Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 05:16:14 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (778) 778 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2763 Bonus ------- None Cogmind --------- Core Integrity 401/550 Matter 251/300 Energy 236/265 System Corruption 0% Temperature Cool (284) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Seismic Analyzer > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (10) --- Medium Matter Pod (63) Experimental Sensor Array EM Pulse Gun Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Seismic Analyzer > --- WEAPON ----------- Electrolaser Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Medium Matter Pod EM Pulse Gun Electrolaser Electrolaser EM Pulse Cannon Assault Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Backup Laser I Energy Gun Backup Laser I Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 44 | 11 4 3 19 7 Power 4 | 1 . . 2 1 Engine 3 | 1 . . 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 5 . . 3 1 Treads . | . . . . . Leg 6 | 2 . . 3 1 Wheel 3 | 3 . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 2 3 1 Device 2 | . . 1 . 1 Storage 4 | 2 2 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 20 | 3 1 1 11 4 Energy Gun 13 | 2 . 1 8 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon . | . . . . . Launcher 4 | . 1 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 21 | . . 1 11 9 Power 2 | . . . 2 . Propulsion 4 | . . . 1 3 Utility 2 | . . . 1 1 Weapon 13 | . . 1 7 5 Highest Loss Streak 8 | . . 1 8 6 Average Slot Usage (%) 94 | . 99 100 88 67 Engine 11 | . 14 14 5 9 Core 1 | . . . 4 . Leg 25 | . 28 28 21 9 Storage 13 | . 17 14 11 9 Processor 5 | . . . 17 18 Protection 11 | . 10 13 10 2 Energy Gun 21 | . 20 28 15 11 Launcher 2 | . 7 . 2 . Naked Turns . | . . . . . Heaviest Build 32 | 14 24 25 30 32 Greatest Support 26 | 26 20 20 20 20 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 Most Carried 10 | 5 8 10 10 8 Average Carried 7 | 1 5 9 8 7 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 1 8 10 9 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 748 | 355 . 133 201 59 Remotely . | . . . . . Salvage Created 965 | 224 56 57 369 259 Parts 66 | 17 15 3 24 7 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 6 1 11 5 Guns 11 | . . 1 5 5 AOE 11 | . 6 . 5 . Classes Destroyed 7 | 3 2 1 1 . Worker 2 | 1 1 . . . Tunneler 6 | 5 . 1 . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 9 | . 6 . 3 . Grunt 7 | . . 1 3 3 Sentry 7 | . . . 5 2 Best Kill Streak 6 | 6 4 1 3 4 Combat Bots Only 4 | . 3 1 3 4 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2031 | 30 80 201 860 860 Core 422 | . 21 48 204 149 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 . 72 49 . Volleys Fired 88 | 17 8 9 36 18 Largest 2 | 2 1 2 2 2 Hottest 126 | 80 30 70 126 126 Shots Fired 152 | 34 8 18 58 34 Gun 135 | 34 . 18 50 33 Cannon 1 | . . . . 1 Launcher 16 | . 8 . 8 . Special . | . . . . . Kinetic 13 | . . . . 13 Thermal 54 | . . 13 21 20 Explosive 16 | . 8 . 8 . Electromagnetic 69 | 34 . 5 29 1 Robot Hit Streak 18 | 6 1 12 18 5 Robot Miss Streak 3 | 3 2 3 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 99 | 18 2 12 44 23 Core Hits 52 | 8 11 5 18 10 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2536 | 314 578 114 1121 409 Guns 1381 | 265 . 114 593 409 Cannons . | . . . . . Explosions 1155 | 49 578 . 528 . Melee . | . . . . . Ramming . | . . . . . Kinetic 169 | . . . . 169 Thermal 677 | 49 . 62 326 240 Explosive 1074 | . 578 . 496 . Electromagnetic 616 | 265 . 52 299 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 110 | . 98 . 12 . Projectiles . | . . . . . Explosions 110 | . 98 . 12 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 111 | 30 42 . 39 . Shots 3 | 1 1 . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 417 | 174 . 91 417 288 Average Temperature 83 | 65 . 41 87 110 Received Heat Transfer 804 | . . 90 291 423 Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | 1 . . 1 2 Heat Transferred 1520 | 50 . 259 693 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 2 . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 283 | 35 240 133 283 134 Initial 93 | . 22 93 1 34 Average 106 | 19 181 57 167 88 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 78 | 100 32 100 65 100 Level 1 21 | . 67 . 34 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 3 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . . . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 7 6 16 15 Peak Tracking Total 9 | . 3 2 4 9 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . 2 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 2 1 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 17 | . 9 1 7 . Successful 11 | . 6 1 4 . Failed 6 | . 3 . 3 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 7 | . 4 . 3 . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Open Door 1 | . . 1 . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1656 | 149 311 685 409 102 Spaces Moved 915 | 75 212 422 183 23 Core 1 | 1 . . . . Treads . | . . . . . Legs 874 | 34 212 422 183 23 Wheels 40 | 40 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 140 | 103 121 150 150 166 Slowest Speed 180 | 120 150 150 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 50 82 27 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 104 | 6 46 . 52 . Melee . | . . . . . Projectile . | . . . . . AOE 104 | 6 46 . 52 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1134 | 110 261 456 255 52 Wait 56 | . 25 20 8 3 Move 911 | 74 211 421 182 23 Hop . | . . . . . Pick Up 19 | 3 7 2 7 . Fast Attach 16 | 7 1 1 6 1 Attach 17 | 2 . 1 8 6 Detach 7 | 2 2 1 1 1 Swap 11 | 2 3 1 5 . Drop 9 | 3 4 . 2 . Fire 88 | 17 8 9 36 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 362 | -10/Materials | Repaired Grenade Launcher 434 | -10/Materials | Discovered new exit (range 8) 461 | -10/Materials | Entered Mines 525 | -10/Mines | Found the Drone Emporium 575 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 578 | -10/Mines | Found Prototype Device 578 | -10/Mines | Identified Exp. Sensor Array 671 | -10/Mines | Discovered new exit (range 9) 719 | -10/Mines | Learned location of Mines (-8) 1016 | -10/Mines | Discovered new exit (range 13) 1111 | -10/Mines | Assembled infested the area 1116 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1146 | -10/Mines | Entered Materials 1146 | -9/Materials | Evolved 2 slots: Utility x2 1399 | -9/Materials | Lost 8 parts (1p1n1u5w) 1520 | -9/Materials | Core integrity fell below 50% 1533 | -9/Materials | Discovered new exit (range 16) 1555 | -9/Materials | Entered another Materials area 1555 | -8/Materials | Evolved 2 slots: Utility x2 1614 | -8/Materials | Lost 3 parts (1n1u1w) 1657 | -8/Materials | Self-destructed Last Messages --------------- 01583_ Y-45 Defender destroyed. 01608_ Acquired Hvy. Assault Rifle. 01609_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01610_ Acquired 59 matter. 01612_ Terminal disabled. 01618_ Imp. Heat Sink melted. 01618_ G-47 Trooper destroyed. 01626_ U-05 Engineer lays Concrete. 01630_ Electrolaser destroyed. 01637_ G-47 Trooper destroyed. 01641_ U-05 Engineer lays Concrete. 01649_ G-47 Trooper destroyed. 01649_ Switching to secondary target: Y-45 Defender. 01649_ Aluminum Leg destroyed. 01650_ Electrolaser destroyed. 01653_ U-05 Engineer lays Concrete. 01654_ Y-45 Defender destroyed. 01654_ Hvy. Assault Rifle destroyed. 01656_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ######???# ????????????????????????????????????? | | ???# """???????????????????????????????????? | | ??# ""T""? #??????????????????????????????? | | """ # #??????????????????????????????? | | """ # #??????????????????????????????? | | "" """ # """ #??????????????????????????????? | | "T """ # """ ???????????????????????????????? | | "" """ # """ ?????????????????????????????????? | | ?? ??# ???????#######?????????????????????? | | ####+######/########## !#?????????????????????? | | # o #?????????????????????? | | # !@ #?????????????????????? | | # u !ggg#?????????????????????? | | ######################gu%=g#?????????????????????? | | ?????????????????????## * ##?????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#*% #??????????????????????? | | ??????????????????????# = #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# %#??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? l ??????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ??????????????????????? g???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 60 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 42 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSigixMediator Manual? 0 Play Time 00:10:15 Cumulative 44.5 hours Start 2021.04.30 @ 05:05:46 End 2021.04.30 @ 05:16:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 84 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b58962b8-0b02-43f5-90de-e62ac5cb1663