Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 16:49:12 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (157) 785 Value Destroyed (5650) 5650 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1079) 1079 TOTAL SCORE: 11594 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 673 Met Imprinter 300 Was Imprinted 300 Friendly Fire -361 Cogmind --------- Core Integrity 711/850 Matter 173/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (20) --- Huge Storage Unit Matter Compressor (78) Structural Scanner Improved Trap Scanner Transmission Jammer System Restoration Module Long-range Tractor Beam Improved Trap Extractor (6/6 Dirty Bomb) Z-Drone Bay (2/2) Gatling Laser Gatling Laser Heavy Beamcaster Improved EM Pulse Cannon Proton Cannon Heavy Missile Launcher Heavy Missile Launcher Self-destruct Interrupter (50) Self-destruct Interrupter (41) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Z-Drone Bay > --- WEAPON ----------- Gatling Laser Heavy Beamcaster Heavy Plasma Cannon > --- INVENTORY -------- Improved Cooling System Huge Storage Unit Matter Compressor Structural Scanner Improved Trap Scanner Transmission Jammer System Restoration Module Long-range Tractor Beam Improved Trap Extractor Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Flamer Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 1 1 1 . . . . . 1 Utility 2 | . . . 1 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 161 | 6 8 15 13 20 3 43 2 10 25 16 Power 10 | 1 . 2 1 2 . 1 . . 1 2 Engine 3 | 1 . . . 2 . . . . . . Core 7 | . . 2 1 . . 1 . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 1 6 8 4 . 13 . . 5 . Treads 13 | 2 1 6 3 . . 1 . . . . Leg 26 | . . . 5 4 . 12 . . 5 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 1 4 1 1 6 1 5 2 3 8 6 Device 22 | . 1 . . 2 1 1 2 1 8 6 Storage 3 | 1 1 . . . . . . 1 . . Processor 5 | . 1 1 . 1 . 1 . 1 . . Hackware 2 | . . . 1 1 . . . . . . Protection 6 | . 1 . . 2 . 3 . . . . Artifact . | . . . . . . . . . . . Weapon 74 | 2 3 6 3 8 2 24 . 7 11 8 Energy Gun 28 | . . . 1 1 . 11 . 5 8 2 Energy Cannon 4 | . . . . . . . . . . 4 Ballistic Gun 23 | 2 3 5 1 6 . 6 . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 . . Launcher 11 | . . . . 1 2 4 . . 3 1 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 5 | . . 1 1 . . 2 . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 3 | . . . . 1 . 1 . . 1 . System Corruption 14 | . . . . 9 . 4 . . 1 . Parts Lost 61 | . 4 6 5 5 . 23 . . 8 10 Power 7 | . . 1 1 1 . 1 . . 1 2 Propulsion 28 | . 1 4 1 2 . 10 . . 5 5 Utility 6 | . 1 . . 1 . 3 . . 1 . Weapon 20 | . 2 1 3 1 . 9 . . 1 3 Highest Loss Streak 8 | . 2 4 2 3 . 8 . . 3 7 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 99 99 99 98 94 85 100 98 97 88 Engine 3 | . 14 1 . 2 7 3 . . . . Core 5 | . . 9 9 4 . 3 7 7 6 10 Treads 9 | . 28 32 9 . . . . . . . Leg 25 | . . . 26 37 38 30 38 38 36 31 Device 3 | . 1 . . 1 7 6 6 7 6 5 Storage 8 | . 14 11 9 7 7 7 7 7 7 6 Processor 11 | . 5 9 9 9 15 11 15 15 15 13 Hackware 1 | . . . 9 6 . . . . . . Protection 1 | . 5 . . 4 . 2 . . . . Energy Gun 9 | . . . 5 4 . 8 23 21 19 14 Ballistic Gun 12 | . 28 32 21 17 1 4 . . . . Launcher 1 | . . . . . 15 2 . . 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 13 52 52 54 66 67 67 59 59 61 78 Greatest Support 89 | 40 40 60 80 63 63 76 74 74 89 89 Greatest Overweight (x) 2 | . 1 2 1 1 1 2 . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 15 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 6 18 19 19 19 16 20 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 14 18 19 19 20 20 20 20 20 18 Class Distribution -------------------- 27% | Mutant 23% | Scavenger-Gunner 21% | Scavenger-Mutant 21% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Matter Collected 3908 | 252 384 448 490 489 . 1047 35 99 573 91 Remotely 10 | . . . . . . . . . 10 . Salvage Created 6000 | . 676 1093 918 838 . 1318 72 . 612 473 Parts 340 | . 48 87 54 37 . 80 2 . 14 18 Haulers Intercepted 10 | . 2 2 5 . . 1 . . . . Recyclers Shooed 5 | . 2 . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 . Prevented 15 | . . . . . . . 2 . 13 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 125 | . 15 22 9 17 . 30 1 . 18 13 Guns 87 | . 15 22 9 12 . 19 1 . 4 5 Cannons 3 | . . . . . . 1 . . . 2 AOE 33 | . . . . 4 . 9 . . 14 6 Classes Destroyed 16 | . 5 4 3 2 . . . . 1 1 Worker 3 | . . 1 . . . 2 . . . . Builder 3 | . 1 . . . . 2 . . . . Hauler 10 | . 2 2 5 . . 1 . . . . Recycler 2 | . . . 1 1 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . Operator 3 | . . . 2 1 . . . . . . Watcher 9 | . 2 3 4 . . . . . . . Swarmer 25 | . 3 6 . 5 . 5 . . 2 4 Saboteur 1 | . . . . . . . . . . 1 Grunt 63 | . 12 7 4 6 . 16 . . 12 6 Brawler 5 | . . 1 . . . 2 . . 2 . Duelist 1 | . . 1 . . . . . . . . Sentry 17 | . . 7 4 2 . 2 1 . . 1 Specialist 2 | . . . . 2 . . . . . . Hunter 5 | . . . 1 1 . 2 . . 1 . Programmer 6 | . . . . 1 . 3 . . 1 1 Butcher 1 | . . . . . . . . . 1 . Best Kill Streak 9 | . 4 5 3 4 . 9 1 . 5 6 Combat Bots Only 9 | . 3 3 2 4 . 9 1 . 5 6 Max Kills in Single Turn 3 | . 2 2 2 2 . 3 1 . 3 2 Gunslinging 1 | . 1 1 1 . . . . . 1 . Exploded 3 | . . . . 2 . 3 . . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Damage Taken 8232 | . 764 1171 796 837 . 2317 96 . 1135 1116 Core 1190 | . 118 190 175 91 . 304 17 . 156 139 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 256 | . . . . 56 . 184 16 . . . Core Remaining (%) 58 | 100 52 52 68 . . . . . 18 . Volleys Fired 388 | . 66 68 65 44 4 76 2 1 36 26 Largest 3 | . 2 3 3 3 2 3 3 1 3 3 Hottest 245 | . 40 66 109 119 66 170 215 60 245 245 Shots Fired 907 | . 131 195 187 118 9 156 7 1 61 42 Gun 840 | . 131 195 187 115 . 136 7 1 44 24 Cannon 26 | . . . . . . 13 . . . 13 Launcher 41 | . . . . 3 9 7 . . 17 5 Special . | . . . . . . . . . . . Kinetic 671 | . 131 195 163 96 . 86 . . . . Thermal 138 | . . . 24 19 . 24 4 . 32 35 Explosive 41 | . . . . 3 9 7 . . 17 5 Electromagnetic 57 | . . . . . . 39 3 1 12 2 Robot Hit Streak 27 | . 11 24 27 9 5 17 16 . 14 10 Robot Miss Streak 8 | . 6 3 3 5 1 4 . . 8 3 Penetration Max 1 | . . . . 1 . 1 . . . . Secondary Targets 11 | . 3 4 1 1 . 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . 1 . Shots Hit Robots 632 | . 84 139 138 71 5 110 5 . 50 30 Core Hits 347 | . 36 53 46 33 3 75 3 . 68 30 Critical Kills 3 | . . 1 1 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 11 | . . 1 2 3 . 1 . . 3 1 Burn 6 | . . . 1 2 . . . . 2 1 Destroy 4 | . . 1 1 1 . 1 . . . . Corrupt 1 | . . . . . . . . . 1 . Melee Attacks 10 | . . 1 1 . . 7 . . . 1 Impact 10 | . . 1 1 . . 7 . . . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15087 | . 957 1441 2010 1617 756 3412 110 . 3437 1347 Guns 9289 | . 955 1419 1997 1396 . 2138 110 . 836 438 Cannons 374 | . . . . . . 216 . . . 158 Explosions 5277 | . . . . 221 756 948 . . 2601 751 Melee . | . . . . . . . . . . . Ramming 147 | . 2 22 13 . . 110 . . . . Kinetic 6493 | . 955 1419 1654 1105 . 1360 . . . . Thermal 2402 | . . . 343 291 . 434 76 . 651 607 Explosive 5184 | . . . . 221 756 926 . . 2601 680 Electromagnetic 861 | . . . . . . 582 34 . 185 60 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 40 | . . 12 . 9 31 40 40 40 2 . Average Corruption 18 | . . 12 . 7 18 34 40 40 1 . Corruption Purged 2 | . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 159 | . . 27 . 13 9 85 9 2 14 . Message Errors 31 | . . 5 . 1 . 20 . 1 4 . Matter Fused 30 | . . 5 . 3 1 12 3 . 6 . Heat Flow Errors 22 | . . 3 . 2 3 11 1 . 2 . Energy Discharges 26 | . . 6 . 4 . 16 . . . . Data Loss (minor) 22 | . . 2 . 2 . 12 3 1 2 . Data Loss (major) 5 | . . 2 . . 2 . 1 . . . Misfires 2 | . . . . . 1 . 1 . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 8 | . . . . . 2 6 . . . . Weapon Failures 12 | . . 4 . 1 . 7 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 115 | . . . . . . 43 . . 5 67 Projectiles . | . . . . . . . . . . . Explosions 109 | . . . . . . 37 . . 5 67 Melee 6 | . . . . . . 6 . . . . Knockbacks 5 | . . . . . . 5 . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 470 | . . . . . . 186 . . 25 259 Shots 12 | . . . . . . 5 . . 2 5 Rammed 4 | . 1 2 1 . . . . . . . Targets Rammed 25 | . 1 2 2 . . 20 . . . . Kicked 21 | . . . 1 . . 20 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 513 | . 30 276 156 257 249 318 256 6 297 513 Average Temperature 86 | . 10 41 46 89 118 107 94 4 99 187 Received Heat Transfer 2169 | . 414 249 207 252 . 549 30 . 261 207 Effects 9 | . . 1 . 1 . 6 . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . 1 . . . . Interference 6 | . . . . 1 . 5 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 3 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 2 | . . . . 1 . . . . 1 . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 11 | . . . 1 1 . . . . 5 4 Heat Transferred 5637 | . . . 814 777 . 961 175 . 1649 1261 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Peak Influence 638 | . 323 483 435 301 107 438 . . . 638 Initial 371 | . . 23 203 115 89 74 . . . 371 Average 206 | . 92 179 262 190 104 273 . . . 466 Maximum Alert Level 2 | . 1 2 2 1 . 2 . . . 2 Low Security (%) 49 | 100 91 61 5 49 100 29 . . . . Level 1 41 | . 8 30 89 50 . 57 . . . 31 Level 2 9 | . . 8 5 . . 13 . . . 68 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 3 3 5 7 . 9 . . 1 6 Investigation 6 | . 2 . 1 1 . . . . . 2 Extermination 4 | . . . . 1 . 2 . . . 1 Reinforcement 15 | . 1 3 4 2 . 4 . . . 1 Assault 2 | . . . . . . . . . 1 1 Garrison 7 | . . . . 3 . 3 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Distress Signals 11 | . 1 2 1 3 . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 228 | . 31 33 24 23 5 44 1 . 32 35 Peak Tracking Total 14 | . 7 3 4 4 4 9 1 . 14 8 Tactical Retreats 11 | . 2 1 . . 2 2 . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Traps Triggered 4 | . . . 1 1 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . 6 6 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Machines Disabled 8 | . . . . 4 . . . . 1 3 Max in Single Turn 2 | . . . . 1 . . . . 1 2 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Machines Accessed 19 | . 9 4 . 3 . 2 . . . 1 Terminals 14 | . 7 4 . 2 . 1 . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 49 | . 28 10 . 6 . 3 . . . 2 Successful 32 | . 18 6 . 5 . 1 . . . 2 Failed 17 | . 10 4 . 1 . 2 . . . . Catastrophic 3 | . 1 . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 26 10 . 5 . 2 . . . 8 Terminals 40 | . 24 10 . 4 . 2 . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . Terminal Hacks 11 | . 9 2 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 4 | . 3 1 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 17 | . 7 4 . 5 . . . . . 1 Terminals 12 | . 5 4 . 3 . . . . . . Assimilate 3 | . 2 1 . . . . . . . . Botnet 6 | . 2 2 . 2 . . . . . . Operators 3 | . 1 1 . 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Reprogram 1 | . . . . 1 . . . . . . Watchers 1 | . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 16 | . 7 4 . 3 . 1 . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked 2 | . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Total Allies 15 | . 1 1 . 2 . . . 9 2 . Largest Group 9 | . 1 2 . 2 . . . 9 9 7 Highest-Rated Group 274 | . 10 20 . 87 . . . 268 274 216 Highest-Rated Ally 55 | . 10 10 . 55 . . . 42 42 42 Zionite Dispatches 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 Total Orders 9 | . 4 5 . . . . . . . . STAY 5 | . 2 3 . . . . . . . . FOLLOW 4 | . 2 2 . . . . . . . . Ally Attacks 137 | . . . . 14 . . . . 84 39 Total Damage 3465 | . . . . 468 . . . . 2116 881 Kills 22 | . . . . 3 . . . . 14 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Robot Analysis Total 4 | . 3 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 2 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Turns Passed 10795 | 71 1691 1169 1137 1114 223 1406 183 1512 1822 467 Spaces Moved 6039 | 51 601 542 491 553 172 731 142 1200 1271 285 Core 19 | 19 . . . . . . . . . . Treads 1316 | 32 601 542 135 . . 6 . . . . Legs 4704 | . . . 356 553 172 725 142 1200 1271 285 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 96 96 96 120 120 120 120 Average Speed 145 | 119 238 160 173 154 108 138 120 120 122 120 Slowest Speed 320 | 160 240 320 180 183 182 260 120 120 190 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 48 | 4 96 45 48 16 81 27 20 88 97 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . 2 . . . . . . . 1 . Known Exits Taken 3 | . . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched 8 | . . . . . . . . 4 4 . Spaces Dug 15 | . . 1 1 . . 7 . . . 6 Terrain Destroyed 336 | . . 1 1 18 33 50 . . 145 88 Melee 10 | . . 1 1 . . 7 . . . 1 Projectile 9 | . . . . 1 . . . . . 8 AOE 317 | . . . . 17 33 43 . . 145 79 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Total 7271 | 58 730 719 642 723 198 958 148 1271 1464 360 Wait 421 | . 38 62 29 75 19 49 3 48 77 21 Move 6028 | 50 600 541 490 553 171 730 141 1197 1270 285 Hop 1 | . . . . . . . . 1 . . Pick Up 114 | 2 15 20 23 17 . 23 . 3 9 2 Fast Attach 51 | 6 4 4 2 6 . 12 . 7 5 5 Attach 57 | . 3 8 10 7 . 20 . 1 5 3 Detach 9 | . 1 . 1 . 1 2 . 1 1 2 Swap 53 | . 1 3 1 7 3 11 2 2 15 8 Drop 74 | . 1 10 18 14 . 8 . 10 6 7 Fire 388 | . 66 68 65 44 4 76 2 1 36 26 Melee 10 | . . 1 1 . . 7 . . . 1 Ram . | . . . . . . . . . . . Kick 21 | . . . 1 . . 20 . . . . Crush 4 | . 1 2 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 40 | . . . . . . . . . 40 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 12) 72 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 7) 935 | -10/Materials | Discovered new exit (range 9) 1214 | -10/Materials | Discovered new exit (range 15) 1495 | -10/Materials | Discovered new exit (range 12) 1763 | -10/Materials | Entered another Materials area 1763 | -9/Materials | Accompanied by 1 ally 1763 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1765 | -9/Materials | Discovered new exit (range 7) 2172 | -9/Materials | Build established: Scavenger-Gunner 2295 | -9/Materials | Discovered new exit (range 15) 2424 | -9/Materials | Crushed by falling debris 2424 | -9/Materials | System corruption reached 10% 2461 | -9/Materials | Lost 4 parts (1p2n1w) 2932 | -9/Materials | Entered another Materials area 2932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3530 | -8/Materials | Build established: Gunner 3536 | -8/Materials | Discovered new exit (range 12) 4014 | -8/Materials | Discovered new exit (range 10) 4069 | -8/Materials | Entered Factory 4069 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4336 | -7/Factory | Lost 3 parts (2n1u) 4779 | -7/Factory | Discovered new exit (range 15) 4872 | -7/Factory | Identified exit to Factory 4917 | -7/Factory | Garrison activated, responded to threat 5183 | -7/Factory | Sucked down chute 5183 | -7/Factory | Entered Waste 5198 | -7/Waste | EMP discharged 5198 | -7/Waste | System corruption reached 10% 5220 | -7/Waste | Spotted C-40 Crusher 5226 | -7/Waste | Spotted C-40 Crusher 5291 | -7/Waste | Spotted C-40 Crusher 5298 | -7/Waste | EMP discharged 5347 | -7/Waste | Spotted C-40 Crusher 5367 | -7/Waste | Spotted C-40 Crusher 5381 | -7/Waste | Spotted C-40 Crusher 5397 | -7/Waste | Discovered new exit (range 11) 5398 | -7/Waste | EMP discharged 5398 | -7/Waste | System corruption reached 30% 5405 | -7/Waste | Identified exit to Factory 5406 | -7/Waste | Entered Factory 5687 | -7/Factory | Garrison activated, responded to threat 5869 | -7/Factory | Lost 6 parts (2n4w) 6050 | -7/Factory | Lost 4 parts (2n1u1w) 6088 | -7/Factory | Build established: Scavenger-Mutant 6257 | -7/Factory | Destroyed 9 combat bots 6262 | -7/Factory | Lost 8 parts (5n1u2w) 6552 | -7/Factory | Core integrity fell below 50% 6759 | -7/Factory | Discovered new exit (range 13) 6801 | -7/Factory | Identified exit to Lower Caves 6812 | -7/Factory | Entered Lower Caves 6814 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6852 | -7/Lower Caves | Learned Factory emergency access door positions 6890 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6900 | -7/Lower Caves | Identified exit to Zion 6995 | -7/Lower Caves | Entered Zion 7043 | -7/Zion | System corruption cleaned by Quarantine Array 7165 | -7/Zion | Discovered new exit (range 9) 7455 | -7/Zion | Gained Derelict followers 7549 | -7/Zion | Learned 12 Factory zone layouts 7831 | -7/Zion | Learned 4 Factory zone layouts 8062 | -7/Zion | Given A8's code to call for help 8176 | -7/Zion | Imprinted 8178 | -7/Zion | Declared Zion's savior 8237 | -7/Zion | Build established: Mutant 8507 | -7/Zion | Entered Proximity Caves 8507 | -6/Proximity Caves | Accompanied by 9 allies 8620 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8640 | -6/Proximity Caves | Spotted B-75 Beast 8656 | -6/Proximity Caves | Allies destroyed B-75 Beast 8992 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9278 | -6/Proximity Caves | Learned Factory garrison access intel 9339 | -6/Proximity Caves | Core integrity fell below 20% 9408 | -6/Proximity Caves | Discovered exit to Factory (range 5) 9623 | -6/Proximity Caves | Lost 3 parts (1p2n) 9975 | -6/Proximity Caves | Learned Factory trap positions 10095 | -6/Proximity Caves | Build established: Gunner 10329 | -6/Proximity Caves | Entered Factory 10329 | -6/Factory | Accompanied by 7 allies 10329 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10330 | -6/Factory | Identified exit to Lower Caves 10330 | -6/Factory | Identified exit to Factory 10331 | -6/Factory | Loaded intel: 119 trap records 10333 | -6/Factory | Loaded intel: 4 garrison access locations 10486 | -6/Factory | Spotted B-75 Beast 10581 | -6/Factory | Retrieved Zion intel report: Emergency Access 10582 | -6/Factory | Zion Recon squad teleported in 10679 | -6/Factory | First assault squad dispatched 10787 | -6/Factory | Garrison activated, responded to threat 10796 | -6/Factory | Self-destructed Last Messages --------------- 10789_ G-50 Soldier destroyed. 10791_ Flexi-carbon Leg destroyed. 10791_ C-30 ARC bursts open, deploying its payload. 10791_ G-67 Veteran unfolds itself. 10791_ L-41 Fighter unfolds itself. 10791_ G-50 Soldier unfolds itself. 10791_ E-15 Imp unfolds itself. 10791_ U-05 Engineer destroyed. 10793_ The unstable cave ceiling collapses. 10793_ K-01 Serf collects debris. 10794_ E-15 Imp destroyed. 10794_ Imp. EM Pulse Cannon destroyed. 10794_ Destroyed Imp. EM Pulse Cannon. 10794_ Power Conduit explodes. 10794_ Imp. Carbon-fiber Leg destroyed. 10794_ Destroyed Imp. Carbon-fiber Leg. 10794_ Power Conduit explodes. 10794_ G-50 Soldier destroyed. 10795_ The unstable cave ceiling collapses. 10795_ Hvy. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????################ # | | ????????????????? """" """ # | | ????????????????? ^"""" """ # | | ?????????????????????????????????????"" """ # | | ????????????????????????????????? | | ????????????????????????????????? # | | ????????????????????????????????? # | | ?????????????????????????????????? # | | ??????????????????????????????##??#+########+##### | | ?????????????????????????????? ?? # | | ?????????????????????????????# ??? # | | ?????????????????????????????# """""" # "" | | ?????????????????????????????# """""" # "" | | ?????????????????????????????# """""" # "" | | ??????????????????????????#### """""" # "" | | ?????????????????????????# ## # | | ???????????????????????## g"""""" # | | ??????????????????????## % """""" # | | ??????????????????????# %# """""" # | | ???????????????????#### = """"""[ ######## | | ??????????????????## % = ==[= ##?????? | | ??????????? ???# % ####/#######??????? | | ????????????" # %[ # ##%#????????????? | | ???????????"" %= ##%#????????????? | | ???????????"" = """##=#????????????? | | ?????????? ; @ T"## #????????????? | | ???????????"" ; """## #????????????? | | ???????????"" ] ; # ????????????? | | ????????????" ; # # "???????? | | ??????????? ;; + + "???????? | | ????????+???#+#####; # # "???????? | | ??????????????????## l o # ???????? | | ???????????????????# # # "???????? | | ???????????????????# ggg # "???????? | | ???????????????????#+#####/ ## # "???????? | | ???????????????????# #???#% ## # ???????? | | ?????????????????### ##### ####### #####???????? | | ?????????????????# k #??????????? | | ?????????????????# ####???????? | | ?????????????????# ???????? | | ?????????????????# ???????? | | ?????????????????# "" "" "" "" "" ???????? | | ?????????????????# "" "" "" "" "" ???????? | | ?????????????????# """ """ """ """ """ ???????? | | ?????????????????# """ """ """ """ """ ???????? | | ?????????????????# """ """ """ """ """ ???????? | | ?????????????????# ???????? | | ?????????????????# ???????? | | ?????????????????# ############ " " # ???????? | | ?????????????????# # ##""G""# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentCatalystFirepult Manual? 0 Play Time 00:55:45 Cumulative 234.3 hours Start 2022.04.09 @ 11:43:39 End 2022.04.12 @ 16:49:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 312 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 70 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecdae918-a4cc-4c2d-8729-d4c61709f85c