Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.15 @ 18:46:23 Player: Glitch Artist Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (135) 675 Value Destroyed (5150) 5150 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1902) 1902 TOTAL SCORE: 12727 Bonus ------- High Alert Combat Kills 502 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 89/450 Energy 740/780 System Corruption 6% Temperature Critical (823) Movement Flying (1312) Ox16 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Nuclear Core Improved Deuterium Engine Neutrino Core Neutrino Core > --- PROPULSION (4) --- VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY (7) ------ High-capacity Storage Unit Compact Matter Pod Hardened Heavy Armor Plating Trap Extractor (0/4) Improved Field Recycling Unit > --- WEAPON (3) ------- Beamcaster Heavy Ion Cannon Autogun > --- INVENTORY (20) --- Light Nuclear Core Improved Treads Improved Medium Treads VTOL Module High-capacity Storage Unit High-capacity Storage Unit High-powered Tractor Beam Hypervelocity Gauss Rifle KE Penetrator Advanced Assault Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Hardened Heavy Armor Plating Trap Extractor Improved Field Recycling Unit > --- WEAPON ----------- Beamcaster Proton Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Improved Treads High-capacity Storage Unit High-powered Tractor Beam Autogun Hypervelocity Gauss Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Tesla Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Slots Evolved 11 | . 1 2 . . . 4 . . 2 . . 2 Power 3 | . . 1 . . . 1 . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 5 | . 1 1 . . . 1 . . 2 . . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 134 | 10 2 9 5 2 3 4 42 3 23 20 . 11 Power 28 | 1 . 4 . . 2 . 10 1 4 4 . 2 Engine 13 | 1 . 2 . . 1 . 3 1 3 2 . . Core 15 | . . 2 . . 1 . 7 . 1 2 . 2 Reactor . | . . . . . . . . . . . . . Propulsion 42 | 5 . 2 2 . . 1 12 1 5 7 . 7 Treads 17 | 3 . 2 2 . . 1 2 . . 4 . 3 Leg 15 | . . . . . . . 6 1 5 3 . . Wheel 2 | 2 . . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . . . Flight 6 | . . . . . . . 2 . . . . 4 Utility 30 | 2 2 1 3 1 . 2 4 1 9 4 . 1 Device 14 | . . . 1 . . . 3 1 7 2 . . Storage 8 | 1 1 . 2 1 . . 1 . 1 1 . . Processor 3 | 1 . 1 . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . . . . 1 . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 . 2 . 1 1 1 16 . 5 5 . 1 Energy Gun 8 | 2 . . . 1 . . 3 . 1 1 . . Energy Cannon 4 | . . . . . 1 . 1 . . 2 . . Ballistic Gun 12 | . . 2 . . . . 9 . . . . 1 Ballistic Cannon 2 | . . . . . . . 1 . 1 . . . Launcher 8 | . . . . . . 1 2 . 3 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . Corrupted Parts 3 | . . . . . . . 3 . . . . . System Corruption 4 | . . . . . . . 4 . . . . . Parts Lost 55 | . . . . 2 3 . 29 . 5 15 . 1 Power 15 | . . . . . 2 . 9 . 1 3 . . Propulsion 9 | . . . . . . . 7 . . 2 . . Utility 9 | . . . . 1 . . 1 . 2 5 . . Weapon 22 | . . . . 1 1 . 12 . 2 5 . 1 Highest Loss Streak 14 | . . . . 1 2 . 9 . 4 14 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 94 99 99 98 92 79 94 98 96 93 90 Engine 7 | . 12 12 . . 7 7 7 9 12 9 6 5 Core 8 | . . 2 20 20 11 7 5 7 4 7 12 16 Treads 10 | . . 18 20 20 20 21 6 . . 5 18 17 Leg 5 | . . . . . . . 2 21 18 12 . . Device 8 | . . . . . . . 6 14 21 17 18 11 Storage 13 | . 12 10 9 18 20 14 12 7 6 13 18 15 Processor 13 | . 12 20 20 20 20 21 15 14 7 4 . . Protection 2 | . 10 10 10 1 . . . . 5 4 . 4 Energy Gun 2 | . 25 . . 5 . . 1 7 4 1 6 5 Energy Cannon 3 | . . . . . 9 7 1 . . 3 12 10 Ballistic Gun 9 | . . 19 20 14 10 7 10 14 10 4 . . Launcher 2 | . . . . . . 7 6 . 1 4 . . Peak Build Rating 72 | 7 10 24 25 24 24 30 52 50 65 65 59 72 Average Rating 38 | 4 9 19 23 22 22 29 36 45 59 60 59 67 On Entrance 31 | . 7 10 24 24 22 23 30 44 50 61 59 59 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 179 | 19 36 43 63 63 64 65 93 83 103 155 155 179 Greatest Support 114 | 40 20 44 44 44 44 66 66 40 55 86 86 114 Greatest Overweight (x) 30 | 4 1 1 1 1 1 . 30 2 2 1 1 3 Average Overweight (x) 1 | 1 . . . 1 1 . 2 1 1 1 1 1 Largest Inventory Capacity 20 | 10 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 11 15 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 10 12 13 13 12 11 15 16 20 20 7 15 Average Carried 11 | . 7 8 10 10 10 9 10 12 17 13 7 9 Final Capacity 20 | 10 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 15 | 2 9 11 13 10 12 11 10 15 14 7 7 12 Class Distribution -------------------- 35% | Hacker-Mutant 28% | Hacker-Gunner 18% | Scavenger-Gunner 15% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Matter Collected 3281 | 300 10 188 191 170 87 . 1182 88 550 386 . 129 Remotely 273 | . . . . . . . . . . 273 . . Salvage Created 4689 | 112 199 194 351 347 485 . 1200 80 1113 434 . 174 Parts 267 | 7 13 14 30 37 20 . 60 3 47 19 . 17 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 80 | . . . . . . . 12 . 36 29 . 3 Retrieved Matter 683 | . . . . . . . 85 . 285 210 . 103 Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Combat Hostiles Destroyed 118 | . 4 7 8 18 7 . 33 1 19 16 . 5 Guns 78 | . 4 7 8 18 7 . 16 1 15 1 . 1 Cannons 11 | . . . . . . . 2 . 1 4 . 4 AOE 28 | . . . . . . . 15 . 3 10 . . Classes Destroyed 14 | 2 2 3 1 . 1 . 2 1 1 1 . . Worker 3 | . . 1 1 . . . . . 1 . . . Builder 3 | . . . 2 . . . . . . . . 1 Tunneler 2 | 1 . . . . . . . . 1 . . . Recycler 4 | 1 . . 1 . 2 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 3 | . 1 1 1 . . . . . . . . . Swarmer 40 | . . 5 2 13 . . 10 . . 6 . 4 Grunt 51 | . 4 . 5 5 1 . 13 . 16 7 . . Duelist 1 | . . . . . . . . . . 1 . . Protector 1 | . . . . . 1 . . . . . . . Sentry 16 | . . 2 1 . 5 . 6 . . 2 . . Programmer 8 | . . . . . . . 3 1 3 . . 1 Behemoth 1 | . . . . . . . 1 . . . . . Decomposer 2 | . . . . . . . . . . 2 . . Best Kill Streak 13 | 2 2 3 5 10 5 . 6 1 5 13 . 4 Combat Bots Only 13 | . 2 3 2 10 5 . 6 1 5 13 . 4 Max Kills in Single Turn 3 | 1 1 1 2 2 1 . 3 1 2 3 . 2 Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 3 | . . . . . . . 3 . 1 3 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Hostile Shots Fired 912 | . 13 14 38 93 43 . 404 6 127 122 . 52 Missed 216 | . 5 6 13 19 11 . 110 . 32 15 . 5 Damage Taken 8165 | . 73 60 167 378 319 . 2776 55 889 1865 . 1583 Core 2541 | . 9 6 16 49 68 . 520 . 103 711 . 1059 Absorbed by Shields 393 | . . . . . . . . . 363 30 . . Redirected to Shielding 86 | . . . . . . . . . . 86 . . Ignored by Resistances 4261 | . 46 38 111 267 194 . 1740 33 655 839 . 338 Regen/Repaired (Parts) 323 | . . . 220 . . . . . 103 . . . Core Remaining (%) 58 | 100 96 . . . 65 . . 25 . . 4 . Volleys Fired 227 | 3 10 11 18 24 18 . 62 6 45 16 2 12 Largest 3 | 2 2 2 2 2 2 . 3 3 3 3 3 3 Hottest 215 | 90 90 46 46 63 86 . 149 126 126 215 215 215 Shots Fired 555 | 6 20 22 36 48 35 . 162 16 131 42 7 30 Gun 398 | 6 20 22 36 48 22 . 88 16 117 8 2 13 Cannon 86 | . . . . . 13 . 28 . 5 18 5 17 Launcher 71 | . . . . . . . 46 . 9 16 . . Special . | . . . . . . . . . . . . . Kinetic 312 | . . 22 36 40 18 . 79 10 87 19 . 1 Thermal 51 | 3 10 . . . . . 6 . . 6 5 21 Explosive 71 | . . . . . . . 46 . 9 16 . . Electromagnetic 121 | 3 10 . . 8 17 . 31 6 35 1 2 8 Robot Hit Streak 46 | 5 9 11 16 16 46 . 29 14 34 16 8 11 Robot Miss Streak 5 | . 1 2 2 1 1 . 2 2 3 1 . 5 Penetration Max 2 | . . . . . . . 2 . 2 . . . Secondary Targets 13 | . . . 2 6 2 . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 . . . Shots Hit Robots 422 | 5 15 18 32 35 30 . 120 11 106 31 1 18 Core Hits 329 | 3 11 12 22 24 18 . 89 7 99 37 . 7 Critical Kills 13 | . . . . 1 . . 7 1 3 1 . . Critical Parts Destroyed 16 | . . . . . . . 8 2 6 . . . Critical Strikes 33 | 1 1 . . 1 1 . 15 3 9 2 . . Burn 2 | 1 . . . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . 1 . . Destroy 28 | . . . . 1 . . 15 3 9 . . . Corrupt 2 | . 1 . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10814 | 74 204 296 566 519 662 . 3475 191 2421 1933 27 446 Guns 5331 | 74 204 276 559 519 371 . 989 191 1825 113 . 210 Cannons 1537 | . . . . . 200 . 505 . 149 420 27 236 Explosions 3901 | . . . . . 85 . 1981 . 447 1388 . . Melee . | . . . . . . . . . . . . . Ramming 45 | . . 20 7 . 6 . . . . 12 . . Kinetic 4166 | . . 276 559 453 331 . 762 90 1296 385 . 14 Thermal 1260 | 36 75 . . . 85 . 325 . 128 199 27 385 Explosive 3526 | . . . . . . . 1870 . 319 1337 . . Electromagnetic 1817 | 38 129 . . 66 240 . 518 101 678 . . 47 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 4 4 4 6 Average Corruption 3 | . . . . . . . 2 6 1 4 4 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 83 | . . . . . . . 25 15 11 30 2 . Message Errors 25 | . . . . . . . 10 4 2 9 . . Matter Fused 15 | . . . . . . . 3 2 4 6 . . Heat Flow Errors 11 | . . . . . . . 1 4 2 4 . . Energy Discharges 11 | . . . . . . . 3 2 1 5 . . Data Loss (minor) 9 | . . . . . . . 5 1 2 1 . . Data Loss (major) 2 | . . . . . . . . . . 2 . . Misfires 5 | . . . . . . . 1 . . 3 1 . Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . 2 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 230 | . . . . . 33 . 17 . 28 111 24 17 Projectiles 75 | . . . . . . . . . . 34 24 17 Explosions 145 | . . . . . 33 . 17 . 28 67 . . Melee 10 | . . . . . . . . . . 10 . . Knockbacks 8 | . . . . . . . . . 4 4 . . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . 4 4 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 649 | . . . . . 31 . 402 . 64 152 . . Shots 36 | . . . . . 2 . 21 . 4 9 . . Rammed 5 | . . 1 1 . 2 . . . . 1 . . Targets Rammed 5 | . . 1 1 . 2 . . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1146 | 60 186 24 45 93 243 . 582 241 212 592 346 1146 Average Temperature 133 | 27 81 9 13 30 78 . 174 72 106 95 188 237 Received Heat Transfer 2340 | . 66 27 102 123 177 . 942 . 399 504 . . Effects 116 | . . . . . . . 18 . . 26 1 71 Shutdowns 36 | . . . . . . . 4 . . 3 . 29 Energy Bleed 10 | . . . . . . . 4 . . 3 . 3 Interference 24 | . . . . . . . 6 . . 5 1 12 Matter Decay 11 | . . . . . . . 1 . . 2 . 8 Short Circuit 7 | . . . . . . . 1 . . 2 . 4 Damage (minor) 8 | . . . . . . . 2 . . 1 . 5 Damage (major) 11 | . . . . . . . . . . 7 . 4 Damage (core) 9 | . . . . . . . . . . 3 . 6 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . 2 . . . . Impact Corruptions 3 | . . 1 . . . . . . . 2 . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 3 | . . . . . . . . . . 2 . 1 Heat Transferred 2166 | 185 222 . . . 128 . 600 . 100 376 37 518 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 . 3 . 1 . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Peak Influence 1957 | 10 187 221 153 486 261 50 1957 768 338 . . 101 Initial 763 | . 4 56 21 71 157 50 27 763 178 . . 5 Average 365 | 3 96 99 79 308 59 50 743 648 169 . . 68 Maximum Alert Level 5 | . . 1 . 2 1 . 5 3 1 . . . Low Security (%) 49 | 100 100 81 100 41 78 100 10 . 64 . . 100 Level 1 18 | . . 18 . 5 21 . 25 . 35 . . . Level 2 15 | . . . . 53 . . 26 39 . . . . Level 3 7 | . . . . . . . 9 60 . . . . Level 4 5 | . . . . . . . 17 . . . . . Level 5 3 | . . . . . . . 10 . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . . 1 . 1 5 . . 2 Investigation 2 | . . . . . . . . . 2 . . . Extermination 5 | . . . . . . 1 . 1 2 . . 1 Reinforcement 2 | . . . . . . . . . 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Distress Signals 4 | . 1 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 7 11 11 18 7 . 33 3 23 16 . 9 Peak Tracking Total 10 | . 2 3 3 8 4 1 6 2 4 10 . 4 Tactical Retreats 5 | . . 1 . 1 . . 1 . 2 . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Traps Triggered 7 | . . . . 4 . . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Machines Disabled 17 | . 2 . . . . . 6 . 1 7 . 1 Max in Single Turn 3 | . 2 . . . . . 3 . 1 3 . 1 Garrison Relay 2 | . . . . . . . 2 . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Machines Accessed 30 | . 4 2 3 2 11 1 2 1 3 1 . . Terminals 15 | . 3 2 . 2 5 . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . 2 . . . Recycling Units 8 | . 1 . 1 . 6 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . Total Hacks 60 | . 6 5 5 2 25 1 4 1 10 1 . . Successful 45 | . 6 2 5 1 21 1 . . 8 1 . . Failed 15 | . . 3 . 1 4 . 4 1 2 . . . Catastrophic 3 | . . . . . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 36 | . 5 5 . 2 17 . 4 . 3 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . . . 2 . . . . . 7 . . . Recycling Units 11 | . 1 . 2 . 8 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . Terminal Hacks 23 | . 5 2 . 1 13 . . . 1 1 . . Part Schematic 4 | . . . . . 4 . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . Extermination Status 2 | . . . . . 2 . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . Hauler Manifests 3 | . 1 1 . . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . Zone Layout 4 | . 2 . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . . . . . 7 . . . Scan Component 5 | . . . 1 . . . . . 4 . . . Repair 4 | . . . 1 . . . . . 3 . . . Recycling Unit Hacks 11 | . 1 . 2 . 8 . . . . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 7 | . 1 . 1 . 5 . . . . . . . Retrieve Components 3 | . . . 1 . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 2 1 1 6 . 2 . 2 . . . Full Trace Events 3 | . . . . . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . 3 . . . Time 136 | . . . 26 . . . . . 110 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 27 | . . . . . 27 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . . 10 . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Used RIF Installer 2 | . . . . . . . 2 . . . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . 12 . . . . . Machine Destruction 8 | . . . . . . . 8 . . . . . Programmers 4 | . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Turns Passed 11749 | 125 283 563 615 627 1761 253 3365 666 1213 1521 338 419 Spaces Moved 4703 | 57 258 345 260 227 749 170 1034 275 365 706 139 118 Core 70 | 17 . . . . . . 53 . . . . . Treads 2814 | 24 . 334 260 227 749 170 620 . . 173 139 118 Legs 1308 | . . . . . . . 135 275 365 533 . . Wheels 285 | 16 258 11 . . . . . . . . . . Hover 226 | . . . . . . . 226 . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 145 225 225 145 145 190 190 190 240 240 Average Speed 222 | 155 92 143 195 225 225 145 294 230 252 202 240 297 Slowest Speed 1550 | 250 95 145 225 225 225 145 1550 260 260 240 240 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 31 | 4 34 21 29 38 92 3 77 6 7 73 16 3 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . Spaces Dug 17 | . . . . . . . . . 17 . . . Terrain Destroyed 578 | . 20 . . . 4 . 395 . 50 108 . 1 Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . 1 AOE 577 | . 20 . . . 4 . 395 . 50 108 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Low Low Fac Total 5531 | 86 282 393 332 297 788 176 1251 293 557 768 140 168 Wait 256 | 4 3 . 26 36 9 . 64 . 100 7 . 7 Move 4689 | 56 257 344 260 226 748 170 1029 274 364 705 138 118 Hop . | . . . . . . . . . . . . . Pick Up 139 | 11 9 16 11 . 5 2 36 8 17 13 . 11 Fast Attach 1 | . . . 1 . . . . . . . . . Attach 88 | 7 1 2 . 2 3 3 33 1 11 16 . 9 Detach 4 | . . . . . . . . . . . . 4 Swap 45 | 3 1 7 4 . . 1 9 2 12 4 . 2 Drop 52 | 2 1 12 11 1 . . 4 2 8 6 . 5 Fire 227 | 3 10 11 18 24 18 . 62 6 45 16 2 12 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . 1 1 . 2 . . . . 1 . . Escape Stasis 21 | . . . . 8 . . 13 . . . . . Rewire 4 | . . . . . 3 . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Discovered exit to Materials (range 15) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 872 | -9/Materials | Identified exit to Storage 872 | -9/Materials | Discovered exit to Storage (range 8) 972 | -9/Materials | Entered Storage 1256 | -9/Storage | Repaired Hcp. Storage Unit 1504 | -9/Storage | Garrison activated, responded to threat 1587 | -9/Storage | Identified exit to Garrison 1587 | -9/Storage | Entered Garrison 1640 | -9/Garrison | Triggered checkpoint 1843 | -9/Garrison | Triggered checkpoint 1902 | -9/Garrison | Destroyed 10 combat bots 2057 | -9/Garrison | Identified exit to Recycling 2057 | -9/Garrison | Discovered exit to Recycling (range 10) 2107 | -9/Garrison | Triggered checkpoint 2214 | -9/Garrison | Entered Recycling 2215 | -9/Recycling | Met a Zionite searching for Scraptown 3941 | -9/Recycling | Identified exit to Factory 3941 | -9/Recycling | Discovered exit to Factory (range 15) 3975 | -9/Recycling | Entered Factory 3975 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4228 | -7/Factory | Identified exit to Garrison 4228 | -7/Factory | Entered Garrison 4285 | -7/Garrison | Build established: Hacker-Gunner 4362 | -7/Garrison | Triggered checkpoint 4566 | -7/Garrison | Triggered checkpoint 4582 | -7/Garrison | Triggered checkpoint 4610 | -7/Garrison | Lost 4 parts (1p1n2w) 4900 | -7/Garrison | Triggered checkpoint 4919 | -7/Garrison | Spotted B-75 Beast 4963 | -7/Garrison | Lost 5 parts (1p2n2w) 5015 | -7/Garrison | Garrison Relay disabled 5023 | -7/Garrison | Lost 4 parts (1p1n2w) 5042 | -7/Garrison | Destroyed B-75 Beast 5594 | -7/Garrison | Triggered checkpoint 5723 | -7/Garrison | Identified exit to Factory 5723 | -7/Garrison | Discovered exit to Factory (range 9) 5913 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6126 | -7/Garrison | Core integrity fell below 50% 6521 | -7/Garrison | Installed Relay Interface Framework 6640 | -7/Garrison | Triggered checkpoint 6852 | -7/Garrison | Triggered checkpoint 7034 | -7/Garrison | Build established: Scavenger-Gunner 7212 | -7/Garrison | Lost 9 parts (4p2n3w) 7286 | -7/Garrison | Discovered exit to Factory (range 16) 7370 | -7/Garrison | Triggered checkpoint 7448 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 7490 | -7/Garrison | Phase Generator disabled 7593 | -7/Garrison | Entered Factory 8233 | -7/Factory | Identified exit to Factory 8233 | -7/Factory | Discovered exit to Factory (range 6) 8259 | -7/Factory | Entered another Factory area 8259 | -6/Factory | Evolved 2 slots: Utility x2 8261 | -6/Factory | Identified exit to Lower Caves 8261 | -6/Factory | Discovered exit to Lower Caves (range 17) 8492 | -6/Factory | Crushed by falling debris 8588 | -6/Factory | Build established: Scavenger-Tank 8656 | -6/Factory | Repaired Hvy. Missile Launcher 9197 | -6/Factory | Repaired Imp. Field Recycling Unit 9243 | -6/Factory | Repaired Recalibrator 9294 | -6/Factory | Lost 4 parts (1p1u2w) 9472 | -6/Factory | Entered Lower Caves 10099 | -6/Lower Caves | Encountered a Warlord checkpoint 10114 | -6/Lower Caves | Build established: Scavenger-Gunner 10534 | -6/Lower Caves | Core integrity fell below 50% 10544 | -6/Lower Caves | Core integrity fell below 20% 10582 | -6/Lower Caves | Destroyed 13 combat bots 10582 | -6/Lower Caves | Lost 14 parts (3p2n4u5w) 10760 | -6/Lower Caves | Attracted the attention of an 0b10 base 10820 | -6/Lower Caves | Build established: Hacker-Gunner 10977 | -6/Lower Caves | Identified exit to Lower Caves 10977 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 10993 | -6/Lower Caves | Entered another Lower Caves area 11298 | -6/Lower Caves | Identified exit to Factory 11298 | -6/Lower Caves | Discovered exit to Factory (range 10) 11331 | -6/Lower Caves | Entered Factory 11331 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11470 | -5/Factory | Core integrity fell below 50% 11496 | -5/Factory | Core integrity fell below 20% 11711 | -5/Factory | Build established: Scavenger-Tank 11751 | -5/Factory | Core destroyed Last Messages --------------- shutdown. 11740_ Nuclear Pulse Array broken. 11740_ Overheating: Short circuit. 11742_ Power failure, Neutrino Core shutdown. 11742_ Overheating: Matter decay (-26). 11744_ Power failure, Neutrino Core shutdown. 11744_ Overheating: VTOL Module damaged (-14). 11744_ Overheating: Imp. Deuterium Engine damaged (-18). 11745_ Power failure, Imp. Deuterium Engine shutdown. 11746_ Proton Cannon destroyed. 11747_ Power failure, Lgt. Nuclear Core shutdown. 11749_ Destroyed Tesla Rifle. 11749_ Imp. Heat Sink melted. 11749_ P-70 Sage destroyed. 11749_ U-05 Engineer destroyed. 11750_ Power failure, Neutrino Core shutdown. 11751_ Overheating: Core damaged (-200). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###+###???????????????????????????????? | | ???????????# ########????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# ^ # #????????????????????????? | | ???????????+ ^ # #????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# # """" #????????????????????????? | | ???????????# # """" #????????????????????????? | | ???????????# # """" #????????????????????????? | | ???????????# # """" #????????????????????????? | | ???????????# + """" ##############???????????? | | ???????????# # """" # #???????????? | | ???????????# # # #???????????? | | ######### ######## #???????????? | | # #???????????? | | # #???????????? | | ] #!! #???????????? | | """ """ "" +!% #???????????? | | ?"" """"" """"" #%p #???????????? | | ?????"""" """"" [#@= #???????????? | | ?????? # #???????????? | | ????? """ " """ # #???????????? | | ????"?""" """"" """"" # #???????????? | | ????????? """"" """"" %##############???????????? | | ???????? #????????????????????????? | | ???????? #????????????????????????? | | ???????? ###### #????????????????????????? | | ?????????? ?????# ##########???????????????? | | ?????????? ??????# #???????????????? | | ????????? ???????# #???????????????? | | ?????????? ???????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????####+### #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# ?????????????? | | ?????????????????????????# ???????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????##########+#+#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 53 Energy Capacity 780 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 90 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Field Recycling Unit | -9/Recycling | Hacked Hrd. Light Armor Plating | -9/Recycling | Hacked Particle Gun | -9/Recycling | Hacked Imp. Light Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Tank Challenges ------------ None Game ------ Seed HybridTiamatAmplifier Manual? 0 Play Time 01:09:25 Cumulative 6.8 hours Start 2024.10.15 @ 17:38:38 End 2024.10.15 @ 18:46:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 8 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c8f4ea8-24d8-4dbe-ae55-12a7a93bf3ba