Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.03 @ 17:57:41 Player: Gasoline_Joe Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (159) 795 Value Destroyed (6365) 6365 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 14765 Bonus ------- Follower Combat Kills 82 Entered DSFs 500 Friendly Fire -37 Cogmind --------- Core Integrity 0/1600 Matter 219/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Heavy Machine Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Visual Processing Unit Improved Kinecellerator Layered Medium Armor Plating Improved Recalibrator > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Large Storage Unit Layered Medium Armor Plating Advanced Plasma Cannon Railgun Railgun Railgun Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 89] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Visual Processing Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Protection Layered Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Slashing Weapon Dual-blade Saw Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . 2 2 2 Power 2 | . . . . . 1 . . 1 . . . . Propulsion 3 | . . . . 1 . . 1 . . 1 . . Utility 9 | . . 1 . 1 1 2 . 1 . 1 1 1 Weapon 4 | . . 1 . . . . 1 . . . 1 1 Parts Attached 155 | 6 3 7 1 6 17 19 16 3 10 46 12 9 Power 23 | 1 . 1 1 1 6 3 2 . . 7 1 . Engine 13 | 1 . 1 1 1 3 2 . . . 4 . . Core 7 | . . . . . 3 1 2 . . . 1 . Reactor 3 | . . . . . . . . . . 3 . . Propulsion 36 | 2 . 2 . 1 3 2 2 . 5 12 3 4 Treads 7 | 2 . 2 . 1 . . . . . 1 . 1 Leg 23 | . . . . . 3 2 2 . 5 9 1 1 Wheel 2 | . . . . . . . . . . 2 . . Hover . | . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . 2 2 Utility 43 | 1 3 1 . 2 2 4 7 1 1 13 6 2 Device 21 | . . 1 . . 1 2 4 1 . 5 5 2 Storage 7 | 1 1 . . . . . 3 . . 1 1 . Processor 12 | . 2 . . 2 1 2 . . . 5 . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . . . . 1 2 . . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 . 3 . 2 6 10 5 2 4 14 2 3 Energy Gun 17 | . . . . 2 5 3 2 . . 4 . 1 Energy Cannon 3 | . . . . . 1 . 2 . . . . . Ballistic Gun 21 | 2 . 2 . . . 4 1 2 2 7 1 . Ballistic Cannon 4 | . . . . . . 1 . . 1 1 . 1 Launcher 6 | . . 1 . . . 2 . . 1 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 2 1 1 . . . 1 2 Parts Lost 84 | . . . . 2 2 8 8 . 8 47 5 4 Power 8 | . . . . 1 . . 1 . . 6 . . Propulsion 25 | . . . . . 2 2 1 . 3 13 2 2 Utility 20 | . . . . 1 . 1 2 . 2 11 3 . Weapon 31 | . . . . . . 5 4 . 3 17 . 2 Highest Loss Streak 18 | . . . . 2 2 3 4 . 7 18 3 4 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 7 | 3 5 8 10 9 9 8 6 9 10 7 3 3 Power . | 1 1 1 1 . . 1 . . . . . . Propulsion 2 | 1 2 3 4 3 2 2 2 4 5 2 . 1 Utility 1 | . . 1 1 . . . . 1 1 3 3 1 Weapon 3 | 1 2 3 4 4 5 3 3 4 3 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . 1 . . 5 . 4 . . 1 . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . . 3 . . . . . . . 1 Utility . | . . . . . . . . . . . . . Weapon 8 | . 1 . . 2 . 3 . . 1 . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 96 99 100 94 91 94 97 84 76 59 11 5 Engine 6 | . 14 11 11 9 13 . 7 . . 1 . . Core 2 | . . . . . . 12 3 10 10 2 . . Treads 8 | . 28 22 22 27 7 . . . . . . . Leg 11 | . . . . . 15 18 22 21 16 14 . . Device 7 | . . 10 11 6 . 7 14 21 13 4 8 . Storage 6 | . 14 11 11 9 7 6 5 5 5 6 . . Processor 15 | . 10 11 11 15 22 28 17 5 5 12 . . Energy Gun 6 | . . . . 2 15 7 15 10 6 1 . . Energy Cannon 1 | . . . . . 3 3 2 5 5 . . . Ballistic Gun 10 | . 28 30 23 24 3 3 3 5 6 8 . . Launcher 1 | . . 2 9 . . . . . . . . . Peak Build Rating 89 | 6 9 14 14 21 45 56 74 76 81 89 30 41 Average Rating 41 | 3 7 11 13 17 35 50 68 73 72 62 12 13 On Entrance 29 | . 6 9 14 13 20 45 55 70 73 75 1 2 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . 7 . . Naked Turns 127 | . . . . . . . . . . 11 20 96 Heaviest Build 74 | 12 17 25 25 25 46 49 74 65 74 73 12 8 Greatest Support 124 | 40 40 43 43 63 63 49 67 65 73 124 30 23 Greatest Overweight (x) 20 | 1 . . . . 1 2 1 . 2 20 2 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 5 Average Capacity 11 | 7 8 10 10 10 10 10 13 15 15 14 5 5 Most Carried 15 | 8 9 10 10 10 10 10 11 10 15 14 5 5 Average Carried 8 | 4 5 8 10 9 9 8 6 9 10 8 3 4 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 5 5 5 Final Carried 15 | 4 9 10 10 9 10 5 9 10 15 5 5 5 Class Distribution -------------------- 25% | Gunner 21% | Scavenger-Gunner 16% | Scavenger-Skirmisher 15% | Mutant 9% | Skirmisher 5% | Pyromaniac-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/DSF Scavenger-Gunner | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 4213 | 198 136 173 51 553 344 379 568 . 65 1627 119 . Remotely . | . . . . . . . . . . . . . Salvage Created 6901 | . 154 288 20 920 343 475 2021 . 444 2173 . 63 Parts 302 | . 16 20 3 48 20 32 50 . 13 98 . 2 Haulers Intercepted 3 | . . . . 2 . . 1 . . . . . Recyclers Shooed 6 | . . . . 1 . 1 . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 122 | . 5 3 . 13 8 21 27 . 9 34 . 2 Melee 2 | . . . . . . . . . . . . 2 Guns 71 | . 5 3 . 10 3 7 16 . 5 22 . . Cannons 16 | . . . . . 4 7 1 . . 4 . . AOE 21 | . . . . 2 1 7 . . 3 8 . . Classes Destroyed 14 | . 3 4 1 2 1 . 1 . 2 . . . Worker 11 | . . 1 . 6 . . 4 . . . . . Builder 2 | . . 1 . . . . . . . 1 . . Tunneler 3 | . . . 1 . . . 1 . . 1 . . Hauler 3 | . . . . 2 . . 1 . . . . . Recycler 11 | . . 1 . 4 . . 2 . . 4 . . Watcher 7 | . 2 1 . . . 1 3 . . . . . Swarmer 51 | . 3 . . 8 4 17 4 . 4 9 . 2 Grunt 26 | . 2 2 . 2 . . 8 . . 12 . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 13 | . . 1 . 2 2 3 3 . . 2 . . Specialist 2 | . . . . . . . . . 2 . . . Hunter 9 | . . . . . . . 5 . 2 2 . . Programmer 19 | . . . . . 2 1 7 . . 9 . . Heavy 1 | . . . . . . . . . 1 . . . Best Kill Streak 12 | . 3 5 1 9 2 8 7 . 5 12 . 2 Combat Bots Only 10 | . 3 2 . 4 2 8 7 . 5 10 . 2 Max Kills in Single Turn 3 | . 1 3 1 2 2 2 2 . 1 3 . 1 Gunslinging 1 | . . . . 1 . 1 1 . . . . . Exploded 3 | . . . . 2 1 2 . . 1 3 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 1608 | . 14 18 11 72 135 247 145 . 103 583 71 209 Missed 612 | . 7 3 2 23 48 100 60 . 37 200 34 98 Hits 996 | . 7 15 9 49 87 147 85 . 66 383 37 111 Melee 13 | . . . . 2 . . . . . 1 10 . Projectile 983 | . 7 15 9 47 87 147 85 . 66 382 27 111 Critical Strikes 50 | . . 2 . 2 . 1 8 . 3 20 10 4 Part Disruptions 4 | . . . . . . 2 . . . 2 . . Damage Taken 15062 | . 50 161 78 468 742 1526 1310 . 1067 6900 836 1924 Core 4110 | . . 57 8 27 199 274 175 . 76 1223 462 1609 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 4236 | . 17 48 24 139 200 470 374 . 296 1919 226 523 Core Remaining (%) 76 | 100 100 . 83 95 71 67 82 . 93 5 68 . Volleys Fired 329 | . 9 14 3 47 29 45 67 . 16 97 2 . Largest 4 | . 2 3 3 3 3 3 4 . 4 4 1 . Hottest 366 | . 40 73 76 88 185 255 366 . 314 219 35 . Shots Fired 893 | . 18 39 9 141 77 111 218 . 55 223 2 . Gun 749 | . 18 36 8 132 64 62 202 . 37 188 2 . Cannon 106 | . . . . . 13 37 16 . 13 27 . . Launcher 38 | . . 3 1 9 . 12 . . 5 8 . . Special . | . . . . . . . . . . . . . Kinetic 500 | . 18 36 8 129 30 46 38 . 18 175 2 . Thermal 292 | . . . . . 17 29 180 . 32 34 . . Explosive 25 | . . . . . . 12 . . 5 8 . . Electromagnetic 76 | . . 3 1 12 30 24 . . . 6 . . Robot Hit Streak 39 | . 6 14 10 19 27 19 32 . 14 39 . . Robot Miss Streak 6 | . 1 2 . 3 2 3 2 . 2 6 2 . Penetration Max 2 | . . . . . . 1 . . 1 2 . . Secondary Targets 17 | . 1 . . 6 . 1 5 . . 4 . . Max Gunslinging Chain 2 | . 1 . . 2 . 1 2 . . 1 . . Shots Hit Robots 671 | . 13 27 9 101 55 79 175 . 34 176 . 2 Core Hits 330 | . 10 11 3 36 22 45 67 . 27 105 1 3 Critical Kills 6 | . . . . . . . . . 1 5 . . Critical Parts Destroyed 11 | . . 1 . . . 1 1 . . 8 . . Critical Strikes 69 | . . 1 . . 1 2 46 . 3 16 . . Burn 47 | . . . . . . . 45 . 2 . . . Destroy 19 | . . 1 . . . 1 1 . 1 15 . . Blast 1 | . . . . . . 1 . . . . . . Corrupt 2 | . . . . . 1 . . . . 1 . . Melee Attacks 3 | . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18291 | . 162 440 197 1624 1017 2448 3459 . 2199 6616 30 99 Guns 10817 | . 162 303 110 1327 615 840 3029 . 475 3926 30 . Cannons 2158 | . . . . . 273 746 430 . 199 510 . . Explosions 5186 | . . 137 87 297 129 862 . . 1525 2149 . . Melee 79 | . . . . . . . . . . . . 79 Ramming 51 | . . . . . . . . . . 31 . 20 Kinetic 7109 | . 162 303 110 1275 187 872 465 . 205 3500 30 . Thermal 5383 | . . 28 . 93 510 483 2994 . 469 806 . . Explosive 4536 | . . . . . . 862 . . 1525 2149 . . Electromagnetic 1133 | . . 109 87 256 320 231 . . . 130 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 79 | . . . . . . . . . . . . 79 Highest Corruption 11 | . . . . . . 6 1 . . 11 1 5 Average Corruption 4 | . . . . . . 2 1 . . 8 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 61 | . . . . . . 14 2 . . 43 . 2 Message Errors 10 | . . . . . . 3 . . . 7 . . Matter Fused 8 | . . . . . . 2 . . . 6 . . Heat Flow Errors 6 | . . . . . . 3 . . . 3 . . Energy Discharges 8 | . . . . . . 2 1 . . 4 . 1 Parts Rejected 5 | . . . . . . 1 . . . 4 . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . 1 1 . . 4 . . Data Loss (major) 2 | . . . . . . 1 . . . . . 1 Misfires 2 | . . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . . 1 . . Weapon Failures 12 | . . . . . . . . . . 12 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 171 | . . . . . 14 21 . . 58 78 . . Projectiles 30 | . . . . . 1 4 . . 25 . . . Explosions 141 | . . . . . 13 17 . . 33 78 . . Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . . . . 1 . . . 8 . . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . . . . 1 . . . 7 . . Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 582 | . . . 4 54 48 103 . . . 365 . 8 Shots 19 | . . . 1 3 1 7 . . . 7 . . Rammed 9 | . . . . . . . . . . . 1 8 Targets Rammed 12 | . . . . . . . . . . 3 1 8 Kicked 3 | . . . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 627 | . 2 60 24 85 522 385 627 . 356 308 . . Average Temperature 127 | . 2 24 10 36 149 92 179 . 106 48 . . Received Heat Transfer 2303 | . 15 159 54 126 162 150 309 . 174 920 108 126 Effects 29 | . . . . . 7 1 20 . 1 . . . Shutdowns 9 | . . . . . 2 1 6 . . . . . Energy Bleed 4 | . . . . . 1 . 3 . . . . . Interference 8 | . . . . . 2 . 6 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . . . 1 . 1 . . . Damage (minor) 4 | . . . . . . . 4 . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 4 | . . 1 . 1 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . 12 . 1 . . . Combat Hostiles 11 | . . . . . . . 10 . 1 . . . Parts Melted 59 | . . . . . . . 57 . . 2 . . Heat Transferred 15660 | . . 50 . 100 605 678 11950 . 1250 1027 . . Parts Sabotaged 2 | . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . 1 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . . . 1 1 . 1 1 . . Low Security (%) 81 | 100 100 100 100 100 100 68 63 100 58 61 100 100 Level 1 18 | . . . . . . 31 36 . 41 38 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Peak Influence 337 | . 85 69 47 178 111 334 279 63 250 337 13 115 Initial 124 | . . 7 12 . 22 . 124 63 16 122 13 2 Average 96 | . 23 22 3 98 31 119 145 45 147 186 1 43 Influence Increases 4219 | . 152 120 67 480 356 615 837 4 314 1066 15 193 Destroy 0b10 Robot/C 2520 | . 100 60 60 280 160 420 540 . 180 680 . 40 Destroy 0b10 Robot/NC 210 | . 10 20 5 70 . 5 55 . 15 30 . . Destroy Leader 552 | . 24 22 . 66 50 92 148 . 30 120 . . Allied During Kill 3 | . . . 2 1 . . . . . . . . Successful Hack 44 | . 3 . . . . . . 4 . 4 . 33 Disable Machine 153 | . . . . 18 99 27 . . . 9 . . Destroy Structure 227 | . . 3 . . 32 26 4 . 74 88 . . Partial Spotted 30 | . 15 15 . . . . . . . . . . Lose Combat Pursuer 480 | . . . . 45 15 45 90 . 15 135 15 120 Influence Decreases 4139 | . 130 103 106 422 414 320 982 127 91 1288 38 118 Entered New Map 493 | . . 15 27 . 36 . 171 87 11 128 15 3 Time Decay 2866 | . 130 88 59 382 358 260 741 40 . 690 23 95 Lost Part 740 | . . . . 20 20 60 70 . 80 470 . 20 Lost Ally 40 | . . . 20 20 . . . . . . . . Squads Dispatched 31 | . . 3 . 1 3 3 6 . 2 8 2 3 Investigation 3 | . . . . 1 . . . . . 1 . 1 Extermination 13 | . . . . . 2 2 3 . . 3 1 2 Reinforcement 12 | . . 3 . . 1 1 3 . 2 1 1 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 6 | . . 1 . 1 . . 1 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 216 | . 7 3 3 19 11 30 43 . 10 54 11 25 Peak Tracking Total 17 | . 3 2 2 6 2 9 6 . 4 14 6 17 Tactical Retreats 18 | . . . . 2 1 1 3 . 1 6 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 8 | . . . . 1 2 2 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 17 | . . . . 2 11 3 . . . 1 . . Max in Single Turn 4 | . . . . 1 4 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 10 | . 2 . . 1 2 . 1 1 . 2 . 1 Terminals 10 | . 2 . . 1 2 . 1 1 . 2 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 24 | . 2 . . 2 2 . 2 2 . 11 . 3 Successful 19 | . 1 . . 1 2 . 1 1 . 10 . 3 Failed 5 | . 1 . . 1 . . 1 1 . 1 . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 24 | . 2 . . 2 2 . 2 2 . 11 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . . 1 2 . 1 1 . 10 . 3 Record 12 | . . . . . . . . . . 9 . 3 Open DSF 4 | . . . . . 2 . 1 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 1 . . 1 . 2 . 1 Full Trace Events 2 | . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies 2 | . . . 2 . . . . . . . . . Largest Group 2 | . . . 2 1 . . . . . . . . Highest-Rated Group 51 | . . . 51 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 8 7 Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . 6 7 . . . . . . . . Total Damage 255 | . . . 127 128 . . . . . . . . Kills 6 | . . . 3 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Active Infowar (turns) 7359 | . 103 299 684 871 1093 814 1590 87 307 1375 136 . Optics 7223 | . 103 299 684 871 1093 814 1590 87 307 1375 . . Terrain 1994 | . . 298 684 664 . 159 . . . 53 136 . Structural 226 | . . . . . . . . . . 226 . . T.N.C. 382 | . . . . 382 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 8185 | 61 477 299 684 871 1093 814 1590 87 307 1386 230 286 Spaces Moved 4865 | 41 272 143 345 398 702 485 878 67 139 706 250 439 Core 376 | 22 . . . . . . . . . 32 150 172 Treads 1353 | 19 272 143 345 398 161 . . . . 15 . . Legs 2779 | . . . . . 541 485 878 67 139 639 22 8 Wheels 20 | . . . . . . . . . . 20 . . Hover . | . . . . . . . . . . . . . Flight 337 | . . . . . . . . . . . 78 259 Fastest Speed 22 | 50 160 160 160 160 123 123 122 122 120 50 22 39 Average Speed 129 | 111 160 160 160 161 132 129 141 122 158 129 70 46 Slowest Speed 1050 | 160 160 160 160 163 245 270 195 122 260 1050 150 105 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 51 17 55 33 20 24 23 3 92 18 6 17 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 173 | . . 1 . . 32 30 1 . 43 66 . . Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . 1 2 1 . 2 3 . . AOE 160 | . . 1 . . 31 28 . . 40 60 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Total 6069 | 55 297 186 470 520 805 579 1087 71 191 989 303 516 Wait 442 | 1 2 16 120 43 25 5 83 . . 89 17 41 Move 4850 | 40 271 142 344 397 701 484 877 66 138 705 249 436 Hop 1 | . . . . . . . . . . . . 1 Pick Up 155 | 8 9 4 . 10 10 10 27 2 16 40 13 6 Fast Attach 25 | 2 . . . 1 11 6 . . 3 . . 2 Attach 119 | 4 2 2 . 4 5 7 14 1 6 51 16 7 Detach 10 | . . . . . . 1 . . . 1 3 5 Swap 54 | . 1 5 2 9 9 11 8 2 4 2 . 1 Drop 69 | . 3 3 1 9 15 10 11 . 8 1 2 6 Fire 329 | . 9 14 3 47 29 45 67 . 16 97 2 . Melee 3 | . . . . . . . . . . . . 3 Ram 9 | . . . . . . . . . . . 1 8 Kick 3 | . . . . . . . . . . 3 . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 8) 116 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 13) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 822 | -9/Materials | Discovered new exit (range 8) 838 | -9/Materials | Entered Mines 970 | -9/Mines | Discovered new exit (range 12) 1093 | -9/Mines | Build established: Scavenger-Skirmisher 1377 | -9/Mines | Excavation squad dispatched 1377 | -9/Mines | A large section of the Mines collapsed 1522 | -9/Mines | Entered Materials 1522 | -8/Materials | Accompanied by 1 ally 1522 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2368 | -8/Materials | Discovered new exit (range 10) 2391 | -8/Materials | Identified exit to Factory 2393 | -8/Materials | Entered Factory 2393 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2414 | -7/Factory | Build established: Skirmisher 2731 | -7/Factory | Build established: Gunner 3058 | -7/Factory | Build established: Scavenger-Gunner 3475 | -7/Factory | Discovered new exit (range 9) 3484 | -7/Factory | Identified exit to Factory 3486 | -7/Factory | Entered another Factory area 3486 | -6/Factory | Evolved 2 slots: Utility x2 3712 | -6/Factory | Build established: Gunner 4078 | -6/Factory | Destroyed 8 combat bots 4082 | -6/Factory | Lost 3 parts (3w) 4288 | -6/Factory | Discovered new exit (range 7) 4298 | -6/Factory | Identified exit to Factory 4300 | -6/Factory | Entered another Factory area 4300 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4843 | -5/Factory | Destroyed 7 combat bots 5474 | -5/Factory | Lost 4 parts (1n1u2w) 5777 | -5/Factory | Build established: Pyromaniac-Gunner 5864 | -5/Factory | Discovered new exit (range 8) 5890 | -5/Factory | Entered another Factory area 5890 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5976 | -4/Factory | Identified exit to DSF 5977 | -4/Factory | Entered DSF 6049 | -4/DSF | Additional patrols routed to DSF 6134 | -4/DSF | Lost 7 parts (2n2u3w) 6142 | -4/DSF | Found Fusion Bomb Launcher 6145 | -4/DSF | Found Fusion Bomb Launcher 6165 | -4/DSF | Sterilization system engaged 6185 | -4/DSF | Ambient heat levels rising (+10) 6200 | -4/DSF | Ambient heat levels rising (+10) 6215 | -4/DSF | Ambient heat levels rising (+10) 6229 | -4/DSF | Discovered new exit (range 16) 6230 | -4/DSF | Ambient heat levels rising (+10) 6245 | -4/DSF | Ambient heat levels rising (+10) 6260 | -4/DSF | Ambient heat levels rising (+10) 6275 | -4/DSF | Ambient heat levels rising (+10) 6284 | -4/DSF | Entered Research 6284 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6451 | -3/Research | Garrison activated, responded to threat 6734 | -3/Research | Destroyed 10 combat bots 6744 | -3/Research | Lost 18 parts (2p7n2u7w) 6843 | -3/Research | Lost 3 parts (1p2n) 7342 | -3/Research | Lost 5 parts (1p1u3w) 7459 | -3/Research | System corruption reached 10% 7505 | -3/Research | Core integrity fell below 50% 7567 | -3/Research | Lost 10 parts (1p3n3u3w) 7620 | -3/Research | Spotted Executioner 7621 | -3/Research | Cargo convoy interrupted 7659 | -3/Research | Released all parts (6) 7662 | -3/Research | Discovered new exit (range 15) 7666 | -3/Research | Core integrity fell below 20% 7670 | -3/Research | Entered another Research area 7670 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7686 | -2/Research | Lost 5 parts (1p1n2u1w) 7818 | -2/Research | Spotted B-90 Cyclops 7871 | -2/Research | Discovered new exit (range 13) 7876 | -2/Research | Lost 3 parts (3u) 7900 | -2/Research | Entered Access 7900 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7965 | -1/Access | Build established: Mutant 8118 | -1/Access | Core integrity fell below 50% 8121 | -1/Access | Lost 4 parts (2n2w) 8166 | -1/Access | Core integrity fell below 20% 8186 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08162_ K-01 Serf collects debris. 08162_ Slug penetrates Y-72 Warden. 08165_ Penetrated by Slug. 08165_ Slug penetrates Wall. 08165_ Penetrated by Slug. 08165_ K-01 Serf collects debris. 08165_ Penetrated by Slug. 08166_ Slug penetrates Y-72 Warden. 08166_ Slug penetrates Wall. 08168_ Penetrated by Slug. 08170_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9V. 08176_ Slammed into K-01 Serf. 08179_ K-01 Serf cleans the TF Node. 08182_ Slug penetrates K-01 Serf. 08182_ K-01 Serf suffers critical hit (Destroy). 08182_ Penetrated by Slug. 08184_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ????######???????????# #?????????????????? | | ????# ???????????# * #?????????????????? | | ????# ??????????# #?????????????????? | | ????# ??????????# !#?????????????????? | | ????# ?#############+#####?????????????????? | | ????# ?+ @ #?????????????????????? | | ????# # ###???????????????????? | | ????# # ?H??????????? | | ????# + p u k ???????????? | | #???# ! # ###########+##########????????????? | | #???########## #?????????? ????????????????????? | | ##### #?## ##????????? ???????????????????? | | ### ####???????"""""?????????????????? | | " " + ??"""""?????????????????? | | ### ####???????""""??????????????????? | | ##### #?##+##????????????????????????????????? | | #???#######?? ?????????????????????????????????? | | #??????????? ?????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????# ! #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 65 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Can't Catch Me DATA ERROR: Steam Global Achievement% Dangerous Findings Denied? For Emergencies Only Ghost 'Em Heavy Suspicion Hot Goods Hydra I Have A Map? Jackpot Live, Flee, And Rebuild Organ Harvest Overwhelming Resistances Are Futile Spot Them First Sprinter There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed NetworkedAluminumShield Manual? 0 Play Time 02:02:36 Cumulative 16.5 hours Start 2025.11.03 @ 15:33:37 End 2025.11.03 @ 17:57:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e614c19-6890-44eb-8ba8-94747d9c4026