Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 15:22:04 Player: blbr-01 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1108) 1108 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3143 Bonus ------- None Cogmind --------- Core Integrity 395/550 Matter 209/300 Energy 100/100 System Corruption 0% Temperature Cool (29) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Ion Engine Aluminum Leg Wheel Wheel Medium Storage Unit Targeting Computer Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON ----------- Particle Gun Minigun Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Wheel Wheel Medium Storage Unit Targeting Computer Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Hammer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 36 | 7 4 1 19 5 Power 7 | 2 . 1 3 1 Engine 7 | 2 . 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . . 7 2 Treads 4 | 2 . . 2 . Leg 7 | . . . 5 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 2 1 Device 1 | . . . . 1 Storage 2 | 1 . . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 3 . 7 1 Energy Gun 5 | 1 2 . 2 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 1 . 3 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . 3 8 Power 1 | . . . . 1 Propulsion 6 | . . . 2 4 Utility 1 | . . . . 1 Weapon 3 | . . . 1 2 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Backups 7 | 4 7 7 7 9 Power 1 | . 1 . 1 1 Propulsion 2 | 3 4 4 2 2 Utility . | . . . . 2 Weapon 2 | . 2 2 2 3 Tool/Special . | . . . . . Unused Backups 10 | . . . 4 6 Power 2 | . . . . 2 Propulsion 4 | . . . 2 2 Utility 1 | . . . . 1 Weapon 3 | . . . 2 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 96 100 95 79 Engine 11 | . 14 14 11 9 Treads 19 | . 28 28 21 . Leg 8 | . . . 7 24 Storage 11 | . 14 14 11 9 Processor 10 | . 10 14 11 9 Energy Gun 11 | . 14 14 11 9 Ballistic Gun 14 | . 14 14 15 9 Ballistic Cannon 2 | . . . 1 8 Launcher 2 | . . . 3 . Peak Build Rating 19 | 6 7 7 15 19 Average Rating 10 | 4 6 7 11 16 On Entrance 7 | . 6 7 7 15 Avg Prop Armor Cover (%) 9 | . . . 9 . Naked Turns . | . . . . . Heaviest Build 28 | 13 13 13 25 28 Greatest Support 60 | 40 40 40 60 46 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 6 8 8 9 10 Average Carried 7 | 4 7 7 7 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 6 7 8 9 10 Class Distribution -------------------- 46% | Scavenger-Gunner 31% | Mutant 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 893 | 197 106 45 386 159 Remotely . | . . . . . Salvage Created 1297 | . 178 130 755 234 Parts 78 | . 13 10 43 12 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 36 | . 6 5 18 7 Guns 33 | . 5 5 18 5 Cannons 2 | . . . . 2 AOE 1 | . 1 . . . Classes Destroyed 7 | . 2 . 5 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 12 | . 3 3 4 2 Grunt 19 | . 3 2 10 4 Duelist 1 | . . . 1 . Sentry 4 | . . . 3 1 Best Kill Streak 5 | . 3 3 5 2 Combat Bots Only 5 | . 3 3 5 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 195 | . 21 20 86 68 Missed 43 | . 4 3 18 18 Hits 152 | . 17 17 68 50 Melee 3 | . . . 3 . Projectile 149 | . 17 17 65 50 Critical Strikes 7 | . 1 . 2 4 Damage Taken 2224 | . 241 178 902 903 Core 317 | . 56 45 61 155 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 128 | . . . 67 61 Core Remaining (%) 81 | 100 . 59 84 . Volleys Fired 98 | . 7 15 53 23 Largest 3 | . 2 2 3 3 Hottest 123 | . 60 70 118 123 Shots Fired 251 | . 14 30 139 68 Gun 222 | . 14 30 133 45 Cannon 29 | . . . 6 23 Launcher . | . . . . . Special . | . . . . . Kinetic 154 | . 7 15 86 46 Thermal 90 | . . 15 53 22 Explosive . | . . . . . Electromagnetic 7 | . 7 . . . Robot Hit Streak 23 | . 9 13 8 23 Robot Miss Streak 7 | . 1 3 7 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 168 | . 10 19 88 51 Core Hits 72 | . 8 9 39 16 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 8 | . 1 . 5 2 Burn 3 | . . . 2 1 Destroy 3 | . . . 3 . Blast 1 | . . . . 1 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2688 | . 185 208 1313 982 Guns 2149 | . 102 208 1228 611 Cannons 452 | . . . 82 370 Explosions 83 | . 83 . . . Melee . | . . . . . Ramming 4 | . . . 3 1 Kinetic 1532 | . 24 56 776 676 Thermal 1074 | . 83 152 534 305 Explosive . | . . . . . Electromagnetic 78 | . 78 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . 1 . . . Projectiles . | . . . . . Explosions 1 | . 1 . . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 72 | . 72 . . . Shots 2 | . 2 . . . Rammed 1 | . 1 . . . Targets Rammed 5 | . 1 . 3 1 Kicked 4 | . . . 3 1 Crushed . | . . . . . Highest Temperature 485 | . 62 180 371 485 Average Temperature 113 | . 30 76 106 162 Received Heat Transfer 651 | . 78 60 360 153 Effects 6 | . . . 2 4 Shutdowns 2 | . . . 1 1 Energy Bleed 2 | . . . 1 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 2801 | . 100 444 1443 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 193 | . 88 83 193 64 Initial 55 | . . 23 27 55 Average 55 | . 37 35 76 37 Influence Increases 944 | . 170 120 465 189 Destroy 0b10 Robot/C 720 | . 120 100 360 140 Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 154 | . 30 20 74 30 Successful Hack 31 | . 12 . 16 3 Destroy Structure 9 | . 8 . . 1 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 934 | . 110 107 407 310 Entered New Map 159 | . . 37 46 76 Time Decay 671 | . 110 70 331 160 Lost Part 104 | . . . 30 74 Squads Dispatched 9 | . 1 . 1 7 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 8 5 23 11 Peak Tracking Total 4 | . 3 3 4 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 3 . 6 2 Terminals 7 | . 2 . 4 1 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 7 . 17 5 Successful 11 | . 3 . 6 2 Failed 18 | . 4 . 11 3 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 5 . 12 3 Fabricators . | . . . . . Repair Stations 9 | . 2 . 5 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . 3 . Record 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 1 . 3 2 Scan Component 4 | . 1 . 2 1 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 5 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 1 1 Time 58 | . . . 32 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1917 | 77 377 147 986 330 Spaces Moved 924 | 48 198 61 470 147 Core 14 | 14 . . . . Treads 605 | 34 198 61 312 . Legs 305 | . . . 158 147 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 146 | 127 160 160 147 124 Slowest Speed 190 | 160 160 160 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 40 16 45 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . 7 . . . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . 7 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1294 | 61 245 85 657 246 Wait 190 | . 31 4 91 64 Move 920 | 47 197 60 469 147 Hop . | . . . . . Pick Up 18 | 7 2 2 5 2 Fast Attach 18 | 4 2 . 9 3 Attach 4 | 2 . . 2 . Detach 1 | . . . 1 . Swap 17 | 1 2 2 9 3 Drop 23 | . 3 2 15 3 Fire 98 | . 7 15 53 23 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 3 1 Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 454 | -10/Materials | Identified exit to Mines 455 | -10/Materials | Entered Mines 563 | -10/Mines | Discovered new exit (range 8) 599 | -10/Mines | Identified exit to Materials 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1521 | -9/Materials | Repaired Imp. Aluminum Leg 1558 | -9/Materials | Discovered new exit (range 13) 1584 | -9/Materials | Build established: Scavenger-Gunner 1588 | -9/Materials | Entered another Materials area 1588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1592 | -8/Materials | Garrison activated, responded to threat 1641 | -8/Materials | Repaired Aluminum Leg 1918 | -8/Materials | Self-destructed Last Messages --------------- 01899_ Power failure, Imp. Ion Engine shutdown. 01900_ Particle Gun broken. 01900_ Overheating: Short circuit. 01901_ Imp. Light Cannon destroyed. 01901_ Critical hit (Blast). 01901_ Knocked back. 01903_ Overheating: Matter decay (-21). 01906_ Overheating: Energy bleed (-37). 01908_ Triggered Alarm Trap. 01908_ An alarm sounds. 01908_ ALERT: Alarm triggered, dispatching investigation squad. 01909_ U-05 Engineer lays Concrete. 01912_ Slug penetrates Electrolysis Chamber. 01912_ Imp. Ion Engine destroyed. 01912_ Minigun destroyed. 01912_ Critical hit (Blast). 01912_ M-28 Smith repairs H-61 Shepherd. 01912_ Acquired 4 matter. 01917_ Imp. Aluminum Leg destroyed. 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Aluminum Leg | 33% | -9/Materials Aluminum Leg | 32% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumBottomlessStripper Manual? 0 Play Time 00:30:00 Cumulative 10.9 hours Start 2026.07.20 @ 10:28:46 End 2026.07.20 @ 15:22:04 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 39716dbe-89d1-4946-ac5b-2d1880879005