Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 22:41:06

Player: epb

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (46)      230
Value Destroyed (1728)     1728
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5898

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     34/300
Energy                     73/100
System Corruption          11%
Temperature                Hot (283)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Kinecellerator
           Transmission Jammer
           Sensor Drone Bay
>          --- WEAPON -----------
           Wave Gun
           KE Penetrator
           Gauss Cannon
           Rocket Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Heat Sink
  Improved Signal Interpreter
           Plasma Cannon
[Rating: 64]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Sensor Drone Bay
  Device                   Sensor Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   2   .   1   
  Weapon                   3    | .   .   .   .   .   .   2   1   
Parts Attached             56   | 5   4   2   4   18  2   4   17  
  Power                    11   | 1   1   .   1   5   .   1   2   
    Engine                 8    | 1   .   .   1   4   .   1   1   
    Core                   3    | .   1   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   2   .   6   .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    13   | 2   2   2   .   6   .   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  3    | .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   .   1   2   2   .   4   
    Device                 7    | .   .   .   1   1   1   .   4   
    Storage                2    | .   1   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   .   2   5   .   2   7   
    Energy Gun             4    | 1   .   .   .   2   .   .   1   
    Energy Cannon          6    | .   .   .   1   1   .   1   3   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   .   
    Launcher               4    | .   .   .   1   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   
Parts Lost                 31   | .   .   .   1   6   1   1   22  
  Power                    8    | .   .   .   1   2   1   .   4   
  Propulsion               8    | .   .   .   .   2   .   1   5   
  Utility                  8    | .   .   .   .   .   .   .   8   
  Weapon                   7    | .   .   .   .   2   .   .   5   
  Highest Loss Streak      10   | .   .   .   1   6   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   81  88  96  91  99  92  69  
  Engine                   9    | .   11  .   4   14  14  6   8   
  Core                     1    | .   2   11  5   1   .   .   .   
  Leg                      27   | .   28  44  44  34  30  25  11  
  Device                   14   | .   .   .   10  16  23  20  17  
  Storage                  7    | .   10  11  11  9   7   6   4   
  Processor                2    | .   .   .   .   .   6   6   4   
  Energy Gun               3    | .   14  11  6   2   .   .   2   
  Energy Cannon            3    | .   .   .   3   4   7   13  2   
  Ballistic Gun            3    | .   14  11  6   .   .   .   2   
  Ballistic Cannon         4    | .   .   .   .   6   7   13  4   
  Launcher                 3    | .   .   .   3   2   .   .   6   
Naked Turns                1    | .   .   .   .   .   .   .   1   
Heaviest Build             68   | 5   12  12  35  51  52  67  68  
  Greatest Support         62   | 20  26  46  46  62  62  62  62  
  Greatest Overweight (x)  17   | .   .   .   .   .   .   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 5   8   8   8   10  10  10  10  
  Average Capacity         8    | 5   7   8   8   8   10  10  9   
  Most Carried             8    | 2   6   5   8   8   7   6   5   
  Average Carried          4    | 1   4   4   4   6   6   5   2   
  Final Capacity           10   | 5   8   8   8   10  10  10  5   
  Final Carried            8    | 2   6   4   5   8   7   6   1   

 Class Distribution 
--------------------
 66% | Mutant
 16% | Scavenger-Skirmisher
 14% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  
-----------                Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Matter Collected           1005 | 72  87  .   216 324 32  28  246 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1756 | .   179 .   131 592 91  83  680 
  Parts                    99   | .   8   .   10  35  4   3   39  
Haulers Intercepted        3    | .   .   .   .   2   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  34   | .   4   .   6   12  2   2   8   
  Guns                     13   | .   4   .   3   6   .   .   .   
  Cannons                  16   | .   .   .   2   4   2   2   6   
  AOE                      5    | .   .   .   1   2   .   .   2   
Classes Destroyed          10   | .   1   .   2   3   .   .   4   
  Worker                   3    | .   .   .   .   .   .   .   3   
  Builder                  2    | .   .   .   .   1   .   .   1   
  Hauler                   3    | .   .   .   .   2   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   .   .   3   
  Swarmer                  4    | .   .   .   4   .   .   .   .   
  Grunt                    18   | .   4   .   1   7   2   2   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   .   5   .   .   2   
  Programmer               4    | .   .   .   .   .   .   .   4   
Best Kill Streak           6    | .   2   .   3   4   1   2   6   
  Combat Bots Only         3    | .   2   .   3   3   1   2   2   
Max Kills in Single Turn   5    | .   1   .   2   2   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Damage Taken               4152 | .    196  .    208  642  436  75   2595 
  Core                     1122 | .    32   .    .    29   57   .    1004 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  87   .    100  94   91   100  .    
Volleys Fired              104  | .    12   .    12   28   6    4    42   
  Largest                  4    | .    2    .    2    2    2    4    3    
  Hottest                  237  | .    60   .    113  128  128  237  194  
Shots Fired                215  | .    24   .    24   43   12   15   97   
  Gun                      98   | .    24   .    20   18   .    .    36   
  Cannon                   97   | .    .    .    2    17   12   15   51   
  Launcher                 20   | .    .    .    2    8    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  87   | .    12   .    10   10   6    8    41   
  Thermal                  108  | .    12   .    12   25   6    7    46   
  Explosive                20   | .    .    .    2    8    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    7    .    6    11   4    5    10   
  Robot Miss Streak        6    | .    2    .    1    6    1    2    4    
  Penetration Max          1    | .    .    .    .    .    1    .    1    
  Secondary Targets        3    | .    2    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           133  | .    18   .    16   26   7    11   55   
  Core Hits                85   | .    9    .    9    30   6    4    27   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    2    3    .    .    
    Burn                   1    | .    .    .    .    1    .    .    .    
    Blast                  4    | .    .    .    .    1    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4722 | .    185  .    356  1187 222  287  2485 
  Guns                     1109 | .    178  .    137  275  .    .    519  
  Cannons                  1854 | .    .    .    52   338  222  287  955  
  Explosions               1750 | .    .    .    167  574  .    .    1009 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  9    | .    7    .    .    .    .    .    2    
  Kinetic                  1354 | .    67   .    48   157  168  207  707  
  Thermal                  2100 | .    111  .    141  456  54   80   1258 
  Explosive                1259 | .    .    .    167  574  .    .    518  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    11   
  Average Corruption       6    | .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    8    
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            239  | .    .    .    .    35   .    .    204  
  Projectiles              36   | .    .    .    .    .    .    .    36   
  Explosions               203  | .    .    .    .    35   .    .    168  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    1    4    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    1    4    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      260  | .    .    .    63   40   .    .    157  
  Shots                    9    | .    .    .    2    1    .    .    6    
  Rammed                   3    | .    .    .    .    .    .    .    3    
Targets Rammed             6    | .    2    .    1    .    .    .    3    
  Kicked                   3    | .    2    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        850  | .    109  .    84   320  212  515  850  
  Average Temperature      180  | .    54   .    25   99   95   267  295  
  Received Heat Transfer   1098 | .    108  .    24   324  201  36   405  
  Effects                  39   | .    .    .    .    1    .    1    37   
    Shutdowns              9    | .    .    .    .    .    .    .    9    
    Energy Bleed           4    | .    .    .    .    1    .    .    3    
    Interference           6    | .    .    .    .    .    .    .    6    
    Matter Decay           4    | .    .    .    .    .    .    .    4    
    Short Circuit          6    | .    .    .    .    .    .    1    5    
    Damage (minor)         4    | .    .    .    .    .    .    .    4    
    Damage (major)         6    | .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    1    4    .    .    4    
  Heat Transferred         3132 | .    250  .    300  905  100  137  1440 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Peak Influence             379  | .   100 42  207 379 258 167 232 
  Initial                  126  | .   .   42  16  2   95  126 81  
  Average                  138  | .   35  42  115 225 122 136 135 
Maximum Alert Level        1    | .   .   .   1   1   1   .   1   
  Low Security (%)         75   | 100 100 100 80  30  79  100 92  
  Level 1                  24   | .   .   .   19  69  20  .   7   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   .   1   4   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   1   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Distress Signals           3    | .   .   .   .   2   1   .   .   
Communications Jammed      2    | .   .   .   .   1   .   .   1   
  Distress Signals         2    | .   .   .   .   1   .   .   1   
Times Spotted              49   | .   5   .   9   12  5   2   16  
  Peak Tracking Total      7    | .   2   .   5   4   7   2   5   
  Tactical Retreats        3    | .   .   .   1   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          9    | .   .   .   .   2   .   .   7   
  Max in Single Turn       4    | .   .   .   .   2   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          2    | .   .   .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                2    | .   .   .   2   .   .   .   .   
  Successful               2    | .   .   .   2   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   
Total Orders               28   | .   .   .   18  8   2   .   .   
  ROAM                     12   | .   .   .   5   7   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   
  RETURN                   14   | .   .   .   13  1   .   .   .   
Ally Attacks               3    | .   .   .   .   3   .   .   .   
  Total Damage             41   | .   .   .   .   41  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             24   | .   .   .   15  7   2   .   .   
  Drone Recoveries         23   | .   .   .   15  6   2   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  
-------------              Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Turns Passed               2792 | 74  258 48  463 685 251 136 877 
Spaces Moved               1713 | 61  174 39  344 449 184 90  372 
  Core                     180  | 13  .   .   .   .   .   .   167 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1499 | 48  174 39  344 449 184 90  171 
  Wheels                   11   | .   .   .   .   .   .   .   11  
  Hover                    23   | .   .   .   .   .   .   .   23  
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 122 122 50  
  Average Speed            134  | 105 120 120 120 120 122 129 183 
  Slowest Speed            900  | 120 120 120 120 122 122 193 900 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 5   28  7   59  35  8   2   13  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          232  | .   .   .   25  74  2   .   131 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               23   | .   .   .   .   9   2   .   12  
  AOE                      209  | .   .   .   25  65  .   .   119 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac 
Total                      2013 | 69  199 40  373 548 198 99  487 
  Wait                     92   | .   6   .   6   34  6   .   40  
  Move                     1706 | 60  173 38  343 448 183 89  372 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  30   | 4   2   .   5   12  1   1   5   
  Fast Attach              13   | 3   .   .   .   3   .   2   5   
  Attach                   28   | 2   1   2   4   6   2   2   9   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     15   | .   3   .   .   9   .   .   3   
  Drop                     19   | .   .   .   2   8   .   1   8   
  Fire                     104  | .   12  .   12  28  6   4   42  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   3   
  Kick                     3    | .   2   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 16)
   75 | -11/Junkyard  | Entered Materials
  220 | -10/Materials | Discovered new exit (range 9)
  305 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Entered another Materials area
  333 | -9/Materials  | Evolved 2 slots: Propulsion x2
  364 | -9/Materials  | Discovered new exit (range 13)
  381 | -9/Materials  | Entered Mines
  392 | -9/Mines      | Found the Drone Emporium
  399 | -9/Mines      | Found Prototype Device
  400 | -9/Mines      | Identified Sensor Drone Bay
  489 | -9/Mines      | Discovered new exit (range 34)
  625 | -9/Mines      | Learned 2 Materials zone layouts
  629 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  708 | -9/Mines      | Escorted by a lone wolf Derelict
  844 | -9/Mines      | Entered Materials
  844 | -8/Materials  | Accompanied by 1 ally
  844 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1069 | -8/Materials  | Lost 6 parts (2p2n2w)
 1181 | -8/Materials  | Discovered new exit (range 33)
 1529 | -8/Materials  | Entered Factory
 1529 | -7/Factory    | Evolved 2 slots: Utility x2
 1608 | -7/Factory    | Discovered new exit (range 64)
 1779 | -7/Factory    | Identified exit to Factory
 1780 | -7/Factory    | Entered another Factory area
 1780 | -6/Factory    | Evolved 2 slots: Weapon x2
 1857 | -6/Factory    | Discovered new exit (range 6)
 1893 | -6/Factory    | Identified exit to Factory
 1916 | -6/Factory    | Entered another Factory area
 1916 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2200 | -5/Factory    | Build established: Scavenger-Skirmisher
 2647 | -5/Factory    | Core integrity fell below 50%
 2661 | -5/Factory    | Lost 10 parts (2p5u3w)
 2727 | -5/Factory    | System corruption reached 10%
 2781 | -5/Factory    | Core integrity fell below 20%
 2793 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02787_ Penetrated by Slug.
02787_ Slug penetrates G-50 Soldier.
02788_ U-05 Engineer lays Concrete.
02788_ Mic. Fission Core destroyed.
02788_ U-05 Engineer lays Concrete.
02789_ Overheating: Antigrav System damaged (-11).
02789_ U-05 Engineer builds a Wall.
02789_ K-01 Serf collects debris.
02789_ U-05 Engineer lays Concrete.
02790_ K-01 Serf collects debris.
02790_ R-10 Processor collects Prototype Power Core.
02790_ Antigrav System destroyed.
02790_ K-01 Serf collects debris.
02790_ U-05 Engineer lays Concrete.
02791_ Overheating: Antigrav System damaged (-6).
02792_ U-05 Engineer lays Concrete.
02792_ Antigrav System destroyed.
02793_ K-01 Serf collects debris.
02793_ U-05 Engineer lays Concrete.
02793_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          27
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              BottomlessZioniteMantle
  Manual?         0
Play Time         00:36:34
  Cumulative      12.7 hours
  Start           2023.11.14 @ 22:04:28
  End             2023.11.14 @ 22:41:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/TerminusBold
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: f1bcddc1-eee7-4cb5-a960-398547acccdd