Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 20:27:40 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2610) 2610 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 7492 Bonus ------- High Alert Combat Kills 22 Met Imprinter 300 Cogmind --------- Core Integrity 795/850 Matter 279/300 Energy 64/100 System Corruption 0% Temperature Cool (20) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (10) --- Cooled Ion Engine Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Core Analyzer Recoil Stabilizer Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Phase Cannon Axe > --- INVENTORY -------- Cooled Ion Engine Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Core Analyzer Recoil Stabilizer Mini Grenade Launcher [Rating: 56] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Active Sensor Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Autogun Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 5 | . . . . 1 2 . . . . 2 Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 49 | . 6 8 2 16 7 2 . 1 3 4 Power 6 | . 1 1 . 1 2 . . . 1 . Engine 3 | . 1 1 . . . . . . 1 . Core 3 | . . . . 1 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | . 3 2 2 7 1 . . 1 1 3 Treads 3 | . . . . . . . . . . 3 Leg 17 | . 3 2 2 7 1 . . 1 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 8 | . . . . 6 2 . . . . . Device 3 | . . . . 2 1 . . . . . Storage 2 | . . . . 1 1 . . . . . Processor 3 | . . . . 3 . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | . 2 5 . 2 2 2 . . 1 1 Energy Gun 1 | . . . . . . 1 . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 12 | . 2 5 . 2 2 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 17 | . . . 1 1 3 2 . . 6 4 Power 1 | . . . . . . . . . . 1 Propulsion 6 | . . . 1 1 1 . . . 2 1 Utility 1 | . . . . . . . . . . 1 Weapon 9 | . . . . . 2 2 . . 4 1 Highest Loss Streak 4 | . . . 1 1 2 2 . . 3 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 5 5 5 7 7 8 8 9 10 9 9 Power 1 | 1 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | 3 1 1 1 . . 1 2 1 . . Utility 3 | . . 1 1 1 3 5 5 6 7 7 Weapon 2 | 1 1 2 4 4 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 8 1 . 2 . . . . . 8 Power 6 | . 4 1 . . . . . . . 1 Propulsion 5 | . 4 . . 1 . . . . . . Utility 6 | . . . . . . . . . . 6 Weapon 2 | . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 84 87 85 86 83 83 84 84 78 49 Engine 3 | . 14 11 11 5 . . . . . 5 Core 4 | . . . . 3 7 7 7 7 6 . Leg 25 | . 28 32 30 27 23 22 23 23 22 6 Device 4 | . . . . 1 6 7 7 7 7 5 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 Processor 4 | . . . . 4 7 7 7 7 7 6 Energy Gun 2 | . . . . . . 4 7 7 6 . Ballistic Gun 23 | . 27 32 33 35 29 20 15 15 9 . Slashing Weapon 2 | . . . . . . 4 7 7 7 5 Peak Build Rating 56 | 6 8 14 14 28 52 52 53 53 53 56 Average Rating 37 | 6 7 11 13 21 51 51 52 52 51 49 On Entrance 30 | 6 6 8 14 14 28 52 52 53 53 46 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 14 16 22 22 31 33 33 33 33 33 34 Greatest Support 66 | 20 20 30 30 35 40 40 40 40 40 66 Greatest Overweight (x) 1 | . 1 . 1 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 9 10 10 10 10 10 10 Most Carried 10 | 5 7 8 8 10 10 9 10 10 10 9 Average Carried 8 | 3 5 5 7 9 8 8 9 9 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 2 6 7 8 10 9 9 10 10 10 9 Class Distribution -------------------- 41% | Scavenger-Assassin 18% | Scavenger-Skirmisher 18% | Scavenger-Gunner 12% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 2701 | 165 285 497 45 991 492 138 . 10 78 . Remotely . | . . . . . . . . . . . Salvage Created 3133 | . 354 669 79 1226 443 137 . . 169 56 Parts 174 | . 19 43 4 72 25 6 . . 4 1 Haulers Intercepted 7 | . . 3 . 3 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 4 . . 2 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 64 | . 10 13 2 22 8 3 . . 5 1 Guns 63 | . 10 13 2 22 8 3 . . 5 . Cannons 1 | . . . . . . . . . . 1 Classes Destroyed 12 | . 3 4 . 3 1 1 . . . . Worker 1 | . . . . 1 . . . . . . Hauler 7 | . . 3 . 3 1 . . . . . Operator 2 | . 1 1 . . . . . . . . Watcher 2 | . . . . 2 . . . . . . Swarmer 13 | . 3 4 . 4 . . . . 2 . Grunt 34 | . 7 4 2 14 4 . . . 2 1 Brawler 2 | . . 1 . . 1 . . . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 9 | . . 3 . 3 1 1 . . 1 . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . 2 . . . . . Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 5 | . 3 4 2 5 4 1 . . 2 1 Combat Bots Only 4 | . 3 4 2 4 4 1 . . 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 412 | . 66 46 4 54 76 29 . . 92 45 Missed 131 | . 15 12 1 18 31 13 . . 32 9 Hits 281 | . 51 34 3 36 45 16 . . 60 36 Melee 11 | . . 1 . . 1 3 . . . 6 Projectile 270 | . 51 33 3 36 44 13 . . 60 30 Critical Strikes 7 | . . 1 . 2 . 1 . . 1 2 Damage Taken 4003 | . 479 391 45 756 638 296 . . 617 781 Core 544 | . 61 21 . 148 116 41 . . 102 55 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 213 | . 85 37 . 91 . . . . . . Core Remaining (%) 81 | 100 75 . 94 73 . . . . 63 . Volleys Fired 192 | . 35 43 3 59 21 10 . . 17 4 Largest 4 | . 2 3 3 4 4 4 . . 3 1 Hottest 111 | . 40 69 69 94 94 111 . . 111 85 Shots Fired 602 | . 70 129 9 236 84 32 . . 38 4 Gun 598 | . 70 129 9 236 84 32 . . 38 . Cannon 4 | . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 574 | . 70 129 9 236 84 24 . . 22 . Thermal 28 | . . . . . . 8 . . 16 4 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 22 | . 6 15 4 22 16 10 . . 13 3 Robot Miss Streak 5 | . 5 4 1 3 2 4 . . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 1 2 1 3 3 . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 . Shots Hit Robots 412 | . 39 74 5 163 62 29 . . 30 10 Core Hits 187 | . 20 33 3 63 22 14 . . 29 3 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 4 | . . 1 . . 1 . . . . 2 Destroy 2 | . . 1 . . 1 . . . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6251 | . 474 933 77 2487 1056 431 . . 480 313 Guns 5912 | . 474 923 77 2471 1056 431 . . 480 . Cannons 90 | . . . . . . . . . . 90 Explosions . | . . . . . . . . . . . Melee 221 | . . . . . . . . . . 221 Ramming 28 | . . 10 . 16 . . . . . 2 Kinetic 5509 | . 474 923 77 2471 1056 296 . . 212 . Thermal 493 | . . . . . . 135 . . 268 90 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 221 | . . . . . . . . . . 221 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . . Average Corruption 2 | . . . . 2 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 7 | . . 2 . 4 . . . . . 1 Kicked 6 | . . 2 . 4 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 296 | . 2 43 35 195 296 120 . . 163 102 Average Temperature 63 | . 2 9 19 70 95 47 . . 90 36 Received Heat Transfer 1330 | . 147 159 24 243 249 27 . . 193 288 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred 606 | . . . . . . 160 . . 335 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 1 . 2 . . . . . . Low Security (%) 73 | 100 100 40 100 60 100 . . . . 100 Level 1 20 | . . 59 . 18 . . . . . . Level 2 5 | . . . . 21 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 471 | . 96 284 100 471 195 . . . . 20 Initial 193 | . . 36 60 27 193 . . . . . Average 148 | . 53 206 82 187 130 . . . . . Influence Increases 2314 | . 281 460 50 798 384 220 . . 100 21 Destroy 0b10 Robot/C 1280 | . 200 260 40 440 160 60 . . 100 20 Destroy 0b10 Robot/NC 60 | . 5 20 . 30 5 . . . . . Destroy Leader 308 | . 60 76 10 110 42 10 . . . . Successful Hack 106 | . 14 13 . 48 31 . . . . . Disable Machine 45 | . . . . 45 . . . . . . Destroy Structure 10 | . 2 1 . 5 1 . . . . 1 Lose Combat Pursuer 405 | . . 90 . 120 45 150 . . . . Active Sensor Use 100 | . . . . . 100 . . . . . Influence Decreases 2304 | . 194 393 134 441 616 395 20 . 100 11 Entered New Map 499 | . . 51 94 43 234 73 4 . . . Time Decay 1586 | . 194 342 30 320 342 302 16 . 40 . Lost Part 131 | . . . 10 . 30 20 . . 60 11 Lost Ally 20 | . . . . 10 10 . . . . . Purge Threat 68 | . . . . 68 . . . . . . Squads Dispatched 15 | . 4 1 . 6 4 . . . . . Investigation 3 | . 2 . . . 1 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 7 | . 2 1 . 3 1 . . . . . Assault 3 | . . . . 3 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses 1 | . . . . . 1 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 2 . 6 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 119 | . 18 26 2 42 12 9 . . 6 4 Peak Tracking Total 7 | . 3 7 2 6 4 7 . . 3 4 Tactical Retreats 12 | . . 3 . 5 2 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 3 1 . 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . . 3 . . . . . . Max in Single Turn 2 | . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 27 | . 5 6 . 11 5 . . . . . Terminals 19 | . 4 5 . 8 2 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . 1 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 2 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 82 | . 19 16 . 32 15 . . . . . Successful 45 | . 8 9 . 21 7 . . . . . Failed 36 | . 10 7 . 11 8 . . . . . Catastrophic 5 | . 1 . . 3 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 53 | . 12 13 . 22 6 . . . . . Terminals 56 | . 12 13 . 24 7 . . . . . Fabricators 5 | . . . . . 5 . . . . . Repair Stations 12 | . 7 3 . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . . 6 3 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 1 2 . 8 1 . . . . . Record 2 | . . . . 2 . . . . . . Robot Analysis 3 | . . 2 . . 1 . . . . . Prototype ID Bank 4 | . 1 . . 3 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 9 | . 4 3 . 2 . . . . . . Scan Component 6 | . 3 2 . 1 . . . . . . Repair 3 | . 1 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . . . 6 1 . . . . . Insert Component 3 | . . . . 2 1 . . . . . Analyze 2 | . . . . 2 . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 3 4 . 5 3 . . . . . Terminals 15 | . 3 4 . 5 3 . . . . . Assimilate 4 | . . 2 . 1 1 . . . . . Botnet 11 | . 3 2 . 4 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 4 6 . 9 5 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . Parts Repaired 3 | . 1 1 . 1 . . . . . . Time 84 | . 26 26 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 2 | . . 1 . . 1 . . . . . Largest Group 1 | . . 1 1 1 1 . . . . . Highest-Rated Group 10 | . . 10 10 10 10 . . . . . Highest-Rated Ally 10 | . . 10 10 10 10 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 3371 | . . . . 2 776 670 415 859 546 103 A.S.S. 3369 | . . . . . 776 670 415 859 546 103 T.N.C. 2 | . . . . 2 . . . . . . Robot Analysis Total 3 | . . 2 . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 5519 | 3 455 777 77 834 777 670 415 859 546 106 Spaces Moved 3586 | 1 219 461 53 467 538 492 346 709 267 33 Core . | . . . . . . . . . . . Treads 9 | . . . . . . . . . . 9 Legs 3577 | 1 219 461 53 467 538 492 346 709 267 24 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 120 120 145 Average Speed 120 | 120 120 120 123 120 120 120 120 120 121 180 Slowest Speed 225 | 120 190 120 190 190 120 120 120 120 190 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 2 49 43 17 52 12 61 63 80 45 2 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 2 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 12 | . . . . . . 3 5 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 4402 | 4 340 597 59 641 632 550 346 717 456 60 Wait 495 | . 66 69 . 78 54 45 . 6 170 7 Move 3576 | . 218 460 52 466 537 491 345 708 266 33 Hop . | . . . . . . . . . . . Pick Up 24 | . 7 4 1 4 5 1 1 1 . . Fast Attach 22 | . 3 5 1 6 . 2 . . 1 4 Attach 12 | . . 2 . 3 5 1 . . 1 . Detach 2 | . . . . 1 1 . . . . . Swap 24 | . 4 5 1 8 4 . . 1 1 . Drop 40 | 4 7 7 1 12 5 . . 1 . 3 Fire 192 | . 35 43 3 59 21 10 . . 17 4 Melee 8 | . . . . . . . . . . 8 Ram . | . . . . . . . . . . . Kick 6 | . . 2 . 4 . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 397 | -10/Materials | Repaired Assault Rifle 415 | -10/Materials | Discovered new exit (range 11) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 634 | -9/Materials | Repaired Aluminum Leg 1043 | -9/Materials | Discovered new exit (range 10) 1082 | -9/Materials | Build established: Gunner 1206 | -9/Materials | Discovered new exit (range 14) 1236 | -9/Materials | Entered Mines 1236 | -9/Mines | Accompanied by 1 ally 1293 | -9/Mines | Discovered new exit (range 10) 1313 | -9/Mines | Entered Materials 1313 | -8/Materials | Accompanied by 1 ally 1313 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1418 | -8/Materials | Found Prototype Device 1684 | -8/Materials | Repaired Autogun+ 1705 | -8/Materials | Build established: Scavenger-Gunner 1706 | -8/Materials | Identified exit to Storage 2113 | -8/Materials | First assault squad dispatched 2127 | -8/Materials | Discovered new exit (range 16) 2147 | -8/Materials | Entered Factory 2147 | -7/Factory | Evolved 2 slots: Utility x2 2148 | -7/Factory | Identified Active Sensor Suite 2345 | -7/Factory | Discovered new exit (range 8) 2353 | -7/Factory | Identified exit to Lower Caves 2514 | -7/Factory | Build established: Scavenger-Skirmisher 2717 | -7/Factory | Discovered exit to Lower Caves (range 7) 2924 | -7/Factory | Entered Lower Caves 2925 | -7/Lower Caves | Encountered a Warlord checkpoint 3054 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3117 | -7/Lower Caves | Learned Factory stockpile data 3305 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3490 | -7/Lower Caves | Build established: Scavenger-Assassin 3563 | -7/Lower Caves | Discovered new exit (range 8) 3589 | -7/Lower Caves | Identified exit to Lower Caves 3594 | -7/Lower Caves | Entered another Lower Caves area 3724 | -7/Lower Caves | Learned Factory trap positions 3744 | -7/Lower Caves | Encountered a Warlord checkpoint 3978 | -7/Lower Caves | Discovered new exit (range 15) 3994 | -7/Lower Caves | Identified exit to Zion 4009 | -7/Lower Caves | Entered Zion 4207 | -7/Zion | Learned Factory terminal intel 4267 | -7/Zion | Met Imprinter 4330 | -7/Zion | Learned location of Warlord (-4) 4846 | -7/Zion | Discovered new exit (range 15) 4863 | -7/Zion | Identified exit to Proximity Caves 4868 | -7/Zion | Entered Proximity Caves 4951 | -6/Proximity Caves | Learned Factory emergency access door positions 5044 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5085 | -6/Proximity Caves | Lost 3 parts (1n2w) 5373 | -6/Proximity Caves | Discovered new exit (range 5) 5412 | -6/Proximity Caves | Identified exit to Factory 5414 | -6/Proximity Caves | Entered Factory 5414 | -6/Factory | Evolved 2 slots: Utility x2 5415 | -6/Factory | Loaded intel: 87 trap records 5418 | -6/Factory | Loaded intel: 26 terminal locations 5438 | -6/Factory | Lost 3 parts (1n2w) 5520 | -6/Factory | Self-destructed Last Messages --------------- 05470_ Acquired Adv. Treads. 05471_ C-30 ARC bursts open, deploying its payload. 05471_ L-41 Fighter unfolds itself. 05471_ G-50 Soldier unfolds itself. 05471_ ALERT: All DSF locations entering lockdown mode. 05491_ G-50 Soldier Lgt. Angular Momentum Engine severed. 05494_ G-50 Soldier Carbon-fiber Leg severed. 05497_ Critical hit (Burn: +37). 05499_ R-10 Processor collects Carbon-fiber Leg. 05505_ Axe destroyed. 05511_ Adv. Treads destroyed. 05512_ Adv. Treads severed. 05513_ Lgt. Angular Momentum Engine destroyed. 05513_ Slammed into G-50 Soldier. 05513_ R-10 Processor collects Lgt. Angular Momentum Engine. 05516_ G-50 Soldier destroyed. 05516_ R-10 Processor collects Adv. Treads. 05516_ R-10 Processor collects Hvy. Laser. 05517_ Active Sensor Suite destroyed. 05518_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????"""""??????? | | ?????????????????????????????????""T""^?????? | | ????????????????????????????????????^^?^????? | | ????????????????????????????????^?????^?????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????/???????????????????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? ?????????????? | | ???????????????????###??????#+###???????????? | | ???????????????????# #???????????? | | ???????????????????# """"""" #???????????? | | ???????????????????# """"""k #???????????? | | ?????????########### """""" #???????????? | | ?????????# # """""" #???????????? | | ?????????# ! # #???????????? | | ?????????# # #???????????? | | ?????????# # #???????????? | | ?????????# # #???????????? | | ?????????# #@ #???????????? | | ?????????# = lR #???????????? | | ?????????# RR ; #???????????? | | ?????????#####/######+#######+###???????????? | | ??????????# ???????????? | | ??????????# ???????????? | | ??????????# * ??????????? | | ??????????# ??????????? | | ??????????# [ ??????????? | | ??????????####+############ ???????????? | | ???????????? ??????????? ??????????????? | | ??????????# "" ?????????? ??????????????? | | ??????????# Y" #????????????????????????? | | ??????????# ! "" #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# """ #????????????????????????? | | ??????????# """ #????????????????????????? | | ??????????# """ #????????????????????????? | | ??????????# #????????????????????????? | | ??????????###???####????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????T???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 15% | -10/Materials Aluminum Leg | 58% | -9/Materials Autogun | 20% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionAngularRegenerator Manual? 0 Play Time 00:50:51 Cumulative 22.9 hours Start 2026.03.01 @ 19:33:56 End 2026.03.01 @ 20:27:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c119313-3177-434d-8219-00f82385e543