 11 5 . . . . Device 14 | . 1 11 9 9 15 9 5 5 9 17 26 26 24 16 Storage 6 | . 14 11 9 9 7 6 5 5 5 4 5 5 4 4 Processor 1 | . . . . . . 6 5 5 1 1 . . . 8 Hackware 4 | . . . 8 9 7 6 5 5 5 5 5 5 4 3 Protection 2 | . 10 11 . . . 1 5 5 5 2 . . . . Energy Gun 12 | . 28 22 18 11 . . 5 5 5 9 21 21 18 11 Energy Cannon 2 | . . . . 1 7 6 5 5 5 3 . . 2 1 Ballistic Gun 5 | . . . . 8 15 13 10 11 6 4 . . . 6 Ballistic Cannon 1 | . . . . . . . . . 3 3 5 5 3 2 Launcher 3 | . . 10 8 4 6 6 5 5 4 1 . . . . Naked Turns 13 | . . . . . . . . . . . . . . 13 Heaviest Build 126 | 12 15 35 38 49 59 61 83 85 97 123 106 106 126 120 Greatest Support 145 | 40 40 40 33 37 38 56 56 56 56 72 90 90 145 145 Greatest Overweight (x) 13 | 2 . . 1 2 2 1 1 1 1 2 1 1 1 13 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 . 1 . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 8 14 15 15 15 15 15 15 15 17 20 20 20 19 Most Carried 20 | 8 8 12 15 15 15 15 15 15 15 15 20 20 20 20 Average Carried 13 | 4 7 8 12 13 14 13 14 14 10 11 17 20 18 14 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 4 7 11 14 13 14 15 15 14 9 14 20 20 20 1 Class Distribution -------------------- 26% | Hacker-Gunner 22% | Scavenger-Executioner 12% | Scavenger-Skirmisher 9% | Mutant 7% | Hacker-Tank 7% | Scavenger-Gunner 6% | Hacker-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Tank | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Matter Collected 4636 | 245 42 95 53 337 533 302 74 310 234 681 62 . 563 1105 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11119 | . 451 383 224 1288 791 351 124 737 274 1450 . . 2064 2982 Parts 505 | . 27 35 7 81 27 17 11 19 12 53 . . 74 142 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . . . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 10 12 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Combat Hostiles Destroyed 177 | . 6 17 5 22 11 8 1 19 8 19 . . 27 34 Guns 107 | . 6 7 3 20 5 3 1 6 2 12 . . 19 23 Cannons 23 | . . . . . 5 1 . 3 1 5 . . 3 5 AOE 35 | . . 10 1 1 1 4 . 9 5 . . . . 4 Classes Destroyed 15 | . 4 4 2 1 2 . . 2 . . . . . . Worker 21 | . . 2 . 3 2 2 1 . . 1 . . . 10 Builder 11 | . 1 . . 3 . . . . . 1 . . 1 5 Tunneler 2 | . . . 1 . . . 1 . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . . . . Recycler 8 | . 1 1 . 1 1 . . . . 2 . . . 2 Operator 2 | . . 1 . 1 . . . . . . . . . . Watcher 23 | . 3 2 . 2 4 2 1 . . 1 . . 4 4 Swarmer 42 | . . 11 . 4 . . . 6 4 4 . . 4 9 Grunt 64 | . 6 5 4 11 8 3 . 5 3 8 . . 6 5 Brawler 7 | . . 1 . . . 1 . 4 1 . . . . . Duelist 4 | . . . . . . . . 2 . 1 . . . 1 Sentry 20 | . . . 1 7 . 2 1 1 . 2 . . 5 1 Hunter 17 | . . . . . 1 . . . . . . . 4 12 Programmer 22 | . . . . . 2 2 . . . 4 . . 8 6 Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 17 | . 3 5 2 16 6 7 3 8 8 4 . . 5 17 Combat Bots Only 12 | . 2 4 2 10 4 6 1 8 8 4 . . 5 12 Max Kills in Single Turn 5 | . 1 3 1 2 2 2 2 3 4 1 . . 1 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 4 | . . 2 1 1 1 2 . 3 4 . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Hostile Shots Fired 1355 | . 22 73 19 129 67 64 3 33 23 154 . . 210 558 Missed 363 | . 5 26 5 39 17 21 2 8 4 34 . . 53 149 Damage Taken 15509 | . 172 321 181 967 712 221 22 800 661 1773 . . 2588 7091 Core 3100 | . 26 25 64 193 97 32 . 482 334 155 . . 228 1464 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 4169 | . 57 105 52 286 207 77 6 106 98 512 . . 715 1948 Regen/Repaired (Parts) 479 | . . . . . 60 . 124 . . . 150 . 145 . Core Remaining (%) 78 | 100 89 93 . 53 86 96 . . 18 . . 86 82 . Volleys Fired 435 | . 21 22 17 81 46 14 5 18 8 58 . . 60 85 Largest 7 | . 2 3 3 3 4 4 5 5 4 5 . . 6 7 Hottest 508 | . 90 133 133 123 160 163 228 228 200 286 . . 433 508 Shots Fired 1502 | . 43 51 35 158 131 50 19 73 30 199 1 . 306 406 Gun 1199 | . 43 44 34 148 81 27 12 47 21 143 1 . 239 359 Cannon 260 | . . . . 6 45 14 5 17 7 55 . . 67 44 Launcher 43 | . . 7 1 4 5 9 2 9 2 1 . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 557 | . . . . 71 81 27 10 32 14 76 . . 46 200 Thermal 639 | . 22 44 34 63 45 14 7 32 13 49 1 . 178 137 Explosive 40 | . . 7 1 4 5 9 2 9 2 1 . . . . Electromagnetic 266 | . 21 . . 20 . . . . 1 73 . . 82 69 Robot Hit Streak 34 | . 11 15 11 29 14 26 17 21 13 20 . . 15 34 Robot Miss Streak 5 | . 2 2 2 3 5 1 . 3 1 4 1 . 4 5 Penetration Max 1 | . . . . . 1 1 . 1 1 1 . . . 1 Secondary Targets 14 | . . 1 . 7 . . . . . . . . 2 4 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . 1 1 Shots Hit Robots 1016 | . 32 29 25 127 75 33 10 38 18 137 . . 207 285 Core Hits 527 | . 19 30 13 66 30 27 7 46 14 60 . . 91 124 Critical Kills 8 | . . . . 1 1 . . 1 1 2 . . . 2 Critical Parts Destroyed 15 | . . . . . . . . 1 . 4 . . . 10 Critical Strikes 73 | . 1 4 5 5 1 . . 2 2 14 . . 17 22 Burn 35 | . 1 4 5 4 . . . . 1 7 . . 13 . Meltdown 2 | . . . . . 1 . . 1 . . . . . . Destroy 22 | . . . . 1 . . . 1 1 6 . . . 13 Blast 5 | . . . . . . . . . . 1 . . 2 2 Corrupt 9 | . . . . . . . . . . . . . 2 7 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27455 | . 520 1214 401 2202 2009 1375 236 2299 848 3068 23 . 4793 8467 Guns 17522 | . 448 339 315 1783 957 378 153 593 325 1992 23 . 3603 6613 Cannons 4529 | . . . . 82 573 195 62 225 122 951 . . 1190 1129 Explosions 5302 | . 67 875 86 337 479 792 21 1481 401 115 . . . 648 Melee . | . . . . . . . . . . . . . . . Ramming 102 | . 5 . . . . 10 . . . 10 . . . 77 Kinetic 8351 | . . . . 844 957 378 102 388 247 1122 . . 679 3634 Thermal 9739 | . 252 339 315 736 573 195 113 430 200 948 23 . 2905 2710 Explosive 4473 | . . 875 86 311 479 792 21 1481 401 27 . . . . Electromagnetic 4790 | . 263 . . 311 . . . . . 961 . . 1209 2046 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 33 | . 1 . . . 2 . . . 4 3 3 3 11 33 Average Corruption 3 | . 1 . . . 1 . . . 4 2 3 3 4 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 130 | . 8 . . . 5 . . . 3 25 9 5 50 25 Message Errors 24 | . 2 . . . 1 . . . 1 7 1 1 7 4 Matter Fused 28 | . 1 . . . 1 . . . 1 6 3 2 10 4 Heat Flow Errors 16 | . 2 . . . 1 . . . . 1 2 1 6 3 Energy Discharges 15 | . 1 . . . . . . . . 4 1 1 6 2 Data Loss (minor) 14 | . 1 . . . . . . . . 1 1 . 7 4 Data Loss (major) 3 | . . . . . . . . . . 2 . . 1 . Misfires 8 | . 1 . . . . . . . 1 . 1 . 4 1 Misdirections 2 | . . . . . . . . . . . . . . 2 Weapon Failures 20 | . . . . . 2 . . . . 4 . . 9 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 428 | . . 99 . . 51 . . 27 36 44 . . 74 97 Projectiles 155 | . . . . . 12 . . . . 39 . . 74 30 Explosions 273 | . . 99 . . 39 . . 27 36 5 . . . 67 Melee . | . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . 9 . . 6 9 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 20 | . . . . . . . . . . 8 . . 5 7 Secondary 3 | . . . . . . . . . . 1 . . 1 1 Self-Inflicted Damage 157 | . . . 12 . 21 12 4 . . 4 . . . 104 Shots 10 | . . . 1 . 1 1 1 . . . . . . 6 Rammed 8 | . 1 . . . . 1 . . . 2 . . . 4 Targets Rammed 8 | . 1 . . . . 1 . . . 2 . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 854 | . 262 117 123 168 289 257 327 681 842 854 246 147 498 434 Average Temperature 150 | . 103 39 39 60 90 79 173 260 411 224 102 83 141 93 Received Heat Transfer 2803 | . 123 102 126 549 306 27 . 99 117 270 . . 278 806 Effects 105 | . . . . . 1 3 1 26 30 37 . . 7 . Shutdowns 26 | . . . . . . . . 5 7 11 . . 3 . Energy Bleed 12 | . . . . . 1 . 1 4 2 3 . . 1 . Interference 18 | . . . . . . 3 . 7 2 6 . . . . Matter Decay 6 | . . . . . . . . 2 1 2 . . 1 . Short Circuit 12 | . . . . . . . . 1 4 5 . . 2 . Damage (minor) 12 | . . . . . . . . 2 6 4 . . . . Damage (major) 14 | . . . . . . . . 2 6 6 . . . . Damage (core) 5 | . . . . . . . . 3 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 3 . . 1 2 Combat Hostiles 5 | . . . . . . . . . . 2 . . 1 2 Parts Fried 41 | . . . . 2 . . . . . 13 . . 13 13 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 8 | . . . 1 1 1 . . 1 . . . . 4 . Combat Hostiles 6 | . . . 1 1 . . . . . . . . 4 . Parts Melted 77 | . 1 3 2 5 4 . . . . 8 . . 48 6 Heat Transferred 21632 | . 729 1295 1295 2344 999 333 185 703 407 2403 50 . 6954 3935 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . 1 . . . . . 1 . . . 3 Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Peak Influence 602 | . 128 312 281 578 459 486 289 . . 308 16 135 242 602 Initial 224 | . . . 99 36 148 117 156 . . 224 16 . 60 83 Average 167 | . 31 189 190 295 146 276 183 . . 203 14 107 94 288 Maximum Alert Level 2 | . . 1 1 2 2 2 1 . . 1 . . 1 2 Low Security (%) 64 | 100 100 52 42 24 77 40 65 . . 41 100 100 93 33 Level 1 29 | . . 47 57 43 18 51 34 . . 58 . . 6 40 Level 2 6 | . . . . 31 3 7 . . . . . . . 26 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 1 1 2 7 2 1 . . 5 . . 6 5 Investigation 4 | . . . . . . 1 1 . . . . . 2 . Extermination 8 | . . . . . 1 1 . . . 2 . . 3 1 Reinforcement 9 | . . 1 1 2 3 . . . . . . . . 2 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 7 | . . . . . 3 . . . . 3 . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Distress Signals 11 | . . 1 . 3 2 . 1 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 259 | . 10 20 7 33 18 10 4 17 7 23 . . 41 69 Peak Tracking Total 10 | . 2 7 3 10 3 5 2 7 4 4 . . 6 10 Tactical Retreats 8 | . . . 1 2 . . . . . 1 . . 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Traps Triggered 13 | . 2 . 1 1 3 . . . . 1 . . 5 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 3 Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Machines Disabled 24 | . 1 1 . 1 6 9 . 2 . 1 . . 1 2 Max in Single Turn 4 | . 1 1 . 1 4 4 . 1 . 1 . . 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Machines Accessed 50 | . 7 3 2 8 8 6 4 . . 5 . . 7 . Terminals 40 | . 7 3 2 8 5 5 3 . . 3 . . 4 . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . 1 . 1 . . . . . 1 . Recycling Units 2 | . . . . . . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . 2 . Total Hacks 105 | . 12 5 4 22 16 12 13 . . 10 . . 11 . Successful 59 | . 4 2 2 11 11 5 11 . . 4 . . 9 . Failed 45 | . 8 3 2 10 5 7 2 . . 6 . . 2 . Catastrophic 11 | . 3 . 1 4 1 1 . . . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . Manual 30 | . 8 5 2 9 1 3 . . . 2 . . . . Terminals 88 | . 12 5 4 22 10 11 10 . . 7 . . 7 . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 8 | . . . . . 3 . 3 . . . . . 2 . Recycling Units 3 | . . . . . . 1 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . 1 . . 2 . Terminal Hacks 49 | . 4 2 2 11 7 5 9 . . 4 . . 5 . Record 13 | . . . 1 1 2 4 4 . . . . . 1 . Part Schematic 8 | . . . . 4 3 . . . . . . . 1 . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . Prototype ID Bank 8 | . 3 2 1 2 . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . Open DSF 3 | . . . . . 1 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . Fabricator Index 2 | . . . . 1 . . 1 . . . . . . . Alert Level 2 | . . . . . . . . . . . . . 2 . Locate Traps 1 | . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Security Status 1 | . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . 2 . . . . . 2 . Scan Component 3 | . . . . . 1 . 1 . . . . . 1 . Repair 3 | . . . . . 1 . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . 2 . Seal Access 3 | . . . . . 1 . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 1 2 5 6 6 3 . . 5 . . 5 . Full Trace Events 3 | . 1 . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 4 3 . . . . . . . 1 . Parts Built 2 | . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 93 | . . . . . 93 . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . Parts Repaired 3 | . . . . . 1 . 1 . . . . . 1 . Time 82 | . . . . . 38 . 22 . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Total Allies 21 | . . . . . . . . . . . 21 . . . Largest Group 21 | . . . . . . . . . . . 21 21 20 . Highest-Rated Group 741 | . . . . . . . . . . . 741 741 716 . Highest-Rated Ally 46 | . . . . . . . . . . . 46 46 46 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . . . . 27 56 . Total Damage 1598 | . . . . . . . . . . . . 621 977 . Kills 9 | . . . . . . . . . . . . 5 4 . Allies Corrupted 5 | . . . . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Turns Passed 11058 | 64 910 618 475 939 1264 695 384 673 165 1283 429 308 1916 935 Spaces Moved 5736 | 41 510 334 216 370 629 509 291 528 111 723 222 163 795 294 Core 32 | 22 . . . . . . . . . . . . . 10 Treads 1187 | 19 510 334 . . . . . . . . . . 94 230 Legs 2250 | . . . 216 370 339 . . . . 223 222 163 701 16 Wheels 2229 | . . . . . 290 509 291 528 111 500 . . . . Hover 38 | . . . . . . . . . . . . . . 38 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 105 115 115 115 115 115 120 190 117 50 Average Speed 155 | 122 160 160 188 184 157 115 115 115 115 141 185 190 185 184 Slowest Speed 700 | 160 160 160 190 260 260 115 115 115 115 260 190 190 190 700 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 83 33 24 60 18 15 10 67 10 12 87 7 20 7 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . . . . 1 . . . . . Spaces Dug 37 | . . 18 11 . . . . . . 8 . . . . Terrain Destroyed 524 | . 2 48 11 63 74 120 24 101 29 25 . . 5 22 Melee . | . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . 1 . . 7 . . 5 15 AOE 496 | . 2 48 11 63 74 120 23 101 29 18 . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Res Res Total 6954 | 54 563 373 253 487 818 584 329 548 132 878 241 162 1070 462 Wait 379 | . 21 . . 3 101 48 22 . . 33 . . 145 6 Move 5723 | 40 509 333 215 369 628 508 290 527 110 723 221 162 794 294 Hop . | . . . . . . . . . . . . . . . Pick Up 158 | 8 6 9 8 12 10 5 5 1 1 32 9 . 26 26 Fast Attach 21 | 2 1 1 . 1 5 1 1 . . 1 1 . 6 1 Attach 135 | 4 1 4 7 10 6 3 2 1 6 23 3 . 21 44 Detach 28 | . . 1 4 3 1 2 1 . 3 5 1 . 6 1 Swap 3 | . . . . 1 . . . . . . . . 2 . Drop 53 | . 3 3 2 7 13 2 3 1 4 1 4 . 10 . Fire 435 | . 21 22 17 81 46 14 5 18 8 58 . . 60 85 Melee . | . . . . . . . . . . . . . . . Ram 6 | . . . . . . 1 . . . 2 . . . 3 Kick . | . . . . . . . . . . . . . . . Crush 3 | . 1 . . . . . . . . . . . . 2 Escape Stasis 8 | . . . . . 8 . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 12) 65 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Discovered new exit (range 6) 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1168 | -9/Materials | Discovered new exit (range 15) 1278 | -9/Materials | Build established: Tank 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1897 | -8/Materials | Build established: Hacker-Gunner 1968 | -8/Materials | Discovered new exit (range 13) 2068 | -8/Materials | Entered Storage 2132 | -8/Storage | Central database locked down 2372 | -8/Storage | Destroyed 10 combat bots 2817 | -8/Storage | Build established: Scavenger-Gunner 2994 | -8/Storage | Discovered new exit (range 5) 3007 | -8/Storage | Entered Factory 3007 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3306 | -7/Factory | Build established: Scavenger-Skirmisher 3824 | -7/Factory | Build established: Hacker-Skirmisher 3844 | -7/Factory | Repaired Deuterium Engine 4031 | -7/Factory | Garrison activated, responded to threat 4099 | -7/Factory | Fabricated Hvy. Neutron Cannon? 4208 | -7/Factory | Discovered new exit (range 14) 4271 | -7/Factory | Entered another Factory area 4271 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4562 | -6/Factory | Build established: Hacker-Gunner 4931 | -6/Factory | Discovered new exit (range 5) 4966 | -6/Factory | Entered another Factory area 4966 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5147 | -5/Factory | Identified exit to DSF 5248 | -5/Factory | Discovered new exit (range 16) 5286 | -5/Factory | Repaired Gauss Rifle 5350 | -5/Factory | Entered Upper Caves 5387 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 5564 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5603 | -5/Upper Caves | Destroyed 8 combat bots 5707 | -5/Upper Caves | Learned Factory terminal intel 5977 | -5/Upper Caves | Discovered new exit (range 14) 6023 | -5/Upper Caves | Entered another Upper Caves area 6033 | -5/Upper Caves | Core integrity fell below 50% 6054 | -5/Upper Caves | Core integrity fell below 20% 6077 | -5/Upper Caves | Destroyed 8 combat bots 6126 | -5/Upper Caves | Discovered new exit (range 12) 6188 | -5/Upper Caves | Entered Factory 6188 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6189 | -4/Factory | Loaded intel: 26 terminal locations 6352 | -4/Factory | Build established: Hacker-Tank 6470 | -4/Factory | Garrison activated, responded to threat 6972 | -4/Factory | Lost 7 parts (1p2n1u3w) 7065 | -4/Factory | Lost 4 parts (1p1n2w) 7471 | -4/Factory | Sucked down chute 7471 | -4/Factory | Entered Waste 7472 | -4/Waste | Met a frightened Derelict 7472 | -4/Waste | Joined by Warlord forces that had cleared the area 7520 | -4/Waste | Found Gamma Bomb Array 7589 | -4/Waste | Build established: Scavenger-Skirmisher 7596 | -4/Waste | Found Prototype Launcher 7874 | -4/Waste | Discovered new exit (range 10) 7900 | -4/Waste | Entered Factory 7900 | -4/Factory | Accompanied by 21 allies 8176 | -4/Factory | Discovered new exit (range 6) 8208 | -4/Factory | Entered Research 8208 | -3/Research | Accompanied by 20 allies 8208 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8211 | -3/Research | Identified Enh. Gamma Bomb Array 8407 | -3/Research | Lost 4 allies 8500 | -3/Research | Build established: Scavenger-Executioner 8554 | -3/Research | Lost 12 allies 9510 | -3/Research | Lost 6 parts (2p1u3w) 9535 | -3/Research | Garrison activated, responded to threat 9782 | -3/Research | Repaired Gamma Bomb Array 9893 | -3/Research | System corruption reached 10% 9944 | -3/Research | Lost 9 parts (1p2n1u5w) 10064 | -3/Research | Found Prototype Processor 10076 | -3/Research | Discovered new exit (range 16) 10124 | -3/Research | Entered another Research area 10124 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10300 | -2/Research | Spotted B-90 Cyclops 10509 | -2/Research | Lost 8 parts (2p1n1u4w) 10638 | -2/Research | Lost 5 parts (1p4w) 10827 | -2/Research | Identified Spectral Analyzer 10853 | -2/Research | Lost 18 parts (3p5n3u7w) 10858 | -2/Research | Destroyed 12 combat bots 10874 | -2/Research | First assault squad dispatched 10961 | -2/Research | Lost 3 parts (1u2w) 11006 | -2/Research | System corruption reached 10% 11015 | -2/Research | Core integrity fell below 50% 11040 | -2/Research | System corruption reached 30% 11048 | -2/Research | Core integrity fell below 20% 11059 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11039_ Adv. Target Analyzer destroyed. 11039_ System corrupted by crushing effect (+4). 11039_ K-01 Serf collects debris. 11041_ Penetrated by Slug. 11042_ M-36 Artificer repairs G-73 Enforcer. 11043_ Hcp. Storage Unit destroyed. 11043_ K-01 Serf collects debris. 11046_ M-36 Artificer repairs M-36 Artificer. 11046_ Penetrated by Slug. 11048_ M-36 Artificer fits Backup Propulsion VII on M-36 Artificer. 11048_ Acquired Adv. Heat Sink. 11049_ K-01 Serf collects debris. 11050_ M-36 Artificer destroyed. 11051_ Acquired Biometal Leg. 11052_ K-01 Serf collects debris. 11054_ Acquired Backup Laser VII. 11057_ System corrupted: Heat flow error (+120). 11057_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ??##############?# ?????????????????????????????? | | ??# #?# ?????????????????????????????? | | ??# #?# ?????????????????????????????? | | ??# """ """ #?# #?????????????????????????????? | | ??# """ """ #?#=#?????????????????????????????? | | ??# """ """ #?#%########??????????????????????? | | ??# #?#[#!%==!*#??????????????????????? | | ??# #?#[+%k*/=!#??????????????????????? | | ??# "" #?# #=%g=!@#??????????????????????? | | ??# =""" #?#%#[=g=[l#??????????????????????? | | ??# ="" #?#[+%[g%!=#??????????????????????? | | ??# ==!=*** #?#=#%*h*=b#??????????????????????? | | ??# [==[ ! ### ########??????????????????????? | | ??#"###+#+#######! !######## #???????????????????? | | ??# #[%[=% %%% #???????????????????? | | ??#####![[%######! ##########???????????????????? | | ??????#=[=!#???######????????????????????????????? | | ?????# [=[#??????????????????? ?????????????????? | | ######" !#???###########???? ??????????????????? | | " = #???# #??# ???????????????????? | | # #???# #?# #???????????????????? | | " # #???# ## #????????????????????? | | " # ##### """ # #?????????????????????? | | " # +%[""" ##??????????????????????? | | + ##### ="""%% #???????????????????????? | | = # #???#!!!%!!%! ###?????????????????????? | | # #?###=!!!%% # ?????????????????????? | | # ##########+############# ???????????? | | ####### *#?# = *%%=%%%!% ?+????????? | | ??????# =%#?# |= =!!=! ? ????????? | | ??????# =#?# [ *!%! |% % ? ????????? | | ??????# #?# ? ????????? | | #####?# #?#% %### ###+#########?? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 120 Energy Generation 57 Energy Capacity 630 Matter Stores 400 Matter Capacity 400 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Matter Filter | -8/Storage | Hacked Imp. Titanium Leg | -8/Storage | Hacked System Guard | -8/Storage | Hacked Adv. Signal Interpreter | -8/Storage | Hacked Hvy. Shock Bomb Launcher | -7/Factory | Hacked Hvy. Plasma Cannon | -7/Factory | Hacked Imp. Coolant Injector | -7/Factory | Hacked Hvy. Armored Exoskeleton | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Neutron Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hey, That's Mine! Leap Before You Look Remodeling Rockin' Loadout Shopping List The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed RestorationArmoredJammer Manual? 0 Play Time 02:13:17 Cumulative 10.6 hours Start 2024.05.22 @ 21:21:35 End 2024.05.22 @ 23:48:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2133b0d0-f6fd-450c-a0fc-77903d34aa46