Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 06:21:19 Player: shapeshifter Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1771) 1771 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 4810 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 503/600 Energy 222/265 System Corruption 0% Temperature Critical (521) Movement Core (650) Ox12 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Medium Matter Pod High-capacity Matter Pod Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit Relay Coupler [NC] (38) Relay Coupler [Swarmer] (26) Relay Coupler [Grunt] (34) Relay Coupler [Sentry] (17) Armageddon Trap Armageddon Trap Armageddon Trap Tesla Bomb Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Seismic Detector > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Compact Wheel Large Storage Unit Medium Matter Pod Targeting Computer Improved Medium Laser Light Assault Rifle Grenade Launcher Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . 4 . Weapon . | . . . . . . Parts Attached 41 | 8 2 . 1 10 20 Power 6 | 1 . . . 2 3 Engine 4 | 1 . . . 2 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 12 | 2 . . 1 4 5 Treads 4 | 2 . . . 2 . Leg 6 | . . . . 1 5 Wheel 2 | . . . 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 . . 2 4 Device 3 | 1 . . . 1 1 Storage 4 | 1 1 . . . 2 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | 3 1 . . 2 8 Energy Gun 8 | 1 1 . . 1 5 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . . 1 1 Parts Lost 31 | . . . 2 13 16 Power 5 | . . . . 3 2 Propulsion 12 | . . . 2 4 6 Utility 4 | . . . . 2 2 Weapon 10 | . . . . 4 6 Highest Loss Streak 6 | . . . 2 6 5 To Critical Strikes . | . . . . . . Average Backups 8 | 4 7 12 12 8 6 Power . | . 1 1 1 . . Propulsion 2 | 1 2 4 3 1 . Utility 3 | . 1 3 4 3 3 Weapon 2 | . 2 4 4 3 2 Tool/Special . | . . . . . . Unused Backups 9 | . 1 . . . 8 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 5 | . . . . . 5 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 82 | . 100 100 99 53 70 Engine 8 | . 14 14 14 8 . Core 2 | . . . . . 5 Treads 14 | . 28 28 27 5 1 Leg 6 | . . . . 4 14 Device 8 | . 14 14 14 3 3 Storage 13 | . 14 14 14 9 15 Processor 4 | . . . . 4 9 Energy Gun 11 | . 14 14 14 6 9 Ballistic Gun 10 | . 14 14 14 7 6 Peak Build Rating 20 | 7 10 11 11 20 17 Average Rating 10 | 4 8 10 10 10 13 On Entrance 7 | . 7 10 11 10 6 Naked Turns . | . . . . . . Heaviest Build 45 | 13 30 30 30 31 45 Greatest Support 40 | 40 40 40 40 40 28 Greatest Overweight (x) 10 | . . . 1 9 10 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 5 14 15 15 15 15 Most Carried 13 | 5 12 13 13 11 12 Average Carried 9 | 4 7 12 12 7 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 4 12 13 12 10 10 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 1020 | 360 30 49 . 170 411 Remotely . | . . . . . . Salvage Created 1686 | 219 126 49 . 549 743 Parts 83 | 14 3 5 . 27 34 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 35 | . 2 3 . 14 16 Guns 31 | . 2 3 . 13 13 AOE 3 | . . . . . 3 Classes Destroyed 8 | 2 1 1 . 2 2 Tunneler 5 | 5 . . . . . Recycler 2 | 1 1 . . . . Watcher 1 | . . . . 1 . Swarmer 9 | . . 3 . 6 . Grunt 17 | . 2 . . 3 12 Brawler 1 | . . . . . 1 Sentry 7 | . . . . 5 2 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 2 2 3 . 8 3 Combat Bots Only 7 | . 2 3 . 7 3 Max Kills in Single Turn 2 | 1 1 1 . 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 299 | . 18 37 3 122 119 Missed 65 | . 6 6 . 28 25 Hits 234 | . 12 31 3 94 94 Melee 1 | . . . . . 1 Projectile 233 | . 12 31 3 94 93 Critical Strikes 7 | . . . . 2 5 Damage Taken 3297 | . 136 241 63 1128 1729 Core 586 | . . 23 . 267 296 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . . 90 . . Volleys Fired 166 | 36 13 10 . 53 54 Largest 2 | 2 2 2 . 2 2 Hottest 130 | 60 76 76 . 76 130 Shots Fired 307 | 72 26 20 . 86 103 Gun 299 | 72 26 20 . 86 95 Cannon . | . . . . . . Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 166 | 70 13 10 . 38 35 Thermal 133 | 2 13 10 . 48 60 Explosive 8 | . . . . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 9 6 4 . 9 16 Robot Miss Streak 5 | 5 5 4 . 3 3 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 1 . 4 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 182 | 45 12 11 . 60 54 Core Hits 86 | 14 2 4 . 26 40 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 2 . . 5 2 Burn 9 | . 2 . . 5 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2666 | 363 162 130 . 891 1120 Guns 2340 | 363 157 130 . 890 800 Cannons . | . . . . . . Explosions 320 | . . . . . 320 Melee . | . . . . . . Ramming 6 | . 5 . . 1 . Kinetic 919 | 341 40 47 . 233 258 Thermal 1421 | 22 117 83 . 657 542 Explosive 320 | . . . . . 320 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 36 | . . . . . 36 Projectiles . | . . . . . . Explosions 36 | . . . . . 36 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 185 | . . . . . 185 Shots 4 | . . . . . 4 Rammed 2 | . 1 . . 1 . Targets Rammed 3 | . 2 . . 1 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 683 | 40 232 164 . 184 683 Average Temperature 113 | 20 100 91 . 79 163 Received Heat Transfer 1233 | . 72 . . 432 729 Effects 10 | . 2 . . . 8 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 2 | . 2 . . . . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . 1 . . 5 2 Heat Transferred 3935 | 50 407 185 . 1813 1480 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 62 | 100 100 100 . 97 12 Level 1 26 | . . . . 2 61 Level 2 10 | . . . . . 26 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 495 | 10 40 80 . 202 495 Initial 85 | . . 5 . . 85 Average 154 | . 6 15 . 114 320 Influence Increases 1102 | 30 45 100 . 387 540 Destroy 0b10 Robot/C 700 | . 40 60 . 280 320 Destroy 0b10 Robot/NC 40 | 30 5 . . 5 . Destroy Leader 112 | . . 10 . 82 20 Successful Hack 19 | . . . . 5 14 Disable Machine 45 | . . 30 . 15 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 71 | . . . . . 71 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 637 | 30 30 115 . 255 207 Entered New Map 57 | . . 10 . . 47 Time Decay 310 | 30 30 105 . 145 . Lost Part 270 | . . . . 110 160 Squads Dispatched 5 | . . . . 5 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 5 3 1 18 21 Peak Tracking Total 7 | . 4 3 1 7 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . . . . 4 Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 6 | . . 2 . 1 3 Max in Single Turn 2 | . . 1 . 1 2 Garrison Relay 1 | . . . . . 1 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 4 | . . . 1 2 1 Terminals 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . . . 4 6 1 Successful 8 | . . . 4 3 1 Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 4 | . . . . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 6 | . . . 4 1 1 Record 4 | . . . 4 . . Emergency Access Points 1 | . . . . . 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Active Infowar (turns) 1445 | 33 308 504 514 86 . Sensors 85 | . . . . 85 . Seismic 1405 | 33 308 504 514 46 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 3142 | 354 308 504 514 352 1110 Spaces Moved 1456 | 165 152 267 323 117 432 Core 36 | 21 . . . 11 4 Treads 905 | 144 152 267 312 29 1 Legs 427 | . . . . . 427 Wheels 88 | . . . 11 77 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 115 115 190 Average Speed 172 | 146 160 160 158 162 206 Slowest Speed 550 | 160 160 160 240 500 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 8 33 49 23 12 52 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 84 | . . . . . 84 Melee . | . . . . . . Projectile . | . . . . . . AOE 84 | . . . . . 84 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 1804 | 218 193 326 323 198 546 Wait 75 | 1 11 49 . 7 7 Move 1452 | 164 151 266 322 117 432 Hop . | . . . . . . Pick Up 51 | 8 11 1 . 9 22 Fast Attach 3 | 3 . . . . . Attach 35 | 4 . . 1 11 19 Detach . | . . . . . . Swap 12 | 2 2 . . . 8 Drop 7 | . 3 . . . 4 Fire 166 | 36 13 10 . 53 54 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 2 . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 16) 355 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 10) 663 | -10/Materials | Entered Mines 752 | -10/Mines | Discovered new exit (range 9) 1142 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1145 | -10/Mines | Found Prototype Device 1157 | -10/Mines | Discovered new exit (range 6) 1167 | -10/Mines | Entered Subcaves 1168 | -10/Subcaves | Approached by a straggling Scientist 1168 | -10/Subcaves | Identified exit to Recycling 1294 | -10/Subcaves | Visited Clippyterm 1299 | -10/Subcaves | Learned location of Deep Caves (-7) 1299 | -10/Subcaves | Learned Factory trap positions 1617 | -10/Subcaves | Discovered new exit (range 15) 1681 | -10/Subcaves | Entered Materials 1681 | -8/Materials | Evolved 4 slots: Utility x4 1682 | -8/Materials | Identified Exp. Sensor Array 1724 | -8/Materials | Garrison activated, responded to threat 1809 | -8/Materials | Lost 6 parts (1p1n2u2w) 1821 | -8/Materials | Destroyed 7 combat bots 2027 | -8/Materials | Garrison activated, responded to threat 2033 | -8/Materials | Identified exit to Garrison 2033 | -8/Materials | Entered Garrison 2091 | -8/Garrison | Triggered checkpoint 2092 | -8/Garrison | Core integrity fell below 50% 2245 | -8/Garrison | Garrison Relay disabled 2513 | -8/Garrison | Build established: Scavenger-Mutant 2518 | -8/Garrison | Phase Generator disabled 2549 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2577 | -8/Garrison | Triggered checkpoint 2634 | -8/Garrison | Lost 4 parts (2n2w) 2715 | -8/Garrison | Triggered checkpoint 2879 | -8/Garrison | Installed Relay Interface Framework 2947 | -8/Garrison | Discovered new exit (range 6) 3094 | -8/Garrison | Triggered checkpoint 3135 | -8/Garrison | Core integrity fell below 20% 3143 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03131_ Critical hit (Burn: +37). 03131_ Lgt. Armor Plating destroyed. 03132_ Particle Gun broken. 03132_ Overheating: Short circuit. 03132_ Y-45 Defender suffers critical hit (Burn). 03133_ Overheating: Targeting Computer damaged (-4). 03134_ Power failure, Rnf. Ion Engine shutdown. 03134_ Overheating: Targeting Computer damaged (-3). 03134_ Aluminum Leg destroyed. 03136_ Dropped Broken Particle Gun. 03137_ Overheating: Matter decay (-82). 03140_ Overheating: Lrg. Storage Unit damaged (-27). 03140_ Particle Gun destroyed. 03140_ Critical hit (Burn: +37). 03141_ Power failure, Rnf. Ion Engine shutdown. 03142_ Overheating: Energy bleed (-44). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ###"""???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????#????????????????????????????????????? | | ???#????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ## ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?" #######????????????????????????????? | | " #????????????????????????????? | | " ##### #??????????????#####?????????? | | ## ^ ^#? ??????# #??????????????#"""#?????????? | | ## ## ####### ##?????????????#" "#?????????? | | ^ #?????????????#" "#?????????? | | ^ #?????????????#" "#?????????? | | ### ### #?????????????# #?????????? | | ##" ## #??# ??# #?????##########/##?????????? | | ## ## # ## ### #?????# *% #??????????? | | ##!# ### #?????# ######## #??#######?? | | *[ # #?# ### #### #????##+##?????# ###""""""#?? | | #### #?# #?# #??# #????#!%!#?????# " "#?? | | #??# #?# #?# #??# #????#! !#?????# "#?? | | ##?# #?# #?# #??# #????# !#?????# "#?? | | T#?# ### ### #### ####### ######## " "##? | | ##?#!%! [Y=%! ## """ """"? | | #??##### =Y== @ ## " ###? | | #??????########### *########### ## #??? | | ##????????????????# #?????????# ## #??? | | ??????????????????# #?????????# ## #??? | | ?????????????????? ?????????# ## #####??? | | ????????????????? ????????# ####### #??????? | | ????????????????# "???????# ###???# #??????? | | ????????????????# # # "#??????# ##### #??????? | | ????????????????# # ####??????# < #??????? | | ????????????????# # #?????????# ##### #??????? | | ????????????????#?# #?????????######???# #??????? | | ?????????????????## ????????????????#### ####???? | | ?????????????????? ????????????????#! #???? | | ??????????????????# ????????????????#! # # #???? | | ??????????????????? ????????????????#/## ##+#???? | | ???????????????????##????????????????# ?# #! #???? | | ?????????????????????????????????????#?? ! #???? | | ????????????????????????????????????????######???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingAbsorptionRailgun Manual? 0 Play Time 00:15:55 Cumulative 46.3 hours Start 2025.07.24 @ 06:06:48 End 2025.07.24 @ 06:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36b74e1f-8dbc-4a9a-8c48-5a4f9a7900d9