Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 19:12:31 Player: Fun Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2309) 2309 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (487) 487 TOTAL SCORE: 6471 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 336 Met Imprinter 300 Was Imprinted 300 Friendly Fire -829 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 68/100 System Corruption 7% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Microactuators > --- WEAPON (4) ------- Remote Datajack > --- INVENTORY (25) --- Light Treads Light Treads Advanced Heat Sink Medium Storage Unit Recoil Stabilizer Hardened Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Treads Light Treads Advanced Heat Sink Microactuators Hardened Medium Armor Plating Improved Light Armor Plating Lightning Gun Proton Cannon Remote Datajack CR-A16's Pointy Stick [Rating: 59] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Core Shielding Device Advanced Heat Sink Storage Energy Well Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 81 | 6 15 10 8 6 3 33 Power 13 | 2 2 3 1 1 1 3 Engine 12 | 2 2 3 1 1 . 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 6 2 3 . . 11 Treads 10 | . . . . . . 10 Leg 1 | . 1 . . . . . Wheel 8 | 2 2 . 3 . . 1 Hover . | . . . . . . . Flight 5 | . 3 2 . . . . Utility 20 | . 3 2 2 1 2 10 Device 8 | . 2 1 1 . 1 3 Storage 4 | . 1 . . . 1 2 Processor 3 | . . 1 . . . 2 Hackware 1 | . . . . 1 . . Protection 4 | . . . 1 . . 3 Artifact . | . . . . . . . Weapon 24 | 2 4 3 2 4 . 9 Energy Gun 9 | 2 3 1 . . . 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 3 | . 1 . 1 1 . . Ballistic Cannon 3 | . . . . . . 3 Launcher 3 | . . 2 1 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . 2 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Corrupted Parts 1 | . . . 1 . . . System Corruption 4 | . . . 4 . . . Parts Lost 39 | . 3 5 8 . 2 21 Power 9 | . 2 1 1 . . 5 Propulsion 14 | . 1 3 1 . 2 7 Utility 7 | . . . 2 . . 5 Weapon 9 | . . 1 4 . . 4 Highest Loss Streak 8 | . 2 4 8 . 2 8 To Critical Strikes . | . . . . . . . Average Backups 5 | . 2 4 2 2 2 10 Power . | . . 1 . 1 1 . Propulsion . | . . . . . . 1 Utility 1 | . . . . . . 5 Weapon 1 | . 1 3 . . 1 2 Tool/Special . | . . . . . . . Unused Backups 16 | . 4 1 . 3 . 8 Power 2 | . 1 . . 1 . . Propulsion 1 | . . . . . . 1 Utility 7 | . . . . 1 . 6 Weapon 6 | . 3 1 . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 73 | . 67 79 64 80 65 72 Engine 9 | . 10 8 10 11 5 8 Treads 5 | . . . . . . 15 Wheel 12 | . 2 . 18 33 21 1 Flight 2 | . 4 29 2 . . . Device 5 | . 12 11 9 . . 5 Storage 6 | . 9 . . . 3 11 Processor 1 | . . 9 2 . . 2 Hackware 3 | . . . . 10 7 . Protection 7 | . . . 8 11 10 9 Energy Gun 8 | . 23 14 10 2 . 5 Energy Cannon 1 | . . . . . . 3 Ballistic Cannon 1 | . . . . . . 3 Impact Weapon 1 | . . . . 4 . . Piercing Weapon 2 | . . . . 6 11 . Peak Build Rating 59 | 5 7 11 10 21 22 59 Average Rating 24 | 3 4 9 9 18 15 48 On Entrance 9 | . 5 7 10 10 18 13 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 144 | 7 46 10 13 15 19 144 Greatest Support 82 | 20 20 16 30 30 30 82 Greatest Overweight (x) 42 | . 15 . 3 . 1 42 Average Overweight (x) . | . 2 . . . . 2 Largest Inventory Capacity 25 | 5 20 5 5 5 10 25 Average Capacity 12 | 5 15 5 5 5 6 19 Most Carried 19 | 3 9 5 5 5 7 19 Average Carried 6 | . 2 4 2 4 5 10 Final Capacity 25 | 5 5 5 5 5 10 25 Final Carried 7 | 3 5 5 2 5 7 7 Class Distribution -------------------- 48% | Mutant 16% | Scavenger-Tank 13% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Tank 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1210 | 250 234 91 44 154 226 211 Remotely 20 | . 20 . . . . . Salvage Created 2722 | 39 224 438 118 . . 1903 Parts 171 | 2 24 43 7 . . 95 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 57 | 1 7 16 9 . . 24 Guns 27 | 1 7 2 1 . . 16 Cannons 7 | . . . . . . 7 AOE 23 | . . 14 8 . . 1 Classes Destroyed 15 | 1 3 4 2 . . 5 Worker 14 | . 3 2 2 . . 7 Builder 7 | . . 3 . . . 4 Tunneler 1 | . . . 1 . . . Hauler 2 | . . 2 . . . . Recycler 2 | . . 1 . . . 1 Watcher 7 | . 2 . . . . 5 Swarmer 16 | . 6 9 . . . 1 Saboteur 1 | . . . . . . 1 Grunt 16 | 1 1 4 . . . 10 Brawler 4 | . . . . . . 4 Sentry 4 | . . 3 . . . 1 Hunter 4 | . . . . . . 4 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Enhanced Grunt 1 | . . . . . . 1 Assembled 9 | . . . 9 . . . Thug 1 | . . . . . . 1 Best Kill Streak 13 | 1 4 13 10 . . 7 Combat Bots Only 9 | 1 3 6 9 . . 4 Max Kills in Single Turn 5 | 1 2 5 4 . . 3 Gunslinging . | . . . . . . . Exploded 4 | . . 4 4 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 358 | 3 53 43 31 . 10 218 Missed 88 | 2 15 12 6 . 2 51 Hits 270 | 1 38 31 25 . 8 167 Melee 19 | . . . 11 . . 8 Projectile 251 | 1 38 31 14 . 8 159 Critical Strikes 14 | . 1 1 2 . . 10 Part Disruptions 1 | . . . 1 . . . Damage Taken 5193 | 12 349 404 542 . 114 3772 Core 1252 | . 112 92 162 . 12 874 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . . 16 . 3 33 Core Remaining (%) 62 | 100 55 . . . 33 . Volleys Fired 140 | 3 49 24 8 1 . 55 Largest 4 | 2 2 2 2 1 . 4 Hottest 264 | 80 80 80 89 56 . 264 Shots Fired 251 | 6 69 36 11 1 . 128 Gun 163 | 6 69 24 7 1 . 56 Cannon 72 | . . . . . . 72 Launcher 16 | . . 12 4 . . . Special . | . . . . . . . Kinetic 56 | . 29 . 1 . . 26 Thermal 131 | 6 40 24 6 1 . 54 Explosive 15 | . . 12 3 . . . Electromagnetic 49 | . . . 1 . . 48 Robot Hit Streak 8 | 3 8 7 4 . . 8 Robot Miss Streak 17 | 1 3 2 3 . . 17 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 136 | 5 39 23 6 . . 63 Core Hits 150 | 2 14 32 24 . . 78 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks 5 | . . . . . 5 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 5 | . . . . . 5 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7321 | 54 385 1257 836 . . 4789 Guns 2925 | 54 384 189 53 . . 2245 Cannons 1159 | . . . . . . 1159 Explosions 3236 | . . 1068 783 . . 1385 Melee . | . . . . . . . Ramming 1 | . 1 . . . . . Kinetic 540 | . 149 . 9 . . 382 Thermal 2851 | 54 235 189 44 . . 2329 Explosive 3164 | . . 1068 711 . . 1385 Electromagnetic 765 | . . . 72 . . 693 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 4 4 . 7 Average Corruption 3 | . . . 4 4 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 2 2 . 15 Message Errors 6 | . . . . . . 6 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 4 | . . . 2 . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 266 | . . 57 45 . . 164 Projectiles 63 | . . . . . . 63 Explosions 203 | . . 57 45 . . 101 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 525 | . . 36 16 . . 473 Shots 9 | . . 1 1 . . 7 Rammed 3 | . 1 . . . . 2 Targets Rammed 3 | . 1 . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 791 | 60 126 170 24 172 . 791 Average Temperature 137 | 33 38 77 11 76 . 190 Received Heat Transfer 625 | 6 102 72 60 . . 385 Effects 26 | . . . . . . 26 Shutdowns 3 | . . . . . . 3 Energy Bleed 8 | . . . . . . 8 Matter Decay 4 | . . . . . . 4 Damage (minor) 3 | . . . . . . 3 Damage (major) 7 | . . . . . . 7 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 . . . . 9 Heat Transferred 4566 | 125 525 448 111 . . 3357 Parts Sabotaged 7 | . . . . . . 7 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 3 | . . 2 . . . 3 Low Security (%) 48 | 100 100 48 100 . . 7 Level 1 4 | . . 35 . . . 3 Level 2 30 | . . 15 . . . 56 Level 3 16 | . . . . . . 32 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 969 | 20 122 443 168 . . 969 Initial 168 | . 13 46 168 . . 32 Average 357 | 1 14 221 86 . . 635 Influence Increases 2745 | 20 208 527 37 . 289 1664 Destroy 0b10 Robot/C 1200 | 20 140 320 . . 140 580 Destroy 0b10 Robot/NC 175 | . 25 40 15 . . 95 Destroy Leader 248 | . 34 64 . . 20 130 Allied During Kill 403 | . . . . . 129 274 Successful Hack 32 | . 9 17 . . . 6 Disable Machine 330 | . . 15 . . . 315 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 207 | . . 71 22 . . 114 Influence Decreases 1893 | . 118 204 435 35 236 865 Entered New Map 392 | . 7 64 265 35 . 21 Time Decay 1011 | . 101 90 90 . 196 534 Lost Part 370 | . 10 50 80 . 20 210 Lost Ally 120 | . . . . . 20 100 Squads Dispatched 11 | . 1 2 . . . 8 Investigation 4 | . 1 2 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 1 | . . . . . . 1 Assault 3 | . . . . . . 3 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | 1 9 14 17 . 7 43 Peak Tracking Total 18 | 1 3 10 18 . 4 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 23 | . . 1 . . . 22 Max in Single Turn 8 | . . 1 . . . 8 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 4 4 . 1 . 3 Terminals 7 | . 3 3 . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 12 11 . 3 . 7 Successful 20 | . 7 5 . 3 . 5 Failed 13 | . 5 6 . . . 2 Catastrophic 2 | . . 2 . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . 9 . . Terminals 17 | . 8 8 . . . 1 Fabricators . | . . . . . . . Repair Stations 4 | . . 3 . . . 1 Recycling Units 9 | . 4 . . . . 5 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 4 5 . 3 . 1 Record 4 | . 1 3 . . . . Part Schematic 3 | . . . . 3 . . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 6 | . 3 . . . . 3 Recycle Component 2 | . 2 . . . . . Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 3 . . . 1 Full Trace Events 5 | . 2 2 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 18 | . . . . . . 18 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 8 7 Highest-Rated Group 408 | . . . . 408 408 380 Highest-Rated Ally 96 | . . . . 96 96 96 Total Orders . | . . . . . . . Ally Attacks 87 | . . . . . 23 64 Total Damage 2029 | . . . . . 397 1632 Kills 14 | . . . . . 7 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 1009 | . 749 121 124 15 . . Seismic 1009 | . 749 121 124 15 . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4597 | 116 921 190 184 1195 437 1554 Spaces Moved 3224 | 98 401 254 189 1285 450 547 Core 117 | 25 78 . 4 . . 10 Treads 375 | . . . . . . 375 Legs 29 | . 29 . . . . . Wheels 2140 | 73 28 . 142 1285 450 162 Hover . | . . . . . . . Flight 563 | . 266 254 43 . . . Fastest Speed 31 | 50 37 31 40 80 80 95 Average Speed 112 | 72 178 34 73 80 83 221 Slowest Speed 2150 | 80 800 40 200 80 95 2150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 51 34 44 90 58 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 206 | . . 74 27 . . 105 Melee . | . . . . . . . Projectile 17 | . . . . . . 17 AOE 189 | . . 74 27 . . 88 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3899 | 136 553 317 222 1458 501 712 Wait 246 | 22 28 7 9 130 37 13 Move 3216 | 97 400 251 188 1284 449 547 Hop 1 | . . 1 . . . . Pick Up 109 | 8 29 10 6 13 2 41 Fast Attach 9 | . 1 1 . 2 4 1 Attach 79 | 5 18 7 9 7 . 33 Detach 16 | . 6 1 . 4 . 5 Swap 17 | 1 2 8 2 2 . 2 Drop 58 | . 19 7 . 15 4 13 Fire 140 | 3 49 24 8 1 . 55 Melee 5 | . . . . . 5 . Ram 3 | . 1 . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 1033 | -10/Materials | Discovered new exit (range 15) 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Propulsion x2 1089 | -9/Materials | Identified exit to Materials 1157 | -9/Materials | Lost 4 parts (1p2n1w) 1220 | -9/Materials | Discovered new exit (range 9) 1228 | -9/Materials | Entered Mines 1243 | -9/Mines | Assembled infested the area 1265 | -9/Mines | Core integrity fell below 50% 1291 | -9/Mines | Destroyed 9 combat bots 1300 | -9/Mines | Lost 8 parts (1p1n2u4w) 1401 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1412 | -9/Mines | Entered Zion 1466 | -7/Zion | Learned 8 Factory zone layouts 1489 | -7/Zion | Given A8's code to call for help 1501 | -7/Zion | Build established: Scavenger-Mutant 1517 | -7/Zion | Discovered new exit (range 15) 1581 | -7/Zion | System corruption cleaned by Quarantine Array 1614 | -7/Zion | Learned Factory emergency access door positions 1620 | -7/Zion | Received a visual enhancement algorithm 1631 | -7/Zion | Ran a visual enhancement algorithm 1662 | -7/Zion | Ran a visual enhancement algorithm 1666 | -7/Zion | Ran a visual enhancement algorithm 1677 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1681 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1711 | -7/Zion | Found Prototype Energy Gun 1906 | -7/Zion | Found CR-A16's Pointy Stick 2063 | -7/Zion | Met Imprinter 2076 | -7/Zion | Imprinted 2078 | -7/Zion | Declared Zion's savior 2198 | -7/Zion | Build established: Mutant 2359 | -7/Zion | Gained Derelict followers 2607 | -7/Zion | Entered Proximity Caves 2607 | -6/Proximity Caves | Accompanied by 8 allies 2609 | -6/Proximity Caves | Learned Factory interactive machine intel 3005 | -6/Proximity Caves | Discovered new exit (range 5) 3044 | -6/Proximity Caves | Entered Factory 3044 | -6/Factory | Accompanied by 7 allies 3044 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3047 | -6/Factory | Loaded intel: 53 interactive machine locations 3047 | -6/Factory | Identified Storm Laser 3139 | -6/Factory | Garrison activated, responded to threat 3397 | -6/Factory | Lost 7 allies 3404 | -6/Factory | Lost 3 parts (1p1n1u) 3665 | -6/Factory | Build established: Scavenger-Tank 4218 | -6/Factory | Build established: Scavenger-Gunner 4298 | -6/Factory | Terminal network hard line cut 4394 | -6/Factory | Core integrity fell below 50% 4427 | -6/Factory | Lost 8 parts (2p2n4w) 4444 | -6/Factory | First assault squad dispatched 4589 | -6/Factory | Core integrity fell below 20% 4598 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- B-48 Gladiator suffers critical hit (Burn). Magnetic Acceleration Cannon blown off. Hrd. Light Armor Plating blown off. Lightning Gun blown off. Magnetic Acceleration Cannon blown off. E-15 Imp destroyed. Core Shielding destroyed. Broken Targeting Computer destroyed. Energy Well destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+1). Knocked back. Critical hit (Burn: +50). Acquired 21 matter. Critical hit (Burn: +37). Remote Datajacks cannot fire with other weapons in the same volley. R-10 Processor collects Cesium-ion Thruster. R-10 Processor collects Hrd. Light Armor Plating. 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" ?? ???????? | | ??????????????????????????????????"????"""???????? | | ???????????????????????????????????????"""???????? | | ????????????????????????????????????????R"???????? | | ???????????????????????????????????????"""???????? | | ???????????????????????????????????????""????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????"""?????????????????????????????? | | ?????????????????""""????????????????????????????? | | ?????????????????"F""????????????????????????????? | | ???????????????????""????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Imp. Reaction Control System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- About That Survey... Backstab DATA ERROR: Steam Global Achievement% Deductive Reasoning Fitting Room Help From High Places I Have A Map? I Survived The Infestation I'm Back, Baby! Novice Programmer Oh No You Don't! Robot Respite Serviceable Loadout Shopping List Significant Disruption The More The Merrier The One Tourist Troublemaker Challenges ------------ None Game ------ Seed MicroAccelerationMatrix Manual? 0 Play Time 01:19:41 Cumulative 2.4 hours Start 2026.02.07 @ 00:50:34 End 2026.02.07 @ 19:12:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22cca8ae-4f4c-43f1-9617-8e4f324b9bb7